pewpew | A family of gaming handhelds programmable with CircuitPython

 by   pewpew-game Python Version: v0.1 License: Non-SPDX

kandi X-RAY | pewpew Summary

kandi X-RAY | pewpew Summary

pewpew is a Python library. pewpew has no bugs, it has no vulnerabilities and it has low support. However pewpew build file is not available and it has a Non-SPDX License. You can download it from GitHub.

PewPew Lite FeatherWing is a shield for the Adafruit Feather boards that lets your easily make simple games with CircuitPython.
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            kandi-support Support

              pewpew has a low active ecosystem.
              It has 31 star(s) with 10 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 5 have been closed. On average issues are closed in 71 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pewpew is v0.1

            kandi-Quality Quality

              pewpew has 0 bugs and 0 code smells.

            kandi-Security Security

              pewpew has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pewpew code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pewpew has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              pewpew releases are available to install and integrate.
              pewpew has no build file. You will be need to create the build yourself to build the component from source.
              pewpew saves you 666 person hours of effort in developing the same functionality from scratch.
              It has 1545 lines of code, 81 functions and 12 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pewpew and discovered the below as its top functions. This is intended to give you an instant insight into pewpew implemented functionality, and help decide if they suit your requirements.
            • Initialize the PCW board .
            • Blit source onto source .
            • Create a menu
            • Initialize the interface .
            • Visualize a pix .
            • Register a new PCI .
            • Get the number of keys .
            • Return the number of keys held in the game .
            • scroll to pix
            • Determines if the board is colliding .
            Get all kandi verified functions for this library.

            pewpew Key Features

            No Key Features are available at this moment for pewpew.

            pewpew Examples and Code Snippets

            No Code Snippets are available at this moment for pewpew.

            Community Discussions

            QUESTION

            Undefined reference to linker error when using namespaces in headers in c++
            Asked 2021-Apr-06 at 05:24

            I've read through all similar "Undefined reference to" threads I could find but couldn't find a solution. Most of the other threads also involved classes which I don't plan to use for this. The program compiles executes normally if I define the function within the header instead of using an external .cc file. I feel like I'm missing something simple here.

            This is the simplest test I could put together that recreates the issue I'm having.

            Compiler: g++ (Debian 8.3.0-6) 8.3.0

            hntest.h

            ...

            ANSWER

            Answered 2021-Apr-06 at 05:24

            You are not actually compiling the cpp file that has the definition of pewpew.

            Try:

            Source https://stackoverflow.com/questions/66962890

            QUESTION

            Use switch cases in an if statement
            Asked 2020-Nov-24 at 20:11

            Can we use a condition to include cases in a switch statement?

            My code:

            ...

            ANSWER

            Answered 2020-Nov-24 at 15:37

            there is no "case" above your code. You can't do this. The case is most likely compiled into a CPU instruction, that only works on integers. You must use the case and do the if() twice for both cases.

            Source https://stackoverflow.com/questions/64989711

            QUESTION

            Why my images and texts isn't being scaled on different screen sizes?
            Asked 2017-Aug-16 at 22:01

            I'm trying to support different screen sizes as shown on guide: https://developer.android.com/guide/practices/screens_support.html#DeclaringTabletLayouts.

            I have 5 different drawable folders:

            • drawable(image size 40x48png)

            • drawable-mdpi(image size 80x96png)

            • drawable-hdpi(image size 120x144png)

            • drawable-xhdpi(image size 160x192png)

            • drawable-xxhdpi(image size 210x252png)

            My project includes 5 different layout folders for each size: 300dp, 330dp, 480dp, 600dp, 720dp. Every folder has the same layout.xml file.

            My layout code:

            ...

            ANSWER

            Answered 2017-Aug-16 at 18:41

            Ok, you're confused.

            If you have the same layout file in each sw folder- don't. You only write a new layout file if you have different screen layouts for that size. Note that means entirely new or deleted elements, or changed positions. If you're just changing values, you use values files.

            Remember that page you linked, while a good resource, mentions multiple things you can do. You're not supposed to do all of them, in fact some of them are contradictory. The right thing to do depends on how you want things to look.

            For your image scaling- you're scaling based on screen density. That means all devices with the same density will use the same drawable, which will make it look the same physical size, but not scale relative tot he size of the device. That may or may not be what you want. If it isn't, you probably want to define a fixed size in dp of the image or make it match_parent and use a scaleType to scale it.

            For text size- you're putting a fixed text size of 20sp everywhere. That will make it the same height on all devices. Generally making text bigger on different screen sizes isn't done much. If you want it, make the 20sp a dimension and set different values for it in dimen.xml files based on the size.

            Helping you more than this really requires more info- what is it you're trying to achieve and what is it you're getting.

            Source https://stackoverflow.com/questions/45720663

            QUESTION

            How to GetFileReference to an Azure blob/file if I have the _full_ absolute uri?
            Asked 2017-May-18 at 09:16

            In my database I have the full absolute Uri to our azure files.

            eg.

            • https://.file.core.windows.net/share1/Brand1/Export_2017-05-11-12-54.xml
            • https://.file.core.windows.net/share1/Brand1/asdfasdfasd.xml
            • https://.file.core.windows.net/share1/Brand2/PewPew%20-%20Sample-78206580-1dd8-4de2-9b92-002bdca861a5.xml

            Please note:

            • Azure files Share name e.g. share1
            • The file names have one ore more / in em. e.g. brand1/blah.xml

            I'm trying to see if the file exists and then do stuff with it (e.g. download it, whatever).

            I need to get a File Reference to this item first. I've done all the ceremony to set that up (SAS, etc).

            This is how I get a file reference to a file:

            var cloudFile = ShareRootDirectory.GetFileReference(fileName);

            if the fileName = "Brand1/Export_2017-05-11-12-54.xml it would work (note: no share or https://.... there.)

            otherwise I get an error.

            Is there some way, given a full absolute uri to a file on azure, can I pass something to my previously setup ShreRootDirectory to get/check the file? Or do I need to do it another way?

            Is there some trick?

            Note: - I have a share folder (for files) - Filenames have / in them which gives the illusion of folders.

            Here's a screen shot of me doing this:

            var tempCloudFile = new CloudFile(new Uri(fileName));

            ...

            ANSWER

            Answered 2017-May-18 at 09:16

            If you have access to storage credentials, you can use the following override of CloudFile to get a reference for that file and then perform operations on that file. For example, I get a reference for CloudFile below and checking for its existence.

            Source https://stackoverflow.com/questions/44042819

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pewpew

            You can download it from GitHub.
            You can use pewpew like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/pewpew-game/pewpew.git

          • CLI

            gh repo clone pewpew-game/pewpew

          • sshUrl

            git@github.com:pewpew-game/pewpew.git

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