ImageAlpha | Mac GUI for pngquant , pngnq and posterizer

 by   kornelski Python Version: Current License: GPL-2.0

kandi X-RAY | ImageAlpha Summary

kandi X-RAY | ImageAlpha Summary

ImageAlpha is a Python library typically used in macOS applications. ImageAlpha has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However ImageAlpha build file is not available. You can download it from GitHub.

ImageAlpha is a Mac OS X GUI for pngquant, pngnq and posterizer. These tools reduce filesize of PNG files while preserving the alpha channel. ImageAlpha is written in Python and Cocoa (PyObjC).
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            kandi-support Support

              ImageAlpha has a low active ecosystem.
              It has 453 star(s) with 59 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 22 have been closed. On average issues are closed in 27 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImageAlpha is current.

            kandi-Quality Quality

              ImageAlpha has 0 bugs and 0 code smells.

            kandi-Security Security

              ImageAlpha has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ImageAlpha code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ImageAlpha is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              ImageAlpha releases are not available. You will need to build from source code and install.
              ImageAlpha has no build file. You will be need to create the build yourself to build the component from source.
              ImageAlpha saves you 374 person hours of effort in developing the same functionality from scratch.
              It has 891 lines of code, 149 functions and 9 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ImageAlpha and discovered the below as its top functions. This is intended to give you an instant insight into ImageAlpha implemented functionality, and help decide if they suit your requirements.
            • Mouse down event handler
            • Sets the image if needed
            • Updates the layer zoom
            • Zoom to fill
            • Magnify with a given event
            • Update the image
            • Updates the progress bar
            • Set the image to be displayed
            • Helper function to write to a file
            • Open an imageOptim if needed
            • Performs dragging operation
            • Sets the background layer
            • Set the background renderer
            • Called when the widget is exited
            • Set the image
            • This method is called when the dragging is done
            • Prepare the image for dragging
            • Zoom the scroll wheel
            • Resets the cursor rects
            • Called when the dragboard is started
            • Determines if there are images from pasteboard
            • Handle mouse up event
            • Read image from type error
            • Set document image from file
            • Updates the touch image
            • Indicates whether the widget is ready for dragging
            Get all kandi verified functions for this library.

            ImageAlpha Key Features

            No Key Features are available at this moment for ImageAlpha.

            ImageAlpha Examples and Code Snippets

            No Code Snippets are available at this moment for ImageAlpha.

            Community Discussions

            QUESTION

            Failed linking file resources when using Motion Layout KeyPosition
            Asked 2019-Oct-19 at 04:01

            I am getting

            "Failed linking file resources"

            with

            "error: attribute type (aka com.testapp.client:type) not found"

            When using the new MotionLayout, specifically when adding a KeyPosition element to the scene file.

            My scene file for reference:

            ...

            ANSWER

            Answered 2018-Sep-29 at 17:12

            Nevermind :)

            Attribute "type" on KeyPosition element has been changed in Alpha 2 to be "keyPositionType"

            here is a snippet if anyone is having the same issues:

            Source https://stackoverflow.com/questions/52570494

            QUESTION

            Why does custom cursor image show up incorrect?
            Asked 2017-Nov-27 at 19:52

            Background

            I have written a function, which creates a custom cursor, based on the bitmap associated with a given Device Context. I use this to create drag-and-drop cursors that appear as "tear-offs" - a bit like they are used in "Trello".

            I've been using the function for a while without problems, but when I use it with a new tree component I'm working on it started creating partially blank cursors.

            I have verified that the problem occur both in Delphi 2010 and Delphi Berlin, and I have also verified that it's broken both in Windows 7 and Windows 10.

            Here is a photo that shows what the cursor should look like (Sorry - couldn't find a quick way to screen-grab a cursor):

            And here is what it looks like when it's partially blank (well, it's more than partially blank - it's practically invisible):

            Troubleshooting

            After troubleshooting I've found, that if a PNG-image is written to the bitmap associated with the DC before a call to GetDragCursor, the cursor is messed up.

            Here is the simplest code I can think of that demonstrate the problem:

            A form with two TPaintBox components: MyPaintBoxWorks and MyPaintBoxBroken.

            • When you click on MyPaintBoxWorks, you get the expected cursor.
            • When you click on MyPaintBoxBroken you just get the png-image.

            In the name of making it easy to read (I hope), I've excluded all error- and resource-handling. This has no impact on the problem. In order for it to work, you need to have access to a Png-image. Any png-image will do. Then update the code to load your image instead.

            ...

            ANSWER

            Answered 2017-Nov-27 at 19:52

            I was able to make it work with GDI+.
            Seems like the Delphi png draw does not paint well on a transparent 32bit Bitmap. (* see EDIT)

            Your GetDragCursor worked well for me.

            I used a TPaintBox with height of 16. and loaded a PNG with size of 32x32. and used a 32bit off-screen bitmap to create the cursor.

            Source https://stackoverflow.com/questions/47446155

            QUESTION

            AttributeError: GameObject instance has no attribute - PyGame
            Asked 2017-Oct-21 at 18:52
            class GameObject:
            def __init__(self, x=0, y=0, width=0, high=0, imName="", imAlpha=False ):
                self.x = x # on screen
                self.y = y
                self.width = width
                self.high = high
                self.imageName = imName
                self.imageAlpha = imAlpha
                self.image
            
            def loadImage(self):
                self.image = pygame.image.load(self.imageName)
                self.image = pygame.transform.scale(self.image, (self.width, self.high))
                if self.imageAlpha == True:
                    self.image = self.image.convert_alpha() 
                else:
                    self.image = self.image.convert()
            
            
            pygame.init()
            player = GameObject(px0, py0, width, high, "player.png", True)
            player.loadImage()
            
            ...

            ANSWER

            Answered 2017-Oct-21 at 17:13

            In the last line of __init__, which is called when you define player, you are attempting to access self.image, which does not exist.

            Source https://stackoverflow.com/questions/46865818

            QUESTION

            Slow App Store Download Times
            Asked 2017-Mar-13 at 08:19

            I'm a developer and I want to speed up the time it takes for a US user to download my app. I'm looking into image compression like ImageOptim and ImageAlpha to reduce the overall file size. But it just seems like App Store downloads are very slow and some users are probably cancelling or forgetting about the download.

            This is a long shot but my question is: Is there a way to self-host and use a Content Delivery Network (CDN) to speed up the download?

            ...

            ANSWER

            Answered 2017-Mar-13 at 08:19

            No, you can't host your app on a CDN and make it available on the App Store. Just make sure your app binary is as small as possible, on everything else you have basically zero influence.

            Source https://stackoverflow.com/questions/42723643

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImageAlpha

            You can download it from GitHub.
            You can use ImageAlpha like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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            https://github.com/kornelski/ImageAlpha.git

          • CLI

            gh repo clone kornelski/ImageAlpha

          • sshUrl

            git@github.com:kornelski/ImageAlpha.git

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