crashreporter | Store and send crash reports directly to the devlopers | Dashboard library
kandi X-RAY | crashreporter Summary
kandi X-RAY | crashreporter Summary
CrashReporter creates reports from the traceback if your python code crashes. The reports can be uploaded directly to the developers via email or web server. If no internet connection is available, crash reporter stores offline reports and later sends them when possible.
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Top functions reviewed by kandi - BETA
- Forward an exception handler
- Custom inspect
- Parse a traceback
- Analyze the given traceback
- Enable the CrashReporter
- Start the watcher thread
- Sends offline reports
- Submits offline crash reports
- Load configuration from a configuration file
- Setup the hq server
- Setup the SMTP connection
- Disable the crash reporter
- Stops the watcher
- Watch for offline reports
- Enables multiprocessing process
crashreporter Key Features
crashreporter Examples and Code Snippets
Community Discussions
Trending Discussions on crashreporter
QUESTION
I'm creating a .dll
in C using Visual Studio 2019.
I am using _In_bytecount_
to help prevent buffer overflows where I can.
ANSWER
Answered 2022-Mar-15 at 09:17Here are some ideas:
- The arguments do not seem to be null terminated, so you should use
%.*s
to specify a maximum length to read from_wndMSG
. - The size argument to
swprintf_s
should include space for the null terminator. - The C Standard specifies that the argument type for
%s
should be a pointer tochar
, notwchar_t
. Unless Microsoft has a different convention, you should use%ls
for anLPCWCH
argument.
Try using this:
QUESTION
I have develope flutter app in that I have implement isolate function. After implementing isolate function app is crashing while app is launch.
In isolate function I am initializing Firebase.
...ANSWER
Answered 2022-Feb-11 at 17:40Reverse the order:
QUESTION
iOS15 system: 1.click UITextField crash 2.Click the second layer WebView to crash log:
- Incident Identifier: 4F61CB1C-53DB-4EFD-B38F-93B973BE5CCC CrashReporter Key: 6fa29e4a6b7c708a032c474dff75ab04a89a6a5e Hardware Model: iPhone12,5 Process: AppName [2986] Path: /private/var/containers/Bundle/Application/***/AppName.app/AppName Identifier: com.***** Version: 8.0.0 (1) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.***** [1262] Date/Time: 2022-01-28 16:14:58.8262 +0800 Launch Time: 2022-01-28 16:14:41.9927 +0800 OS Version: iPhone OS 15.2.1 (19C63) Release Type: User Baseband Version: 3.01.02 Report Version: 104 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x00000001812e01ec Exception Note: EXC_CORPSE_NOTIFY Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: 888 handler [2986] Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 CoreFoundation 0x1812e01ec __NSI0 + 748 1 CoreFoundation 0x181333ad4 -[NSInvocation getArgument:atIndex:] + 148 2 Foundation 0x182b4f0dc _NSGetValueWithMethod + 220 3 Foundation 0x182b0ab2c -[NSObject(NSKeyValueCoding) valueForKey:] + 320 4 AccessibilityUtilities 0x196f8787c __57-[NSObject(UIAccessibilitySafeCategory) safeValueForKey:]_block_invoke + 40 5 AccessibilityUtilities 0x196f87640 -[NSObject(UIAccessibilitySafeCategory) _accessibilityPerformSafeValueKeyBlock:withKey:onClass:] + 96 6 AccessibilityUtilities 0x196f879a4 -[NSObject(UIAccessibilitySafeCategory) safeValueForKey:] + 240 7 UIKit 0x1f2042e38 -[UIViewControllerAccessibility _accessibilityLoadAccessibilityInformation] + 144 8 UIAccessibility 0x198c430e0 -[UIAccessibilityInformationLoader _loadAccessibilityInformationOnMainThread:] + 828 9 Foundation 0x182b15780 __NSFireTimer + 104 10 CoreFoundation 0x18136e318 [CFRUN IS_CALLING_OUT_TO A_TIMER_CALLBACK_FUNCTION] + 32 11 CoreFoundation 0x1812f2cf0 __CFRunLoopDoTimer + 1076 12 CoreFoundation 0x1812ed4ec __CFRunLoopDoTimers + 328 13 CoreFoundation 0x1812cbd08 __CFRunLoopRun + 1944 14 CoreFoundation 0x1812df468 CFRunLoopRunSpecific + 600 15 GraphicsServices 0x19ce6a38c GSEventRunModal + 164 16 UIKitCore 0x183c81088 -[UIApplication _run] + 1100 17 UIKitCore 0x1839ff958 UIApplicationMain + 2092 18 AppName 0x10060fed0 main + 352 19 dyld 0x105151aa4 start + 520 .......
