MANO | A PyTorch Implementation of MANO hand model | 3D Animation library
kandi X-RAY | MANO Summary
kandi X-RAY | MANO Summary
This is a pytorch implementation of MANO hand model loader. The code is based on smplx package by Vassilis Choutas. MANO is a differentiable hand model that can map hand pose parameters (joint angles and root location) and shape parameters into a 3D hand mesh. The model is very realistic, has low-dimensions, and can fit any human hand. This repo was developed to be used in the GrabNet model to generate realistic hand grasps for unseen 3D objects.
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Top functions reviewed by kandi - BETA
- Perform a forward transformation
- Convert vertices into joints
- Compute the joints of betas
- Add joints to vertices
- Transform matrix r
- Convert array to tensor
- Computes the blend shape
- Create a batch of rotations for a set of rotations
- Batch transformation
- Convert a set of points into a mesh
- Concatenate multiple meshes
- Return a list of joint meshes
- Convert a NumPy array to a numpy array
- Set vertex colors
- Make a numpy array of colors
- Return a list of Handles representing the faces
- Set face colors
MANO Key Features
MANO Examples and Code Snippets
Community Discussions
Trending Discussions on MANO
QUESTION
I have several .cards inside my container. When I go with the mouse over a card I zoom in the card with the property scale(1.5)
. But I want that the zoomed in card overflow the container instead the part in overflow isn't visible. To understand what is my goal it's enough remove the overflow-x
and overflow-y
properties from the container. But in my case this isn't a solution beacause I don't want an horizontal scroll bar. Thus I thought to set: overflow-x:hidden
and overflow-y:visible
but doesn't work. Someone can detect the problem and point out me a solution?
ANSWER
Answered 2022-Apr-08 at 17:30Removed the overflow
style on .container
and set the overflow
on the body
. Also, determined a height for body
and html
so the scrollbar shows at the bottom.
QUESTION
I have a array of object if property items
has same value, return that array object in javascript
In the below list, retrieve the array of object having same value in
items
property in javascript
note:also dynamic object array, items value may vary, so cannot directly filter with value
...ANSWER
Answered 2022-Apr-08 at 15:27With reduce it's more cumbersome to find out all duplicates. You can use closure.
QUESTION
On the code copied from the site (below), the symptoms I'm having trouble with don't appear. The symptom (shown in this video) only appear on the live site when clicking on a nav item then hovering over the mega menu.
The other symptom is that sometimes a grey box appears when clicking on a link in the mega menu.
I can't see what is causing these issues on the live site.
Help appreciated.
...ANSWER
Answered 2022-Mar-22 at 06:18- Need to add check for touchscreen:
QUESTION
Previously I had .container-fluid.megamenusip {overflow-y: scroll}
which worked until it didn't (it broke the menu open/close button).
In a mobile view how do I scroll through each mega menu?
If I add back .container-fluid.megamenusip {overflow-y: scroll}
it doesn't resolve the issue.
The live site is here.
Help appreciated.
...ANSWER
Answered 2022-Mar-19 at 08:39It doesn't make sense to keep header fixed for mobiles. Already real-estate is very less there. For mobiles make header relative/static and for desktops keep it sticky.
I couldn't get your code in OP working like the website. So tried things on the website itself using Dev tools.
Following CSS makes header non fixed for small screens:
QUESTION
Our mobile menu works fine in Chrome & Firefox on a Pixel 5.
On an iPhone 5s (the only iPhone I have), an iPad Mini 2 and on an older iPad, the burger menu open & close icons do not show.
On a non-retina desktop display where Chrome & Firefox work in responsive mode (mobile viewport width), Safari will show the mobile menu open icon, but not the close icon.
The open icon is three pipes rotated 90deg: |||
The close icon is a font-awesome symbol:
...ANSWER
Answered 2022-Mar-14 at 05:44Please try this css in your code
QUESTION
In a mobile viewport, from the menu, when you select 'Product', then scroll down and select 'Solution', the page does not automatically scroll back up to see Solution and the top of its mega menu.
I've tried adjusting the function showMenu(self)
by adding:
ANSWER
Answered 2022-Mar-11 at 08:26You need to use this.scrollIntoView(true)
in the click event handler. Which will make the mega-drop-down
touch top edge of the viewport.
