pyfluidsynth | Python bindings for FluidSynth | Audio Utils library
kandi X-RAY | pyfluidsynth Summary
kandi X-RAY | pyfluidsynth Summary
This module contains python bindings for FluidSynth. FluidSynth is a software synthesizer for generating music. It works like a MIDI synthesizer. You load patches, set parameters, then send NOTEON and NOTEOFF events to play notes. Instruments are defined in SoundFonts, generally files with the extension SF2. FluidSynth can either be used to play audio itself, or you can call a function that returns chunks of audio data and output the data to the soundcard yourself. FluidSynth works on all major platforms, so pyFluidSynth should also.
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Top functions reviewed by kandi - BETA
- Start the speaker
- Get value from fluid settings
- Set fluid settings
- Schedule a note on a channel
- Schedules an event
- Create a fluid event
- Get samples from the stream
- Write a 16 - bit samples to a stream
- Set the verb width
- Set the verb of the speaker
- Set the damping
- Set the music speaker
- Set the music synth level
- Set the music depth
- Set the verbose level
- Set the song s number
- Register a client
- Set the music speed
- Return the pitch pitch
- Send a control command
- Creates a cfunc
- Register a fluid synth
- Set the live verb room size
- Stop a note
- Convert a NumPy array to a string
- Play a noteon
pyfluidsynth Key Features
pyfluidsynth Examples and Code Snippets
m = KeyboardInput()
m.start()
self.midikeyboard.start()
m = KeyboardInput(daemon=True)
self.midikeyboard = KeyboardInput(daemon=True)
Community Discussions
Trending Discussions on pyfluidsynth
QUESTION
I am working on an app that accepts MIDI keyboard input (using Mido) from within a Kivy application. The goal is to have one thread that constantly polls the MIDI input and routes events to pyfluidsynth, while a conventional Kivy app is running in parallel. I need some sort of parallel process, or else the Kivy UI freezes for as long as the midi poll while loop is running.
After much fiddling, I got it to work, but I'm a bit concerned about the code. I tried starting the threads under [if name == "main"], but was only ever able to run one process, followed by the other.
Then by accident I was able to get the desired effect by leaving in the last 2 lines of code in mido_midi.py, which were originally just for testing. Now, when I run main.py, I get the app plus the keyboard input. Other than some ugly behaviour when I close the app, things appear to be working the way I wanted.
My concern is that I can't seem to get the threading to work by calling everything from main. Since things are working, and I don't understand why, and it looks wrong to me. I thought I'd throw it to smarter people for insight.
Am I doing it right? If not, what do I need to change? Thanks.
main.py:
...ANSWER
Answered 2019-Aug-23 at 21:10Your code is starting the KeyboardInput
thread when you do the from mido_midi import start_synth, KeyboardInput
and the "testing" lines are executed at that time. The if __name__ == "__main__":
is a construct designed to prevent exactly that from happening when a file containing that construct is imported. Also, note that you have two different instance of KeyboardInput
. Not sure if that is your intention.
You should be able to start the thread inside your if __name__ == "__main__":
block by just adding the same two lines inside that block:
QUESTION
The python package that I am developing has a dependency (pyfluidsynth) that breaks on my system by throwing an AttributeError on import. Pyfluidsynth is a wrapper around the C library "fluidsynth", and it the reason that it breaks is that it is trying to wrap a couple C functions that don't exist in the library, at least for the version of fluidsynth on my system.
These are the offending lines of code:
...ANSWER
Answered 2019-Jan-12 at 03:38You can fork pyfluidsynth and depend on that instead until it gets fixed. This is probably a better option than monkeypatching. Pip can install packages hosted on GitHub if you don't want to put it up on PyPI. Use a git+https
URL to the repository (and branch, if necessary) instead of just the package name.
That said, you can probably use unittest.mock.patch to replace ctypes.CFUNCTYPE
with a version that returns a wrapped function prototype that checks for fluid_synth_set_reverb_full
or fluid_synth_set_chorus_full
and returns a dummy value in those cases, but otherwise delegates to the real prototype.
Maybe something like
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install pyfluidsynth
pyFluidSynth is packaged as Python source using distutils. To install, run the following command as root:. For more information and options about using distutils, read: https://docs.python.org/2/distutils/.
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