onebutton | Pocket stompbox opensource guitar processor | Audio Utils library

 by   rabits Python Version: Current License: No License

kandi X-RAY | onebutton Summary

kandi X-RAY | onebutton Summary

onebutton is a Python library typically used in Audio, Audio Utils applications. onebutton has no bugs, it has no vulnerabilities and it has low support. However onebutton build file is not available. You can download it from GitHub.

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            kandi-support Support

              onebutton has a low active ecosystem.
              It has 9 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              onebutton has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of onebutton is current.

            kandi-Quality Quality

              onebutton has no bugs reported.

            kandi-Security Security

              onebutton has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              onebutton does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              onebutton releases are not available. You will need to build from source code and install.
              onebutton has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed onebutton and discovered the below as its top functions. This is intended to give you an instant insight into onebutton implemented functionality, and help decide if they suit your requirements.
            • Start the server .
            • Initialize websocket connection .
            • Set the timebase callback .
            • Forward the client to the client .
            • Test client .
            • Register a new port .
            • Process incoming requests .
            • Example tests .
            • Write a MIDI event .
            • Initialize the daemon context .
            Get all kandi verified functions for this library.

            onebutton Key Features

            No Key Features are available at this moment for onebutton.

            onebutton Examples and Code Snippets

            No Code Snippets are available at this moment for onebutton.

            Community Discussions

            QUESTION

            Multiple buttons click effect handling
            Asked 2021-Apr-26 at 11:43

            I would like to ask about two (or more) buttons handling using JavaFX. On my project I have two Toggle Buttons. I want to assign to one of them a style (green round border) when it is pressed. When I'm clicking on another button, I want to delete the style from first one and move it to second button. Currently, I have situation that two buttons are visible as "pressed" at the same time (picture attached). I would like to ask how to avoid this situation. Below is a code from my Controller file:

            ...

            ANSWER

            Answered 2021-Apr-26 at 11:43

            How about something like:

            Source https://stackoverflow.com/questions/67254739

            QUESTION

            Calculator project in React addition occurs when pressing a number after evaluating expression. Appending the number needed instead of addition
            Asked 2019-Dec-10 at 07:31

            I have created a calculator and I have all of the buttons working. There is 1 bug that I need help fixing. The bug occurs when I add two numbers together and then press any number key.. it adds those two numbers together instead of appending the number pressed to the sum. If it's before an evaluation of an expression, it appends just fine.

            For example, when I press do 1 + 1, of course output on the calculator changes to 2. Well, if I press 2 at this point, it will add the 2 to that sum instead of appending the 2 like it is expected to.

            A second example for clarification, when I press the 3 button, the + button, the 3 button, and then finally the equals button, it equals 6 on the calculator. If I then press the 1 button it changes the calculator display to 7 instead of 61.

            code sandbox: https://codesandbox.io/s/github/Critter4Dinner/Calculator

            here is my relevant code where the issue is happening:

            ...

            ANSWER

            Answered 2019-Dec-10 at 07:31

            The variable interpolation seems incorrect in your handleClick function.

            This line:

            Source https://stackoverflow.com/questions/59260315

            QUESTION

            How to get UIButton name in swift5?
            Asked 2019-Sep-18 at 06:50

            I am currently making a pin-code. I want to incorporate all the functions into one function, in order to integrate the button event function into one So I want to get the name of UIButton, but I don't know how.

            ...

            ANSWER

            Answered 2019-Sep-18 at 06:50

            if you want to access the button action to perform some specific task.Just put a tag with your each button and add the same target to all.

            Source https://stackoverflow.com/questions/57971295

            QUESTION

            Unable to destroy widgets created by function in tkinter
            Asked 2019-Jul-18 at 19:08
            from tkinter import *
            import tkinter as tk
            
            root = Tk()
            root.geometry("500x500")
            
            var1 = StringVar()
            
            def create():
                twoLabel = Label(root,text="meh",)
                twoLabel.place(x=20,y=300)
            
                threeTextEntry = Entry(root, textvariable=var1)
                threeTextEntry.place(x=20,y=400)  
            
            def destroy():    
                twoLabel.destroy()
                threeTextEntry.destroy()
            
            zeroButton = tk.Button(root, text="create", width=8, fg="black", bg="gold", command=create)
            zeroButton.place(x=20,y=100)
            
            oneButton = tk.Button(root, text="destroy", width=8, fg="black", bg="gold", command=destroy)
            oneButton.place(x=20,y=200)
            
            twoLabel = Label(root,text="meh",)
            twoLabel.place(x=20,y=300)
            
            threeTextEntry = Entry(root, textvariable=var1)
            threeTextEntry.place(x=20,y=400)  
            
            ...

