pyopengl | Repository for the PyOpenGL Project
kandi X-RAY | pyopengl Summary
kandi X-RAY | pyopengl Summary
Repository for the PyOpenGL Project
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Top functions reviewed by kandi - BETA
- Finalise the wrapper for the wrapped function .
- Load data files .
- Generate documentation for an object .
- Setup OpenGL .
- Return a list of class attributes .
- Emit a function .
- Constructs a function from a dll .
- Return a list of Parameter objects .
- Format a list of debug configs .
- Return a list of the constants defined in the header .
pyopengl Key Features
pyopengl Examples and Code Snippets
Community Discussions
Trending Discussions on pyopengl
QUESTION
So i'm trying to make a function for displaying a circle, here's the function :
...ANSWER
Answered 2022-Feb-20 at 19:34You don't use the x
, y
and size
arguments at all. A glBegin
/glEnd
sequence must be delimited with glEnd
. e.g.:
QUESTION
I want to draw two rectangles that serve as "robot arms". These should be able to rotate separately around their own axis. The rectangles should lie at the origin of the coordinate system. With the keys 'a' and 'd' the green arm shall be rotated to the left and right, and with the keys 'w' and 's' the blue arm shall be rotated to the left and right. Here is a visual representation of how it should rotate: rotating robot arms
I have already drawn both rectangles and can also move them with the keys. However, I can't get the rotation right. I can't rotate the rectangles separately, they always rotate at the same time and also not around their own axis. Does anyone know how I can do this and what is missing in my code? I have only found questions about how to rotate individual objects, but never two separate objects in one window. (especially not for python + opengl)
Here's my code so far:
...ANSWER
Answered 2022-Feb-02 at 20:11See:
- How can I make a sprite move when key is held down
- OpenGL translation before and after a rotation
- How to use Pivot Point in Transformations
You need to change the angles a1
and a2
when the buttons are pressed. Rotate the geometry by the angles:
QUESTION
I have two different problems occurs at the same time.
I am having dimensionality problems with MaxPooling2d and having same dimensionality problem with DQNAgent.
The thing is, I can fix them seperately but cannot at the same time.
First Problem
I am trying to build a CNN network with several layers. After I build my model, when I try to run it, it gives me an error.
...ANSWER
Answered 2022-Feb-01 at 07:31Issue is with input_shape. input_shape=input_shape[1:]
Working sample code
QUESTION
I'm trying to display a STL file using pyopengl VBO but When i try it small amount of vertex list, it works fine. but When trying it with very long data which is loaded from STL file with exact same code, it displays nothing.
for example, with simple vertex data as list
test = [0.5, -0.5, 0.0, 1.0, 0.0, 0.0, -0.5, -0.5, 0.0, 0.0, 1.0, 0.0, 0.0,0.5, 0.0, 0.0, 0.0, 1.0 ]
but with big amount of data is not showing anything.
test = [0.5, -0.5, 1111.0, 1.0, 0.0, 0.0, -0.5, -11111.5, 0.0, 0.0, 1.0, 0.0, 0.0,0.5, 0.0, 0.0, 0.0, 1.0 ]
does someone know about this issue?
...ANSWER
Answered 2022-Jan-12 at 18:47See OpenGL Development on OS X and create an Core profile OpenGL 3.3 Context:
QUESTION
So i'm working on a voxel base engine and i'm currently changing from tkinter's canvas to PyOpenGl. I found the function glDrawnPixels who is very important for my engine. But here's the problem, i don't know OpenGL or PyOpenGl so much and my tentative sold with black pixel. So how do i do to have different color of pixel.
Here's a also my tentative :
...ANSWER
Answered 2022-Jan-09 at 12:49You can use OpenGL/PyOpenGL in a tkinter frame with pyopengltk. An example can be found here: tkinter_opengl_shader_ctypes_glm_meshes.py.
glDrawPixels
is deprecated, do not use it. Render primitives instead. See Primitive.
