Stop-motion-OBJ | A Blender add-on for importing a sequence of OBJ meshes as frames | 3D Animation library

 by   neverhood311 Python Version: v2.2.0.beta.0 License: GPL-3.0

kandi X-RAY | Stop-motion-OBJ Summary

kandi X-RAY | Stop-motion-OBJ Summary

Stop-motion-OBJ is a Python library typically used in User Interface, 3D Animation applications. Stop-motion-OBJ has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However Stop-motion-OBJ build file is not available. You can download it from GitHub.

Tutorial | Forum | Documentation | How to Support. Stop Motion OBJ is a tool that lets you import a sequence of mesh files (.obj, .stl, or .ply), play them back in real time, then render them out to an animation. Each mesh may have a different vertex count, poly count, and even different UVs. This is especially useful for importing fluid simulations, for visualization of scientific data, and for rendering of 4D scan data. Once a sequence is imported, you may perform many of the same operations on the sequence that you would on a single mesh. Many of the Object Modifiers work on the entire mesh sequence. Mesh sequences may be rendered in both Cycles and Eevee. Stop Motion OBJ is able to import very complex mesh sequences that cannot fit in memory. Using Streaming sequences, you can specify how many meshes to keep in memory at any given time and Stop Motion OBJ will automatically load and/or remove meshes so you don’t run out of memory.
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            kandi-support Support

              Stop-motion-OBJ has a low active ecosystem.
              It has 521 star(s) with 47 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 13 open issues and 58 have been closed. On average issues are closed in 62 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Stop-motion-OBJ is v2.2.0.beta.0

            kandi-Quality Quality

              Stop-motion-OBJ has 0 bugs and 0 code smells.

            kandi-Security Security

              Stop-motion-OBJ has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Stop-motion-OBJ code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Stop-motion-OBJ is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Stop-motion-OBJ releases are available to install and integrate.
              Stop-motion-OBJ has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              Stop-motion-OBJ saves you 416 person hours of effort in developing the same functionality from scratch.
              It has 1234 lines of code, 82 functions and 5 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Stop-motion-OBJ and discovered the below as its top functions. This is intended to give you an instant insight into Stop-motion-OBJ implemented functionality, and help decide if they suit your requirements.
            • Resizes the cache from the object
            • Find the closest vertex to the current mesh
            • Remove a mesh from the cache
            • Given a mesh key return the index of the mesh
            • Reload a mesh sequence
            • Reload a mesh sequence from a directory
            • Count the number of matching files in the given directory
            • Return the file extension
            • Load a mesh sequence from a blend file
            • Gets the mesh index from a frame number
            • Set the data for a given frame number
            • Render the layout
            • Return the version as a string
            • Bake a sequence
            • Bake a sequence object
            • Batch shade
            • Shade a sequence
            • Delete the object
            • Delete all meshes in a sequence
            • Register the class
            • Shows batch shade
            Get all kandi verified functions for this library.

            Stop-motion-OBJ Key Features

            No Key Features are available at this moment for Stop-motion-OBJ.

            Stop-motion-OBJ Examples and Code Snippets

            No Code Snippets are available at this moment for Stop-motion-OBJ.

            Community Discussions

            QUESTION

            Animation Progress Bar Three.js
            Asked 2022-Feb-16 at 20:09

            How do I make an animation progress bar in three.js? I've been stuck on this problem for quite some time. I tried to use the html5 video player progress bar approach. But It seems it doesn't work for 3d animations.

            ...

            ANSWER

            Answered 2022-Feb-16 at 20:09

            Maybe you'd want to create a progress bar in HTML instead, and then display it on top of that scene.

            HTML:

            Source https://stackoverflow.com/questions/70545375

            QUESTION

            how to control 3D object of seized resource?
            Asked 2021-Dec-07 at 19:48

            I have a truck agent that seizes a trailer resource from "trailer" resourcepoolblock (thanks to seize block). I want that both the agent both the resource make a rotation in the 3D animation. I did for the agent, while for the resource i tried: "agent.resourceUnitsOfPool(trailer).trailer1.setRotation(-PI);" But it does not work. What is the right command in order to control the 3D object of the resource? Thanks for the help.

