snakes | Active contours implementation | Machine Learning library

 by   notmatthancock Python Version: Current License: No License

kandi X-RAY | snakes Summary

kandi X-RAY | snakes Summary

snakes is a Python library typically used in Artificial Intelligence, Machine Learning applications. snakes has no bugs, it has no vulnerabilities and it has low support. However snakes build file is not available. You can download it from GitHub.

This is a simple snakes implementation using python outlined in [1] with help from [2]. The example file implements the example outlined in [2]. Python library dependencies are numpy, scipy, and matplotlib. After cloning the repository, you should just be able to run. to see the example problem. After that, run. to see a slightly more complicated shape. [1]: Snakes: Active contour models. M Kass, A Witkin, D Terzopoulos - International journal of computer vision, 1988. [2]: A simple implementation of snakes,
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            kandi-support Support

              snakes has a low active ecosystem.
              It has 15 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              snakes has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of snakes is current.

            kandi-Quality Quality

              snakes has no bugs reported.

            kandi-Security Security

              snakes has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              snakes does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              snakes releases are not available. You will need to build from source code and install.
              snakes has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed snakes and discovered the below as its top functions. This is intended to give you an instant insight into snakes implemented functionality, and help decide if they suit your requirements.
            • Creates the external edge force gradient of the image
            • Iterate over a point
            • Create a matrix A
            Get all kandi verified functions for this library.

            snakes Key Features

            No Key Features are available at this moment for snakes.

            snakes Examples and Code Snippets

            No Code Snippets are available at this moment for snakes.

            Community Discussions

            QUESTION

            How to dynamically infer return type from the argument object?
            Asked 2021-Jun-08 at 15:24

            I am trying to build a strictly typed factory for my TS project and having issues figuring out if it is possible to automatically infer a schema from the passed argument.

            ...

            ANSWER

            Answered 2021-Jun-08 at 15:23

            You should narrow References type instead of declaring it explicitly:

            Source https://stackoverflow.com/questions/67889499

            QUESTION

            Labeling a game board in python using turtle graphics
            Asked 2021-Apr-15 at 20:48

            I'm currently making a 5x5 grid for a snakes and ladder but can't figure out how to display the numbers on the grid in this formation;

            ...

            ANSWER

            Answered 2021-Apr-15 at 20:48

            Here's a solution that uses much of your existing logic, tweaking it a bit, and adds the numbers:

            Source https://stackoverflow.com/questions/67112686

            QUESTION

            When called setPosition, how does a sprite move slowly
            Asked 2021-Apr-09 at 16:32

            I am new to LibGDX library, I am building the Snakes and ladders game with it. I have a player class, it extends itself from Sprite class. I want it to move when a dice is thrown. But it becomes suddenly, I cannot see the movement.

            ...

            ANSWER

            Answered 2021-Apr-09 at 06:12

            You cannot see movement 'cause you set the position. Use translate to move it. doc

            Source https://stackoverflow.com/questions/66982631

            QUESTION

            SoloLearn Cpp Jungle Camping Challenge
            Asked 2021-Apr-03 at 01:44

            Task: You are given the noises made by different animals that you can hear in the dark, evaluate each noise to determine which animal it belongs to. Lions say 'Grr', Tigers say 'Rawr', Snakes say 'Ssss', and Birds say 'Chirp'.

            Input Format: A string that represent the noises that you hear with a space between them.

            Output Format: A string that includes each animal that you hear with a space after each one. (animals can repeat)

            Sample Input: Rawr Chirp Ssss

            Sample Output: Tiger Bird Snake

            This is what I have tried:

            ...

            ANSWER

            Answered 2021-Apr-03 at 01:44

            There are a couple of issues with your approach.

            • Reading an entire line and trying to split it is more difficult than just reading each sound one at a time and outputting the animal. That also helps with the next issue since you don't need the array if you read word by word.
            • Variable length arrays, like string sounds_filtered[sounds.size() - 1]; are not standard C++ and will not work on all compilers. If you need something like this consider a std::vector instead.
            • cout << sounds_filtered; won't work, as you've noticed. You would need a loop to print each item in the array.
            • using namespace std; may save you a bit of typing and seem more convenient but it can lead to difficult to diagnose problems when you have a name conflict. You can read more about that here if you like: Why is "using namespace std;" considered bad practice?

            Here is an example of reading each sound one at a time and outputting the animal. I used a std::map to simplify matching the sound to the animal. You could use parallel arrays for this as you do in your example but it does make looking things up more difficult. If you do stick with the arrays I'd advise putting the lookup in a function to make the main loop easier to read.

            Source https://stackoverflow.com/questions/66926817

            QUESTION

            Choppy online python game
            Asked 2021-Mar-15 at 17:49

            I have programmed a simple clone of Slither.io in python using pygame and sockets and I have three problems:

            1. When I play the game alone on my laptop the game is choppy. Every ten seconds my game get stuck for a while (one milisecond) and then continue. It's not a big problem but it's annoying.
            2. When I play on two computers in my local network, I see the other player (the other snake) is also choppy.
            3. The strangest problem is when I run my server on my main laptop and then run the game on my second laptop the game starts and after few seconds crash. Debugger on client says that pickle data was truncated while receiving data from the server. But when I run the server program on my second laptop and the game on my main laptop everything is OK. Why?

            I tried:
            Problem 1. change FPS on the client and time.sleep on the server
            Problem 2. change time.sleep on the server
            Problem 3. change the input value of recv() method

            Server code:

            ...

            ANSWER

            Answered 2021-Mar-15 at 17:49

            Your third problem (truncated pickle data) is because you are using TCP, and you are unpickling whatever recv returns. You might be thinking that whenever you send something, and the receiver calls recv, returns the exact same thing, but actually it doesn't. TCP splits your data up into packets, so the receiver might not receive all the data at the same time.