ANSWER
Answered 2022-Feb-11 at 07:39问题在avoidCrash中, [AvoidCrash makeAllEffective];改成[AvoidCrash becomeEffective];不再全局捕获
发现崩溃在avoidCrashMethodSignatureForSelector: 这个方法里转发底层方法_navigationControllerContentInsetAdjustment时候崩溃
QUESTION
I'm trying to add Requesting Tracking Authorization to an older app developed using Xamarin.iOS (native, not forms).
I believe that I've done everything correctly, but whenever the app makes a call to ATTrackingManager.RequestTrackingAuthorization(...), the app crashes out. Crash log shows a crash in libsystem_kernel.dylib:
Extract from crash log:
...ANSWER
Answered 2021-Jun-24 at 12:31I don't really understand why, but the problem was with the Info.plist file. Although it had the required key:
QUESTION
I've been tinkering with Frida Gadget recently on a Phoenix jailbroken iOS 9.3.6 device and keep running into a problem that prevents my re-packaged application from launching.
In this example, I have re-packaged my DVIA application using the patch-ipa option that comes with objection. This tool basically automatically re-packages an ipa file with Frida Gadget.
I have also tried re-packaging manually by following this link.
In both methods of re-packaging an application with Frida Gadget, I end up with an application that crashes the moment I launch it. It seems that there might be an error with loading a dynamic library but I cannot seem to find any fixes after combing through the internet to see if anyone has experienced anything similar, and am completely lost.
The full console logs from launching a re-packaged-with-frida-gadget DVIA (Damn Vulnerable iOS Application) with the crash are as follows:
...ANSWER
Answered 2021-Jan-04 at 08:19iOS fails to load FridaGadget.dylib
with the error message no matching architecture in universal wrapper
.
Combining this error message with the knowledge that Frida has dropped iOS 32bit support some months ago (as far as I remember 12.11.x were the last versions with 32bit support) the chance is high that the app you are trying to repackage is a 32 bit app.
Based on the size of the decompressed version of FridaGadget.dylib
you can identify if it is a version with 32bit support or not. If it smaller than 70MB then it is a 64bit only version. If you want the full list of supported architectures use otoool or file command.
Therefore you have now two options: If possible I would recommend you to change DVIA app to 64bit. Then the recent Frida gadget will work again.
Alternatively you can try to use an older Frida gadget versions that still has 32bit support. Keep in mind that you also have to use the old Frida python scripts because the Frida 14.x seems to use a modified communication protocol between Frida and the FridaGadget and thus the communication between recent Frida 14.x scripts and old 12.x Frida gadget will not work.
QUESTION
I am currently attempting to develop a cross-platform mobile app using Xamarin.forms. As a part of this application I need to include a 3rd party .framework in my Xamarin.iOS project. I have successfully created a Xamarin.iOS Bindings Library .dll and included it in my project. I am able to reference the library and compile without errors, however when I attempt to deploy the app to the iPhone simulator the app will start and then crash with a “Failed to install” message.
If I remove any lines of code which reference this .dll the app will run fine.
Does anyone have any insight on how to solve this?
Potentially useful information:
I am developing in Visual Studio for Windows
Xamarin version: 16.7.000.440
Xamarin.iOS version: 13.20.2.2
XCode version: 12.0.1
iOS version: 14.0
Device Crash Log:
...ANSWER
Answered 2020-Oct-19 at 01:57From the apple document, the errors means you have linked the frame while does not ember it.