Anyway you need to set the color date in the buffer (as suggested in a comment). e.g:
buffer = bytearray(800 * 600 * 3)
QUESTION
I'm modifying bits of a OpenGL_accelerate.vbo.VBO object at different moments, and I'd like to print the actual whole content this object (for debug purpose).
A simple print(my_vbo)
doesn't work (it prints )
Is there a simple way to get it with PyOpenGL (or must I maintain a numpy copy of the data) ?
...ANSWER
Answered 2022-Jan-02 at 10:28You need to create an array of GLfloat
and read the buffer back from the GPU into that array with glGetBufferSubData
. Finally, you can print the array as a list
QUESTION
I'm fairly new to OpenGL and I tried recreating the tutorial from https://learnopengl.com/Getting-started/Hello-Triangle to draw a rectangle in PyOpenGL.
(Original source code: https://learnopengl.com/code_viewer_gh.php?code=src/1.getting_started/2.2.hello_triangle_indexed/hello_triangle_indexed.cpp)
The first part of the tutorial that only draws a triangle using glDrawArrays works perfectly but when I try to use glDrawElements nothing is drawn. It doesn't even raise an error, it just shows me a black screen. I'm pretty sure I copied the instructions from the tutorial one by one and since there is no error message, I have no idea what I did wrong.
I would appreciate any sort of help.
My code:
...ANSWER
Answered 2021-Dec-30 at 22:19If a named buffer object is bound, then the 6th parameter of glVertexAttribPointer
is treated as a byte offset into the buffer object's data store. But the type of the parameter is a pointer anyway (c_void_p
).
So if the offset is 0, then the 6th parameter can either be None
or c_void_p(0)
:
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0)
QUESTION
I want to create a guizmo system on the pyopengl project im working in
To do that i need a way to get what object in the schene the mouse is over, is there a way to find this out?
if it helps as a example this is the project im working on https://github.com/Thiago099/Experimental-3d-modeling/blob/master/main.ipynb
...ANSWER
Answered 2021-Dec-21 at 21:43Based in a awser from this post and some adaptations i was able to get a code that works
QUESTION
i've found a program that you can move around the camera with the mouse in pyopengl, by doing some things i dont fully undesthand
...ANSWER
Answered 2021-Dec-17 at 21:18Just sum up the rotation around the x-axis and the rotation around the y-axis. First rotate around the y-axis and than around the x-axis:
QUESTION
I am trying to use PyQt5 to show two widgets, the first one is a plot of sin, cos and tan function. I am using the pyqtgraph
and used the code that was found in the answer of this question. I am also using another widget that draws a cube using PyOpenGL, by taking the example found in this link. I am trying to show this two widgets in one main widget, which is the main window. My approach is the following
- Take a main widget.
- In the main widget, use a QVBoxLayout()
- In the QVBoxLayout, at two widgets mentioned above
But when I am running the code, only the plot that is using the pyqtgraph
is shown but not the cube that is drawn using PyOpenGL
. After a little bit debugging, I was able to find out that the height of the cube widget is setting to 0 by default. I am not sure why this is hapenning. I tried calling glWidget.resize(640,480)
. But it didn't work. I am new on working with PyQt and PyOpenGL. I think I am missing some details that will allow the height of the glWidget
to be greater than 0, if my assumption is correct. Also I am not sure if this is actually possible to do. My current code is given below, it is a little bit messy.
ANSWER
Answered 2021-Dec-15 at 21:30It seems that QGLWidget (which, by the way, is deprecated, and QOpenGLWidget should be used instead) doesn't implement sizeHint()
, so it returns an invalid size (QSize(-1, -1)
), which means that the widget can be possibly resized to a 0 width and/or height.
Since the plot widget has an expanding size policy (and dynamically reimplements sizeHint()
) the result is that the gl widget is completely hidden, having 0 height.
A possible solution is to add the widgets with a proper stretch
argument to the layout.
If you want both widgets to have the same height, you can do the following:
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