Graphics.py | Examples and demos for computer graphics with python | Machine Learning library
kandi X-RAY | Graphics.py Summary
kandi X-RAY | Graphics.py Summary
Examples and demos for computer graphics.
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Top functions reviewed by kandi - BETA
- Creates a new buffer .
- Allocates a descriptor set .
- Initialize this application .
- Creates an instance of vtk .
- Return a numpy array .
- number of bytes
Graphics.py Key Features
Graphics.py Examples and Code Snippets
Community Discussions
Trending Discussions on Graphics.py
QUESTION
I am trying to pull the key of every value of 1 and 2, individually, and drawing a block to the screen. So I built a function that finds the dash in the given list so that I can extract the first and second numbers in the key and then calculates where it should draw the block, but when I run it, it gives an error message.
...ANSWER
Answered 2021-Jul-10 at 03:56Given that character_list
is already iterable, you should directly use:
QUESTION
Using graphics.py, I am wondering if there is a way to keep the graphics.py canvas/window on top the entire time. When using pycharm, if the input is in pycharm - the graphic gets hidden behind the application. I found a way of doing it in turtle, but cannot seem to incorporate that into graphic.py
Here is the turtle:
...ANSWER
Answered 2021-May-27 at 19:11You can do it basically the same way as with the turtle
module, the slightly tricky/hacky part is determining what the root window is. There's at least a couple of ways to do that, but I thought using the universal widget method nametowidget()
was the cleanest (note: '.'
is always the root's window name in tkinter
).
QUESTION
I have finished creating a code that makes circles bounce off of each other and the walls they are in. I used graphics.py and have worked on making the code shorter and more elegant. It works well but the circles frequently glitch when they bounce off of each other. This was not a problem with my longer code. What could be causing this? Thank you :)
...ANSWER
Answered 2020-Dec-06 at 18:44It double bounce because a collision has been detected then the velocities have been changed. However, before it gets out of collision range it detects another collision (distance still less than 60) and changes the velocity again.
QUESTION
I just started using graphics.py and am attempting to make some moving rain.
...ANSWER
Answered 2020-Aug-30 at 06:18My advice is forget about autoflush
and update()
until you've got your algorithm running at its fastest. Specifically, you eventually end up with 3000 rectangles that you're updating even though there are never more than ~ 15 on the screen at a time. You might be better off getting rid of rectangles that have fallen off the bottom:
QUESTION
I am making a program that draws the Mandelbrot set with graphics.py. I've encountered several issues. For example, every point is 2 pixels wide, making it 4 pixels in total. Also, I would like to be able to draw all of the points at once, which I think graphics.py doesn't allow. Is there a module that allows for that?
code for plotting a point:
...ANSWER
Answered 2020-Jul-21 at 21:30I checked source code and it seems it uses create_rectangle()
(on Canvas
in tkinter
) which has border and this border adds extra 1 pixel and it create point 2x2
. You can't change it even with pt.setWidth(0)
QUESTION
I would either like to capture all key strokes, or associate a key stroke to a button. At this time, there is no user input in this game other than the user clicking buttons. I would like to assign a single keyboard letter to each button. I was also playing with pynput, but since the program is already using TKinter, seems like I should be able to accomplish it with its features.
I can either have an on_press method in the main Game class that then calls the appropriate function for each key (same as user click the key), or perhaps there is a better way.
Most of the examples I've seen deal with the object created from tkinter class, but in this case, it's removed from my main program several levels.
This is a game I got from GitHub, and adapting to my preferences. So I'm trying to change it as little as possibly structurally.
In Graphics.py, I see this code:
...ANSWER
Answered 2020-Jun-21 at 12:02whenever you want to combine your mouse and keyboard input with widgets I strongly suggest you to use the built-in .bind()
method. .bind()
can have two values:
- Type of input
- Name of callback function
An example:
QUESTION
I am a very beginner python coder, and just started to tinker around with graphics.py, so please excuse my probably horrible code. All I want is to know how to use a keyboard/graphics function that works. Right now if I run this, it does not move the character the way I want it to. I want to be able to press the WASD keys, and have the square on the screen move.
...ANSWER
Answered 2020-May-17 at 18:22All GUIs runs event loop which works until you close window and it blocks other elements and you have to learn how to works with this loop.
In your code this loop is in self.win.getMouse()
so your loop runs after closing window.
Using code from self.win.getMouse()
I created own loop which runs the same elements and p1.movement()
which uses self.win.lastKey
to get last clicked key. At this moment problem is that this value keep last key even when you release it so object moves even if you don't press keys. It use hidden _onKey()
which means onKeyPress
but code would need also _onKeyRelease()
. Maybe later I made it.
BTW: graphics.py source code which I checked to get these informations.
QUESTION
I'm trying to pass a variable from graphics.py
to core.py
.
graphics.py
ANSWER
Answered 2020-Feb-28 at 12:09graphics.py
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Install Graphics.py
You can use Graphics.py like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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