pyopengl | Repository for the PyOpenGL Project

 by   mcfletch Python Version: release-3.1.7 License: Non-SPDX

kandi X-RAY | pyopengl Summary

kandi X-RAY | pyopengl Summary

pyopengl is a Python library. pyopengl has no bugs, it has no vulnerabilities, it has build file available and it has high support. However pyopengl has a Non-SPDX License. You can download it from GitHub.

Repository for the PyOpenGL Project
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            kandi-support Support

              pyopengl has a highly active ecosystem.
              It has 242 star(s) with 79 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 43 open issues and 36 have been closed. On average issues are closed in 289 days. There are 3 open pull requests and 0 closed requests.
              It has a positive sentiment in the developer community.
              The latest version of pyopengl is release-3.1.7

            kandi-Quality Quality

              pyopengl has 0 bugs and 0 code smells.

            kandi-Security Security

              pyopengl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pyopengl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pyopengl has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              pyopengl releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              pyopengl saves you 105821 person hours of effort in developing the same functionality from scratch.
              It has 113694 lines of code, 9209 functions and 3563 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pyopengl and discovered the below as its top functions. This is intended to give you an instant insight into pyopengl implemented functionality, and help decide if they suit your requirements.
            • Finalise the wrapper for the wrapped function .
            • Load data files .
            • Generate documentation for an object .
            • Setup OpenGL .
            • Return a list of class attributes .
            • Emit a function .
            • Constructs a function from a dll .
            • Return a list of Parameter objects .
            • Format a list of debug configs .
            • Return a list of the constants defined in the header .
            Get all kandi verified functions for this library.

            pyopengl Key Features

            No Key Features are available at this moment for pyopengl.

            pyopengl Examples and Code Snippets

            No Code Snippets are available at this moment for pyopengl.

            Community Discussions

            QUESTION

            No shape display pyopengl
            Asked 2022-Feb-23 at 18:04

            So i'm trying to make a function for displaying a circle, here's the function :

            ...

            ANSWER

            Answered 2022-Feb-20 at 19:34

            You don't use the x, y and size arguments at all. A glBegin/glEnd sequence must be delimited with glEnd. e.g.:

            Source https://stackoverflow.com/questions/71197815

            QUESTION

            How to rotate two separate objects with key input in python opengl
            Asked 2022-Feb-02 at 20:11

            I want to draw two rectangles that serve as "robot arms". These should be able to rotate separately around their own axis. The rectangles should lie at the origin of the coordinate system. With the keys 'a' and 'd' the green arm shall be rotated to the left and right, and with the keys 'w' and 's' the blue arm shall be rotated to the left and right. Here is a visual representation of how it should rotate: rotating robot arms

            I have already drawn both rectangles and can also move them with the keys. However, I can't get the rotation right. I can't rotate the rectangles separately, they always rotate at the same time and also not around their own axis. Does anyone know how I can do this and what is missing in my code? I have only found questions about how to rotate individual objects, but never two separate objects in one window. (especially not for python + opengl)

            Here's my code so far:

            ...

            ANSWER

            Answered 2022-Feb-02 at 20:11

            QUESTION

            ValueError: Input 0 of layer "max_pooling2d" is incompatible with the layer: expected ndim=4, found ndim=5. Full shape received: (None, 3, 51, 39, 32)
            Asked 2022-Feb-01 at 07:31

            I have two different problems occurs at the same time.

            I am having dimensionality problems with MaxPooling2d and having same dimensionality problem with DQNAgent.

            The thing is, I can fix them seperately but cannot at the same time.

            First Problem

            I am trying to build a CNN network with several layers. After I build my model, when I try to run it, it gives me an error.

            ...

            ANSWER

            Answered 2022-Feb-01 at 07:31

            Issue is with input_shape. input_shape=input_shape[1:]

            Working sample code

            Source https://stackoverflow.com/questions/70808035

            QUESTION

            PyOpengl loaded vertex data does not display via VBO
            Asked 2022-Jan-12 at 18:47

            I'm trying to display a STL file using pyopengl VBO but When i try it small amount of vertex list, it works fine. but When trying it with very long data which is loaded from STL file with exact same code, it displays nothing.

            for example, with simple vertex data as list

            test = [0.5, -0.5, 0.0, 1.0, 0.0, 0.0, -0.5, -0.5, 0.0, 0.0, 1.0, 0.0, 0.0,0.5, 0.0, 0.0, 0.0, 1.0 ]

            but with big amount of data is not showing anything.

            test = [0.5, -0.5, 1111.0, 1.0, 0.0, 0.0, -0.5, -11111.5, 0.0, 0.0, 1.0, 0.0, 0.0,0.5, 0.0, 0.0, 0.0, 1.0 ]

            does someone know about this issue?

            ...

            ANSWER

            Answered 2022-Jan-12 at 18:47

            See OpenGL Development on OS X and create an Core profile OpenGL 3.3 Context:

            Source https://stackoverflow.com/questions/70685003

            QUESTION

            How do i use the function glDrawnPixels in pyopengl?
            Asked 2022-Jan-11 at 11:33

            So i'm working on a voxel base engine and i'm currently changing from tkinter's canvas to PyOpenGl. I found the function glDrawnPixels who is very important for my engine. But here's the problem, i don't know OpenGL or PyOpenGl so much and my tentative sold with black pixel. So how do i do to have different color of pixel.

