reversing | stupid reversing stuff

 by   int0x80 Python Version: Current License: WTFPL

kandi X-RAY | reversing Summary

kandi X-RAY | reversing Summary

reversing is a Python library. reversing has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However reversing build file is not available. You can download it from GitHub.

stupid reversing stuff
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              reversing has a low active ecosystem.
              It has 9 star(s) with 0 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              reversing has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of reversing is current.

            kandi-Quality Quality

              reversing has no bugs reported.

            kandi-Security Security

              reversing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              reversing is licensed under the WTFPL License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              reversing releases are not available. You will need to build from source code and install.
              reversing has no build file. You will be need to create the build yourself to build the component from source.

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            reversing Key Features

            No Key Features are available at this moment for reversing.

            reversing Examples and Code Snippets

            No Code Snippets are available at this moment for reversing.

            Community Discussions

            QUESTION

            Why am I getting a NoneType error after reversing a linked list and processing the head of the new linked list?
            Asked 2021-Jun-14 at 13:51

            I am writing code to answer the following question: "for two linked lists l1 and l2 that contain positive integers (and have at least one node), return their sum as a linked list. "

            For example:

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:51

            The reason for the error is that you cannot assume that both prev and prev2 are not None. Your while condition only guarantees that at least one of them is not None, but not both. So that means you still need to have a None check inside the body of the loop.

            There are also some other issues:

            • l1==[0]: is not correct. The left side of this comparison is a linked list instance, while the right side is a standard list. These comparisons will always be False, and so you can just omit them

            • You are adding the carry to the wrong sum. You should add the carry from the previous iteration to the current sum, so things are currently happing in the wrong order.

            • The resulting list should be reversed. You can do this on the fly by prefixing each node to l3, instead of appending it. This will also make it unnecessary to create a dummy ListNode(0) before the final loop. You can just start with None.

            • Your code mutates the original input lists. This will be acceptable on code challenge sites, and be efficient, but it is bad practice. The caller should not be unpleasantly surprised that the lists they provide as input have been reversed by a call to this addTwoNumbers function. You can solve this in several ways, but it is probably easiest to reverse them a second time to undo that operation.

            • To avoid repetition of code, you should create a reverse function

            I'll assume that the ListNode constructor can take a second argument for initialising its next reference:

            Source https://stackoverflow.com/questions/67956216

            QUESTION

            How to resolve variable number of arguments problem of printf if reverse printing is not allowed
            Asked 2021-Jun-13 at 15:10

            I am taking a course about language design and this particular question has to do with how printf in C deal with issue of variable number of arguments. In essence, I learned that printf would push arguments from the last one all the way to the format string which stores information about offsets so that the frame pointer would find the format string and then use the offset derived from the format string to find arguments' offsets.

            But the question I have asks for another way to deal with this problem when reversing of arguments is not allowed. This confuses me. For now, my approach is move the frame pointer to the lowest point of the runtime stack so that it finds format string and offsets to the actuals are positive.

            Please advise

            ...

            ANSWER

            Answered 2021-Jun-13 at 15:00

            If you were to design a new compiler for a different calling convention, you could have the compiler push the number of actual arguments with which the call was done, or set that number in a specific register such as RAX/EAX, which will be overridden anyway.

            Another option would be to redefine the printf() API to have the format string as the last parameter. In this way you will have all you need to access the stack looking for your parameters.

            Source https://stackoverflow.com/questions/67959203

            QUESTION

            why are parentheses (brackets) inverted in MS Word when written to from Java?
            Asked 2021-Jun-13 at 04:52

            I'm writing to an MS Word document (.docx) using Apache POI from a JavaFX UI. the String is in Arabic, and when it contains one pair of brackets, the output is okay, but when there are 2 pairs or a quote, the output is messy, even though it appears okay in Eclipse's console too. Here's my code:

            ...

