q-learning | Q-learning implementation for Machine Learning Course | Machine Learning library
kandi X-RAY | q-learning Summary
kandi X-RAY | q-learning Summary
Q-learning implementation for Machine Learning Course
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Top functions reviewed by kandi - BETA
- Build the gui
- Helper function to build the toolbar label
- Switch button buttons
- Build the toolbar
- Build toolbar buttons
- Build a toolbar button
- Build the drawing area
- Build the informations for the simulation
- Builds the GUI
- Build the learning GUI
- Build the gtk gui
- Builds a counter button
- Build the GUI
- Generate a random action
- Choose action from actions
- Return the roulette value of a list
- Get the cdf of a list
- Generate a random value for the given pairs of pairs
q-learning Key Features
q-learning Examples and Code Snippets
Community Discussions
Trending Discussions on q-learning
QUESTION
I am trying to set a Deep-Q-Learning agent with a custom environment in OpenAI Gym. I have 4 continuous state variables with individual limits and 3 integer action variables with individual limits.
Here is the code:
...ANSWER
Answered 2021-Dec-23 at 11:19As we talked about in the comments, it seems that the Keras-rl library is no longer supported (the last update in the repository was in 2019), so it's possible that everything is inside Keras now. I take a look at Keras documentation and there are no high-level functions to build a reinforcement learning model, but is possible to use lower-level functions to this.
- Here is an example of how to use Deep Q-Learning with Keras: link
Another solution may be to downgrade to Tensorflow 1.0 as it seems the compatibility problem occurs due to some changes in version 2.0. I didn't test, but maybe the Keras-rl + Tensorflow 1.0 may work.
There is also a branch of Keras-rl to support Tensorflow 2.0, the repository is archived, but there is a chance that it will work for you
QUESTION
My question is I wrote the Q-learning algorithm in c++ with epsilon greedy policy now I have to plot the learning curve for the Q-values. What exactly I should have to plot because I have an 11x5 Q matrix, so should I take one Q value and plot its learning or should I have to take the whole matrix for a learning curve, could you guide me with it. Thank you
...ANSWER
Answered 2022-Feb-06 at 15:44Learning curves in RL are typically plots of returns over time, not Q-losses or anything like this. So you should run your environment, compute the total reward (aka return) and plot it at a corresponding time.
QUESTION
So, I'm writing a DQL Neural network. When I run the code through the debugger, it throws this exception
...ANSWER
Answered 2022-Feb-04 at 05:54Well, I figured out the problem; I wasn't assigning any memory to targetNW.
QUESTION
The following code:
...ANSWER
Answered 2021-Jun-14 at 19:47- Calculate the mean for each group, and then add them to the existing
ax
with aseaborn.lineplot
- Set
dodge=False
in theseaborn.boxplot
- Remember that the line in the boxplot is the median, not the mean.
- Add the means to
boxplot
withshowmeans=True
, and then removemarker='o'
from thelineplot
, if desired.
- Add the means to
- As pointed out JohanC's answer:
sns.pointplot(data=dfm, x='variable', y='value', hue='parametrized_factor', ax=ax)
can be used without the need for calculatingdfm_mean
, however there isn't alegend=False
parameter, which then requires manually managing the legend.- Also, I think it's more straightforward to use
dodge=False
than to calculate the offsets. - Either answer is viable, depending on your requirements.
QUESTION
ANSWER
Answered 2021-Jun-14 at 15:52- The dataframe can be melted into a long format with
pandas.DataFrame.melt
, and then plotted withseaborn.boxplot
orseborn.catplot
and specifying thehue
parameter.
QUESTION
Most tutorials and RL courses focuses on teaching how to apply a model (e.g. Q-Learning) to an environment (gym environments) one can input a state in order to get some output / reward
How it is possible to use RL for historical data, where you cannot get new data? (for example, from a massive auction dataset, how can I derive the best policy using RL)
...ANSWER
Answered 2021-Feb-07 at 18:55If your dataset is formed, for example, of time series, you can set each instant of time as your state. Then, you can make your agent to explore the data series for learning a policy over it.
If your dataset is already labeled with actions, you can train the agent over it for learning the a police underlying those actions.
