nonebot2 | 跨平台 Python 异步聊天机器人框架 / Asynchronous multi | Chat library

 by   nonebot Python Version: 2.3.1 License: MIT

kandi X-RAY | nonebot2 Summary

kandi X-RAY | nonebot2 Summary

nonebot2 is a Python library typically used in Messaging, Chat applications. nonebot2 has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. However nonebot2 build file is not available. You can install using 'pip install nonebot2' or download it from GitHub, PyPI.

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            kandi-support Support

              nonebot2 has a medium active ecosystem.
              It has 4574 star(s) with 451 fork(s). There are 29 watchers for this library.
              There were 1 major release(s) in the last 6 months.
              There are 7 open issues and 926 have been closed. On average issues are closed in 1 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nonebot2 is 2.3.1

            kandi-Quality Quality

              nonebot2 has 0 bugs and 0 code smells.

            kandi-Security Security

              nonebot2 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nonebot2 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nonebot2 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              nonebot2 releases are available to install and integrate.
              Deployable package is available in PyPI.
              nonebot2 has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              nonebot2 saves you 1708 person hours of effort in developing the same functionality from scratch.
              It has 6182 lines of code, 589 functions and 103 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed nonebot2 and discovered the below as its top functions. This is intended to give you an instant insight into nonebot2 implemented functionality, and help decide if they suit your requirements.
            • Creates a rule
            • Start the server
            • Escape HTML tags
            • Make a request
            • Log a logger
            • Create a new ForwardDriver
            • Create a websocket connection
            • Register an adapter
            • Validate value
            • Load a plugin
            • Return a signature for a callable
            • Get the TypRef from the given parameter
            • Return plugin by module name
            • Return a list of count segments
            • Append a message to this list
            • Extend the given list of segments
            • Run a context manager
            • A decorator that wraps a function in a coroutine
            • Setup an HTTP server
            • Handle an HTTP request
            • Connect a bot
            • Disconnect a bot
            • Create a User instance
            • Setup a websocket server
            • Return a log string
            • Create a new plugin
            Get all kandi verified functions for this library.

            nonebot2 Key Features

            No Key Features are available at this moment for nonebot2.

            nonebot2 Examples and Code Snippets

            Takker - 一个普通的QQ机器人,配置文件注解
            Pythondot img1Lines of Code : 48dot img1License : Strong Copyleft (AGPL-3.0)
            copy iconCopy
            # 身份名单
            OWNER: str = ""  # 主人
            SUPERUSERS: List[Union[int, str]] = ["12345678", "0", "0"]  # 超级用户名单
            
            # 各个API的配置
            ALAPI_TOKEN: str = ""  # ALAPI
            NETEASE_API: str = "nemapi.windis.xyz"  # NodeJS版本的网易云音乐API的地址
            PIXIV_IMAGE_URL: str = "pixiv.windis.xyz"  # 反  
            2.QQ协议组件和消息转发 - Go-cqhttp
            Pythondot img2Lines of Code : 46dot img2License : Strong Copyleft (GPL-2.0)
            copy iconCopy
            wget https://github.com/Mrs4s/go-cqhttp/releases/download/v0.9.36/go-cqhttp-v0.9.36-linux-amd64
            mkdir go_to_qq && mv go-cqhttp-v0.9.36-linux-amd64 ./go_to_qq
            cd go_to_qq
            
            # 首次启动会生成默认的配置文件
            ./go-cqhttp-v0.9.36-linux-amd64
            
            ... ...
            {
                // QQ号
              
            部署,容器化部署
            Pythondot img3Lines of Code : 42dot img3License : Strong Copyleft (GPL-3.0)
            copy iconCopy
            # 一键安装docker
            curl -fsSL https://get.docker.com | bash -s docker --mirror Aliyun
            
            # 查看docker版本
            docker -v
            
            # 设置开机启动
            systemctl enable docker
            
            # 启动
            systemctl start docker
            
            
            
            # 安装docker-compose
            pip3 install docker-compose
            
            # 国内加速
            # sudo curl -L "https://g  

            Community Discussions

            QUESTION

            react-native-gifted-chat How to send on pressing return
            Asked 2022-Feb-21 at 11:33

            How do I make the return button on the mobile keyboard send the message instead of creating a new line? I tried using onSubmitEditing in the textInputProps but couldn't get it to work.

            ...