            For example, if you send "abcdefgh" and then separately send "ijkl", it's allowed for the first receive to return "abcd" and the second to return "efghijkl". Or the first one could return "ab" and the second one could return "cde" and the third one could return "fghijkl", or so on.

            You have to design a way for the receiver to know when to stop receiving. For example, if you sent "8abcdefgh" and then "4ijkl", the receiver could get "8abcdefgh4ij", and then it knows "8abcdefgh" is one "send" (because it starts with 8 and then 8 more bytes) and it knows the "4ij" is the beginning of the next "send" but it's not the whole thing (because it starts with 4 but there aren't 4 more bytes).

            Another way is to send a special character like a newline (enter key) after each message. This probably doesn't work with pickles because pickles can have newlines in them. But you could choose another byte that pickles don't have, like 0xFF. Then the receiver knows to keep on receiving until it sees the byte 0xFF.

            Source https://stackoverflow.com/questions/66642893

            QUESTION

            How can I generate a type from the properties values of a typed object in Typescript?
            Asked 2021-Mar-15 at 01:49

            Say I had an interface that described a library that items that look like this:

            ...

            ANSWER

            Answered 2021-Mar-13 at 22:59

            If I understand you right, you want this: How to create enum like type in TypeScript? and then specify MyItem as

            Source https://stackoverflow.com/questions/66619360

            QUESTION

            How to change python program files without administrative access?
            Asked 2021-Mar-11 at 17:09

            While learning pygame, I created a Snakes game. I have a high_score.txt file which stores the high score of player. When the player breaks a score record, his/her new record is written in this txt file with python's open() function. The script runs fine, there's no problem at all.

            Now, I converted this script into an executable using pyinstaller. I didn't use one-file mode. The executable also runs fine. Then, I used INNO SETUP COMPILER to convert my executable into a setup file. After I run this setup, the files required to run exe are stored in a separate Snakes folder in Program Files folder in my computer's C Drive.

            The problem now begins. When I run my newly installed game, it starts fine. But when I start playing it, whenever I eat an apple (the food of snake), the error pop ups: Unable to run script main. After some debugging, I came to know that this error is coming because python is unable to rewrite the high_score.txt file to store the new high score, because the writing access is denied in Program Files folder. If I run my game as an administrator, then it runs fine. But I want this game to run properly without administrative access. I have researched it about on the Internet very much but nothing could help me. Is there any way to achieve this?

            ...

            ANSWER

            Answered 2021-Mar-11 at 17:09

            You should store this in the appropriate user directory, not the install location. Use Path.home:

            Source https://stackoverflow.com/questions/66587063

            QUESTION

            Languages to develop applications for Xbox 360 kinect
            Asked 2021-Feb-03 at 13:26

            I know this sounds stupid and I'm propably very late to the party but here's the thing I want to program an gesture recogniction application (in the likes of this Hand detection or this actual finger detection) for the Xbox 360 Kinect. SDK (version 1.8) is found, installed and works, preliminary research is done - I only forgot to look in which language to write the code. The link from the SDK to the documentation would be the first thing to do but is a dead end, unfortunately.
            From the provided examples it seems either to be C++ or C# although some old posts also claim Java. My question is: Is there a documentation not tied to the SDK and which pitfall are there in regard to developing in this specific case under C++/C#/Java? A post from 2011 barely covers the beginning.

            Addendum: On further looking I was prompted for the Samples site from the developer toolkit - which can be reached, yet all listed and linked examples are dead ends too.

            Addendum: For reference I userd this instruction - ultimately proving futile.

            Found an version of NiTE here

            ...

            ANSWER

            Answered 2021-Jan-19 at 22:29

            I've provided this answer in the past.

            Personally I've used the Xbox360 sensor with OpenNI the most (because it's cross platform). Also the NITE middleware on alongside OpenNI provides some basic hand detection and even gesture detection (swipes, circle gesture, "button" push, etc.).

            While OpenNI is opensource, NITE isn't so you'd be limited to what they provide.

            The links you've shared use OpenCV. You can install OpenNI and compile OpenCV from source with OpenNI support. Alternatively, you can manually wrap the OpenNI frame data into an OpenCV cv::Mat and carry on with the OpenCV operations from there.

            Here's a basic example that uses OpenNI to get the depth data and passes that to OpenCV:

            Source https://stackoverflow.com/questions/65778896

            QUESTION

            Snake Ladder using BFS
            Asked 2021-Jan-31 at 16:33

            Given a snake ladder board, we have to find the minimum distance of the last vertex from the 0th vertex. ( at 0th vertex we throw the dice and move ahead)

            Read about the problem here -> LINK

            My code:

            ...

            ANSWER

            Answered 2021-Jan-31 at 15:29

            Bascially, the problem is with the following block of code:

            Source https://stackoverflow.com/questions/65979700

            QUESTION

            Creating a relationship between all nodes with a set property with Cypher
            Asked 2021-Jan-28 at 05:05

            First of all, I'm a complete newbie with neo4j and cypher so I apologize if this is a dumb question. Right now I'm not creating any actual database, I'm just practicing in a sandbox with silly hypotethical databases I come up with to practice, then try to formulate queries. My problem is the following: let's say I have a database with a number of animals, each having the property "class"

            ...

            ANSWER

            Answered 2021-Jan-28 at 05:05

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install snakes

            You can download it from GitHub.
            You can use snakes like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/notmatthancock/snakes.git

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            gh repo clone notmatthancock/snakes

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            git@github.com:notmatthancock/snakes.git

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