BoxMaker | Create boxes with notched box-joint panels in Fusion360
kandi X-RAY | BoxMaker Summary
kandi X-RAY | BoxMaker Summary
This script is used for creating a box with notched box joints, also known as finger joints. It was inspired by the very useful BoxMaker that generates PDF templates for such boxes.
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Top functions reviewed by kandi - BETA
- Notify about the current design
- Build the front of a component
- Generate a set of points
- Builds the bottom surface of the component
- Builds a back of the components
- Builds a left corner
- Generate a series of line points
- Builds the top points of a component
- Build the right corner of a component
- Generate a chain of front points
- Move an extension
- Generate a chain of top points
- Builds all components
- Generates a chain of bottom points
- Generate a list of line points
- Squeeze points
- R Trude the extrusion feature
- Generate horizontal line points
- Generate a list of points
BoxMaker Key Features
BoxMaker Examples and Code Snippets
Community Discussions
Trending Discussions on BoxMaker
QUESTION
So I'm a new programmer studying C# and have created asterisk patterns before with nested loops and stuff. However, my teacher gave us this question and I'm not entirely sure what it means or how to go about solving it. the question is:
"Write a method called BoxMaker that takes two parameters, width and height. The method needs to build a box in a string using asterisks for the given width and height and return it."
This is what I have:
...ANSWER
Answered 2019-Jan-12 at 06:04You pretty much have it down ... but instead of Console.Write, concatenate your asterisks in a string variable. Use \r\n to add carriage-return/line-feed at the end of each line once you count up to width. At the end, dump the box variable to the console in one shot:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install BoxMaker
Start Fusion 360, and choose "Scripts and Add-Ins..." from the File menu.
Click the green (+) next to "My Scripts"
Navigate to the BoxMaker directory and choose "BoxMaker.py"
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