howler | Alert when users log in from new locations

 by   mricon Python Version: Current License: GPL-3.0

kandi X-RAY | howler Summary

kandi X-RAY | howler Summary

howler is a Python library. howler has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Alert when users log in from new locations
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            kandi-support Support

              howler has a low active ecosystem.
              It has 39 star(s) with 6 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 0 have been closed. On average issues are closed in 2347 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of howler is current.

            kandi-Quality Quality

              howler has 0 bugs and 0 code smells.

            kandi-Security Security

              howler has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              howler code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              howler is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              howler releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              howler saves you 140 person hours of effort in developing the same functionality from scratch.
              It has 350 lines of code, 11 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed howler and discovered the below as its top functions. This is intended to give you an instant insight into howler implemented functionality, and help decide if they suit your requirements.
            • Check the existence of a userid .
            • Connect to the locations database
            • Remove all entries that are older than staled
            • Compute the distance between two unit vectors .
            • Calculate the distance between two IP addresses .
            • Get the CRC for a given IP address .
            • Sends an email notification
            • Set the expiration date for a user .
            • Connect to the GeoIP database .
            • Return a connection to the last db
            Get all kandi verified functions for this library.

            howler Key Features

            No Key Features are available at this moment for howler.

            howler Examples and Code Snippets

            No Code Snippets are available at this moment for howler.

            Community Discussions

            QUESTION

            How to add a callback and a function at the same time in a single onClick in React?
            Asked 2022-Mar-15 at 03:51

            I have a button that has a callback function in which I want to add another function that plays music. How do I do this?

            My code:

            ...

            ANSWER

            Answered 2022-Mar-15 at 03:48

            You forgot to invoke the function itself

            Source https://stackoverflow.com/questions/71476697

            QUESTION

            Music files do not play in shiny
            Asked 2022-Feb-28 at 17:15
            Goal

            Users play music on a shiny app

            Code

            I am trying to use the Shiny howlerjs extension to let users play music on a shiny app. Following is an example from the package repo that plays fine:

            ...

            ANSWER

            Answered 2022-Feb-28 at 17:15

            In order to use music from the new directory, you will also need to change addResourcePath to the relevant path. In this case, if you use addResourcePath("Music", "Music") this should be enough for it to work.

            Source https://stackoverflow.com/questions/71288111

            QUESTION

            Tone.PitchShift and Howler.js issues
            Asked 2022-Feb-17 at 12:31

            I enjoy using Howler.js for my (Meteor) application. However, the playback rate function is causing a pitch shift that I don't want (I just want the time stretch, and to preserve the pitch). My solution was to therefore implement a pitch shift to it to 'correct' the pitch. Seemed simple enough, which is why I chose to use https://tonejs.github.io/

            Only problem is, I cannot for the life of me get it to work correctly. After hours of reading up on Web Audio API, and Tone.js documentation, and online discussion/troubleshoot forums, the closest to a potential solution I got was something like so (called during render of my application, just in case the issue had to do with loading prematurely):

            ...

            ANSWER

            Answered 2021-Oct-18 at 19:59

            I think you don't need the 3rd line in your snippet. Since your first line is telling Tone.js to use the AudioContext created by howler.js already. Therefore pShift.context should be equal to Howler.ctx. But it might make sense to double check.

            Source https://stackoverflow.com/questions/69621611

            QUESTION

            How to access and change multiple classes with the same name and loop through them to add a css change to them upon click?
            Asked 2022-Jan-27 at 17:53

            I am a beginner. So I am making a drum pad with 6 interactive pads using javascript. I want to be able to change the color of each pad upon clicking/touching it. The way my code works now, only the first (top left) pad gets changed by the click. I would like to have this effect happen to all the pads. querySelectorAll() on the pad variable doesn't seem to do the trick. It actually stops the first pad from being activated at all. Any tips? Thanks!

            ...

            ANSWER

            Answered 2022-Jan-27 at 17:53

            Nice job so far on the project! You were right in using querySelectorAll, but you'll need to loop through the elements to add the onClick to all the pads. First I'd change the pad variable to querySelectorAll like this:

            Source https://stackoverflow.com/questions/70883087

            QUESTION

            How to play audio onload in react using Howler library?
            Asked 2021-Dec-28 at 10:01

            I was trying to figure out why the audio is not running onload of webpage until an event such as mouse click is triggered somewhere on the screen. The audio plays but I want to play the audio as soon as the page loads.

            ...

