screenshare | Share screen in local network | File Sharing library

 by   qijungu Python Version: Current License: No License

kandi X-RAY | screenshare Summary

kandi X-RAY | screenshare Summary

screenshare is a Python library typically used in Web Site, File Sharing applications. screenshare has no bugs, it has no vulnerabilities and it has low support. However screenshare build file is not available. You can download it from GitLab, GitHub.

For some reasons, I wanted to share my computer screen to other computers in the same local network (LAN or WLAN). I could not find an easy way to do it. All free and pricey screen sharing services need the computers in the same local network to connect to the Internet. They incur tremendous network traffic on my Internet connection. So, I created this small screen sharing tool in Python. All computers in the same local network only need local network connections for screen sharing. Now, I have zero Internet access concerns while I share my screen to all other computers in my network. In short, the computer to share screen runs this Python script that captures screenshots periodically and hosts screenshots as a streaming web service. Other computers then browse the screenshots with any web browser. Of course, if you want to share your screen on the Internet, all you need to do is offering this service on the Internet as any other regular services. Security reminder Do not run this service if you do not need to share screen.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              screenshare has a low active ecosystem.
              It has 12 star(s) with 9 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              screenshare has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of screenshare is current.

            kandi-Quality Quality

              screenshare has 0 bugs and 0 code smells.

            kandi-Security Security

              screenshare has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              screenshare code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              screenshare does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              screenshare releases are not available. You will need to build from source code and install.
              screenshare has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed screenshare and discovered the below as its top functions. This is intended to give you an instant insight into screenshare implemented functionality, and help decide if they suit your requirements.
            • Login .
            • Implementation of grab .
            • Initialize the screen .
            • Initialize login .
            • Generate screen buffer
            • Handler for screenlive .
            Get all kandi verified functions for this library.

            screenshare Key Features

            No Key Features are available at this moment for screenshare.

            screenshare Examples and Code Snippets

            No Code Snippets are available at this moment for screenshare.

            Community Discussions

            QUESTION

            Network request failed from fetch in reactjs app
            Asked 2022-Jan-25 at 15:48

            I am using fetch in a NodeJS application. Technically, I have a ReactJS front-end calling the NodeJS backend (as a proxy), and then the proxy calls out to backend services on a different domain.

            However, from logging errors from consumers (I haven't been able to reproduce this issue myself) I see that a lot of these proxy calls (using fetch) throw an error that just says Network Request Failed, which is of no help. Some context:

            • This only occurs on a subset of all total calls (lets say 5% of traffic)
            • Users that encounter this error can often make the same call again some time later (next couple minutes/hours/days) and it will go through
            • From Application Insights, I can see no correlation between browsers, locations, etc
            • Calls often return fast, like < 100 ms
            • All calls are HTTPS, non are HTTP
            • We have a fetch polyfill from fetch-ponyfill that will take over if fetch is not available (Internet Explorer). I did test this package itself and the calls went through fine. I also mentioned that this error does occur on browsers that do support fetch, so I don't think this is the error.
            • Fetch settings for all requests
              • Method is set per request, but I've seen it fail on different types (GET, POST, etc)
              • Mode is set to 'same-origin'. I thought this was odd, since we were sending a request from one domain to another, but I tried to set it differently and it didn't affect anything. Also, why would some requests work for some, but not for others?
              • Body is set per request, based on the data being sent.
              • Headers is usually just Accept and Content-Type, both set to JSON.

            I have tried researching this topic before, but most posts I found referenced React native applications running on iOS, where you have to set some security permissions in the plist file to allow HTTP requests or something to do with transport security.

            I have implement logging specific points for the data in Application Insights, and I can see that fetch() was called, but then() was never reached; it went straight to the .catch(). So it's not even reaching code that parses the request, because apparently no request came back (we then parse the JSON response and call other functions, but like I said, it doesn't even reach this point).

            Which is also odd, since the request never comes back, but it fails (often) within 100 ms.

            My suspicions:

            1. Some consumers have some sort of add-on for there browser that is messing with the request. Although, I run with uBlock Origin and HTTPS Everywhere and I have not seen this error. I'm not sure what else could be modifying requests that would cause it to immediately fail.
            2. The call goes through, which then reaches an Azure Application Gateway, which might fail for some reason (too many connected clients, not enough ports, etc) and returns a response that immediately fails the fetch call without running the .then() on the response.

