lz | Functional utilities

 by   lycantropos Python Version: 3.0.0 License: MIT

kandi X-RAY | lz Summary

kandi X-RAY | lz Summary

lz is a Python library. lz has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install lz' or download it from GitHub, PyPI.

[] "Azure Pipelines") [] "Codecov") [] "Documentation") [] "License") [] "PyPI"). In what follows python is an alias for python3.5 or pypy3.5 or any later version (python3.6, pypy3.6 and so on).
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            kandi-support Support

              lz has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 16 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of lz is 3.0.0

            kandi-Quality Quality

              lz has no bugs reported.

            kandi-Security Security

              lz has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              lz is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              lz releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed lz and discovered the below as its top functions. This is intended to give you an instant insight into lz implemented functionality, and help decide if they suit your requirements.
            • Return a list of byte strings
            • Replicate an iterable
            • Read data from the end of a batch
            • Return the ceil division of dividend
            • Reverse the object
            • Replicate the given object
            • Compose a predicate
            • Compose the last function call
            • Create a new composition
            • Register an implementation
            • Splits an iterable into chunks
            • Generates a function that returns a sliding window
            • Convert object to constant
            • Generate a replicator function
            Get all kandi verified functions for this library.

            lz Key Features

            No Key Features are available at this moment for lz.

            lz Examples and Code Snippets

            No Code Snippets are available at this moment for lz.

            Community Discussions

            QUESTION

            Cannot install mysqlclient in virtualenv on new Mac
            Asked 2021-Jun-09 at 15:37

            I'm trying to get a project I have up and running on a Linux Ubuntu machine on a new MacBook Pro but I'm getting the following error when running pip install mysqlclient within a virtual environment. Please not, it install within issue in the main environment. I'm new to iOS so not sure where to go

            ...

            ANSWER

            Answered 2021-Jun-09 at 15:37

            QUESTION

            I was expecting segmentation fault or some kind of out of bound exception but did not get it when using command line arguments in a C program
            Asked 2021-May-30 at 09:48

            I am learning C programming from "Learn c the hard way by Zed Shaw". He asks the learner to try and break their own code.

            So I tried the following C code and thought printing more values that I gave argv will break it but it did not until later.

            ...

            ANSWER

            Answered 2021-May-30 at 09:48

            A segmentation fault happens when the code try to access a memory region that is not available.

            Accessing an array out of bounds doesn't means that the memory before or after the area occupied by the array is not available: The compiler or the runtime usually put all varibales or data in general in a given block of memory. If your array is the last item of such a memory block, the accessing it with a to big index will produce a Segmentaion Fault but is the array is in the middle of the memory block, you will just access memory used for other data, giving unexpected result and undefined behavior.

            If the array (In may example, but valid for anything) is written, accessing available memory will not produce a segmentation fault but will overwrite something else. It may produce unexpected results or crash or segmentation fault later! This kind of bug is frequently very difficult to find because the unexpected result/behavior looks completely independent of the root cause.

            Source https://stackoverflow.com/questions/67759381

            QUESTION

            Why are the source and header files modified, but the makefile is not recompiled
            Asked 2021-May-27 at 03:14

            I encountered a problem about makefile, I modified my 2 source files link_ec.c and link_cloud.c, and 2 head files link_ec.h and link_cloud.h, but makefile is not recompiled. Is there a problem with where it was written?

            my makefile as follows:

            ...

            ANSWER

            Answered 2021-May-27 at 03:12

            Your object file recipes don't have any dependencies associated with them, so they won't get built unless you specify them explicitly.

            Add the .c files to the dependency lists:

            Source https://stackoverflow.com/questions/67715123

            QUESTION

            Xamarin iOS Building Error: Unpack local framework faild
            Asked 2021-May-26 at 10:57

            I want to build a long time not used project. After updating all possible nuget packages and try to fix the most error on my own I got the following output:

            ...

            ANSWER

            Answered 2021-May-26 at 10:57

            Problem solved by removing all nuget packages and reinstall it manual.

            Source https://stackoverflow.com/questions/67597115

            QUESTION

            zlib.h:34:19: fatal error: zconf.h: No such file or directory #include "zconf.h"
            Asked 2021-May-21 at 08:54

            There are quite some posts about this error, but I was not able to solve it, I hope you can come up with the solution. I am on a Ubuntu machine.

            ~/graphmap2$

            In this folder, I downloaded zlib. You can see the picture

            After some Googling, I also noticed that there is no -lz parameter, so I also added that manually as you can see below

            However, I still get the same error as when none of the above were done.

