lz | Functional utilities
kandi X-RAY | lz Summary
kandi X-RAY | lz Summary
[] "Azure Pipelines") [] "Codecov") [] "Documentation") [] "License") [] "PyPI"). In what follows python is an alias for python3.5 or pypy3.5 or any later version (python3.6, pypy3.6 and so on).
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Top functions reviewed by kandi - BETA
- Return a list of byte strings
- Replicate an iterable
- Read data from the end of a batch
- Return the ceil division of dividend
- Reverse the object
- Replicate the given object
- Compose a predicate
- Compose the last function call
- Create a new composition
- Register an implementation
- Splits an iterable into chunks
- Generates a function that returns a sliding window
- Convert object to constant
- Generate a replicator function
lz Key Features
lz Examples and Code Snippets
Community Discussions
Trending Discussions on lz
QUESTION
I'm trying to get a project I have up and running on a Linux Ubuntu machine on a new MacBook Pro but I'm getting the following error when running pip install mysqlclient
within a virtual environment. Please not, it install within issue in the main environment. I'm new to iOS so not sure where to go
ANSWER
Answered 2021-Jun-09 at 15:37this worked for me
QUESTION
I am learning C programming from "Learn c the hard way by Zed Shaw". He asks the learner to try and break their own code.
So I tried the following C code and thought printing more values that I gave argv will break it but it did not until later.
...ANSWER
Answered 2021-May-30 at 09:48A segmentation fault happens when the code try to access a memory region that is not available.
Accessing an array out of bounds doesn't means that the memory before or after the area occupied by the array is not available: The compiler or the runtime usually put all varibales or data in general in a given block of memory. If your array is the last item of such a memory block, the accessing it with a to big index will produce a Segmentaion Fault but is the array is in the middle of the memory block, you will just access memory used for other data, giving unexpected result and undefined behavior.
If the array (In may example, but valid for anything) is written, accessing available memory will not produce a segmentation fault but will overwrite something else. It may produce unexpected results or crash or segmentation fault later! This kind of bug is frequently very difficult to find because the unexpected result/behavior looks completely independent of the root cause.
QUESTION
I encountered a problem about makefile, I modified my 2 source files link_ec.c and link_cloud.c, and 2 head files link_ec.h and link_cloud.h, but makefile is not recompiled. Is there a problem with where it was written?
my makefile as follows:
...ANSWER
Answered 2021-May-27 at 03:12Your object file recipes don't have any dependencies associated with them, so they won't get built unless you specify them explicitly.
Add the .c files to the dependency lists:
QUESTION
I want to build a long time not used project. After updating all possible nuget packages and try to fix the most error on my own I got the following output:
...ANSWER
Answered 2021-May-26 at 10:57Problem solved by removing all nuget packages and reinstall it manual.
QUESTION
There are quite some posts about this error, but I was not able to solve it, I hope you can come up with the solution. I am on a Ubuntu machine.
~/graphmap2$
In this folder, I downloaded zlib. You can see the picture
After some Googling, I also noticed that there is no -lz
parameter, so I also added that manually as you can see below
However, I still get the same error as when none of the above were done.
Might it be that the path to zlib is not clear for the compiler? However, I installed it in this same folder.
The make file looks like the below:
...ANSWER
Answered 2021-May-21 at 03:35Seems compiler is not able to find the file in the includes path you mentioned.
First check if zconf.h
file is available on your machine and get that location. If the file is available then just give the path of the file to the compiler using -I
option.
QUESTION
(Edited the title because I had no idea what I was looking for and it was misleading.)
Edit: What I was looking for was binary to string and back again. I have answered my own question below.)
Original Post: I'm trying to make a retro-style password system for a game made with JavaScript. (like on an old NES game for example that uses alpha-numeric characters to load the level you were on or all the flags pertaining to that level.)
I've gotten so far as generating a string of flags (all numeric) and then loading that string later by sorting through those flags with regex and then putting them back into my gamestate object (with objects in it that hold all my various flags).
Each flag is a number between 0-9 and each object (or group of flags) are 8 characters long. (often with leading zeros, so these groups are always 8 characters long)
A typical string could look like this:
var gameStr = "000102340000001000019531";
ANSWER
Answered 2021-May-08 at 19:08Where does the initial state that you want to compress come from? I guess there are three likely options.
It's random. Most likely that means some code seeded a pseudo random number generator using some value like e.g. the time of the day, then used that to produce the values. In this case, you could get your hands on the seed (which most likely would be a fairly short number) and use that as the identifier from which everything else is computed. Make sure to use a portable random number generator with well-defined deterministic behaviour, e.g. some Mersenne Twister implementation. The JavaScript built in number generator is implementation-defined so it does not fit this bill.
It came from some catalog made by the game developer (i.e. you). Then just obfuscating the index into that catalog might be good enough.
It came from some user hand-tuning the values. In this case you're out of luck, since as I understand the problem chances are that any possible combination could get entered. You can't compress a large set of values to a smaller set of values without losing information.
There might be middle grounds. You could have a randomised setup that subsequently got hand-tuned, and the description as initial seed plus a few modifications would be shorter than the full set of settings. Or the hand-tuning would only be allowed following specific rules set out by the game developer, which again would make for a limited set of possible values and a potentially shorter encoding. Thinking along these categories might help you analyze your own situation and find a suitable solution.