            ANSWER

            Answered 2022-Feb-21 at 11:33

            You need to implement your own ChatComposer and pass the onSubmitEditing prop in the textInputProps in there. In order to prevent keyboard dismiss you also need to set blurOnSubmit to false.

            Source https://stackoverflow.com/questions/71203028

            QUESTION

            Mongodb Mongoose sort and paginate chat messages
            Asked 2022-Feb-07 at 14:43

            I am making a chat app where 10 messages are loaded per page. The messages are sorted from oldest to latest, so the new messages come in bottom and old messages are in top. I tried to use skip() and limit() methods it didnt work.

            ...

            ANSWER

            Answered 2022-Feb-07 at 14:43

            Since you want to display messages 3 to 12 first, you need to sort using 'desc' instead of 'asc', so as to get the newest messages first. This will give you ["12", "11", ... "4", "3"]. Now all you have to do is to invert this array to get ["3", "4", ... "11", "12"]:

            Source https://stackoverflow.com/questions/71020221

            QUESTION

            Testproject Messager with Flutter using Peer-to-Peer Technology
            Asked 2022-Jan-27 at 14:18

            I'm working on a Testproject, where I want to exchange information via peer-to-peer from one Mobile device to another.

            My goal is to make a little chat widget, where when you post a message, you can see it on all devices, which are connected, a bit like this: So if I have one Mobile device, where I send the message, it's seen by all devices.

            The reason why I'm asking for help here, is because I've looked around and found two options for peer-to-peer in Flutter: A faulty example of a peer-to-peer connection in Flutter, with practically no documentation

            A better-documented example of peer-to-peer connection in Flutter, which also doesn't seem to work.

            According to some people, the first option doesn't even work anymore. I've tried both and neither of them managed to achieve what I wanted. It's possible that I don't understand the difference between them 100%.

            With this I don't even know really, how to write the Dart/Flutter code, to test the connection between two devices.

            I have experience with using Sockets and socketstreams on Java, where one device would send something into the socket stream and the other read it out of the socket stream, but there one device was server and one client.

            It would really help me if you could write a simple model, where this peer-to-peer connection works. Because the "documentation" available isn't helping me at all.

            Here is the non functioning code, which I have so far

            ...

            ANSWER

            Answered 2022-Jan-27 at 14:18

            There were multiple problems here:

            1. Not all permissions were given, as kindly pointed out by @TheFunk
            2. Huawei P40 Pro doesn't have google services, thus not communicating properly via Peer To Peer
            3. List item
            4. I was using the P2P strategy STAR, instead of cluster, which now seems to work.
            5. My focus on NFC was wrong, because it doesn't matter if the device has NFC or not.
            6. My assumption that both devices need the same userName seems to be wrong. They can be different, as long as they're declared to find each EndPointId.

            Note: This question is one of two, which are about the same nearby_connections library of Flutter.
            For me this question has been solved and if you have trouble finding a working code you should check out this question, where I've posted the entire connection code, which works but does not yet receive packages. Flutter using nearby_connections in Peer to Peer to send and Receive a Package

            Source https://stackoverflow.com/questions/70772404

            QUESTION

            How does the disconnect event works in socket.io?
            Asked 2022-Jan-12 at 00:53

            I followed a tutorial and was able to copy/build a simple real time web app. I understand everything from the code except for one thing. The 'disconnect' event. I removed most of the code for simplification, but it goes like this:

            ...

            ANSWER

            Answered 2022-Jan-12 at 00:53

            The disconnect event is a built-in socket.io event that tells you when a client disconnects.

            The socket.io client JavaScript uses the beforeunload event listener on the window, which executes before the tab closes, then sends a "I'm gonna die" message to the server, then vanishes.

            The server can also attempt to ping the client and if nothing returns, oops, disconnected.

            On the other hand, the client can manually disconnect from the server with:

            Source https://stackoverflow.com/questions/70675098

            QUESTION

            Perform action on seen/unseen messages with socket.io
            Asked 2021-Dec-31 at 07:26

            What is the best practice to handle seen/unseen messages in a chat room application based on Nodejs/SocketIO/React.

            Consider User1 sends a message to a room. If another user has seen that message, notify all users that the state of message has been seen.

            In my opinion using message brokers can be the better solution instead socket. I actually think that socket should only handle chat messages that are synchronously. but for seen/unseen status I prefer message brokers that are asynchronous. Are there any solutions or best practice in large scale applications?

            ...