            Might it be that the path to zlib is not clear for the compiler? However, I installed it in this same folder.

            The make file looks like the below:

            ...

            ANSWER

            Answered 2021-May-21 at 03:35

            Seems compiler is not able to find the file in the includes path you mentioned.
            First check if zconf.h file is available on your machine and get that location. If the file is available then just give the path of the file to the compiler using -I option.

            Source https://stackoverflow.com/questions/67621721

            QUESTION

            Compressing or converting game data to a short string password (and back again) in Javascript
            Asked 2021-May-10 at 19:00

            (Edited the title because I had no idea what I was looking for and it was misleading.)

            Edit: What I was looking for was binary to string and back again. I have answered my own question below.)

            Original Post: I'm trying to make a retro-style password system for a game made with JavaScript. (like on an old NES game for example that uses alpha-numeric characters to load the level you were on or all the flags pertaining to that level.)

            I've gotten so far as generating a string of flags (all numeric) and then loading that string later by sorting through those flags with regex and then putting them back into my gamestate object (with objects in it that hold all my various flags).

            Each flag is a number between 0-9 and each object (or group of flags) are 8 characters long. (often with leading zeros, so these groups are always 8 characters long)

            A typical string could look like this:

            var gameStr = "000102340000001000019531";

            ...

            ANSWER

            Answered 2021-May-08 at 19:08

            Where does the initial state that you want to compress come from? I guess there are three likely options.

            1. It's random. Most likely that means some code seeded a pseudo random number generator using some value like e.g. the time of the day, then used that to produce the values. In this case, you could get your hands on the seed (which most likely would be a fairly short number) and use that as the identifier from which everything else is computed. Make sure to use a portable random number generator with well-defined deterministic behaviour, e.g. some Mersenne Twister implementation. The JavaScript built in number generator is implementation-defined so it does not fit this bill.

            2. It came from some catalog made by the game developer (i.e. you). Then just obfuscating the index into that catalog might be good enough.

            3. It came from some user hand-tuning the values. In this case you're out of luck, since as I understand the problem chances are that any possible combination could get entered. You can't compress a large set of values to a smaller set of values without losing information.

            There might be middle grounds. You could have a randomised setup that subsequently got hand-tuned, and the description as initial seed plus a few modifications would be shorter than the full set of settings. Or the hand-tuning would only be allowed following specific rules set out by the game developer, which again would make for a limited set of possible values and a potentially shorter encoding. Thinking along these categories might help you analyze your own situation and find a suitable solution.

            You can also look at this from an information theory point of view. You can't expect to encode a sequence of fully independent and uniformly distributed digits with less information than those digits, perhaps expressed in some other base or whatever. You can compress data if there are patterns to it that make some combinations more likely than others. The more you tell us about these patterns, the better we might be able to advise. In total you can't get below the entropy of the source (i.e. game state distribution), so estimating that might help you find a lower bound for what to expect.

            Source https://stackoverflow.com/questions/67448952

            QUESTION

            Nested Json array to objects
            Asked 2021-May-09 at 02:14

            We are working on an integration tool, which is generating below JSON which is creating an array of objects instead of objects, our end application doesn't support this array structure, we cannot change the structure in the Integration tool, but we can add javascript which can perform this action. I have added current and expected JSON payloads. Brackets inside dataReq segment need to be removed thanks in advance!

            Current Json:

            ...

            ANSWER

            Answered 2021-Apr-26 at 11:20
            Try using Array#flatMap.

            You can simply use Array#flatMap to flatten the dataReq array.

            data.abc[0].dataReq = data.abc[0].dataReq.flatMap((d) => d);

            Source https://stackoverflow.com/questions/67265382

            QUESTION

            Why aren't all the backslashes being replaced as per replace() statement?
            Asked 2021-May-07 at 20:54

            I'm trying to replace backslashes (from this polyline) with double backslashes.

            My Script:

            ...

