quadrotor | Machine learning for High speed quadrotor flips | Machine Learning library

 by   nikhilkalige Python Version: Current License: No License

kandi X-RAY | quadrotor Summary

kandi X-RAY | quadrotor Summary

quadrotor is a Python library typically used in Artificial Intelligence, Machine Learning, Numpy applications. quadrotor has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Machine learning for High speed quadrotor flips
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            kandi-support Support

              quadrotor has a low active ecosystem.
              It has 31 star(s) with 14 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              quadrotor has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of quadrotor is current.

            kandi-Quality Quality

              quadrotor has 0 bugs and 0 code smells.

            kandi-Security Security

              quadrotor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              quadrotor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              quadrotor does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              quadrotor releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              quadrotor saves you 183 person hours of effort in developing the same functionality from scratch.
              It has 452 lines of code, 31 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed quadrotor and discovered the below as its top functions. This is intended to give you an instant insight into quadrotor implemented functionality, and help decide if they suit your requirements.
            • Runs the CMAes .
            • Update the state of the integration .
            • Generate an animation .
            • Integrator function .
            • Setup the plot .
            • Returns the sections of the given parameters .
            • Move the state of the robot .
            • Evaluate the CMA function .
            • update plot
            • Return the acceleration for a given point .
            Get all kandi verified functions for this library.

            quadrotor Key Features

            No Key Features are available at this moment for quadrotor.

            quadrotor Examples and Code Snippets

            No Code Snippets are available at this moment for quadrotor.

            Community Discussions

            QUESTION

            MultibodyPlant’s dynamics as part of a Python function/lambda constraint in a MathematicalProgram for direct collocation from scratch
            Asked 2022-Feb-13 at 15:49

            I'm trying to implement direct collocation from scratch in a MathematicalProgram such that each constraint is a Python function, meaning that I can get the gradient of each constraint and cost with respect to their inputs. My goal is to use these gradients for a downstream task.

            I'm converting the "Direct Collocation for the Pendulum" part of this notebook: https://github.com/RussTedrake/underactuated/blob/master/trajopt.ipynb to a MathematicalProgram. I've been able to convert the cost and constraints to lambdas instead of Formulas. For instance:

            ...

            ANSWER

            Answered 2022-Feb-13 at 15:49

            It should definitely be possible to implement the DirectCollocation constraint in python. This notebook has a bunch of relevant examples of using python functions as constraints; it could help. But it should be a fairly straightforward port of the DirectCollocationConstraint::Eval you've found in C++.

            But you can also always get the gradients from the constraints that are being added by DirectCollocation. That class is just a helper class that makes it easier to set up the MathematicalProgram for you. You can still get that program back out and evaluate any of the constraints individually if you like. I'm not convinced you get anything by reimplementing it yourself, and will certainly have worse performance in python.

            Source https://stackoverflow.com/questions/71085209

            QUESTION

            Drone Controller in Unity: movement issues with the unity inputSystem
            Asked 2022-Jan-05 at 18:14

            I'm trying to build a controller for a unity gameobject to move it similary to a normel quadrotor drone. So the drone should be able to ascend and descend by mobing the left stick up and down, turn around by moving the left stick sidewards and move horizontally by using the right stick.

            I tried implementing it with the unity inputSystem, but unfortunately, it doesn't really work the way it is supposed to. Movements are mostly not smooth and the rotation causes the horizonzal movement to move in wrong directions.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Dec-25 at 14:37

            There are a few mistakes I'd say

            • Your rotation and your ascending are frame-rate dependent. Here you didn't use Time.deltaTime

            • In both OnClockwiseRotation and OnCounterclockwiseRotation you do

            Source https://stackoverflow.com/questions/70479454

            QUESTION

            Turning some of the states in a Drake system into inputs
            Asked 2021-Aug-22 at 10:53

            Consider an existing Drake System (for example MultibodyPlant). Is there a way to wrap that System inside a Diagram in such a way as to convert some of the states of the internal System to be inputs instead, i.e. set directly from input ports of the outer Diagram?

            The motivation would be essentially to make a change in modeling decisions. For example, a quadrotor is sometimes considered to have its angular rates and collective thrust as inputs, instead of the collective thrust and body moments (or similarly, individual rotor commands).

            In a more complex system, perhaps I might assume I have instantaneous control over certain velocities (e.g. internal, fully-actuated joints with fast dynamics), but still want to model the entire multibody system's dynamics accounting for the current choice of velocity in terms of Coriolis terms etc.

            What I'm getting at is actually very similar to the modeling choice for the elevator in the Flat-Plate Glider Model - but I'd like to avoid manually implementing a LeafSystem because my system has nontrivial multibody dynamics.

            My sense is that this may not be possible since I don't know of any way for a Diagram to interfere with the internal dynamics of a System, so "deleting" a state and promoting it to an input seems impossible. But I thought there might be some clever method to do this.

            Thanks in advance!

            ...

            ANSWER

            Answered 2021-Aug-22 at 10:53

            I agree with your analysis. The simplest answer is "no" -- systems that declare state cannot be post-hoc exploded to have that state come from an input port. But for the specific examples that you mention, there are a few possibilities / related ideas.

            The first is the notion of a prescribed motion constraint -- e.g. that one can set the positions/velocities of joints in a MultibodyPlant directly. We don't implement that yet, unfortunately, but it is a reasonable request that we've discussed occasionally (here is one example: https://github.com/RobotLocomotion/drake/issues/14694).

            As you say, you could implement a PD controller just outside of the system to achieve the desired effect. The only real difference between this and the way that we would implement the prescribed motion constraint internally, is that we can choose the gains well and inform the solver about that constraint directly.

            Another possibility is to implement a force element that works "inside" the plant and accepts an input port. This would allow you to apply forces to implement your modeling ideas even in ways that are not possible through the actuation_input_port (e.g. not achievable by a declared actuator).

            The glider example you link is a good one. In that case, I was very worried about having a model that avoided even declaring the velocity of the elevator as state (since our verification methods scale in complexity with the dimension of the state space). For now, that still requires writing a bespoke LeafSystem implementation.

            Source https://stackoverflow.com/questions/68824034

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install quadrotor

            You can download it from GitHub.
            You can use quadrotor like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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