drawdata | Draw datasets from within Jupyter | Machine Learning library
kandi X-RAY | drawdata Summary
kandi X-RAY | drawdata Summary
This small python app allows you to draw a dataset in a jupyter notebook. This should be very useful when teaching machine learning algorithms. You can get the same tooling from going to calmcode labs but with this library you'll also be able to use it from within jupyter. This will save you a precious tab in the browser.
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- Return the contents of a file .
- Draws a line
- Draw a scatter plot
- Draws a histogram .
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drawdata Examples and Code Snippets
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Trending Discussions on drawdata
QUESTION
I'm doing a problem that obtain data from a dll to plot real time graph using matplotlib. The process run fine and able to produce real time graph. I use multi threading to obtain the data in high frequency and plot in slower rate. This is because I need a data set with 2000Hz while able to display real time.
However, the graph will stop running for a around 15 seconds while the other function that used to obtain data is running fine.
...ANSWER
Answered 2020-Dec-01 at 03:35Update: The real time data run stable when I slice the maximum array size to 20000 for matplotlib to display each time.
QUESTION
So, i have this arraylist add element for MPChartAndroid yValues. I want to for loop add element from database with Retrofit2.
...ANSWER
Answered 2020-Jul-26 at 05:23So I've been struggling for a few days to find a solution to my problem and here I am.
Make a new method to called retrofit response.
QUESTION
I'm trying to implement imGUI in my app which already have some render pass for rendering meshes. Its command buffer updates only when new meshes added to scene, while imGUI command buffer should be updated every frame. Secondary command buffer doesn't fits me because I always have to reference it from primary cb, which doesn't update so often.
I also want to mention that my code is based on this tutorial.
I came to conclusion that I should have two render passes with two primary command buffers. The only problem now is that I can't combine these two render passes.
There is the code for main rp:
...ANSWER
Answered 2020-Sep-07 at 19:56If you want to render the UI using a second pass, just set the storeOp
of the color attachment in the first render pass to VK_ATTACHMENT_STORE_OP_STORE
and the loadOp
for it in the second render pass to VK_ATTACHMENT_LOAD_OP_LOAD
to keep the contents.
Another option would be to do this in a single render pass, like I do in my samples. Just render your scene, and put the draw calls for the UI in the same render pass.
QUESTION
I have a streamlined wind map (see https://earth.nullschool.net/ for what it is supposed to look like).
I have a weighted interpolation for the point every 10ms and it creates a uVector and a vVector, which then calculates that speed. Based on that speed, a corresponding color is assigned to that point as below.
...ANSWER
Answered 2020-Jun-26 at 19:27They need to be else ifs not if but I would probably use ranges as variables instead of multiple if statements as well. But using your code, this might work:
QUESTION
I currently have a code to map poverty rates to states using processing. I want to add a Title above the map and a legend detailing colors. Currently I only have values in red, I also need help in creating diverging colors from green(low values) to red(High values).Link to files Below is my code:
...ANSWER
Answered 2020-Jun-06 at 05:55To add a title: just add some text to your draw loop.
QUESTION
I wrote some code using Tkinter in Python 3 that plots a graph in a canvas. I also made it such that when I move the mouse over the canvas the graph scrolls to the left.
The problem is that I want the graph to scroll when I press the space bar for example. But I don't want it to scroll 1 step each time I press the space bar but I want it to start scrolling indefinitely when I press it once and stop the scroll when I press it again. I want the space bar to be a play/pause key.
How can I accomplish this? I don't want to use matplotlib anywhere.
MY CODE AS IT IS NOW:
...ANSWER
Answered 2019-Jun-01 at 21:01You could add a method to toggle_play_pause
, and bind the space key to it. Upon space key press, this method toggles a boolean flag pause
that when turned off allows the update
to be called.
update
will keep calling itself every 10/1000 of a second, until the space key is pressed again, and the pause
flag set to True.
QUESTION
Edit @ Dublicate: I know that an unsafe use of Thread is not recomented. My question is about the why, and not about if random is thread-safe. Thanks to the answers, helped me understandig it better!
I wrote a "gimmick" program that is supposed to display random chars with random colors (For- and Background) in a Console-Window using Math.Random() and Multithreading. For more randomness I didn't made the program "thread safe". (Additional Information: I originally wanted the program to display an Space-Invader in the center, I achieved that with Thread-Safety, and I know, multithreading is supposed to be thread safe but this is not what this question is about)
The output looks like this:
The function of the program is like that: I have an Array in which all the Positions (X/Y) with colors and Char are stored. I have some Functions that change this array and I have some functions to display the array. I also got a function to return random chars and one to return random colors.
Now the point that I don't get: Sometimes everything works as described, but sometimes the program starts to display only !-Chars (exclamation mark) but keeps the random colors and positions:
Another time the program only shows the colors black and white but the chars keep being random:
And sometimes it happens, that the program only displays !-Chars and only black and white:
What I could say is the following:
My "Get a Random Char" function looks like that:
...ANSWER
Answered 2019-Feb-07 at 11:02Random.Next()
ends up calling this code (from the reference source):
QUESTION
I'm doing an app that displays daily personal work data. I store the data in an array called "dailyTimePerProjectPerWeek", for now I define the data for 3 weeks. I have placed two buttons in the html, "Previous Week" and "Next Week", to navigate between the weeks. When the page is loaded for the first time it shows the most recent week corresponding to the highest index of the array mentioned above. The problem is that it does something strange to me to visualize the data, it's like that I created several charts. How can I refresh the image of the chart properly? There goes my html code:
...ANSWER
Answered 2018-Dec-12 at 16:31Change your drawData()
function to:
QUESTION
Im trying a drag n drop functionality in d3 v4. Im struggling to get target element. consider the example on drag of small circle while droppped i want to identify on which path the circle was dropped.
Thanks for your help in advance
...ANSWER
Answered 2018-Jul-12 at 11:58The most direct and straightforward solution is probably using elementFromPoint.
For instance, getting the id
of the :
QUESTION
I'm developing an MFC application that displays real-time LiDAR point clouds, on Visual Studio 2017 in a windows environment.
Now all the display functionalities are working just fine, and I've implemented them as follows:
Added a static picture element to my CDialog
dialog using the resources editor, called it IDC_PICTURE
.
Defined the following in the header file of my class :
...ANSWER
Answered 2018-Mar-27 at 04:22The coordinates are relative to the client area of whatever handles the mouse move event, in your case the dialog. You want them relative to the picture control's client area. You can transform between them by recognizing they have common screen coordinates.
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