Graphics.py | Examples and demos for computer graphics with python | Machine Learning library

 by   mackst Python Version: Current License: MIT

kandi X-RAY | Graphics.py Summary

kandi X-RAY | Graphics.py Summary

Graphics.py is a Python library typically used in Artificial Intelligence, Machine Learning applications. Graphics.py has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Examples and demos for computer graphics.
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            kandi-support Support

              Graphics.py has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Graphics.py has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Graphics.py is current.

            kandi-Quality Quality

              Graphics.py has 0 bugs and 0 code smells.

            kandi-Security Security

              Graphics.py has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Graphics.py code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Graphics.py is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Graphics.py releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 520 lines of code, 24 functions and 1 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Graphics.py and discovered the below as its top functions. This is intended to give you an instant insight into Graphics.py implemented functionality, and help decide if they suit your requirements.
            • Creates a new buffer .
            • Allocates a descriptor set .
            • Initialize this application .
            • Creates an instance of vtk .
            • Return a numpy array .
            • number of bytes
            Get all kandi verified functions for this library.

            Graphics.py Key Features

            No Key Features are available at this moment for Graphics.py.

            Graphics.py Examples and Code Snippets

            No Code Snippets are available at this moment for Graphics.py.

            Community Discussions

            QUESTION

            Python 'list' object not callable
            Asked 2021-Jul-10 at 04:02

            I am trying to pull the key of every value of 1 and 2, individually, and drawing a block to the screen. So I built a function that finds the dash in the given list so that I can extract the first and second numbers in the key and then calculates where it should draw the block, but when I run it, it gives an error message.

            ...

            ANSWER

            Answered 2021-Jul-10 at 03:56

            Given that character_list is already iterable, you should directly use:

            Source https://stackoverflow.com/questions/68324560

            QUESTION

            Zelle and Graphics.py - how can I keep the graphic window always on top?
            Asked 2021-May-27 at 19:11

            Using graphics.py, I am wondering if there is a way to keep the graphics.py canvas/window on top the entire time. When using pycharm, if the input is in pycharm - the graphic gets hidden behind the application. I found a way of doing it in turtle, but cannot seem to incorporate that into graphic.py

            Here is the turtle:

            ...

            ANSWER

            Answered 2021-May-27 at 19:11

            You can do it basically the same way as with the turtle module, the slightly tricky/hacky part is determining what the root window is. There's at least a couple of ways to do that, but I thought using the universal widget method nametowidget() was the cleanest (note: '.' is always the root's window name in tkinter).

            Source https://stackoverflow.com/questions/67725994

            QUESTION

            Graphics.py circles glitching when bouncing off each other
            Asked 2020-Dec-06 at 18:44

            I have finished creating a code that makes circles bounce off of each other and the walls they are in. I used graphics.py and have worked on making the code shorter and more elegant. It works well but the circles frequently glitch when they bounce off of each other. This was not a problem with my longer code. What could be causing this? Thank you :)

            ...

            ANSWER

            Answered 2020-Dec-06 at 18:44

            It double bounce because a collision has been detected then the velocities have been changed. However, before it gets out of collision range it detects another collision (distance still less than 60) and changes the velocity again.

            Source https://stackoverflow.com/questions/65171575

            QUESTION

            How to make the movement in this graphics.py code more fluent?
            Asked 2020-Aug-30 at 06:18

            I just started using graphics.py and am attempting to make some moving rain.

            ...

            ANSWER

            Answered 2020-Aug-30 at 06:18

            My advice is forget about autoflush and update() until you've got your algorithm running at its fastest. Specifically, you eventually end up with 3000 rectangles that you're updating even though there are never more than ~ 15 on the screen at a time. You might be better off getting rid of rectangles that have fallen off the bottom:

            Source https://stackoverflow.com/questions/63640884

            QUESTION

            Is there a python module that can draw multiple one pixel wide points at once?
            Asked 2020-Jul-21 at 21:30

            I am making a program that draws the Mandelbrot set with graphics.py. I've encountered several issues. For example, every point is 2 pixels wide, making it 4 pixels in total. Also, I would like to be able to draw all of the points at once, which I think graphics.py doesn't allow. Is there a module that allows for that?

            code for plotting a point:

            ...

            ANSWER

            Answered 2020-Jul-21 at 21:30

            I checked source code and it seems it uses create_rectangle() (on Canvas in tkinter) which has border and this border adds extra 1 pixel and it create point 2x2. You can't change it even with pt.setWidth(0)

            Source https://stackoverflow.com/questions/63018742

            QUESTION

            Capture keys with TKinter with this scenario
            Asked 2020-Jun-22 at 18:42

            I would either like to capture all key strokes, or associate a key stroke to a button. At this time, there is no user input in this game other than the user clicking buttons. I would like to assign a single keyboard letter to each button. I was also playing with pynput, but since the program is already using TKinter, seems like I should be able to accomplish it with its features.

            I can either have an on_press method in the main Game class that then calls the appropriate function for each key (same as user click the key), or perhaps there is a better way.

            Most of the examples I've seen deal with the object created from tkinter class, but in this case, it's removed from my main program several levels.

            This is a game I got from GitHub, and adapting to my preferences. So I'm trying to change it as little as possibly structurally.

            In Graphics.py, I see this code:

            ...

            ANSWER

            Answered 2020-Jun-21 at 12:02

            whenever you want to combine your mouse and keyboard input with widgets I strongly suggest you to use the built-in .bind() method. .bind() can have two values:

            1. Type of input
            2. Name of callback function

            An example:

            Source https://stackoverflow.com/questions/62414224

            QUESTION

            Using graphics.py and the keyboard, how can I make a character move based upon keyboard input?
            Asked 2020-May-17 at 18:22

            I am a very beginner python coder, and just started to tinker around with graphics.py, so please excuse my probably horrible code. All I want is to know how to use a keyboard/graphics function that works. Right now if I run this, it does not move the character the way I want it to. I want to be able to press the WASD keys, and have the square on the screen move.

            ...

            ANSWER

            Answered 2020-May-17 at 18:22

            All GUIs runs event loop which works until you close window and it blocks other elements and you have to learn how to works with this loop.

            In your code this loop is in self.win.getMouse() so your loop runs after closing window.

            Using code from self.win.getMouse() I created own loop which runs the same elements and p1.movement() which uses self.win.lastKey to get last clicked key. At this moment problem is that this value keep last key even when you release it so object moves even if you don't press keys. It use hidden _onKey() which means onKeyPress but code would need also _onKeyRelease(). Maybe later I made it.

            BTW: graphics.py source code which I checked to get these informations.

            Source https://stackoverflow.com/questions/61855823

            QUESTION

            How to send a dynamic variable between two Python files?
            Asked 2020-Feb-28 at 15:10

            I'm trying to pass a variable from graphics.py to core.py .

            graphics.py

            ...

            ANSWER

            Answered 2020-Feb-28 at 12:09

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Graphics.py

            You can download it from GitHub.
            You can use Graphics.py like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/mackst/Graphics.py.git

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            gh repo clone mackst/Graphics.py

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            git@github.com:mackst/Graphics.py.git

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