The app crashes at launch, because the dynamic linker can’t locate the missing framework.
So what you need to do is ember the framework and here is the document you can refer:
QUESTION
I'm developing a Xamarin navigation app for a local walking route, the app seems to work fine on any physical device I try it on, also distribution using the Testflight system seems fine. The android version is available on the app store and works.
However when I submit the IOS app for review, the app always seems to crash when the Apple employee presses the "Get started" button in my app.
Pressing get started switches the app to the gps navigation page and starts the navigation, which is why I'm asuming something goes wrong here: MapPage.xaml.cs
I have tried different linker settings, because I think that might be the issue, sadly I can not try to disable the linker entirely, because it makes the size of the executable exceed the app store limit.
The project is public: https://github.com/jelknab/FamilieWandelPad
Attached is a symbolicated crash log:
...ANSWER
Answered 2020-Sep-30 at 11:26I found the issue by adding appcenter issue tracking. The problem still persist on apple review devices, but has now passed review by try-catching the issue and not doing anything with it. The app works fine on any other devices.
QUESTION
I'm testing it by building an app on my iPhone device with xcode. An iPhone app that has been disconnected from xcode works for a few days, and then turns off when you run the app.
I don't see my app name in the analysis log in iPhone privacy, and after syncing with mac, I can't check the error in logs> crashReporter.... How do I check the wrong part of my code?
...ANSWER
Answered 2020-Jun-08 at 05:35You can connect the Xcode debugger to a running process or you can also have Xcode wait for a process to launch before connecting. Either way use the Xcode Debug menu to attach the debugger to a process (If you want to set some breakpoints for when the App is launched you can do that also) :-
If the App is not yet running you will need to attach to it by name. For example, here I am going to attach to the AdaptType project:
If the process is not running the Xcode debugger will wait for it to start. This is useful if you want the App to launch in response to an external event such as a notification :
If the App is already running you can connect to it directly either by name or finding it in the list of running processes. Make sure you have the device or simulator selected as the target of your Xcode project then use the “Attach to Process” option in the Debug menu:
Xcode suggests the most likely process based on your current Xcode project and destination or you can find it in the list of running processes. Once attached you can debug as usual. The debugger will stop if it hits a breakpoint or you can use the view debugger to inspect the view hierarchy.
More info can be find here :
QUESTION
My app crash only the first time i log into it. It used the GoogleMaps (3.7.0) pod, and I suspect the error comes from that library:
...ANSWER
Answered 2020-Jan-23 at 08:26Obviously the background thread in question (Thread 17) is accessing some UIKit method directly which in general is not allowed (can only be done from the main thread).
Did you dispatch some method on a background thread using GCD's dispatch async?
QUESTION
Today my first app was rejected from testflight, because it crashed on start. But I cannot replicate it, because I do not have an Iphone, and in the simulator it works. I managed to symbolicate the crash log, but cant figure out how to read it. Could you please explain what this means and how it is read?
have to dump some text because its longer than the max. allowed post length:
...ANSWER
Answered 2020-Apr-10 at 18:01So @sharkyenergy found the real bug! I am placing his solution above my suggestions:
"I developed on windows, but due to the pinch/zoom problem, i had to move to a mac. I didnt know that on mac you must add every nuget package to the .ios project too, while on windows they are shared. after adding all the packages it didnt crash anymore."
If his solution doesn't work for you, you can try the following below the line:
Things you can try,
- While creating the archive, we use the
Release-iPhone
config, which is different from theRelease-iPhone Simulator
config. So when you are testing, you may not be testing the ACTUAL configuration. To check this, open the iOS Project Options in Visual Studio and compare all the settings to be the same (particularly the Linker behavior). Then test it on the simulator again and it could catch the error.
2.
Occasionally your app can crash on launch in prod only, and the Microsoft AppCenter package can help you with this for free. Here's something you can add in the AppDelegate
just when your FinishedLaunching
function begins:
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Vulnerabilities
No vulnerabilities reported
Install crashreporter
You can use crashreporter like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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