You can play with the input parameters to get different results.
QUESTION
In the demo below, when in a mobile viewport <=768px
I do the following:
- Click on Product, to open Product's mega menu.
- Scroll down, and click on Resources.
- I expect Product's mega menu to close, and Resource's mega menu to open.
- What happens is Product's mega menu closes, but Resource's mega menu doesn't open.
The problem doesn't exist working in the reverse order, i.e. opening Resource's mega menu first, then clicking on Product to close Resource's mega menu, and opening Product's mega menu (this works fine).
I've considered if an element is overlapping the correct item and preventing the right element from being clicked - I don't think this is the case.
You'll need to click the burger menu @ top right to see what happens.
Help appreciated.
...ANSWER
Answered 2022-Mar-08 at 06:40Remove display: none;
from .mega-menu
:
QUESTION
When the viewport is 768px or less, we want the a.mega-drop-down
links to open on click, rather than on hover as it is for desktop.
The problem is the first click doesn't do anything.
Only subsequent clicks do something.
How do we make the first click on a.mega-drop-down
function in the mobile viewport the same way subsequent clicks do?
You will need to adjust the code preview viewport down to 768px
or below to avoid the desktop hover effect taking place.
Help appreciated.
...ANSWER
Answered 2022-Feb-21 at 05:17I added .mega-drop-down>a{pointer-events: none; }
inside media query to prevent click and use toggleClass('hide-block')
instead of hide() method for mega-menu
element hide/show and few lines change in style for adding .hover
class only for below 768px screen and in script I changed something like hide() method to removeClass()
and toggle() to toggleClass()
.
I hope below snippet will help you a lot.
QUESTION
Computer System Architecture - Morris Mano In chapter 5 section 7 figure 5-13
When IEN it checks whether "FGI" or "FGO" are set to 1 then an interrupt cycle happens, but as I know is when FGI = 1 it means that information in INPR cannot be changed, and FGO is the reverse to that which means that when FGO is set to 1 then information in AC will be transferred to OUTR 'OUTR can be changed' so the question here shouldn't the condition of applying interrupt cycle happen when "FGI" = 0 or "FGO" = 1 since INPR or OUTR can be changed under these conditions which now make since to execute an interrupt?
...ANSWER
Answered 2022-Jan-10 at 00:49Either flag being 1 logically means a device is "ready", but what "ready" means differs for input and for output devices. In either case, flag being 1 means that the processor can or should now take action.
FGI=1 means the input device is ready, but that really means a new input is available (e.g. the user typed a key on a keyboard) and the processor should accept it. FGO=1 prevents the input device(s) from overwriting a prior input held in INPR that the processor hasn't accepted yet. When the processor accepts the input, FGI goes to 0 unlocking the INPR register, and that allows the input device to write again, which it will eventually do when the user presses another key (sending FGI back to 1 to signal the processor).
FGO=1 means ready for output, which really means the last output has been fully accepted by the device, so the OUTR register is unlocked for the processor to write a new data (character for the console). FGO=0 prevents the processor from writing OUTR as the output device hasn't accepted the last one yet.
The interrupt service routine should check each flag, and if FGI=1 then accept an input (INPR->AC) and move it into a buffer for the user program to read when it is ready. Whereas if FGO=1, then move an output character from memory buffer into the AC, and then do AC->OUTR, also lowering FGO to 0, which will preclude the processor writing until that data has been accepted by the device.
So, FGI=0 means that the processor has accepted the prior INPR value provided by the input device, and there is no new character as yet but the register is unlocked so the device can write at will.
FGO=0 means that the processor has written a value to the OUTR register, but the output device hasn't accepted that yet, so the register should be considered locked.
QUESTION
I've been trying to use the HOnnotate dataset to extract perspective correct hand and object masks as shown in the images of Task-3 of the Hands-2019 challenge.
The data set comes with the following annotations:
...ANSWER
Answered 2021-Dec-16 at 05:51Turns out there is an easy way to do this task using Open3D and the camera intrinsic values. Basically we instruct Open3D to render the image from the POV of the camera.
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