airspeed | A lightweight Python template engine compatible
kandi X-RAY | airspeed Summary
kandi X-RAY | airspeed Summary
Airspeed is a powerful and easy-to-use templating engine for Python that aims for a high level of compatibility with the popular Velocity library for Java.
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Top functions reviewed by kandi - BETA
- Parse a macro
- Require a pattern to match
- Match the pattern with the given pattern
- Tries to match the pattern
- Parse the grammar
- Return the next element
- Load a template
- Load a text file
- Evaluate the loop
- Evaluate the template
- Evaluate the condition
- Parse key
- Parse a template
- Calculate the expression
- Parse range values
- Parse the value list
- Parses the text
- Parse the value
- Calculate the value of the term
- Parse template name
- Parse VTL
- Parse the expression
- Parse key value pairs
- Parse block
- Parse an expression
- Evaluate the expression
airspeed Key Features
airspeed Examples and Code Snippets
t = airspeed.Template("""
Old people:
#foreach ($person in $people)
#if($person.age > 70)
$person.name
#end
#end
Third person is $people[2].name
""")
people = [{'name': 'Bill', 'age': 100}, {'name': 'Bob', 'age': 90}, {'name': 'Mark', 'age':
Community Discussions
Trending Discussions on airspeed
QUESTION
I am using XE2 and trying to parse a JSON file sent by a robot to a URL. I've looked at several solutions, but most don't apply due to my version of Delphi. I tried to apply the solution I found here: How to parse nested JSON object in Delphi XE2?, but I can't seem to figure out how to get the information I need.
JSON string:
...ANSWER
Answered 2021-Jun-02 at 19:39Well, for starters, you don't need to convert your downloaded string
to an ASCII encoded TBytes
. TJSONObject.ParseJSONValue()
has an overload that takes a string
as input.
Second, LJsonObj.Get('ATTITUDE').JsonValue
will return a TJSONObject
, which you are incorrectly type-casting to a TJSONPair
. But that doesn't matter, since you are then ignoring that TJSONPair
and instead incorrectly type-casting the input parameter sVALUE
from a string
to a TJSONPair
and then trying to access its children. That is why you are getting the Access Violation.
But even if you were able to find the TJSONPair
for the roll
value, you are returning the string value of its JsonString
(name) property, not the string value of its JsonValue
(value) property.
Try this instead:
QUESTION
Im trying to constantly update the console number related to altitude. At the moment its a static number, and does not update while the plane is gaining, or loosing altitude. There is a comment near the bottom of the text referring to the prinf() that im using to send it to console(not sure what all was needed to be seen so I sent it all).
...ANSWER
Answered 2020-Nov-15 at 18:15Found the issue. If you CTRL-F "hr = SimConnect_RequestDataOnSimObject(hSimConnect, REQUEST_AP_SETTINGS, DEFINITION_ID_AP, SIMCONNECT_OBJECT_ID_USER, SIMCONNECT_PERIOD_ONCE);", you can see that I use SIMCONNECT_PERIOD_ONCE. looking into the documentation (https://www.prepar3d.com/SDKv4/sdk/simconnect_api/references/structures_and_enumerations.html), I replaced SIMCONNECT_PERIOD_ONCE with SIMCONNECT_PERIOD_SECOND to update it every second.
QUESTION
I'm currently working on a 3 fps game and I have an issue with the player's movement. when the player is jumping while moving and the movement input is 0 right after the jump, then the player stops in the air and moves upward slightly and then falls straight down(as if hitting an invisible wall). The player only has a Rigidbody and a looking script.
...ANSWER
Answered 2020-Sep-22 at 21:46It's hard to tell cause we don't know what your speed variable is and what your maxspeed variable is, but most likely when your inputX is 0, desired velocity is just very quick going to 0. The upward movement seems normal and both images match in that regard. To fix this, I recommend increasing and reducing the x velocity gradually instead of instantly. I like to have ground acceleration, air acceleration, max ground speed, max air speed, air drag, and ground drag. That way you have full control of the feel of movement.
It'd be something like:
QUESTION
I am trying to move my price
class div before the image
. For that, I have tried jquery code but no luck. I have a list of products so can't just use simple class reference. Because this code shows all prices in one place. I want to show each image have separate prices above that.but in my case it's showing all the prices in one place. Thanks
Mhy code :
...ANSWER
Answered 2020-Sep-03 at 05:28closest()
looks up the tree, you want find()
to look inside and you need to isolate the specific image within the item also
Try something like:
QUESTION
I made a class which is a character, and in the update method I used as much physics as possible to make it work realistically and edited values to make movement feel nice.
I recently noticed when i move left and right it moves at different speeds, and have no idea how long that has been true. I declare all capital named variables constants at the beginning and use the same constant for the movement, so i have no idea what is causing this.
I have tried my best to find where the problem is and to fix it but i have nothing.
the beginning where i set my constants:
...ANSWER
Answered 2020-Mar-12 at 02:09This line is confusing.
Because AND&&
has higher precedence than OR||
QUESTION
I tried to make a program (in VS 2019) that prints out each values of certain characters, but it doesn't seem to work well. When executed, it prints out the number '0', regardless of which I entered.
...ANSWER
Answered 2020-Mar-09 at 10:51You can do something like
QUESTION
I'm currently programming a primary flight display using Python and OpenGL. As I have zero experience with OpenGL (and little experience with coding in general) I followed a simple tutorial giving an introduction to OpenGL for 2D applications. With this basic knowledge, I just started to make everything out of polygons (GL_QUADS) and some copied code to draw text. Which gave me this:
The visual result is satisfactory but the performance of ~450 iterations/second is questionable with one core of a Ryzen 1700x at 100% and a GTX1080 at 75% while only running this little program (which is supposed to run on a RaspberryPI 3).
So I want to try out using textures for the whole artificial horizon and inanimate objects like the scale of the speedometer, separation lines or "crosshair". I've made a .png file that would replace the artificial horizon (see bottom) but I have no idea how to render it. All the tutorials I've found are for C++ and add a lot of complexity to the overall program so I want to ask if there is an "easy" way to implement a movable texture for my application.
Here is a mockup of how I'm currently calculating the position of the horizon and how I draw it (full runnable code at the end):
...ANSWER
Answered 2020-Jan-04 at 14:56You can use pygame to load an texture image:
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