MANO | A PyTorch Implementation of MANO hand model | 3D Animation library

 by   otaheri Python Version: Current License: Non-SPDX

kandi X-RAY | MANO Summary

kandi X-RAY | MANO Summary

MANO is a Python library typically used in Manufacturing, Utilities, Machinery, Process, User Interface, 3D Animation, Deep Learning, Pytorch applications. MANO has no bugs, it has no vulnerabilities, it has build file available and it has low support. However MANO has a Non-SPDX License. You can download it from GitHub.

This is a pytorch implementation of MANO hand model loader. The code is based on smplx package by Vassilis Choutas. MANO is a differentiable hand model that can map hand pose parameters (joint angles and root location) and shape parameters into a 3D hand mesh. The model is very realistic, has low-dimensions, and can fit any human hand. This repo was developed to be used in the GrabNet model to generate realistic hand grasps for unseen 3D objects.
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            kandi-support Support

              MANO has a low active ecosystem.
              It has 56 star(s) with 9 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MANO is current.

            kandi-Quality Quality

              MANO has 0 bugs and 0 code smells.

            kandi-Security Security

              MANO has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MANO code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MANO has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              MANO releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 483 lines of code, 27 functions and 7 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed MANO and discovered the below as its top functions. This is intended to give you an instant insight into MANO implemented functionality, and help decide if they suit your requirements.
            • Perform a forward transformation
            • Convert vertices into joints
            • Compute the joints of betas
            • Add joints to vertices
            • Transform matrix r
            • Convert array to tensor
            • Computes the blend shape
            • Create a batch of rotations for a set of rotations
            • Batch transformation
            • Convert a set of points into a mesh
            • Concatenate multiple meshes
            • Return a list of joint meshes
            • Convert a NumPy array to a numpy array
            • Set vertex colors
            • Make a numpy array of colors
            • Return a list of Handles representing the faces
            • Set face colors
            Get all kandi verified functions for this library.

            MANO Key Features

            No Key Features are available at this moment for MANO.

            MANO Examples and Code Snippets

            No Code Snippets are available at this moment for MANO.

            Community Discussions

            QUESTION

            When I scale an element I want see the vertical overflow but set invisible the horizontal overflow
            Asked 2022-Apr-08 at 17:30

            I have several .cards inside my container. When I go with the mouse over a card I zoom in the card with the property scale(1.5). But I want that the zoomed in card overflow the container instead the part in overflow isn't visible. To understand what is my goal it's enough remove the overflow-x and overflow-y properties from the container. But in my case this isn't a solution beacause I don't want an horizontal scroll bar. Thus I thought to set: overflow-x:hidden and overflow-y:visible but doesn't work. Someone can detect the problem and point out me a solution?

            ...

            ANSWER

            Answered 2022-Apr-08 at 17:30

            Removed the overflow style on .container and set the overflow on the body. Also, determined a height for body and html so the scrollbar shows at the bottom.

            Source https://stackoverflow.com/questions/71800665

            QUESTION

            How to retrieve the array of objects having same property value in javascript
            Asked 2022-Apr-08 at 15:27

            I have a array of object if property items has same value, return that array object in javascript

            In the below list, retrieve the array of object having same value in

            items property in javascript

            note:also dynamic object array, items value may vary, so cannot directly filter with value

            ...

            ANSWER

            Answered 2022-Apr-08 at 15:27

            With reduce it's more cumbersome to find out all duplicates. You can use closure.

            Source https://stackoverflow.com/questions/71797957

            QUESTION

            Click behaviour interfering with Hover behaviour
            Asked 2022-Mar-22 at 06:18

            On the code copied from the site (below), the symptoms I'm having trouble with don't appear. The symptom (shown in this video) only appear on the live site when clicking on a nav item then hovering over the mega menu.

            The other symptom is that sometimes a grey box appears when clicking on a link in the mega menu.

            I can't see what is causing these issues on the live site.

            Help appreciated.

            ...

            ANSWER

            Answered 2022-Mar-22 at 06:18
            1. Need to add check for touchscreen:

            Source https://stackoverflow.com/questions/71554668

            QUESTION

            how to scroll vertically through a mega menu on mobile
            Asked 2022-Mar-19 at 08:39

            Previously I had .container-fluid.megamenusip {overflow-y: scroll} which worked until it didn't (it broke the menu open/close button).

            In a mobile view how do I scroll through each mega menu?

            If I add back .container-fluid.megamenusip {overflow-y: scroll} it doesn't resolve the issue.

            The live site is here.

            Help appreciated.

            ...

            ANSWER

            Answered 2022-Mar-19 at 08:39

            It doesn't make sense to keep header fixed for mobiles. Already real-estate is very less there. For mobiles make header relative/static and for desktops keep it sticky.

            I couldn't get your code in OP working like the website. So tried things on the website itself using Dev tools.
            Following CSS makes header non fixed for small screens:

            Source https://stackoverflow.com/questions/71523858

            QUESTION

            mobile menu open & close buttons display in Chrome but not Safari
            Asked 2022-Mar-15 at 07:40

            Our mobile menu works fine in Chrome & Firefox on a Pixel 5.

            On an iPhone 5s (the only iPhone I have), an iPad Mini 2 and on an older iPad, the burger menu open & close icons do not show.

            On a non-retina desktop display where Chrome & Firefox work in responsive mode (mobile viewport width), Safari will show the mobile menu open icon, but not the close icon.

            The open icon is three pipes rotated 90deg: |||

            The close icon is a font-awesome symbol:

            ...

