snare | Super Next generation Advanced Reactive honEypot | Frontend Framework library
kandi X-RAY | snare Summary
kandi X-RAY | snare Summary
SNARE is a web application honeypot sensor attracting all sort of maliciousness from the Internet.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Parse the requested tanner response .
- Get the body of new URLs .
- Handle request .
- Parses the content .
- Add meta tag .
- Convert files to meta . json .
- Create a logger .
- Create an error middleware .
- Check if given path exists .
- Parse timeout .
snare Key Features
snare Examples and Code Snippets
Community Discussions
Trending Discussions on snare
QUESTION
Having read through several related questions, I think I have a bit of a unique situation here.
I am building a Java swing application to help drummers make simple shorthand song charts. There's a dialog where the user can "key in" a rhythm, which is to be recorded to a MIDI sequence and then processed into either tabulature or sheet music. This is intended to be used with short sections of a song.
SetupThe idea is when the bound JButtons fire their action while the sequence is being recorded, they'll generate a MidiMessage with timing information. I also want the buttons to visually indicate that they've been activated.
The bound keys are currently firing correctly using the key bindings I've implemented (except for simultaneous keypresses)...
ProblemIt's important that simultaneous keypresses are registered as a single event--and the timing matters here.
So, for example, if the user pressed H (hi-hat) and S (snare) at the same time, it would register as a unison hit at the same place in the bar.
I have tried using a KeyListener implementation similar to this: https://stackoverflow.com/a/13529058/13113770 , but with that setup I ran into issues with focus, and though it could detect simultaneous key presses, it would also process them individually.
Could anyone shed some light on this for me?
...ANSWER
Answered 2022-Mar-26 at 20:39I personally would use the KeyListener interface to keep track of what the user has typed and then just register within a List the keys that have been pressed (without releasing) and then collect them once any key has been released.
Make sure though to add to the list only the keys that are not present yet because the keyPressed event is fired multiple times while the user is holding down a key.
I've also created a little sample to give you the idea.
QUESTION
I am a beginner. So I am making a drum pad with 6 interactive pads using javascript. I want to be able to change the color of each pad upon clicking/touching it. The way my code works now, only the first (top left) pad gets changed by the click. I would like to have this effect happen to all the pads. querySelectorAll() on the pad variable doesn't seem to do the trick. It actually stops the first pad from being activated at all. Any tips? Thanks!
...ANSWER
Answered 2022-Jan-27 at 17:53Nice job so far on the project! You were right in using querySelectorAll, but you'll need to loop through the elements to add the onClick to all the pads. First I'd change the pad variable to querySelectorAll like this:
QUESTION
The problem is as following: I have created a separate JS file, in which I want to iterate through elements belonging to a certain class audioz
. In the second line of my JS code I use the addEventListener
on item
, however the code does not seem to work with item
, only if I put document
, but the result remains flawed. What am I doing wrong in the iteration?
JS:
...ANSWER
Answered 2022-Jan-16 at 16:07You are currently adding a keydown
event listener to each audio
tag. However, the audio
tag is hidden, so you can't execute the keydown
event on it. Thus, your code will not work.
Add the event listener to the document instead.
QUESTION
When I try to play a different sound on different buttons it doesn't work with switch statements. I tried the same thing if "if-else" statements worked. Please can somebody assist me with what I am doing wrong with the switch statements?
...ANSWER
Answered 2022-Jan-07 at 06:03The problem was in this line
document.querySelectorAll(".drum")[i].addEventListener('click', () => {
solved it by changing it to
document.querySelectorAll(".drum")[i].addEventListener('click', function() {
QUESTION
I'm creating a drum machine in React for a freeCodeCamp project. I have the buttons rendered, but cannot get the buttons to play the audio.
I've created a stateless functional component that iterates through an array of objects containing the the audio url and a few other details, creating a keyboard to play the sounds. The function to play the audio is in the app component, and I'm passing the function to the Keyboard as props.
I'm getting an object error in the console, and can't figure out where it's coming from. The CodePen is here (https://codepen.io/cpmcclure/pen/qBXGNpw), and I've copied the code below as well. Any thoughts would help. Thanks in advance!
...ANSWER
Answered 2021-Dec-02 at 23:49There appears to be a mistake in naming: the component function is const Keyboard = ({playSound}) => {
but it's created with . The correct match would be
.
Also, class
should be className
and all array child elements need to have unique keys.
I suggest using functional components throughout. No state is necessary, and if it was, you can use the useState
hook.
I recommend attaching the audio objects to your drum kit elements. Keeping the kit data self-contained in its own data structure alleviates the burden on your components of rendering elements, then subsequently finding them by id just to play a clip. There's no need to go through the DOM -- instead, you can simply say
kit[i].audio.play()
(kit
is a generic kit that we fill with the TR66
set here) once you've set kit[i] = new Audio(kit[i].url)
.
You can use a document listener for the key triggers, if desired, or attach that listener to the drum machine component alone. This illustrates that having the audio objects in the kit makes it easy to play them from multiple places, although I realize it's jumping ahead a bit on your current code. Remove the useEffect
if you don't need this.
QUESTION
My data consists of text from many dyads that has been split into sentences, one per row. I'd like to concatenate the data by speaker within dyads, essentially converting the data to speaking turns. Here's an example data set:
...ANSWER
Answered 2021-Nov-05 at 19:07Create another group with rleid
(from data.table
) and paste
the rows in summarise
QUESTION
I want to replace the Vanilla JavaScript code with the JQuery. Here whenever I click a button on the webpage, it is supposed to play the animation and play the sound. Also, when I press a suitable key, e.g. "w", it is also supposed to play that respective sound. However, I am not sure why it is not working and if it is even possible.
JavaScript
...ANSWER
Answered 2021-Sep-22 at 21:24Working code:
QUESTION
Hello i dont understand why i get a error here. The error is a Unexpected token, expected "," (33:8) can someone help me to why this happens?
i also tried to put the code inside the body of the return statement but i gave the same error for both const (line 32) and keys.
...ANSWER
Answered 2021-Aug-20 at 15:17This part of the code seems of
QUESTION
I have the following text that I parsed from a script tag of an HTML page:
...ANSWER
Answered 2021-Apr-12 at 06:07A quick and dirty way to do this would be a simple regex
to grab the config
portion of your string and load()
it into Json
.
QUESTION
Every beat has a drum snare (1,2,3,4) So "beat" id it's a screen that shows the count.
I want, without stopping the count from the memory, if I click the "beat" button to write "disable" on the screen (1,2,3,4). If I click enable the beat, continue from where it was left and write enable. But I do not want the count from the memory to stop. Is it possible?
beat means screen on css k means snare sound on sequencer. Pattern means sequencer pattern step means beat on sequencer
...ANSWER
Answered 2021-Mar-27 at 19:24I had a bit of difficulty understanding your use case, but this example should show how you can store the count in a variable called count
and display that value on the screen whenever you choose. (It also uses the built-in setInterval
function to advance the count every second.)
The disabled
variable keeps track of whether the display is in a disabled state, and the playOrPause
function uses this information to decide whether to 1) resume the timer and show the current count or 2) stop the timer and show the "Disabled" message.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
Install snare
You need Python3.6 to run SNARE
This was tested with a recent Ubuntu based Linux.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page