            Here's a also my tentative :

            ...

            ANSWER

            Answered 2022-Jan-09 at 12:49

            You can use OpenGL/PyOpenGL in a tkinter frame with pyopengltk. An example can be found here: tkinter_opengl_shader_ctypes_glm_meshes.py.
            glDrawPixels is deprecated, do not use it. Render primitives instead. See Primitive.

            Anyway you need to set the color date in the buffer (as suggested in a comment). e.g:

            buffer = bytearray(800 * 600 * 3)

            Source https://stackoverflow.com/questions/70640802

            QUESTION

            Print the content of a VBO
            Asked 2022-Jan-02 at 10:28

            I'm modifying bits of a OpenGL_accelerate.vbo.VBO object at different moments, and I'd like to print the actual whole content this object (for debug purpose).

            A simple print(my_vbo) doesn't work (it prints )

            Is there a simple way to get it with PyOpenGL (or must I maintain a numpy copy of the data) ?

            ...

            ANSWER

            Answered 2022-Jan-02 at 10:28

            You need to create an array of GLfloat and read the buffer back from the GPU into that array with glGetBufferSubData. Finally, you can print the array as a list

            Source https://stackoverflow.com/questions/70552903

            QUESTION

            Indexed drawing in PyOpenGL using glDrawElements doesn't draw anything
            Asked 2021-Dec-30 at 22:19

            I'm fairly new to OpenGL and I tried recreating the tutorial from https://learnopengl.com/Getting-started/Hello-Triangle to draw a rectangle in PyOpenGL.

            (Original source code: https://learnopengl.com/code_viewer_gh.php?code=src/1.getting_started/2.2.hello_triangle_indexed/hello_triangle_indexed.cpp)

            The first part of the tutorial that only draws a triangle using glDrawArrays works perfectly but when I try to use glDrawElements nothing is drawn. It doesn't even raise an error, it just shows me a black screen. I'm pretty sure I copied the instructions from the tutorial one by one and since there is no error message, I have no idea what I did wrong.

            I would appreciate any sort of help.

            My code:

            ...

            ANSWER

            Answered 2021-Dec-30 at 22:19

            If a named buffer object is bound, then the 6th parameter of glVertexAttribPointer is treated as a byte offset into the buffer object's data store. But the type of the parameter is a pointer anyway (c_void_p).

            So if the offset is 0, then the 6th parameter can either be None or c_void_p(0):

            glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0)

            Source https://stackoverflow.com/questions/70537124

            QUESTION

            PyOpenGL how to get the object the mouse is over
            Asked 2021-Dec-21 at 21:44

            I want to create a guizmo system on the pyopengl project im working in

            To do that i need a way to get what object in the schene the mouse is over, is there a way to find this out?

            if it helps as a example this is the project im working on https://github.com/Thiago099/Experimental-3d-modeling/blob/master/main.ipynb

            ...

            ANSWER

            Answered 2021-Dec-21 at 21:43

            Based in a awser from this post and some adaptations i was able to get a code that works

            Source https://stackoverflow.com/questions/70413987

            QUESTION

            how to drag camera with the mouse like in blender
            Asked 2021-Dec-17 at 21:21

            i've found a program that you can move around the camera with the mouse in pyopengl, by doing some things i dont fully undesthand

            ...

            ANSWER

            Answered 2021-Dec-17 at 21:18

            Just sum up the rotation around the x-axis and the rotation around the y-axis. First rotate around the y-axis and than around the x-axis:

            Source https://stackoverflow.com/questions/70398671

            QUESTION

            QtWidget is not showing
            Asked 2021-Dec-15 at 21:30

            I am trying to use PyQt5 to show two widgets, the first one is a plot of sin, cos and tan function. I am using the pyqtgraph and used the code that was found in the answer of this question. I am also using another widget that draws a cube using PyOpenGL, by taking the example found in this link. I am trying to show this two widgets in one main widget, which is the main window. My approach is the following

            1. Take a main widget.
            2. In the main widget, use a QVBoxLayout()
            3. In the QVBoxLayout, at two widgets mentioned above

            But when I am running the code, only the plot that is using the pyqtgraph is shown but not the cube that is drawn using PyOpenGL. After a little bit debugging, I was able to find out that the height of the cube widget is setting to 0 by default. I am not sure why this is hapenning. I tried calling glWidget.resize(640,480). But it didn't work. I am new on working with PyQt and PyOpenGL. I think I am missing some details that will allow the height of the glWidget to be greater than 0, if my assumption is correct. Also I am not sure if this is actually possible to do. My current code is given below, it is a little bit messy.

            ...

            ANSWER

            Answered 2021-Dec-15 at 21:30

            It seems that QGLWidget (which, by the way, is deprecated, and QOpenGLWidget should be used instead) doesn't implement sizeHint(), so it returns an invalid size (QSize(-1, -1)), which means that the widget can be possibly resized to a 0 width and/or height.

            Since the plot widget has an expanding size policy (and dynamically reimplements sizeHint()) the result is that the gl widget is completely hidden, having 0 height.

            A possible solution is to add the widgets with a proper stretch argument to the layout.

            If you want both widgets to have the same height, you can do the following:

            Source https://stackoverflow.com/questions/70370167

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pyopengl

            You can download it from GitHub.
            You can use pyopengl like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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