gameserver-websockets | Using websockets to host two-player turn-based games

 by   jinchung Python Version: Current License: No License

kandi X-RAY | gameserver-websockets Summary

kandi X-RAY | gameserver-websockets Summary

gameserver-websockets is a Python library. gameserver-websockets has no bugs, it has no vulnerabilities and it has low support. However gameserver-websockets build file is not available. You can download it from GitHub.

Game server using Tornado and websockets for hosting turn-based play between two players. ##Usage pip install -r requires.txt python server.py. Marek's Code Review - 4/15/13.
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            kandi-support Support

              gameserver-websockets has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              gameserver-websockets has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gameserver-websockets is current.

            kandi-Quality Quality

              gameserver-websockets has 0 bugs and 0 code smells.

            kandi-Security Security

              gameserver-websockets has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gameserver-websockets code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gameserver-websockets does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              gameserver-websockets releases are not available. You will need to build from source code and install.
              gameserver-websockets has no build file. You will be need to create the build yourself to build the component from source.
              It has 340 lines of code, 36 functions and 8 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gameserver-websockets and discovered the below as its top functions. This is intended to give you an instant insight into gameserver-websockets implemented functionality, and help decide if they suit your requirements.
            • Handle move .
            • Move a player .
            • Handle incoming messages .
            • Initialize player attributes .
            • Handle a join game .
            • Create a board .
            • Move a pending game to play .
            • Create a new game .
            • Build a new game .
            • constructs a play message
            Get all kandi verified functions for this library.

            gameserver-websockets Key Features

            No Key Features are available at this moment for gameserver-websockets.

            gameserver-websockets Examples and Code Snippets

            No Code Snippets are available at this moment for gameserver-websockets.

            Community Discussions

            No Community Discussions are available at this moment for gameserver-websockets.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gameserver-websockets

            You can download it from GitHub.
            You can use gameserver-websockets like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/jinchung/gameserver-websockets.git

          • CLI

            gh repo clone jinchung/gameserver-websockets

          • sshUrl

            git@github.com:jinchung/gameserver-websockets.git

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