brain | the brain of public science | Machine Learning library

 by   publicscience Python Version: Current License: MIT

kandi X-RAY | brain Summary

kandi X-RAY | brain Summary

brain is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning applications. brain has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

the brain of public science
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              brain has a low active ecosystem.
              It has 3 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 14 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of brain is current.

            kandi-Quality Quality

              brain has 0 bugs and 0 code smells.

            kandi-Security Security

              brain has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              brain code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              brain is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              brain releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed brain and discovered the below as its top functions. This is intended to give you an instant insight into brain implemented functionality, and help decide if they suit your requirements.
            • Process new tweets
            • Return the current configuration
            • Convert a list of tweets to texts
            • Return a list of labels for documents
            • Check if the tweets are retweetable
            • Tweet tweet
            • Generate a new string
            • Consolidate the tokens
            • Return the next token
            • Decorator to require authentication
            • Check authentication
            • Authenticate the user
            • View
            • Returns the context of a given user
            • Trains tweets
            • Reset the knowledge
            • Merge two dictionaries
            • Return a Twitter API instance
            • Create a logger
            • Register API endpoint
            • Return the config object
            • Train a model
            Get all kandi verified functions for this library.

            brain Key Features

            No Key Features are available at this moment for brain.

            brain Examples and Code Snippets

            No Code Snippets are available at this moment for brain.

            Community Discussions

            QUESTION

            How do I convert a PowerShell script to Base64?
            Asked 2022-Apr-09 at 23:16

            I have been working my brain on this one and can not figure out how I'm losing integrity here...

            I have the following script I am trying to convert to Base64:

            ...

            ANSWER

            Answered 2022-Apr-09 at 21:46

            I ended up doing a little more research and found a method that did exactly what I needed it to and maintained all its integrity.

            Source https://stackoverflow.com/questions/71811761

            QUESTION

            TypeScript: Wrap function parameters in Promise
            Asked 2022-Mar-16 at 19:32

            I try to create a type that takes a function type, wraps the function parameters in Promise<> and returns a new type - the same function but with parameters as Promise, for example:

            ...

            ANSWER

            Answered 2022-Mar-16 at 19:32

            You can write PromisedArgs like this:

            Source https://stackoverflow.com/questions/71500678

            QUESTION

            Networkx - entropy of subgraphs generated from detected communities
            Asked 2022-Feb-02 at 21:27

            I have 4 functions for some statistical calculations in complex networks analysis.

            ...

            ANSWER

            Answered 2022-Jan-26 at 15:38

            It looks like, in calculate_community_modularity, you use greedy_modularity_communities to create a dict, modularity_dict, which maps a node in your graph to a community. If I understand correctly, you can take each subgraph community in modularity_dict and pass it into shannon_entropy to calculate the entropy for that community.

            pseudo code

            this is pseudo code, so there may be some errors. This should convey the principle, though.

            after running calculate_community_modularity, you have a dict like this, where the key is each node, and the value is that which the community belongs to

            Source https://stackoverflow.com/questions/70858169

            QUESTION

            Trying to use Sheets as db to update prices in WooCommerce
            Asked 2022-Jan-13 at 02:14

            So I'm trying to use a single sheet as a price db to update prices in WooCommerce through the Woo API, using fetch. It works, my problem is that it apparently works depending on the size of the dataset? I'm not sure because I can't understand the error.

            UPDATED CODE

            ...

            ANSWER

            Answered 2022-Jan-13 at 02:14
            Modification points:
            • In your situation, it seems that the values of sku of container is not existing in the values of sku of data_obj. I thought that the reason for your issue might be due to this.
            • As a script for checking this, you can use const res = container.filter(e => !data_obj[e.sku]) for your script. In this case, [ { sku: 'L4943-0ULT', id: 3195, price: '5083.33' } ] is returned. When this value is searched from your sample Spreadsheet, l4943-0ult is found. In this case, the character case is different. By this, your issue occurs. I resulted in the reason of your issue is due to this.

            When this issue was removed, how about the following modification?

            From:

            Source https://stackoverflow.com/questions/70687818

            QUESTION

            How to give a warning when a moving object deviates from a path by a specific margin?
            Asked 2021-Dec-27 at 18:44

            In my pygame-code, I have a drone that is supposed to follow a flight path.

            I used pygame.draw.lines to draw lines between specified points. Now, I have a flight path with 10 points where after each point the path angle changes (a bit like a zigzag). The player can move the drone by pressing the keys.

            My goal is to print a warning once the drone deviates from the path, e.g. by +/-30. I have been racking my brain for two days but can't come up with a condition to detect a deviation. I just can't figure out how to approach this.

            I can determine the drone's x-coordinate at any time but how do I determine the offset from the path? I have attached an image to visualize my problem.

            Edit: As I am a beginner my code is a mess but when copy-pasting it, I guess only the lines 35-91 are interesting. Thank you for any kind of advice in advance!!

            ...

            ANSWER

            Answered 2021-Dec-27 at 01:52

            The interesting part of the question is of course finding the nearest point on the desired path to the actual position; distance is easy. The hard part of that is in turn identifying the nearest element (line segment) of the path; projecting onto it is also straightforward.

            If the path is simple enough (in particular, if it doesn’t branch and it’s impossible/disallowed to skip sections at a self-intersection), you can finesse that part by just maintaining that current element in a variable and updating it to the previous or next element when the projection onto one of them is closer than the projection onto the current one. This is a typical algorithm used by racing games to determine the instantaneous order of racers.