            ...

            ANSWER

            Answered 2021-Dec-07 at 19:48

            resourceUnitsOfPool returns a list of all resource agents seized. Assuming you're only seizing a single trailer, you could do the following.

            Source https://stackoverflow.com/questions/70263670

            QUESTION

            CSS @keyframes translate3d Compatibility
            Asked 2021-Oct-17 at 12:44

            How do I specifically check for compatibility of @keyframes translate3d animations with the browser ?

            Please Don't close this question since I've tried many stackoverflow solutions before asking this question.

            I want to check whether the browser my webpage runs is compatible for running animations, since many android browsers(Old Ones) are not capable of running them, they just stop displaying output text when animation fails (In MY Case). So, I would like to either stop animations or redirect them to another copy of my same website without any animations :)

            P.S I've also tried using @supports, but of no use :(

            ...

            ANSWER

            Answered 2021-Sep-24 at 11:09

            Check with media query:

            Source https://stackoverflow.com/questions/69312365

            QUESTION

            Anylogic Heavy 3D Animation is stopping the model animation on runtime
            Asked 2021-Sep-21 at 18:29

            I am running a model with heavy 3D animation images for agents. At the beginning, the model was running fine, but then I added new agent types with 3D images (without creating any agent instances) and now when it runs the animation window just freezes, even when the model in the background keeps running. While ignoring the 3D window the model runs without any issue. Other than decreasing the size and complexity of the 3D images, is there something that can be done for making the model run bigger 3D instances? Thank you.

            ...

            ANSWER

            Answered 2021-Sep-21 at 18:29

            You can play with the "draw distance" setting in the 3D-window properties, maybe that helps.

            Also, try to move the 3D window into its own agent and navigate there only when the user wants it, i.e. normal model animation shows some plots and charts on Main (or whatever your root agent is).

            Apart from that: use simpler 3D models. Remember that the engine runs in a browser, it is not Unity :)

            Source https://stackoverflow.com/questions/69273445

            QUESTION

            Making a trail animation for the N body problem
            Asked 2021-Sep-20 at 18:14

            I solved the N body problem with Python. My code works perfectly but I have to write manually line animation for each body. I would like to make a loop instead but I did not succeed. Here is the code :

            ...

            ANSWER

            Answered 2021-Sep-20 at 18:11

            You should collect lignes in a list and loop over them. In order to update counters within Animate3D, you can replace range with enumerate, as in the code below:

            Source https://stackoverflow.com/questions/69258544

            QUESTION

            Python - 3D gradient plot animation with control slider
            Asked 2021-Sep-06 at 19:12

            I am reading the following articles 3D animation using matplotlib. It shows the animation in 3D.

            I am considering the following scenario:

            1. I have a x-y meshgrid, [1,2,...,20] X [1,2,...,20]
            2. For each point, a z-value is assigned.
            3. Based on 1. and 2., I plot the 3-D gradient graph as the following

            Suppose I have 5 20X20 data for z values (.xlsx). Therefore, I get 5 different graphs as above.

            Now, I want to plot all 5 graphs in one graph but with a slider such that when I move the slider from 1 to 5, I can get an animation (variation) of the graph but in the same meshgrid.

            The code for only one graph (one data) is provided here

            ...

            ANSWER

            Answered 2021-Sep-06 at 19:12

            If you create an animation, the plot won't be interactive: the animation will repeat and in each frame a different surface will be shown, but you won't be able to interact with it. Since you mentioned a slider, I suppose you want an interactive plot, that will be updated after a user will change a value of a slider. This is substantially different from an animation.
            Here I describe how you can set up an interactive slider.
            You should create one axis for the 3D plot and another one for the slider:

            Source https://stackoverflow.com/questions/68698587

            QUESTION

            Bug: React does not recognize the allowTransparency prop on a DOM element
            Asked 2021-Sep-04 at 13:06

            I'm using an iframe:

            ...

