onebutton | Pocket stompbox opensource guitar processor | Audio Utils library
kandi X-RAY | onebutton Summary
kandi X-RAY | onebutton Summary
| BoneButton | TankButton | | ---------- | ---------- | | | | | | na |.
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Top functions reviewed by kandi - BETA
- Start the server .
- Initialize websocket connection .
- Set the timebase callback .
- Forward the client to the client .
- Test client .
- Register a new port .
- Process incoming requests .
- Example tests .
- Write a MIDI event .
- Initialize the daemon context .
onebutton Key Features
onebutton Examples and Code Snippets
Community Discussions
Trending Discussions on onebutton
QUESTION
I would like to ask about two (or more) buttons handling using JavaFX. On my project I have two Toggle Buttons. I want to assign to one of them a style (green round border) when it is pressed. When I'm clicking on another button, I want to delete the style from first one and move it to second button. Currently, I have situation that two buttons are visible as "pressed" at the same time (picture attached). I would like to ask how to avoid this situation. Below is a code from my Controller file:
...ANSWER
Answered 2021-Apr-26 at 11:43How about something like:
QUESTION
I have created a calculator and I have all of the buttons working. There is 1 bug that I need help fixing. The bug occurs when I add two numbers together and then press any number key.. it adds those two numbers together instead of appending the number pressed to the sum. If it's before an evaluation of an expression, it appends just fine.
For example, when I press do 1 + 1, of course output on the calculator changes to 2. Well, if I press 2 at this point, it will add the 2 to that sum instead of appending the 2 like it is expected to.
A second example for clarification, when I press the 3 button, the + button, the 3 button, and then finally the equals button, it equals 6 on the calculator. If I then press the 1 button it changes the calculator display to 7 instead of 61.
code sandbox: https://codesandbox.io/s/github/Critter4Dinner/Calculator
here is my relevant code where the issue is happening:
...ANSWER
Answered 2019-Dec-10 at 07:31The variable interpolation seems incorrect in your handleClick
function.
This line:
QUESTION
I am currently making a pin-code
. I want to incorporate all the functions into one function, in order to integrate the button event function into one So I want to get the name of UIButton
, but I don't know how.
ANSWER
Answered 2019-Sep-18 at 06:50if you want to access the button action to perform some specific task.Just put a tag with your each button and add the same target to all.
QUESTION
from tkinter import *
import tkinter as tk
root = Tk()
root.geometry("500x500")
var1 = StringVar()
def create():
twoLabel = Label(root,text="meh",)
twoLabel.place(x=20,y=300)
threeTextEntry = Entry(root, textvariable=var1)
threeTextEntry.place(x=20,y=400)
def destroy():
twoLabel.destroy()
threeTextEntry.destroy()
zeroButton = tk.Button(root, text="create", width=8, fg="black", bg="gold", command=create)
zeroButton.place(x=20,y=100)
oneButton = tk.Button(root, text="destroy", width=8, fg="black", bg="gold", command=destroy)
oneButton.place(x=20,y=200)
twoLabel = Label(root,text="meh",)
twoLabel.place(x=20,y=300)
threeTextEntry = Entry(root, textvariable=var1)
threeTextEntry.place(x=20,y=400)
...ANSWER
Answered 2019-Jul-18 at 19:08you need to define your variables twoLabel
and threeTextEntry
as globals
,because when you are creating these variables in the function they are local variables
and you can not reach them from another functions.
QUESTION
I want to know how to add multiple click events to buttons defined in XML, as previously, in Java, we implemented View.onClickListener
interface and did the rest of the work in onClick
method.
Example:
ANSWER
Answered 2017-Aug-09 at 04:16Yes, in Kotlin you can do it like this:
QUESTION
So my program is a game and I am developing the menu, I am taking an OOP approach and I understand as I have been told before that the class Button should probably just handle clicking with methods. I have the buttons loading where the play/quit buttons should load first as the first stage of the menu, then the second stage has 4 buttons for easy/med/hard/vet difficulty and the third stage is level number 1/2/3/4. I had it working before with like a mix of OOP and not OOP which I don't want where I could click buttons through to each one. However now I have the problem that I am not sure how to go about OOP getting responses for loading each set of buttons and also to stop a click going through every button. Help P.S the code I am uploading does not have the images for the text on each button as well as the background and title etc. I will speech-marks or has them out except the text images because they are needed to distinguish each button
...ANSWER
Answered 2019-May-05 at 22:24So I think there's two issues here. The first, is how to group the buttons into some kind of logical and functional set. The other issue is tracking the state of the user, and using that to decide what it is they see on-screen. My understanding of the button-sets is that for a given state of the game, a different set of buttons is shown.
So when you think "state" in programming, generally you also think "enum". In the code below I have created two sets of enumerated types, one for the game state, another for the Button Events. Basically enumerated types are just nicely-named numbers. Their use makes the code more readable - but it is a bit more work.
For example:
QUESTION
I'm rewording this with actual files I was using (but greatly stripped. And I need to quit posting when I'm half-asleep.)
Test.hpp reads:
...ANSWER
Answered 2019-Apr-02 at 17:02You want one declaration with extern
in the header. Just the declaration. So in Test.hpp
QUESTION
I want to make label in Tkinter that shows progres. The destination variable need to be from entry. Label should be updated every time when progress changes
My current code:
...ANSWER
Answered 2019-Mar-25 at 17:15You cannot simply compare an int
to an IntVar
. You need to first invoke the .get method of IntVar:
QUESTION
So I am writing code for a a Stealth Game in python, I am using the pygame module for it but this problem may not even concern it. I have stages for my menu where I am taking an OOP approach (I am new to OOP so please don't hate so much on my code!) where buttons are generated for a menu where there is a play and quit button. Then Easy, medium, hard and veteran buttons are loaded on top of the old buttons (where the previous buttons lose functionality) and then the 1, 2 , 3 and 4 buttons for levels are loaded again on top of the previous ones if that makes sense. However, the way I wrote my code, I need for the variable stage where stage 1 is the play and quit, 2 is the difficulty and 3 is the level number to be passed out the method and class it would need to be in. I don't know how to do this without declaring the variable with a global scope which defeats the purpose of OOP I think. So how do I? Because otherwise the code just takes input and goes through all the buttons to the end. Here is my code, you would need images I guess of at least the text files.
...ANSWER
Answered 2019-Feb-25 at 22:59One of the principals of object oriented design is to keep all the aspects of what the object is modelling/implementing inside the object, but no more. What is the purpose of this "Button" - to be seen on-screen, to accept user input, to signal the state to the main program.
So in terms of this, your button class is mostly OK. However, it's including things inside the button definition that really are not the job of the button, for example:
QUESTION
So for those of us who use Python and Django framework to develop a website, there is this awesome tool known as jinja which can be used as a template engine. For example:
Instead of hard-coding an import like this:
...ANSWER
Answered 2018-Dec-30 at 18:06Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install onebutton
Clone onebutton repo
Install guitarix & made some changes from setup.sh
Prepare your system to use realtime settings: http://github.com/raboof/realtimeconfigquickscan
Change config.yaml to suit your HW configuration
Go to plugins directory and build required plugins
Run ./onebutton config.yaml and check logs that everything fine
Rock & Roll!
Optional: copy init script (upstart.conf, systemd.service) to run onebutton on system start
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