            ANSWER

            Answered 2021-Jun-13 at 04:52

            The parentheses are not RTL text as your arabic text is. So it leads to problems if they are not marked as LTR text. See https://en.wikipedia.org/wiki/Bidirectional_text#Table_of_possible_BiDi_character_types.

            So either you mark each LTR character using U+200E LEFT-TO-RIGHT MARK and then RTL characters using U+200F RIGHT-TO-LEFT MARK (RLM).

            Or you are using U+202E RIGHT-TO-LEFT OVERRIDE (RLO) before the text line having LTR charcters (( and )) and RTL characters mixed and U+202C POP DIRECTIONAL FORMATTING (PDF) after that text line. That tells the word processing software exactly where RTL starts and ends. That leads to correct output for me.

            Complete example:

            Source https://stackoverflow.com/questions/67951033

            QUESTION

            Unity C# capsule collider and rigid body don't trigger using transform.position to move
            Asked 2021-Jun-12 at 22:18

            I have 2 simple capsules. 1 is stationary and the other is moving to the same tile on the tilemap using transform.position.

            Both capsules have capsule colliders and rigid bodies. I've attempted to remove the rigid body but from what I can tell, the OnCollisionEnter function requires a rigid body to work.

            My script, attached to both of these, is a simple:

            ...

            ANSWER

            Answered 2021-Jun-12 at 19:36

            Here is an infographic to show when a collision message will be detected by OnCollisionEnter between two objects. Both objects will need some sort of collider, and will most likely need a Rigidbody.

            You will not want to set isTrigger as that will not make it physically react to a collision, but will just detect when a collision occurs. It will also not call OnCollisionEnter but will call OnTriggerEnter. Setting both not as triggers, adding a collider, and giving them Rigidbodies should allow the collision to be detected. You will also need to attach this script to one of the objects that have the collider. Are there other components on the objects you are using?

            Source https://stackoverflow.com/questions/67952230

            QUESTION

            Get class name based on address of its instance in another process
            Asked 2021-Jun-12 at 20:23

            I'm looking for anything that can help me deviate string GetRTTIClassName(IntPtr ProcessHandle, IntPtr StructAddress). The function would use another (third-party) app's process handle to get names of structures located at specific addresses in its memory (should there be found any).

            All of RTTI questions/documentation I can find relate to it being used in the same application, and have nothing to do with process interop. The only thing close to what I'm looking for is this module in Cheat Engine's source code (which is also how I found out that it's possible in the first place), but it has over a dozen of nested language-specific dependencies, let alone the fact that Lazarus won't let me build it outside of the project context anyway.

            If you know of code examples, libraries, documentation on what I've described, or just info on accessing another app's low-level metadata (pardon my French), please share them. If it makes a difference, I'm targeting C#.

            Edit: from what I've gathered, the way runtime information is stored depends on the compiler, so I'll mention that the third-party app I'm "exploring" is a MSVC project.

            As I understand, I need to:

            1. Get address of the structure based on address of its instance;
            2. Starting from structure address, navigate through pointers to find its name (possibly "decorated").

            I've also found a more readable C# implementation and a bunch of articles on reversing (works for step 2), but I can't seem to find step 1.

            I'll update/comment as I find more info, but right now I'm getting a headache just digging into this low-level stuff.

            ...

            ANSWER

            Answered 2021-Jun-12 at 20:23

            It's a pretty long pointer ladder. I've transcribed the solution ReClass.NET uses to clean C# without dependencies.

            Resulting library can be found here.

            Source https://stackoverflow.com/questions/67547313

            QUESTION

            Svelte reversing table of 500 rows feels slow?
            Asked 2021-Jun-12 at 14:53

            I created table of 500 rows, and reversing it on click feels slow, subjectively like 500ms or so.

            Is it reasonable performance? I have a feeling that reversing table of 500 lines in JS should be faster.

            Svelte demo and Pure JS demo.