            For #2, I remember I had traced a network call that failed and returned Network Request Failed: Made it through the proxy -> made it through the Application Gateway -> hit the backend services -> backend services sent a response. I am currently requesting access to backend service logs in order to verify this on some more recent calls (last time I did this, I did it through a screenshare with a backend developer), and hopefully clear up the path back to the client (the ReactJS application). I do remember though that it made it to the backend services successfully.

            So I'm honestly not sure what's going on here. Does anyone have any insight?

            ...

            ANSWER

            Answered 2022-Jan-25 at 15:48

            Based on your excellent description and detective work, it's clear that the problem is between your Node app and the other domain. The other domain is throwing an error and your proxy has no choice but to say that there's an error on the server. That's why it's always throwing a 500-series error, the Network Request Failed error that you're seeing.

            It's an intermittent problem, so the error is inconsistent. It's a waste of your time to continue to look at the browser because the problem will have been created beyond that, either in your proxy translating that request or on the remote server. You have to find that error.

            Here's what I'd do... Implement brute-force logging in your Node app. You can use Bunyan, or Winston or just require(fs) and write out to some file when an error occurs. Then look at the results. Only log it out when the response code from the other server is in the 400 or 500 ranges. Log the request object and the response object.

            Something like this with Bunyan:

            Source https://stackoverflow.com/questions/70791538

            QUESTION

            Python Opencv depth error in Image transimission project
            Asked 2021-Aug-12 at 11:49

            First off, I'm trying to do something like screenshare, I'm confronting an error. I tried to send the image row by row than I figured out that it could work only in LAN since the connection speed was far better. Then I transmitted exclusively each pixel and constructed the array on my own which would be pretty slow. Here is the code: Server side:

            ...

            ANSWER

            Answered 2021-Aug-12 at 11:49

            You need to pass the new shape as tuple instead for reshape, eg. arr.reshape((y,x,3)). You might also get another error if OpenCV expects different data type (8 bits per channel, unsigned) than what it got from your program (32 bit signed integer), see documentation for cvtColor(). You can specify the data type when you create the array np.array(..., dtype=np.uint8).

            Regarding performance, in Python for loops over large amounts of data can be slow and often you can make your code significantly faster if you can avoid the loop and use library routine instead. Also, you should read and write larger chunks with send() and recv(). If you are not familiar with socket programming, you should at minimum check out the python documentation Socket Programming HOWTO. You eliminate the loops over the image data by directly interpreting the data as bytes. The socket code follows the examples in linked documentation page.

            Source https://stackoverflow.com/questions/68746500

            QUESTION

            RTCPeerConnection replaceTrack only changing stream for the remote peer
            Asked 2021-Jul-28 at 06:39

            I am new to RTCPeerConnection (WEbRTC), so please bear with me.

            So far I am able to get to the point where I can replace tracks on the run by switching camera or screen sharing in my app. But I noticed it in 2 browser tabs that newly replaced track stream is captured in partner/remote peer only, not on initiator's tab. It just keep showing old stream even though stream has been replaced.

            It should've been nice if initiator can also see what he/she is sharing. I tried but no luck so far. Looking for some assistance.

            My code looks like:

            ...

            ANSWER

            Answered 2021-Jul-27 at 18:07

            By design replaceTrack replaces the stream on the RTCPeerConnection. This does not affect the local video object. Reset the srcObject on the local video element to change it.

            Source https://stackoverflow.com/questions/68548662

            QUESTION

            AWS REST API Gateway Integration Response Mapping - Lambda Error Regex issue
            Asked 2021-May-06 at 04:30

            I would like to return a response code of 400 to the client after throwing an error in my Lambda function. (via REST API - GET)

            Here is the response from the Lambda function:

            ...

            ANSWER

            Answered 2021-May-06 at 04:30

            For anyone coming across the same problem in the future. I have found out the following 2 things:

            1. After trying again to set .*400.* a little later it worked fine. Of course, this may not be a good idea, because if you return any results, that contain 400 anywhere in their response, they could incorrectly trigger a 400 HTTP response.

            2. The workaround I found was to use .*Invalid Input.*. Since it is not expected that regular results returned from the API would contain this phrase, this should work reliably.