You can also look at this from an information theory point of view. You can't expect to encode a sequence of fully independent and uniformly distributed digits with less information than those digits, perhaps expressed in some other base or whatever. You can compress data if there are patterns to it that make some combinations more likely than others. The more you tell us about these patterns, the better we might be able to advise. In total you can't get below the entropy of the source (i.e. game state distribution), so estimating that might help you find a lower bound for what to expect.
QUESTION
We are working on an integration tool, which is generating below JSON which is creating an array of objects instead of objects, our end application doesn't support this array structure, we cannot change the structure in the Integration tool, but we can add javascript which can perform this action. I have added current and expected JSON payloads. Brackets inside dataReq segment need to be removed thanks in advance!
Current Json:
...ANSWER
Answered 2021-Apr-26 at 11:20Array#flatMap
.
You can simply use Array#flatMap
to flatten the dataReq
array.
data.abc[0].dataReq = data.abc[0].dataReq.flatMap((d) => d);
QUESTION
I'm trying to replace backslashes (from this polyline) with double backslashes.
My Script:
...ANSWER
Answered 2021-May-07 at 20:54The basic problem is that there are no backslashes in your string. Your source code has backslashes, but they are all escape signals. If you want to retain the backslashes in "WYSIWYG" style, use raw
string mode:
QUESTION
CC=g++
CFLAGS=-O3 -c -Wall
DFLAGS=-g -Wall
LDFLAGS= -lz -lm -lpthread
KSWSOURCE=ksw.c
ALGNSOURCES=main.cpp aligner.cpp graph.cpp readfl.cpp hash.cpp form.cpp btree.cpp conLSH.cpp
INDSOURCES=whash.cpp genhash.cpp formh.cpp conLSH.cpp
INDOBJECTS=$(INDSOURCES:.cpp=.o) $(KSWSOURCE:.c=.o)
ALGNOBJECTS=$(ALGNSOURCES:.cpp=.o) $(KSWSOURCE:.c=.o)
INDEXER=conLSH-indexer
ALIGNER=conLSH-aligner
all: $(INDSOURCES) $(ALGNSOURCES) $(KSWSOURCE) $(ALIGNER) $(INDEXER)
$(ALIGNER): $(ALGNOBJECTS)
$(CC) $(ALGNOBJECTS) -o $@ $(LDFLAGS)
$(INDEXER): $(INDOBJECTS)
$(CC) $(INDOBJECTS) readfl.o -o $@ $(LDFLAGS)
debug:
$(CC) $(DFLAGS) $(ALGNSOURCES) $(KSWSOURCE) $(LDFLAGS)
.cpp.o:
$(CC) $(CFLAGS) $< -o $@
.c.o:
$(CC) $(CFLAGS) $< -o $@
clean:
rm -rf *.o $(ALIGNER) $(INDEXER) a.out
...ANSWER
Answered 2021-May-05 at 09:18-msse2
is the specific option, so passing that to GCC will work, if you get your build scripts set up to actually do that. https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html#x86-Options
Or better, use -march=native
to enable everything your CPU has, if you're building for local use, not for distributing a binary that might have to work on an old-but-not-ancient CPU. (Of course, if you care about performance, it's weird to be building for 32-bit mode. SSE2 is baseline for x86-64. Unless your CPU is too old to support SSE2, e.g. a Pentium III. Or for example, there are embedded x86 CPUs without SSE, like AMD Geode. In that case, a binary built (successfully) with -msse2
will probably crash with an illegal instruction on such a CPU.)
-mfpmath=sse
just tells GCC to use SSE for scalar FP math assuming that SSE is available; unrelated to telling GCC to assume the target CPU does support SSE2. It can be good to use it as well for performance, but it's not going to matter in getting your code to compile.
And yes, SSE1/2 intrinsic types like __m128i
will only get defined when SSE is enabled, so error: ‘__m128i’ does not name a type
is a clear sign that -msse
wasn't enabled
QUESTION
ANSWER
Answered 2021-Apr-17 at 16:53This answer is for everyone, who wants to install powerline only in vim in the windows terminal (using wsl Ubuntu 20.04). It took me quite some time.
The reason why I had this issue was that glyphs where missing in the windows terminal font. I tried to install the powerline fonts according to the documentation(https://powerline.readthedocs.io/en/latest/installation/linux.html#fontconfig) as @romainl suggested but that didn't work. Furthermore I tried to install all powerline fonts from the github(https://github.com/powerline/fonts), I ran both the installation scripts. The one for windows in the powershell console according to this blog() and the one for Linux on the Ubuntu WSL Machine according to the documentation. Didn't work either.
Then I stumbled upon a blog post of Microsoft(https://docs.microsoft.com/en-us/windows/terminal/tutorials/powerline-setup), where the person installed a theming framework oh-my-posh. However, I neither wanted to install a theming framework nor a special version of git. Furthermore I only wanted to install powerline in vim not in my whole console. This was the moment when I asked myself: did I miss something? And indeed I did catch a little detail. The answer was to install a the Cascadia Mono PL font (https://github.com/microsoft/cascadia-code/releases) which includes the missing glyphs. Just download the zip and double click on the font. Furthermore I had to set the fontface in the setting.json of the windows terminal (which can open with pressing (CTRL + ,
) in the terminal). Your settings should look something like this:
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