            Pure JS feels much faster than Svelte

            Table.svelte

            ...

            ANSWER

            Answered 2021-Jun-11 at 23:14

            I first thought that it has something to do with the index not working properly, but when adding a 'slice' button and a fade-effect it seems to work fine -> the first item fades out and after it was totally removed the other elements move up.

            SEE THIS slightly modified version of yours

            • 'slice' button and effect on StringView added
            • timer in console tracking time before -> after Update

            Nevertheless, since I already wondered how to properly define the id on arrays an nested each loops (Nested each loops over array in Svelte - how to set unique id / key?) I made a version with objects instead of row-arrays and just one Component for the rows. When comparing the time for updating, it's almost twice as fast ( firstLoad/Update --> ≈700ms/250ms --> 330ms/160ms (in Firefox)) -> See this REPL

            I'm still wondering if this might be optimized, since even when the id/key seems to work, every TableRow-Component logs an Update when the order is reversed or the first element is sliced. I once made a very simple example which behaves differently and only elments without id log an update -> see this REPL

            (this part of your code could be written shorter ->

            Source https://stackoverflow.com/questions/67941539

            QUESTION

            When I change pointers in linked list, does the original still hold or does it get removed automatically?
            Asked 2021-Jun-12 at 08:23

            I have a very basic question about linked list

            say I reverse the following linked list:

            #1->2->3->4 to become 4->3->2->1

            And say I start first with reversing the pointer that points from 1 to 2; so that 2 points to 1. My question is, does the pointer/connection from 1 to 2 still exist when I do this?

            Or does this connection get removed when we do 2->1?

            A further question if the above is true, is "does the original connection 1->2->3->4 always hold, no matter what we do to the pointers; or does it get removed, if say I changed the pointer at 1 to point at 3; i.e. 1->3 ; then does the connection 1->2 gets removed automatically?

            ...

            ANSWER

            Answered 2021-Jun-12 at 08:23

            Usually a node in a linked list has a single reference to another node: the next one.

            When you have a list with 4 nodes, you can visualise it like this:

            Source https://stackoverflow.com/questions/67946715

            QUESTION

            Detecting signed integer multiplication overflow in C
            Asked 2021-Jun-09 at 21:03

            I'm writing this code for more than 3 hours already..

            I gave up about the overflow thing and tried to google and look it up on stackoverflow.

            I did not find any solution besides the one that I wrote in my code as you can see in lines 27-28 (where it returns 0). But this condition also does not work.

            ...

            ANSWER

            Answered 2021-Jan-13 at 12:43

            The main thing you want to check for overflow is this:

            Source https://stackoverflow.com/questions/65695619

            QUESTION

            onPressed call executes 2 functions instead of one
            Asked 2021-Jun-05 at 23:41

            I call a function signInModeIsEmail() in the onPressed of my elevated button. It executes but, the issue is that it also runs a second function signInModeIsGoogle(), reversing the boolean state.

            These functions are in my ViewModel class:

            ...

            ANSWER

            Answered 2021-Jun-05 at 23:41

            Well, of course. This:

            Source https://stackoverflow.com/questions/67854636

            QUESTION

            Why am I getting a time out error even though I've specified for my Linked-list traversal to terminate?
            Asked 2021-Jun-05 at 13:35

            I am reversing a singly- linked list with the following code:

            ...

            ANSWER

            Answered 2021-Jun-05 at 13:35

            There are a few issues:

            • curr.next has already been modified by the time you do curr = curr.next. So instead of going forward in the list, you're going backward (since curr.next is actually equal to prev by that time).

            • head.next is never modified, yet it should become None. You should actually start one step "earlier" in the list, making curr equal to head and prev should be None.

            • return curr is always going to return None, as that is the condition by which the while loop exits.

            Here is a fix:

            Source https://stackoverflow.com/questions/67848233

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install reversing

            You can download it from GitHub.
            You can use reversing like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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