connect4 | Solving board games like Connect4 using Deep Reinforcement | Machine Learning library

 by   kirarpit Python Version: Current License: MIT

kandi X-RAY | connect4 Summary

kandi X-RAY | connect4 Summary

connect4 is a Python library typically used in Telecommunications, Media, Media, Entertainment, Artificial Intelligence, Machine Learning, Deep Learning, Pytorch applications. connect4 has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

This repository contains implementation of multiple Reinforcement Learning(RL) algorithms in which an Artificial Neural Net(ANN) is trained to play board games like Connect4 and TicTacToe. Another purpose of this repository is to gain a comprehensive intuition on how different RL algorithms work, their pros and cons, and the ways in which they differ from each other. Hence, to support experimentation via tweaking hyper-parameters, a general RL framework is implemented with highly customisable modules.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              connect4 has a low active ecosystem.
              It has 29 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 420 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of connect4 is current.

            kandi-Quality Quality

              connect4 has 0 bugs and 0 code smells.

            kandi-Security Security

              connect4 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              connect4 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              connect4 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              connect4 releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              connect4 saves you 775 person hours of effort in developing the same functionality from scratch.
              It has 1784 lines of code, 177 functions and 44 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed connect4 and discovered the below as its top functions. This is intended to give you an instant insight into connect4 implemented functionality, and help decide if they suit your requirements.
            • Run the game
            • Updates winner statistics
            • Learn the next player
            • Get the next player
            • Performs the action
            • Returns the reward for a given player
            • Run MCTS algorithm
            • Run game loop
            • Prints the environment variables
            • Observe a game
            • Get a sample of n samples
            • Add a new value
            • Play a game
            • Fetch the best moves of a game
            • Returns a random move
            • Find the action of the given game
            • Print the game
            • Move the given action
            • Setup a logger
            • Returns a random action
            • Returns a list of possible moves
            • Sample from the tree
            • Observe the game
            • Builds the model
            • Build the model
            • Move the game
            • Move the given column in the game
            Get all kandi verified functions for this library.

            connect4 Key Features

            No Key Features are available at this moment for connect4.

            connect4 Examples and Code Snippets

            No Code Snippets are available at this moment for connect4.

            Community Discussions

            QUESTION

            Module not found error when importing a Cython .pyd file
            Asked 2021-Jun-09 at 07:33

            I know this might seem like a duplicated question, but I really could not find what I'm doing wrong... I wrote a .pyx file in order to compile it into a .pyd with cython. Long story short, it compiles my file just fine and creates a .pyd file. However, when I try to import that .pyd file I get an error saying No module named: "name_of_module". Note that this is my first time trying cython...

            I am using venv with python3.9 on windows 10. I have cython installed along with minGW. To compile it into the .pyd file, I imply type in the command prompt in the same directory as the .pyx file:

            python setup.py build_ext --inplace

            Here is my setup.py file to cythonize my .pyx file:

            ...

            ANSWER

            Answered 2021-Jun-09 at 07:33

            Well turns out I'm really stupid and in python3 I have to upload like this:

            Source https://stackoverflow.com/questions/67889119

            QUESTION

            Why my winner check function does not work correctly?
            Asked 2021-Apr-02 at 08:49

            I am working on connect4 game, now I am on winner checking part, but the winnercheck function does not work correctly. How to fix that? In pycharm editor it says that the variable winner is not used even it is used. And after four same digits verticaly it is not printing who is the winner. I am not sure how to fix it. Thank you!

            ...

            ANSWER

            Answered 2021-Apr-02 at 08:49

            The main issue is in these lines of code:

            Source https://stackoverflow.com/questions/66916201

            QUESTION

            Python connect 4 play function
            Asked 2021-Mar-09 at 20:11

            I'm making a connect4 game for a class and im running into an error with my play function that I'm having difficulties figuring out.

            ...

            ANSWER

            Answered 2021-Mar-09 at 20:11

            The problem here is actually in the different function grid is returned from. You must have made some mistake there, which causes that different function return something of the form [1, 6, 3, 8, 3], whereas your play function assumes something in the form of [[1, 5, 6, 2, 10], [1, 5, 6, 2, 10], [1, 5, 6, 2, 10], [1, 5, 6, 2, 10]].

            Source https://stackoverflow.com/questions/66554019

            QUESTION

            Translation animation when moving child from one parent to another parent
            Asked 2021-Mar-02 at 08:45

            I am trying to make connect4 HTML game and I know I will be better off using canvas elements instead of a grids of divs but is it possible to make transition translate type of css animation when moving HTML elements around like this (using appendChild)

            ...

            ANSWER

            Answered 2021-Mar-02 at 08:45

            You can use animationend to check when the animation end and move the ball element between the divs

            Source https://stackoverflow.com/questions/66435568

            QUESTION

            How to make a connect4 board with rounded corners and curved sides?
            Asked 2021-Feb-26 at 19:57

            I want to make a connect4 board with exact styles and properties given. Its looks like(Ignore the pieces it is filled with).

            How to make the sides curved from sides like in the image? Please try to use HTML elements only to solve this. If any easy SVG please give that

            Currently my code looks like

            ...