The trick is to feed your agent with each successive instant of time, as if it were exploring it on real time.
Of course, you need to model the different states from the information in each instant of time.
QUESTION
I have been trying to implement the Reinforcement learning algorithm on Python using different variants like Q-learning
, Deep Q-Network
, Double DQN
and Dueling Double DQN
. Consider a cart-pole example and to evaluate the performance of each of these variants, I can think of plotting sum of rewards
to number of episodes
(attaching a picture of the plot) and the actual graphical output where how well the pole is stable while the cart is moving.
But these two evaluations are not really of interest in terms to explain the better variants quantitatively. I am new to the Reinforcement learning and trying to understand if any other ways to compare different variants of RL models on the same problem.
I am referring to the colab link https://colab.research.google.com/github/ageron/handson-ml2/blob/master/18_reinforcement_learning.ipynb#scrollTo=MR0z7tfo3k9C for the code on all the variants of cart pole example.
...ANSWER
Answered 2021-Jan-09 at 03:53You can find the answer in research paper about those algorithms, because when a new algorithm been proposed we usually need the experiments to show the evident that it have advantage over other algorithm.
The most commonly used evaluation method in research paper about RL algorithms is average return (note not reward, return is accumulated reward, is like the score in game) over timesteps, and there many way you can average the return, e.g average wrt different hyperparameters like in Soft Actor-Critic paper's comparative evaluation average wrt different random seeds (initialize the model):
Figure 1 shows the total average return of evaluation rolloutsduring training for DDPG, PPO, and TD3. We train fivedifferent instances of each algorithm with different randomseeds, with each performing one evaluation rollout every1000 environment steps. The solid curves corresponds to themean and the shaded region to the minimum and maximumreturns over the five trials.
And we usually want compare the performance of many algorithms not only on one task but diverse set of tasks (i.e Benchmark), because algorithms may have some form of inductive bias for them to better at some form of tasks but worse on other tasks, e.g in Phasic Policy Gradient paper's experiments comparison to PPO:
We report results on the environments in Procgen Benchmark (Cobbe et al.,2019). This benchmark was designed to be highly diverse, and we expect improvements on this benchmark to transfer well to many other RL environment
QUESTION
I'm trying to train an agent using Q learning to solve the maze.
I created the environment using:
ANSWER
Answered 2020-Dec-17 at 17:16In gym's environments (e.g. FrozenLake) discrete actions are usually encoded as integers.
It looks like the error is caused by a non-standard way that this environment represents actions.
I've annotated what I assume the types might be when the action
variable is set:
QUESTION
As stated in the Wikipedia https://en.wikipedia.org/wiki/Q-learning#Learning_Rate, for a stochastic problem, using the learning rate is important for convergence. Although I tried to find the "intuition" behind the reason without any mathematical proof, I could not find it.
Specifically, it is difficult for me to understand why updating q-values slowly is beneficial for a stochastic environment. Could anyone please explain the intuition or motivation?
...ANSWER
Answered 2020-Nov-13 at 07:12After you get close enough to convergence, a stochastic environment would make it impossible to converge if the learning rate is too high.
Think of it like a ball rolling into a funnel. The speed at which the ball is rolling is like the learning rate. Because it's stochastic, the ball will never directly go into the hole, it will always just miss it. Now, if the learning rate is too high, then just missing is disastrous. It will shoot right past the hole.
That is why you want to steadily decrease the learning rate. It is like the ball losing velocity due to friction, which will always allow it to drop into the hole no matter which direction it's coming from.
QUESTION
I have a specific performance issue, that i wish to extend more generally if possible.
Context:
I've been playing around on google colab with a python code sample for a Q-Learning agent, which associate a state and an action to a value using a defaultdict:
...ANSWER
Answered 2020-Aug-18 at 19:45data.table
is fast for doing lookups and manipulations in very large tables of data, but it's not going to be fast at adding rows one by one like python dictionaries. I'd expect it would be copying the whole table each time you add a row which is clearly not what you want.
You can either try to use environments (which are something like a hashmap), or if you really want to do this in R you may need a specialist package, here's a link to an answer with a few options.
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Install q-learning
You can use q-learning like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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