            ANSWER

            Answered 2022-Mar-14 at 05:44

            Please try this css in your code

            Source https://stackoverflow.com/questions/71463375

            QUESTION

            jQuery click to open mega menu + scroll to where click took place
            Asked 2022-Mar-11 at 08:26

            In a mobile viewport, from the menu, when you select 'Product', then scroll down and select 'Solution', the page does not automatically scroll back up to see Solution and the top of its mega menu.

            I've tried adjusting the function showMenu(self) by adding:

            ...

            ANSWER

            Answered 2022-Mar-11 at 08:26

            You need to use this.scrollIntoView(true) in the click event handler. Which will make the mega-drop-down touch top edge of the viewport.
            You can play with the input parameters to get different results.

            Source https://stackoverflow.com/questions/71435035

            QUESTION

            jQuery toggle() working bottom to top, but not top to bottom
            Asked 2022-Mar-08 at 06:40

            In the demo below, when in a mobile viewport <=768px I do the following:

            1. Click on Product, to open Product's mega menu.
            2. Scroll down, and click on Resources.
            3. I expect Product's mega menu to close, and Resource's mega menu to open.
            4. What happens is Product's mega menu closes, but Resource's mega menu doesn't open.

            The problem doesn't exist working in the reverse order, i.e. opening Resource's mega menu first, then clicking on Product to close Resource's mega menu, and opening Product's mega menu (this works fine).

            I've considered if an element is overlapping the correct item and preventing the right element from being clicked - I don't think this is the case.

            You'll need to click the burger menu @ top right to see what happens.

            Help appreciated.

            ...

            ANSWER

            Answered 2022-Mar-08 at 06:40

            Remove display: none; from .mega-menu:

            Source https://stackoverflow.com/questions/71330758

            QUESTION

            jQuery first click not working, only subsequent clicks work
            Asked 2022-Feb-21 at 05:17

            When the viewport is 768px or less, we want the a.mega-drop-down links to open on click, rather than on hover as it is for desktop.

            The problem is the first click doesn't do anything.

            Only subsequent clicks do something.

            How do we make the first click on a.mega-drop-down function in the mobile viewport the same way subsequent clicks do?

            You will need to adjust the code preview viewport down to 768px or below to avoid the desktop hover effect taking place.

            Help appreciated.

            ...

            ANSWER

            Answered 2022-Feb-21 at 05:17

            I added .mega-drop-down>a{pointer-events: none; } inside media query to prevent click and use toggleClass('hide-block') instead of hide() method for mega-menu element hide/show and few lines change in style for adding .hover class only for below 768px screen and in script I changed something like hide() method to removeClass() and toggle() to toggleClass().

            I hope below snippet will help you a lot.

            Source https://stackoverflow.com/questions/71201141

            QUESTION

            A question about Interrupt cycle FGI and FGO flipflops conditions - Basic Computer Organization and design
            Asked 2022-Jan-10 at 00:49

            Computer System Architecture - Morris Mano In chapter 5 section 7 figure 5-13

            When IEN it checks whether "FGI" or "FGO" are set to 1 then an interrupt cycle happens, but as I know is when FGI = 1 it means that information in INPR cannot be changed, and FGO is the reverse to that which means that when FGO is set to 1 then information in AC will be transferred to OUTR 'OUTR can be changed' so the question here shouldn't the condition of applying interrupt cycle happen when "FGI" = 0 or "FGO" = 1 since INPR or OUTR can be changed under these conditions which now make since to execute an interrupt?

            ...

            ANSWER

            Answered 2022-Jan-10 at 00:49

            Either flag being 1 logically means a device is "ready", but what "ready" means differs for input and for output devices.  In either case, flag being 1 means that the processor can or should now take action.

            FGI=1 means the input device is ready, but that really means a new input is available (e.g. the user typed a key on a keyboard) and the processor should accept it.  FGO=1 prevents the input device(s) from overwriting a prior input held in INPR that the processor hasn't accepted yet. When the processor accepts the input, FGI goes to 0 unlocking the INPR register, and that allows the input device to write again, which it will eventually do when the user presses another key (sending FGI back to 1 to signal the processor).

            FGO=1 means ready for output, which really means the last output has been fully accepted by the device, so the OUTR register is unlocked for the processor to write a new data (character for the console).  FGO=0 prevents the processor from writing OUTR as the output device hasn't accepted the last one yet.

            The interrupt service routine should check each flag, and if FGI=1 then accept an input (INPR->AC) and move it into a buffer for the user program to read when it is ready. Whereas if FGO=1, then move an output character from memory buffer into the AC, and then do AC->OUTR, also lowering FGO to 0, which will preclude the processor writing until that data has been accepted by the device.

            So, FGI=0 means that the processor has accepted the prior INPR value provided by the input device, and there is no new character as yet but the register is unlocked so the device can write at will.

            FGO=0 means that the processor has written a value to the OUTR register, but the output device hasn't accepted that yet, so the register should be considered locked.

            Source https://stackoverflow.com/questions/70645383

            QUESTION

            Project 3D mesh on 2d image using camera intrinsic matrix
            Asked 2021-Dec-16 at 05:51

            I've been trying to use the HOnnotate dataset to extract perspective correct hand and object masks as shown in the images of Task-3 of the Hands-2019 challenge.

            The data set comes with the following annotations:

            ...

            ANSWER

            Answered 2021-Dec-16 at 05:51

            Turns out there is an easy way to do this task using Open3D and the camera intrinsic values. Basically we instruct Open3D to render the image from the POV of the camera.

            Source https://stackoverflow.com/questions/70273002

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MANO

            If Pytorch is not installed run the following code for cpu version:. or install the right PyTorch GPU version.

            Support

            The code of this repository was implemented by Omid Taheri. For questions, please contact mano@tue.mpg.de. For commercial licensing (and all related questions for business applications), please contact ps-licensing@tue.mpg.de.
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