stationary | Stationary distributions for arbitrary finite state Markov
kandi X-RAY | stationary Summary
kandi X-RAY | stationary Summary
This is a python library for computing stationary distributions of finite Markov process, with a particular emphasis on finite population dynamics.
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Top functions reviewed by kandi - BETA
- Calculate the log - transition probability matrix
- Check if lower and upper bounds are within lower and upper bounds
- Generator for simplex
- Generator for one - step indices
- Generate a list of variable population transitions
- Function that calculates moran death
- Multiply two vectors
- Normalize a vector
- R Wrights algorithm
- R Calculate the stationary distribution
- Calculate linear fitness expansion
- Generate a plot of the BOMze plots
- Computes the expected divergences
- Plots the mean entropy rate of states
- Generate a set of k - fold solutions
- R Compute the neutral stations
- Computes linear fitness for a population
- Generate a directed graph
- Generate multivariate graph transition matrix
- Generate a plot of the abstract figures
- Generate a replicator function based on fitness
- Plot the strength of strength distribution
- Generates a 3D figure of four dimensions
- Calculate the ratio of fixation score
- Plot 2D scatter plot
- Calculate expected divergence between states
- R Compute the stationary distribution
- Calculate moran correlation coefficient
- Compute the graph of the Markov process
stationary Key Features
stationary Examples and Code Snippets
Community Discussions
Trending Discussions on stationary
QUESTION
I have 2 simple capsules. 1 is stationary and the other is moving to the same tile on the tilemap using transform.position.
Both capsules have capsule colliders and rigid bodies. I've attempted to remove the rigid body but from what I can tell, the OnCollisionEnter function requires a rigid body to work.
My script, attached to both of these, is a simple:
...ANSWER
Answered 2021-Jun-12 at 19:36Here is an infographic
to show when a collision message will be detected by OnCollisionEnter
between two objects. Both objects will need some sort of collider, and will most likely need a Rigidbody
.
You will not want to set isTrigger
as that will not make it physically react to a collision, but will just detect when a collision occurs. It will also not call OnCollisionEnter
but will call OnTriggerEnter
. Setting both not as triggers, adding a collider, and giving them Rigidbodies
should allow the collision to be detected. You will also need to attach this script to one of the objects that have the collider. Are there other components on the objects you are using?
QUESTION
I'm making a top-down shooter game in java where I have a stationary player who can turn side to side and can shoot a gun at enemies that move to the center(where the player is). I have made different faces for each side when my player turns, but I'm not able to figure out how to switch the faces when I use the arrow keys. Here is my main panel:
...ANSWER
Answered 2021-Jun-01 at 16:38I have some suggestions that might help:
Don’t use the variable faces, instead, have an ImageIcon called playerFace with a default direction of up
QUESTION
Okay so what I really want to do is to style a charfield which has choices from my forms.py modelform class.
My models.py has this code it it...
...ANSWER
Answered 2021-May-23 at 23:03You should change category
in your model to be an IntegerField
:
QUESTION
I'm using a component to render a dynamic table which has "many" rows. Sometimes I add new rows, sometimes I modify existing rows, but whenever I do any of that, Vue will re-render the entire table and that takes a considerable time, which I would like to avoid.
I'm using keys and stuff to accelerate the re-rendering process, but I still feel the process is inefficient: Vue will at least run through each row, checking whether it has changed or not.
...ANSWER
Answered 2021-May-19 at 15:06Rendering granularity in Vue is always a component. Component's template is compiled into a render function. When re-render is needed, render function is executed as a whole unit. There are some optimizations the template compiler can do (like hoisting static content for example) and from what I know there are some significant improvements in Vue 3 in this field but I think the optimization of v-for
loops is not one of them (ie. rendering only for some items in the loop and skip others)
So yes, creating a Row
component might be a solution to optimize rendering performance for some operations at the cost of some memory and time needed for instantiating the components. Adding/removing items from array will probably still result in table component re-render, but unchanged Row
components will not re-render even in this case (see demo below)
I do not know what "many" exactly means, but assuming only fraction of the rendered rows is visible on the screen at the time, the best optimization you can do (except of pagination mentioned in comments) is using some kind of "virtual scroll" component - for example vue-virtual-scroller
QUESTION
I am new to Shiny and it really gives me headaches this problem. I have made a Shiny app where you upload an excel, set some variables and then makes some statistical test on that variables( first a regression model then model assumption). I need to export a pdf file which contains the outputs of the regression model and the statistical test along with the conclusions of the tests.
I am using knit2pdf and this is my code: Server:
...ANSWER
Answered 2021-May-10 at 10:22You can use a reactive conductor for Conclusiony
:
QUESTION
I'm doing a project on data analysis with timeseries and forecasting. I have a dataframe which contains a lot of data from which I need to handle Covid cases
. The dataframe looks like that:
ANSWER
Answered 2021-May-04 at 19:52In several steps of your implementation, you are equalizing the column dataframe['forecast']
to the results of new calculations (besides predicting values two times for different models and concatenating dataframes with similarly named columns):
QUESTION
I have a simple bevy
test app, that displays an array of cubes and an FPS counter in the upper left corner. The 3d scene can be zoomed and rotated.
I recently tried to upgrade the following code to bevy = 0.5.0
.
Old code block (bevy = 0.4.0
):
ANSWER
Answered 2021-Apr-29 at 22:52Text2dBundle is associated with the regular camera. If you want text associated with the UI camera, you need to use TextBundle instead. You will also need to set the Style component on the TextBundle in order to control its position so that it's visible on screen.
Your bevy 0.4 code fragment was using TextBundle successfully, so this just needs porting more faithfully.
QUESTION
I'm newbie in Shiny, trying to make an app where I would like to make an overall statistical analysis (on time series) based on a dataset which I prior loaded. The problem is that I do not know how to "work" with a specific variable from dataset. I would like that the variable to be taken "dynamically", something like, datos[,2], but I do not know how to do this. Now I use attach function and then set y manually. So my code for now is:
...ANSWER
Answered 2021-Apr-28 at 01:03To get the 2nd column dynamically from datos
you can use [[
.
QUESTION
I'm using Vue.js version 3. Here is my full code with dummy data and options API with filters and sorting, and everyting works very well
...ANSWER
Answered 2021-Apr-15 at 03:32data
QUESTION
I'm using Vue.js 3 and here is my code
...ANSWER
Answered 2021-Apr-14 at 21:02Update each of your filter methods to return the original products
array when the corresponding filter is not set:
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Install stationary
You can use stationary like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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