            ANSWER

            Answered 2021-Dec-31 at 07:26

            It's unclear what you have currently tried, meaning that I can only advise solutions in order to achieve your aim.

            To firstly identify that a message was seen, IntersectionObserver is an inbuilt API that detects when an element has entered the viewport, meaning that it is visible, therefore; obviously seen. I have added comments in the code below where you should add a function to call to the server that the message was seen, however, that's up to you to implement.

            Source https://stackoverflow.com/questions/70539234

            QUESTION

            Ngfor doesn't actualize on reloading page (Angular + RXJS)
            Asked 2021-Dec-24 at 12:07

            Hi i'm building a chat app with angular for a school project i'm using firebase for my backend and i have an issue with my ngfor.

            For exemple if i reload the page i will see nothing unless i hover my routerlink on my navbar. However sometime it will work after some time on the page without any action

            When i recieve message i need to be on the page to see them ...

            When i reload my page in first time my array is empty this may be what makes the ngfor bug array on reload.

            I'm using ngOnInit() to subscribe :

            ...

            ANSWER

            Answered 2021-Dec-24 at 11:41

            I think you might need to use the child_added event instead of value in your getMessage method.
            Check if you're receiving data on time in your getMessage method, if not it's most probably, because of the event.
            But one thing that I don't understand is why you're calling emitMessage inside getMessage and also calling it inside your component after getMessage, try to evade that.

            Source https://stackoverflow.com/questions/70472450

            QUESTION

            BrokenPipeError on socket
            Asked 2021-Nov-13 at 09:53

            I created a messenger using Python Socket, when I use two clients, for example, when one user leaves the chat, the second user can send 1-2 more messages and after that the server stops accepting messages from other users, that is there is a well-known error Broken pipe 32. I understand the terminology of the error, perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            ...

            ANSWER

            Answered 2021-Nov-13 at 09:53

            perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            Source https://stackoverflow.com/questions/69935312

            QUESTION

            How to handle thousands of messages in a real-time group chat with Firestore?
            Asked 2021-Nov-10 at 14:53

            I need some help with Firestore building a chat app. I've looked at the documentation but I couldn't find the answer I need.

            I'm building a real-time chat (many-to-many) that must handle thousands of messages, and those messages can also be edited, deleted and undeleted. The main problem is that loading all the messages once (as Firebase suggests) and then manage them on the FrontEnd side freezes my frontend application for the huge amount of messages. I tried to do that with the pagination API but I got some edge cases e.g.

            ...

            ANSWER

            Answered 2021-Nov-10 at 14:53

            Your approach is fine, but it turns out that pagination and realtime updates with a cursor based API lead to some tricky edge-cases.

            You'd have to either remove the duplicate documents based on their ID and then have pages with different sizes, or update the starting point of the second query (and then later queries as you have more pages).

            There are more such edge cases, which is one of the reasons the FirestorePagingAdapter in FirebaseUI doesn't handle realtime updates.

            Source https://stackoverflow.com/questions/69895158

            QUESTION

            How to get information from a client socket and display information on a server?
            Asked 2021-Oct-25 at 20:20

            How do I force the server to receive messages from the client and display the message: "{name} send message: {data}"? For example, a user sends a message to another user, and when a user named John sends the message "Hello Alice, how are you?", The server will be displayed at this point - John will send a message: Hello Alice, how are you? I will be grateful for your help. I hope will find the answer to this question in this article. Code below:

            server:

            ...

            ANSWER

            Answered 2021-Oct-25 at 20:20

            I modified your code like that.

            This is your server script.

            Source https://stackoverflow.com/questions/69712309

            QUESTION

            all messages time stamps keep updating to current time when a message is sent
            Asked 2021-Oct-24 at 02:28

            below is my code in flutter, when I send a message all the timestamps for every message update to the current time, how do I ensure the times don't change on any old messages? I have pulled the timestamp out correctly just missing what I am doing wrong to save the individual time stamp. I am not using a firebase timestamp just using what dart gives me for DateTime

            ...

            ANSWER

            Answered 2021-Oct-24 at 02:21

            Your error is in this line:

            Source https://stackoverflow.com/questions/69693267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nonebot2

            You can install using 'pip install nonebot2' or download it from GitHub, PyPI.
            You can use nonebot2 like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • PyPI

            pip install nonebot2

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            https://github.com/nonebot/nonebot2.git

          • CLI

            gh repo clone nonebot/nonebot2

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            git@github.com:nonebot/nonebot2.git

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