doublependulum | simple double pendulum made in python | Machine Learning library
kandi X-RAY | doublependulum Summary
kandi X-RAY | doublependulum Summary
simple double pendulum made in python. Change starting angles, weights and lengths by modifying lines 7 through to 16. credit to encukou for the python implementation of the bresenham algorithm that made this a lot easier. This project took the equations mostly from here:
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QUESTION
I'm building a creative simulation in p5.js by employing double pendula. Here is the link to the stripped-down version of the code (I'm not sure it can be made smaller): https://github.com/amzon-ex/amzon-ex.github.io/tree/master/dp-sketch-stripped
Here is where you can see the animation: https://amzon-ex.github.io/dp-sketch-stripped/dp-sketch.html
When I run this on my laptop (Windows 10, MS Edge 88) I get about 55-60 fps, which is what I want. However, when I run the same sketch on a mobile device (Android, Chrome 88) the performance is very poor and I hardly get 5-6 fps. I do not understand what is complicated about my code that contributes to such a poor performance. I have ran other kinds of p5.js sketches before on mobile and they've worked well.
Any insight is appreciated.
Since I have a few files in the project link I provided, here's a quick guide (there is absolutely no need to read everything):
- sketch.js is the key file, which builds the animation. It takes an image, builds an array filled with brightness values from the image (array
lumamap
, insetup()
). Then I draw trails for my pendula where the brightness of the trail at any pixel corresponds to the brightness value inlumamap
. - dp-sketch.html is the HTML container for the p5 sketch.
- libs/classydp.js houses the
DoublePendulum
class which describes a double pendulum object.
ANSWER
Answered 2021-Feb-25 at 06:46As I've found out with some help, the issue is tied to varying pixel density on different devices. As mobile devices have higher pixel density compared to desktops/laptops, my 500x500
canvas becomes much bigger on those displays, hence leading to many more pixels to render. Coupled with the fact that mobile processors are weaker in comparison to desktop processors, the lag/low framerate is expected.
This can be avoided by setting pixelDensity(1)
in setup()
; which avoids rendering larger canvases on dense-pixel devices.
QUESTION
I'm using D3.js to make a double pendulum simulator. I'm using 4th order Runge-Kutta to integrate the ODE's and I'm pretty sure I'm getting the correct values for theta and phi as I checked the output data with mathamatica. However the length of second pendulum keeps changing as it moves which should not be occurring and the path traced out by the pendulum doesn't seem correct either. Since I'm almost certain I am getting the correct values for phi and theta from the integration I think the issue may be how I calculate the x and y coordinates but I'm not sure.
...ANSWER
Answered 2021-Jan-03 at 18:21You are correct, you aren't calculating the x,y positions correctly, more specifically, you are not calculating x correctly:
QUESTION
I'm trying to use the LQR Controller to move the wheels on this really simple URDF linked here
I'm trying to understand how to use the LQR controller for a model loaded from a URDF so this is a mix of the LQR example and the PR2 Example
...ANSWER
Answered 2020-Dec-27 at 23:59There are a few problems here. The first, and the one generating the error, is the fact that you've passed a plant_context (only) into the LinearQuadraticRegulator
. Because your system has collision geometry, you need a SceneGraph
to be connected for the dynamics to be evaluated. You would want to pass the diagram containing both the MultibodyPlant
and the SceneGraph
into the LQR call.
But the real problem is going to be deeper than that. LQR is not going to work out of the box for you on this model. That's not a Drake issue, it's a math issue. The system you've described not only has collision dynamics, but also is not going to be controllable in the linearization. When people use LQR to stabilizing wheeled robots, they do it in a minimal coordinates which assumes that the wheels are attached to the ground at a point. In drake, that would mean writing your own LeafSystem
with the vehicle dynamics.
QUESTION
Trying to build a C++ library in C++ and I've successfully confused myself
tools/vector_gen.bzl
ANSWER
Answered 2020-Oct-05 at 06:51Inside a .bzl file the builtin definitions need to be qualified as native.cc_library
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Install doublependulum
You can use doublependulum like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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