            ANSWER

            Answered 2021-Dec-28 at 10:01

            This is default behaviour for recent versions of Chrome. The user must Interact with the page before any video/audio can be played. If you check the console, you may see the error message. You may want to try setting autoplay attribute.

            Source https://stackoverflow.com/questions/70505406

            QUESTION

            Howler JS & React AudioContext console warning
            Asked 2021-Nov-26 at 20:35

            I am using howler.js in a simple component which renders a button to play an audio file

            In the console I am receiving the below warning:

            AudioContext error

            "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.

            The sound is playing without any issue, but I cannot get rid of this warning

            According to the warning a gesture needs to be performed, which I thought clicking the button would provide

            Here is the code from the component:

            ...

            ANSWER

            Answered 2021-Nov-26 at 20:35

            I think in this case you can ignore this warning. It's triggered because howler.js creates an AudioContext upfront.

            https://github.com/goldfire/howler.js/blob/4537db79b3dca9ed490ee22cbb17048d4cba7316/src/howler.core.js#L2517

            That AudioContext gets automatically resumed when calling play().

            https://github.com/goldfire/howler.js/blob/4537db79b3dca9ed490ee22cbb17048d4cba7316/src/howler.core.js#L822

            Therefore the warning is annoying but already taken care of by the authors of howler.js. But if you really want to get rid of the warning you can lazily initialize the Sound variable right before playing it.

            Source https://stackoverflow.com/questions/70127003

            QUESTION

            All comment forms submit the same docId
            Asked 2021-Nov-03 at 19:09

            I have a react app (a sort of twitter clone) that uses firestore for storing posts and comments on posts. Each post is rendered as an element from an array using array.map(). Each post has a comment button that opens a form to take in a comment and add it to the post. When I enter a comment and submit it, the topmost post is always the one commented on no matter which post contained the comment button that was clicked(docId for the most recently saved firestore document is always submitted by the comment button instead of the docId corresponding to that instance of the component).

            The map of the posts (called "howls"):

            ...

            ANSWER

            Answered 2021-Nov-03 at 19:09

            It turns out that the problem is here:

            Source https://stackoverflow.com/questions/69688925

            QUESTION

            Simplest way to access media files on Android using Cordova
            Asked 2021-Nov-03 at 00:27

            I need to access files in a Cordova app targeting Android. I need to be able to do it by passing a URI (e.g. "file://..." or "https://...") because that's the format I need to pass an API that will open the files (Howler.js to play .mp3 files).

            This seems to rule out cordova-plugin-file, as far as I understand it. I have tried both hosting locally and remotely. I have tried installing cordova-plugin-whitelist. My config.xml contains

            and my html contains .

            I'm thus covering as many bases as I can find mentioned in any documentation, but no joy - permission to access the files is always denied. Suggestions much appreciated.

            EDIT -------------------

            In response to Eric below I have tried editing my config.xml and it is now as follows:

            ...

            ANSWER

            Answered 2021-Nov-01 at 19:40

            QUESTION

            convert function components to class components
            Asked 2021-Nov-02 at 06:21

            I have this class component here

            ...

            ANSWER

            Answered 2021-Nov-02 at 05:58
            const App = () => {
              const player = useRef(null)
            
              const getHowler = () => {
                player.current.howler;
              }
            
              const getDuration = () => {
                player.current.duration();
              }
            
              const getSeek () => {
                player.current.seek();
              }
            
              const setSeek = () => {
                player.current.seek(0.5);
              }
            
              render() {
                return (
                  
                );
              }
            }
            

            Source https://stackoverflow.com/questions/69805882

            QUESTION

            Control global audio / audio from multiple sources with one slider. [React]
            Asked 2021-Oct-29 at 11:46

            I am creating an extension where users will be able to play multiple nature sounds (i.e. beach sounds, birds, leafs) and they will be able to control the volume of each of these sounds. However, I would like to create a global slider so that the user can control all of them at once.

            I am using react-howler for playing music but I am stuck on this one aspect. I was thinking about decreasing all audios volumes by the same amount to have a global effect but I am not sure this is the right way to do it.

            Any help is welcome!

            ...

            ANSWER

            Answered 2021-Oct-29 at 11:46

            I imagine you're already controlling the howlers' volume prop.

            With that in mind, setting a global volume is just a matter of multiplying the per-channel volume with the main volume, á la

            Source https://stackoverflow.com/questions/69768231

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install howler

            You can download it from GitHub.
            You can use howler like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/mricon/howler.git

          • CLI

            gh repo clone mricon/howler

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            git@github.com:mricon/howler.git

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