howler | Alert when users log in from new locations
kandi X-RAY | howler Summary
kandi X-RAY | howler Summary
Alert when users log in from new locations
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Check the existence of a userid .
- Connect to the locations database
- Remove all entries that are older than staled
- Compute the distance between two unit vectors .
- Calculate the distance between two IP addresses .
- Get the CRC for a given IP address .
- Sends an email notification
- Set the expiration date for a user .
- Connect to the GeoIP database .
- Return a connection to the last db
howler Key Features
howler Examples and Code Snippets
Community Discussions
Trending Discussions on howler
QUESTION
I have a button that has a callback function in which I want to add another function that plays music. How do I do this?
My code:
...ANSWER
Answered 2022-Mar-15 at 03:48You forgot to invoke the function itself
QUESTION
Users play music on a shiny app
CodeI am trying to use the Shiny howlerjs
extension to let users play music on a shiny app. Following is an example from the package repo that plays fine:
ANSWER
Answered 2022-Feb-28 at 17:15In order to use music from the new directory, you will also need to change addResourcePath
to the relevant path. In this case, if you use addResourcePath("Music", "Music")
this should be enough for it to work.
QUESTION
I enjoy using Howler.js for my (Meteor) application. However, the playback rate function is causing a pitch shift that I don't want (I just want the time stretch, and to preserve the pitch). My solution was to therefore implement a pitch shift to it to 'correct' the pitch. Seemed simple enough, which is why I chose to use https://tonejs.github.io/
Only problem is, I cannot for the life of me get it to work correctly. After hours of reading up on Web Audio API, and Tone.js documentation, and online discussion/troubleshoot forums, the closest to a potential solution I got was something like so (called during render of my application, just in case the issue had to do with loading prematurely):
...ANSWER
Answered 2021-Oct-18 at 19:59I think you don't need the 3rd line in your snippet. Since your first line is telling Tone.js to use the AudioContext
created by howler.js already. Therefore pShift.context
should be equal to Howler.ctx
. But it might make sense to double check.
QUESTION
I am a beginner. So I am making a drum pad with 6 interactive pads using javascript. I want to be able to change the color of each pad upon clicking/touching it. The way my code works now, only the first (top left) pad gets changed by the click. I would like to have this effect happen to all the pads. querySelectorAll() on the pad variable doesn't seem to do the trick. It actually stops the first pad from being activated at all. Any tips? Thanks!
...ANSWER
Answered 2022-Jan-27 at 17:53Nice job so far on the project! You were right in using querySelectorAll, but you'll need to loop through the elements to add the onClick to all the pads. First I'd change the pad variable to querySelectorAll like this:
QUESTION
I was trying to figure out why the audio is not running onload of webpage until an event such as mouse click is triggered somewhere on the screen. The audio plays but I want to play the audio as soon as the page loads.
...ANSWER
Answered 2021-Dec-28 at 10:01This is default behaviour for recent versions of Chrome. The user must Interact with the page before any video/audio can be played. If you check the console, you may see the error message. You may want to try setting autoplay attribute.
QUESTION
I am using howler.js in a simple component which renders a button to play an audio file
In the console I am receiving the below warning:
"The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.
The sound is playing without any issue, but I cannot get rid of this warning
According to the warning a gesture needs to be performed, which I thought clicking the button would provide
Here is the code from the component:
...ANSWER
Answered 2021-Nov-26 at 20:35I think in this case you can ignore this warning. It's triggered because howler.js creates an AudioContext upfront.
That AudioContext gets automatically resumed when calling play()
.
Therefore the warning is annoying but already taken care of by the authors of howler.js. But if you really want to get rid of the warning you can lazily initialize the Sound
variable right before playing it.
QUESTION
I have a react app (a sort of twitter clone) that uses firestore for storing posts and comments on posts. Each post is rendered as an element from an array using array.map(). Each post has a comment button that opens a form to take in a comment and add it to the post. When I enter a comment and submit it, the topmost post is always the one commented on no matter which post contained the comment button that was clicked(docId for the most recently saved firestore document is always submitted by the comment button instead of the docId corresponding to that instance of the component).
The map of the posts (called "howls"):
...ANSWER
Answered 2021-Nov-03 at 19:09It turns out that the problem is here:
QUESTION
I need to access files in a Cordova app targeting Android. I need to be able to do it by passing a URI (e.g. "file://..." or "https://...") because that's the format I need to pass an API that will open the files (Howler.js to play .mp3 files).
This seems to rule out cordova-plugin-file
, as far as I understand it. I have tried both hosting locally and remotely. I have tried installing cordova-plugin-whitelist. My config.xml contains
and my html contains .
I'm thus covering as many bases as I can find mentioned in any documentation, but no joy - permission to access the files is always denied. Suggestions much appreciated.
EDIT -------------------
In response to Eric below I have tried editing my config.xml and it is now as follows:
...ANSWER
Answered 2021-Nov-01 at 19:40You can try to add
QUESTION
I have this class component here
...ANSWER
Answered 2021-Nov-02 at 05:58const App = () => {
const player = useRef(null)
const getHowler = () => {
player.current.howler;
}
const getDuration = () => {
player.current.duration();
}
const getSeek () => {
player.current.seek();
}
const setSeek = () => {
player.current.seek(0.5);
}
render() {
return (
);
}
}
QUESTION
I am creating an extension where users will be able to play multiple nature sounds (i.e. beach sounds, birds, leafs) and they will be able to control the volume of each of these sounds. However, I would like to create a global slider so that the user can control all of them at once.
I am using react-howler for playing music but I am stuck on this one aspect. I was thinking about decreasing all audios volumes by the same amount to have a global effect but I am not sure this is the right way to do it.
Any help is welcome!
...ANSWER
Answered 2021-Oct-29 at 11:46I imagine you're already controlling the howlers' volume
prop.
With that in mind, setting a global volume is just a matter of multiplying the per-channel volume with the main volume, á la
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install howler
You can use howler like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page