quakesounds | Audio processing pipeline for Quake sound samples

 by   neogeographica Python Version: v1.1 License: GPL-3.0

kandi X-RAY | quakesounds Summary

kandi X-RAY | quakesounds Summary

quakesounds is a Python library. quakesounds has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However quakesounds build file is not available. You can download it from GitHub.

You can get a quakesounds distribution at the [quakesounds releases page on GitHub] quakesounds is a Python application, so it will run on any system that has a compatible version of Python (2.6, 2.7, or 3.x). As mentioned above though, you can choose to download a build of quakesounds that has internally-bundled sound utilities for convenience. Those utilities are built specifically for OS X or for Windows, so that’s why there are unique quakesounds download options for OS X and for Windows. To be clear: the quakesounds application itself will still run on any platform, regardless of which flavor you download. You can change the configuration so that it doesn’t use the internal versions of the utilities, and make it use more appropriate external utilities that you have installed. But obviously the internally-bundled utilities will just be dead weight if you’re not going to use them on the OS for which they were built. Note for power users: even if you’re running on Windows or OS X, you may want to choose the "lightweight" build with no bundled utilities, and just set up your sound utilities externally in the exact manner that you prefer. This will also make quakesounds start up a little faster (although the difference is not really noticeable on a modern PC with an SSD.).
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            kandi-support Support

              quakesounds has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 15 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of quakesounds is v1.1

            kandi-Quality Quality

              quakesounds has no bugs reported.

            kandi-Security Security

              quakesounds has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              quakesounds is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              quakesounds releases are available to install and integrate.
              quakesounds has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

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            quakesounds Key Features

            No Key Features are available at this moment for quakesounds.

            quakesounds Examples and Code Snippets

            No Code Snippets are available at this moment for quakesounds.

            Community Discussions

            No Community Discussions are available at this moment for quakesounds.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install quakesounds

            quakesounds is very configurable, but you can ignore a lot of the details for starters. In this quickstart section we’ll create some sound files as quickly as possible; the next sections will describe what is happening in more detail. Victory! But now let’s take a closer look at what is going on there. If you want a different sound selection, or you want the sounds to be louder, or softer, or in a different format, or with different names, or changed in any other way…​ hang in there and keep reading.
            If you’re using a quakesounds distribution that has internally-bundled utilities, skip ahead to step 2. Otherwise, if you’re using your own external versions of sox and ffmpeg, then make sure that those utilities are installed and ready to go. For the purposes of this quickstart, sox and ffmpeg (or on Windows, sox.exe and ffmpeg.exe) need to be placed in your executables path — i.e. running them should not require typing their entire path.
            If you’re going to run quakesounds from a command prompt, make sure that the working directory for that command prompt is the directory where the "quakesounds.py" file is located.
            Now run quakesounds once, using "quakesounds.py" (as described in LAUNCHING.md).
            You should see a "quakesounds.cfg" file appear in that directory.
            Now make sure that that directory also contains the file "quakesounds.targets" that came with the quakesounds distribution.
            Copy your "pak0.pak" and "pak1.pak" files into that same directory.
            Run quakesounds again. (You may see a warning or two about "clipping"; this is expected. If you see a lot of warnings, your version of the SoX utility may be old.)
            You should see a "quakesounds_out" subdirectory appear. "quakesounds_out" should contain several files with the m4r extension; these are gain-normalized, iOS-alert-sound-ready versions of a few selected Quake sounds.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/neogeographica/quakesounds.git

          • CLI

            gh repo clone neogeographica/quakesounds

          • sshUrl

            git@github.com:neogeographica/quakesounds.git

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