            ANSWER

            Answered 2021-May-07 at 20:54

            The basic problem is that there are no backslashes in your string. Your source code has backslashes, but they are all escape signals. If you want to retain the backslashes in "WYSIWYG" style, use raw string mode:

            Source https://stackoverflow.com/questions/67441399

            QUESTION

            sse2 instruction set not enabled
            Asked 2021-May-05 at 09:18
            CC=g++
            CFLAGS=-O3 -c -Wall
            DFLAGS=-g -Wall
            LDFLAGS= -lz -lm -lpthread
            
            KSWSOURCE=ksw.c
            ALGNSOURCES=main.cpp aligner.cpp graph.cpp  readfl.cpp hash.cpp form.cpp btree.cpp conLSH.cpp
            INDSOURCES=whash.cpp genhash.cpp formh.cpp conLSH.cpp
            
            INDOBJECTS=$(INDSOURCES:.cpp=.o) $(KSWSOURCE:.c=.o)
            ALGNOBJECTS=$(ALGNSOURCES:.cpp=.o) $(KSWSOURCE:.c=.o)
            
            INDEXER=conLSH-indexer
            ALIGNER=conLSH-aligner
            
            all: $(INDSOURCES) $(ALGNSOURCES) $(KSWSOURCE) $(ALIGNER) $(INDEXER)
            
            $(ALIGNER): $(ALGNOBJECTS)
                    $(CC)  $(ALGNOBJECTS) -o $@ $(LDFLAGS)
            
            $(INDEXER): $(INDOBJECTS)
                    $(CC)  $(INDOBJECTS) readfl.o -o $@ $(LDFLAGS)
            
            debug:
                    $(CC) $(DFLAGS) $(ALGNSOURCES) $(KSWSOURCE) $(LDFLAGS)
            
            .cpp.o:
                    $(CC) $(CFLAGS) $< -o $@
            .c.o:
                    $(CC) $(CFLAGS) $< -o $@
            clean:
                    rm -rf *.o $(ALIGNER) $(INDEXER) a.out
            
            ...

            ANSWER

            Answered 2021-May-05 at 09:18

            -msse2 is the specific option, so passing that to GCC will work, if you get your build scripts set up to actually do that. https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html#x86-Options

            Or better, use -march=native to enable everything your CPU has, if you're building for local use, not for distributing a binary that might have to work on an old-but-not-ancient CPU. (Of course, if you care about performance, it's weird to be building for 32-bit mode. SSE2 is baseline for x86-64. Unless your CPU is too old to support SSE2, e.g. a Pentium III. Or for example, there are embedded x86 CPUs without SSE, like AMD Geode. In that case, a binary built (successfully) with -msse2 will probably crash with an illegal instruction on such a CPU.)

            -mfpmath=sse just tells GCC to use SSE for scalar FP math assuming that SSE is available; unrelated to telling GCC to assume the target CPU does support SSE2. It can be good to use it as well for performance, but it's not going to matter in getting your code to compile.

            And yes, SSE1/2 intrinsic types like __m128i will only get defined when SSE is enabled, so error: ‘__m128i’ does not name a type is a clear sign that -msse wasn't enabled

            Source https://stackoverflow.com/questions/67398128

            QUESTION

            Vim Powerline weird unidentified Characters NORMAL  unix  100%   1:1
            Asked 2021-Apr-17 at 16:53

            This is the version of vim that I am using

            ...

            ANSWER

            Answered 2021-Apr-17 at 16:53

            This answer is for everyone, who wants to install powerline only in vim in the windows terminal (using wsl Ubuntu 20.04). It took me quite some time.

            The reason why I had this issue was that glyphs where missing in the windows terminal font. I tried to install the powerline fonts according to the documentation(https://powerline.readthedocs.io/en/latest/installation/linux.html#fontconfig) as @romainl suggested but that didn't work. Furthermore I tried to install all powerline fonts from the github(https://github.com/powerline/fonts), I ran both the installation scripts. The one for windows in the powershell console according to this blog() and the one for Linux on the Ubuntu WSL Machine according to the documentation. Didn't work either. Then I stumbled upon a blog post of Microsoft(https://docs.microsoft.com/en-us/windows/terminal/tutorials/powerline-setup), where the person installed a theming framework oh-my-posh. However, I neither wanted to install a theming framework nor a special version of git. Furthermore I only wanted to install powerline in vim not in my whole console. This was the moment when I asked myself: did I miss something? And indeed I did catch a little detail. The answer was to install a the Cascadia Mono PL font (https://github.com/microsoft/cascadia-code/releases) which includes the missing glyphs. Just download the zip and double click on the font. Furthermore I had to set the fontface in the setting.json of the windows terminal (which can open with pressing (CTRL + ,) in the terminal). Your settings should look something like this:

            Source https://stackoverflow.com/questions/66510638

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lz

            Install the latest pip & setuptools packages versions.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone lycantropos/lz

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