gestop | A tool to navigate the desktop with hand gestures | Machine Learning library
kandi X-RAY | gestop Summary
kandi X-RAY | gestop Summary
The hand keypoints are detected using google's MediaPipe. These keypoints are then fed into receiver.py . The tool recognizes two kinds of gestures:. Static gestures, by default, are mapped to all functionality relevant to the mouse, such as left mouse click, scroll etc. Combined with mouse tracking, this allows one to replace the mouse entirely. The mouse is tracked simply by moving the hand, where the tip of the index finger reflects the position of the cursor. The gestures related to the mouse actions are detailed below. To train the neural network to recognize static gestures, a dataset was created manually for the available gestures. For more complicated gestures involving the movement of the hand, dynamic gestures can be used. By default, it consists of various other actions to interface with the system, such as modifying screen brightness, switching workspaces, taking screenshots etc. The data for these dynamic gestures comes from SHREC2017 dataset. Dynamic gestures are detected by holding down the Ctrl key, which freezes the cursor, performing the gesture, and then releasing the key.
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Top functions reviewed by kandi - BETA
- Handle a stream
- Handles and recognizes the given landmarks
- Get landmarks from data
- Process the landmark data
- Update the label mapping
- Format a sequence
- Construct a vector from the input sequence
- Add a row to a row
- Read training and test data
- Readshrec data from a directory
- Returns a dictionary of user data
- Configure the logger
- Start listening for keypress events
- Generate dataset headers
- Formats a SHREC sequence
- Format a dataset and return it
- Generate a vector from a dataset
- Split data into target data
- Choose collate function
- Return the long description
gestop Key Features
gestop Examples and Code Snippets
Community Discussions
Trending Discussions on gestop
QUESTION
I am trying to make a little game thing where you can draw using the WASD keys. Here is a JSFiddle of what I have so far. In the code, you can see I have made a collision function, ignore it for now. I don't need it anymore. But my question is: would it be possible to make it so that there are 3 clickable buttons that would change the colour of the cube without having to reload the page? That way there are more colours to work with. I have searched the web to see if I could find something that was relatable to my question so I'm going to try here. The most important part is the one where I assign the colour of the cube. Here is the code wichs is a lot... Also, there is some Dutch text there because Englisch isn't my native.
...ANSWER
Answered 2020-Feb-01 at 17:05I have modified your code to include 3 buttons that change the colour of the square without refreshing the page. The JavaScript assigns an event listener to each button and listens for when one of them is clicked; when a button is clicked, the colour of the square changes to whatever value is in the data-color
attribute of the clicked button. The code changes the colour by modifying game.player.color
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install gestop
You can use gestop like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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