            ANSWER

            Answered 2021-Feb-26 at 19:57

            You can approximate this using an SVG filter (more detail here: https://dev.to/afif/css-shapes-with-rounded-corners-56h)

            Source https://stackoverflow.com/questions/66391411

            QUESTION

            Minimax algorithm for connect 4 producing a losing move
            Asked 2021-Feb-05 at 05:27

            The algorithm appears to produce the correct moves when the depth is set to 4 but when I increase it to 5 it gets unexpectedly worse. In this particular case it's recommending that column 0 is the next best move when I believe the 3rd one is. I may very well not fully understand the minimax algorithm so I'm asking for your help to solve this as I've been trying for days with no success. Also any suggestions to improve the readability of the code will be appreciated.

            Here is a link to the game: http://connect4.getforge.io/ - forgive the poor UI (wip). It's default to 4 levels deep, please observe the difference in play when you increase the AI_DEPTH.

            Here is the grid and it's the AI's turn to play as G (the maximizing player).

            ...

            ANSWER

            Answered 2021-Feb-05 at 05:27

            As Ouroborus pointed out, at depth 5 it sees that it loses no matter what move it plays. So now it choses the first move in your list of possible moves since all results return -1000.

            If you want it to always find the longest route to lose then you need to return -1000 + depth if you lose, and 1000 - depth if you win. Then your AI will always chose the longest route to losing (and the quickest to winning if there are more than 1 way to win).

            Source https://stackoverflow.com/questions/66053813

            QUESTION

            How to change Pytorch model to work with 3d input instead 2d input?
            Asked 2020-Dec-03 at 20:03

            I am trying to train an agent to play Connect4 game. I found an example of how it can be trained. Representation of board is 1x6x7 array:

            ...

            ANSWER

            Answered 2020-Dec-03 at 20:03

            The comment from Shai is correct. You do not need to use Conv3D layer here. The shape of your Conv3D filters would violate the calculation of size after application of a convolutional filter by reducing at least 1 dimension to less than 1 which is why you are getting your error (you can't multiple with a value that does not exist).

            Simply using the original model implementation should work for you.

            Similar to images with 3 color bands, these are typically not processed with Conv3d (maybe a different case with hyperspectral images, but that is not relevant here). There is some discussion about how to treat each of the color bands, and you can affect this in a variety of ways.

            For example, adjusting the groups argument of the Conv2D layer at instantiation will change the connections between in_channels and out_channels of the layer and which are convolved to which, as per their documentation: https://pytorch.org/docs/stable/generated/torch.nn.Conv2d.html.

            You may be able to optimize this in your model, or otherwise experiment with it.

            In any case, simply using the existing implementation with Conv2D should be fine for you. Conv3D is typically utilized in the case of 3 spatial dimensions, or sometimes 2 spatial and 1 temporal dimension. While your case is kind of like a limited version of 3 spacial dimensions, it is not necessarily the same as, say, a 3D vector-field of fluid flow in regards to how each "pixel" has some spatial relevance/correlation to its neighboring "pixels". Your "spatial pixels" have a somewhat different kind of relevance or correlation mapping than this.

            Source https://stackoverflow.com/questions/65082648

            QUESTION

            Circles not appearing on Canvas
            Asked 2020-Nov-17 at 09:23

            I'm trying to build a connect4 game with processing, following a tutorial.

            What I have so far is here.

            The tutorial is here.

            I stopped at the 4:05 mark to check my code but I noticed something...I don't know why but circles should pop up when I click but they aren't....can someone help pls? Thanks.

            Just in case, here's the code:

            ...

            ANSWER

            Answered 2020-Nov-17 at 09:23

            Next time you have this kind of issue try to use a systematic approach to define where is your bug:

            • Is your draw() function broken? To check that put something in your board and see if it shows. For example add board[1][1]=1 in your setup() and you'll see a circle appearing so the issue is not in draw()

            • So if you click on the screen does it update your board as expected? The first thing is to add a simple println("Clicked"); in mousePressed(). Now you see that your click event is working well since the string is shown each time you click, so it must be an issue with how you get your x and y.

            • Use println(x); and println(y); in mousePressed() to have an idea of your values. You will notice that you don't get integers for x you get decimal number.

            And this is your issue: you can not access board[1.543] it doesn't make sense, so you need to keep only the integer part of mouseX / bs. To do that you can use int() like this:

            Source https://stackoverflow.com/questions/64869079

            QUESTION

            Extracting time from timestamp variable
            Asked 2020-Nov-05 at 19:13

            I have a table called "recentdata" in which there are three columns TagID, Timestam and GateNO. I am trying to extract time from the Timestamp variable from a particular row. I am sending all the data through a php code.

            Basically first I am storing the data then I want to read the timestamp back and extract time.

            Here is my code snippet:

            ...

            ANSWER

            Answered 2020-Nov-05 at 19:13

            First of all, you are not using mysqli properly. Please learn about prepared statements.

            To get the data from the database you can use the following code:

            Source https://stackoverflow.com/questions/64702623

            QUESTION

            %%writefile magic command in regular Python
            Asked 2020-Oct-11 at 07:55

            I am copying Python code from Jupyter Notebook to .py file to run it from a terminal. I could not find a way how this line should be implemented:

            ...

            ANSWER

            Answered 2020-Oct-11 at 07:55

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install connect4

            You can download it from GitHub.
            You can use connect4 like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/kirarpit/connect4.git

          • CLI

            gh repo clone kirarpit/connect4

          • sshUrl

            git@github.com:kirarpit/connect4.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link