            Source https://stackoverflow.com/questions/70490538

            QUESTION

            What is the logic behind this function named "picks"?
            Asked 2021-Dec-25 at 17:22
            picks :: [a] -> [(a, [a])]
            picks [] = []
            picks (x:xs) = (x,xs) : [(y,x:ys)| (y,ys) <- picks xs]
            
            ...

            ANSWER

            Answered 2021-Sep-06 at 15:12

            In many cases it helps to expand an expression manually:

            Source https://stackoverflow.com/questions/69076153

            QUESTION

            How to create an interactive brain-shaped graph?
            Asked 2021-Nov-10 at 20:10

            I'm working on a visualization project in networkx and plotly. Is there a way to create a 3D graph that resembles how a human brain looks like in networkx and then to visualize it with plotly (so it will be interactive)?

            The idea is to have the nodes on the outside (or only show the nodes if it's easier) and to color a set of them differently like the image above

            ...

            ANSWER

            Answered 2021-Nov-04 at 20:05

            To start, this code is heavily borrowed from Matteo Mancini, which he describes here and he has released under the MIT license.

            In the original code, networkx is not used, so it's clear you don't actually need networkx to accomplish your goal. If this is not a strict requirement, I would consider using his original code and reworking it to fit your input data.

            Since you listed networkx as a requirement, I simply reworked his code to take a networkx Graph object with certain node attributes such as 'color' and 'coord' to be used for those marker characteristics in the final plotly scatter. I just chose the first ten points in the dataset to color red, which is why they aren't grouped.

            The full copy-pasteable code is below. The screenshot here obviously isn't interactive, but you can try the demo here on Google Colab.

            To download files if in Jupyter notebook on Linux/Mac:

            Source https://stackoverflow.com/questions/69805091

            QUESTION

            I don't understand this map tuple key compilation error, in F#
            Asked 2021-Nov-07 at 17:24

            Here is a function:

            ...

            ANSWER

            Answered 2021-Nov-07 at 17:24

            In future, please consider the Stack Overflow guidelines provided under How to create a Minimal, Reproducible Example. Well, minimal and reproducible the code in your question is, but it shall also be complete...

            …Complete – Provide all parts someone else needs to reproduce your problem in the question itself

            That being said, when given the following definitions, your code will compile:

            Source https://stackoverflow.com/questions/69871656

            QUESTION

            Is there a way to implement something like marching squares on a grid drawn with triangle strips?
            Asked 2021-Oct-18 at 14:43

            I am currently drawing a grid using a series of triangle strips. I am using this to render a height field, and generating the vertex data completely in the vertex shader without any input buffers just using the vertex and instance indexes. This is all working fine and is very efficient.

            However, I now find myself also needing to implement border lines on this grid. The obvious solution here would be something like marching squares. Basically, what I want to achieve is something like this:

            The black dots represent the vertices in the grid that are part of some set, and I want to shade the area inside the red line differently than that outside it.

            Naïvely, this seems like it would be easy: Add a value to the vertices that is 1 for vertices in the set and 0 for those outside it, and render differently depending on if the interpolated value is above or below 0.5, for instance.

            However, because this is rendered as a triangle strip, this does not quite work. In pracitce, since this is rendered as a triangle strip, this ends up looking like this:

            So, half the edges work and half end up with ugly square staircases.

            I've now been trying to wrack my brain for days whether there is some trick that could be used to generate the vertex values differently or making a more complicated test than >0.5 to get closer to the intended shape without giving up on the nice and simple triangle strips and having to actually generate geometry ahead of time, but I can not think of one.

            Has anyone ever dealt with a similar problem? Is there some clever solution I am missing?

            I am doing this in Metal, but I don't expect this to depend much on the specific API used.

            ...

            ANSWER

            Answered 2021-Oct-18 at 14:43

            It sounds like you're trying to calculate the colors in the fragment shader independently of the mesh underneath. If so, you should decouple the color calculation from the mesh.

            Assuming your occupancy is stored in a texture, use textureGather to get the four nearby occupancy values; determine the equation of the boundary; then use the fractional part of the texture coordinates to determine its position relative to the boundary. (The devil here is in the details -- in particularly the ambiguous checker-board pattern case.)

            Once you implement the above approach, it's very likely you won't even need the triangle strip mesh anymore -- simply fill your entire drawing area with a single large quad and let the fragment shader to do the rest.

            Source https://stackoverflow.com/questions/69609478

            QUESTION

            Templated is_in() function (check if array contains string) in C++
            Asked 2021-Oct-15 at 09:15

            I would like to do the following:

            ...

            ANSWER

            Answered 2021-Oct-15 at 08:08

            For is_in(b, { "a", "b", "c" });, template parameter Element is deduced as std::string on the 1st argument b, and deduced as const char* on the 2nd argument { "a", "b", "c" }; they don't match.

            You can give two template parameters for is_in, e.g.

            Source https://stackoverflow.com/questions/69581486

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install brain

            It’s recommended that you use a virtualenv:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/publicscience/brain.git

          • CLI

            gh repo clone publicscience/brain

          • sshUrl

            git@github.com:publicscience/brain.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Machine Learning Libraries

            tensorflow

            by tensorflow

            youtube-dl

            by ytdl-org

            models

            by tensorflow

            pytorch

            by pytorch

            keras

            by keras-team

            Try Top Libraries by publicscience

            argos

            by publicsciencePython

            hive

            by publicsciencePython

            argos.cloud

            by publicsciencePython

            working_groups

            by publicscienceJavaScript

            atomic_morningstar

            by publicscienceC#