            Source https://stackoverflow.com/questions/67357716

            QUESTION

            Broadcast coding from RStudio to the world with livecode package
            Asked 2021-Apr-23 at 13:08

            livecode is a R package for broadcasting code for live code demonstrations. I would like to use it for teaching R in online classrooms. The package can be installed from github and runs excellent on my computer and the result is very promising. Once installed from github:

            ...

            ANSWER

            Answered 2021-Apr-23 at 13:08

            I contacted the package author and he suggested to follow this blogpost:

            https://bitsandbricks.github.io/post/code-live-from-rstudio-and-share-it-with-the-world-in-real-time/

            It suggests to use ngrok, a service that provides tunnels to localhost. This acutally worked for me for some seconds, killing my livecode package in the next moment. At the moment, I can no longer use livecode not even as a localhost. I assume this error may just be my fault. The blogpost provides an easy answer to my question.

            Source https://stackoverflow.com/questions/67181633

            QUESTION

            Messages not getting to consumer unless Heroku dyno count is scaled way up
            Asked 2021-Mar-18 at 20:10

            We have built a front-end with React and a back-end with Django Rest Frameworks and channels. We are using Heroku Redis as our Redis provider. Our users connect to Channels via a ReconnectingWebSocket.

            We are using Python 3.6 and Channels 2.4

            The issue is that our API calls are attempting to pass info to the sockets and they're not always making it to the consumer. I logged the steps of the call out via prints, printed the channel_name it's about to attempt to send it to and confirm it's what was returned to the user on connect, but the prints in the consumer don't get called meaning the message never gets sent to the user.

            If I increase the number dynos to more or less a 1-1 with the users connected to sockets then it seems to solve the problem (or at least makes it much more reliable). From my understanding, 1 dyno should be able to handle many socket connections. Is there a reason that my consumer is not receiving the signals? Is there a reason scaling up the number of dynos resolved the problem?

            On connect, I have the user join a group called "u_{their id}" to allow for potentially sending the signals to multiple computers logged in as the same user. I have tried sending the message through their channel_name directly and through that group, and when messages aren't going through neither seem to go through. the prints verify the channel_names are correct and the consumer still doesn't receive the messages. There doesn't seem to be any errors occuring. It may not work, then I'll refresh the recipient and it'll work, then I'll refresh the recipient again and it's back to not working.

            The socket connection is certainly alive - I made a simple function on the front end that pings the socket and when I do it (even if the consumer isn't getting signals from API calls), it responds.

            I also notice that if I restart my dynos, when they load up and the sockets reconnect, the first user has signals working through API calls for a short time then they start not coming through again. Also, if I don't use the sockets for a while then refresh they also seem to start working briefly again.

            Procfile

            ...

            ANSWER

            Answered 2021-Mar-18 at 20:10

            The issue ended up being the Redis. I converted from channels-redis to channels-rabbitmq and all of my issues went away. I don't know if it was with my Redis provider or with channels-redis, but simply changing the backend resolved all issues.

            Source https://stackoverflow.com/questions/66568746

            QUESTION

            Video/Audio communication
            Asked 2020-Oct-30 at 16:12

            I am trying to create a video conference web app using peer/getUserMedia.

            Currently, when I send the unique ID to the video conference, I am able to hear/see anyone who joins my session.

            However, only the first person who joins my session can communicate/see me.

            I want to make it so the other users can see/hear every user thats in the video conference too.

            So far this is what I have working so far. Also the code that is currently written, whenever a new user joins, my video gets added again so I see two videos of myself (if im the host), but that will be an easy fix for me

            ...

            ANSWER

            Answered 2020-Oct-30 at 16:12

            I think you will need to create a "mesh". So with 3 peers, each user(peer) sets up two connections, one to each of the other two users. At each client's end, there are two entirely different connections.

            The user @daGrevis asked this question on the PeerJs GitHub. Ultimately this is the implementation they used for a multi-peer chat that might help:

            Source https://stackoverflow.com/questions/64565396

            QUESTION

            voxeet/dolby.io generating multiple conferences
            Asked 2020-Aug-25 at 16:19

            I am using dolby.io

            Till now I have implemented join conference, leave conference, start and stop video, start and stop recording, start and stop screen sharing. What I am facing issue is about multiple conference. I want to implement multiple conferences with unique conference IDs so that every user specified for relevant conference should join its own. I am not getting any idea from its official documentation.

            here is my code

            ...