            ANSWER

            Answered 2021-Sep-04 at 11:15
            It should be allowtransparency="true"

            But your iframe doesn't appear to be having any space for transparency

            Source https://stackoverflow.com/questions/69054553

            QUESTION

            mouse movent event not same coords
            Asked 2021-May-24 at 10:58

            I have a 3d animation who i want to detect colitions with mouse, i try to follow with a ball and this ball is not same position than mouse.

            Working example in codepen

            This function is a copy paste of this other answer but it dont work for me.

            ...

            ANSWER

            Answered 2021-May-24 at 10:58

            I suggest you add the mousemove event listener to renderer.domElement instead of document and then use this code for computing the components of mouse:

            Source https://stackoverflow.com/questions/67670426

            QUESTION

            Random animations in WebGL
            Asked 2021-Apr-30 at 08:44

            I have a WebGL scene with tens of thousands of polygons (2d on the z=0 plane). Each polygon is composed of approximately 6-12 triangles (18-36 vertices). I would like to apply a random (or random-looking) 3d animation to each shape by applying a 4x4 transformation matrix to all the vertices in each shape.

            I know I could do this by assigning a 16 number matrix to each vertex (the same matrix for all 18-36 vertices in the shape). I know this is just a bit the nature of WebGL but it seems somewhat inefficient to have 18-36 identical copies of the same 4x4 matrix.

            I was wondering if there are any more efficient ways to do it. For example, is there a way to use only say 20 matrices and randomly assign a matrix to each shape? I am still learning webgl, so I am not sure if that is possible.

            ...

            ANSWER

            Answered 2021-Apr-30 at 08:44

            From the top of my head I see three routes you can go, all of them will require you to have at least one additional "index" attribute on your vertices to know what polygon they belong to(you can probably encode that as part of the position).

            For when you need to control each animation individually:

            1. Upload a bunch of transform matrices as uniforms, and index into it via additional shape index. if you really just want to alternate between a bunch of definable matrices this is probably the most efficient way of doing so.

            For when you need to control each shape individually:

            1. Upload a ton of matrices through a floating point RGBA texture, 4 pixels = 1 matrix, unpack the applicable matrix in the vertex shader using the shape index as an offset into the texture.

            For when you don't need explicit control:

            1. Procedurally animate your shapes in the vertex shader, use the shape index or maybe even just the position and a noise function in conjunction with a time uniform to generate your transform (matrix) on the fly, depending on the transform you need and your vertex- vs fragment shader load this can be the fastest method.

            This last approach would go something like this (vertex shader code):

            Source https://stackoverflow.com/questions/67327947

            QUESTION

            Replacing all single quotes outside of brackets to parse to valid json
            Asked 2021-Apr-29 at 12:21

            I have a file I'd like to parse to json. First item looks as follows:

            ...

            ANSWER

            Answered 2021-Apr-29 at 12:21

            As @CharlesDuffy says, you can use ast.literal_eval().

            You can read the content directly from your file:

            Source https://stackoverflow.com/questions/67316632

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Stop-motion-OBJ

            For Blender 2.80+, download the latest release here. Make sure to download the file named Stop-motion-OBJ-v2.x.x.zip (don't download either of the “Source code” files). To install, just follow the normal procedure for installing Blender addons. Open Blender and click Edit > Preferences... > Add-ons. Then click Install… and find the .zip file you previously downloaded. Once you’ve enabled the add-on, it should be ready to use immediately. For Blender 2.79 and earlier, download r1.1.1. Note that this version is deprecated and will not be supported.
            Importing a mesh sequence is easy:.
            Click File > Import > Mesh Sequence
            Navigate to the folder where your mesh sequence is stored
            Select your file type and adjust your import settings
            In the File Name box, provide the first few letters of the name of one of your mesh files
            Leave the Cache Mode set to Cached
            Click Select Folder and wait while your sequence is loaded

            Support

            Stop Motion OBJ wouldn’t be possible without your help. If you find this add-on helpful, please consider donating to support further development. Everything helps.
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            gh repo clone neverhood311/Stop-motion-OBJ

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            git@github.com:neverhood311/Stop-motion-OBJ.git

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