            ANSWER

            Answered 2020-Aug-25 at 16:19

            When you call create() a new conference id is generated which is a guid specific for your account. You can call get_id() to find it. You can also specify an alias to help for readability when there may be multiple conferences active at any given time.

            If you want to have multiple conferences, you should call create() multiple times. That is, the expectation is the typical app initializes only a single conference but there are multiple running instances each having its own conference and/or to invite others to an existing conference. For webapps, that may be a separate user session rather than a separate deployed mobile application. You may want to do some book keeping for what ids are generated for each user in your own services.

            You may be looking for all of the conferences that are active on an account at any given time while testing or monitoring your deployed apps. You can use the Monitor API getConferences to get that list.

            If you have additional questions, it is probably best to use Dolby.io Support for more personal answers and guidance.

            Source https://stackoverflow.com/questions/63455962

            QUESTION

            Struggling to upload my node.js application to azure
            Asked 2020-Aug-24 at 11:34

            I am a beginner at node.js and need to host an application that I didn't personally write on an azure server for some testing. The site runs fine locally hosted, as well as hosted using ngrok. Yet, when I host it on azure, I get the following error:

            ...

            ANSWER

            Answered 2020-Aug-24 at 11:34

            First, make sure what services you use, AWS or Azure Web App Services ?

            Whatever services you use, I recommand you use git to deploy your web app.

            1. Use git to deploy in azure web app services.

            2. Use git to deploy in aws.

            You just make sure your web app can run successfully in local. And the port you use like app.set('port', process.env.PORT || 3000); or const port = process.env.PORT || 3000. Which means you can success run in local with 3000 port.

            For more details, you can see my answer in another post.

            1. Azure - Unhandled Exception: System.IO.FileNotFoundException

            2. Concurrently JS application pipeline install and build hangs (Express js for server, Create-React-App for Client)

            You can refer to the way of troubleshooting when deploy web app by Action. Hope my answer can help you.

            Source https://stackoverflow.com/questions/63542349

            QUESTION

            Connecting A Raspberry Pi to a Windows PC Using Node.js | Making a Remote GRBL Control
            Asked 2020-Aug-12 at 14:14

            I recently got a small 300mm bed CNC Machine that has it's issues, which isn't really relevant, but to fix those issues I need to ask my friend. He has quite a lot of experience working with CNC Machines, but even when I screenshared the GRBL Software, he couldn't fix some problems that he said should be a simple fix, hence, the node.js app. I would like to connect a Raspberry Pi up to the CNC Driver board, host a server on Heroku, and have him connect to the server. The server would then pick up his input, translate it into GCode, and push it to the Raspberry Pi (which would send it to the driver board). I know how to set up the server, even code it so that he can press a button and it translates to GCode, but my question is, how could the Raspberry Pi get the Node equivalent of a message telling it the GCode the user wants to push? I have some experience with Node.js and have made a Chat Application, but this seems a little different. Thanks in advance.

            ...

            ANSWER

            Answered 2020-Aug-12 at 14:14

            I believe all the answers you'll need will be in this video

            If you have issues with any of that, then we'll have a good reference point. Best of luck.

            Source https://stackoverflow.com/questions/63272728

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install screenshare

            pip install Flask-Bootstrap pyscreenshot. In a directory, run "git clone https://gitlab.com/qijungu/screenshare.git". You will have a new directory "screenshare" with code inside. To start the screen sharing service, run "python screenshare.py [port]".
            pip install Flask-Bootstrap pyscreenshot
            In a directory, run "git clone https://gitlab.com/qijungu/screenshare.git". You will have a new directory "screenshare" with code inside.
            To start the screen sharing service, run "python screenshare.py [port]". The default service port is 18331. Example commands are below. # host screenshots on port 18331 python screenshare.py # host screenshots on port 80 python screenshare.py 80
            On other computers, open a web browser and browse "http://serverip:port". For example, if the server ip is 192.168.0.101 and the service port is 18331, then the URL to browse is "http://192.168.0.101:18331".

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/qijungu/screenshare.git

          • CLI

            gh repo clone qijungu/screenshare

          • sshUrl

            git@github.com:qijungu/screenshare.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link