            ANSWER

            Answered 2019-Jul-18 at 19:08

            you need to define your variables twoLabel and threeTextEntry as globals ,because when you are creating these variables in the function they are local variables and you can not reach them from another functions.

            Source https://stackoverflow.com/questions/57100919

            QUESTION

            Multiple click listeners on buttons
            Asked 2019-Jul-05 at 04:38

            I want to know how to add multiple click events to buttons defined in XML, as previously, in Java, we implemented View.onClickListener interface and did the rest of the work in onClick method.
            Example:

            ...

            ANSWER

            Answered 2017-Aug-09 at 04:16

            Yes, in Kotlin you can do it like this:

            Source https://stackoverflow.com/questions/45581530

            QUESTION

            I can't get my buttons working for my program in pygame
            Asked 2019-May-05 at 22:24

            So my program is a game and I am developing the menu, I am taking an OOP approach and I understand as I have been told before that the class Button should probably just handle clicking with methods. I have the buttons loading where the play/quit buttons should load first as the first stage of the menu, then the second stage has 4 buttons for easy/med/hard/vet difficulty and the third stage is level number 1/2/3/4. I had it working before with like a mix of OOP and not OOP which I don't want where I could click buttons through to each one. However now I have the problem that I am not sure how to go about OOP getting responses for loading each set of buttons and also to stop a click going through every button. Help P.S the code I am uploading does not have the images for the text on each button as well as the background and title etc. I will speech-marks or has them out except the text images because they are needed to distinguish each button

            ...

            ANSWER

            Answered 2019-May-05 at 22:24

            So I think there's two issues here. The first, is how to group the buttons into some kind of logical and functional set. The other issue is tracking the state of the user, and using that to decide what it is they see on-screen. My understanding of the button-sets is that for a given state of the game, a different set of buttons is shown.

            So when you think "state" in programming, generally you also think "enum". In the code below I have created two sets of enumerated types, one for the game state, another for the Button Events. Basically enumerated types are just nicely-named numbers. Their use makes the code more readable - but it is a bit more work.

            For example:

            Source https://stackoverflow.com/questions/54875089

            QUESTION

            Use of extern and preventing duplicate definitions
            Asked 2019-Apr-02 at 17:02

            I'm rewording this with actual files I was using (but greatly stripped. And I need to quit posting when I'm half-asleep.)

            Test.hpp reads:

            ...

            ANSWER

            Answered 2019-Apr-02 at 17:02

            You want one declaration with extern in the header. Just the declaration. So in Test.hpp

            Source https://stackoverflow.com/questions/55464929

            QUESTION

            How to make progress label in Tkinter
            Asked 2019-Mar-25 at 17:15

            I want to make label in Tkinter that shows progres. The destination variable need to be from entry. Label should be updated every time when progress changes

            My current code:

            ...

            ANSWER

            Answered 2019-Mar-25 at 17:15

            You cannot simply compare an int to an IntVar. You need to first invoke the .get method of IntVar:

            Source https://stackoverflow.com/questions/55343017

            QUESTION

            How to return variables or even values through classes or even functions with attributes in Python?
            Asked 2019-Feb-25 at 22:59

            So I am writing code for a a Stealth Game in python, I am using the pygame module for it but this problem may not even concern it. I have stages for my menu where I am taking an OOP approach (I am new to OOP so please don't hate so much on my code!) where buttons are generated for a menu where there is a play and quit button. Then Easy, medium, hard and veteran buttons are loaded on top of the old buttons (where the previous buttons lose functionality) and then the 1, 2 , 3 and 4 buttons for levels are loaded again on top of the previous ones if that makes sense. However, the way I wrote my code, I need for the variable stage where stage 1 is the play and quit, 2 is the difficulty and 3 is the level number to be passed out the method and class it would need to be in. I don't know how to do this without declaring the variable with a global scope which defeats the purpose of OOP I think. So how do I? Because otherwise the code just takes input and goes through all the buttons to the end. Here is my code, you would need images I guess of at least the text files.

            ...

            ANSWER

            Answered 2019-Feb-25 at 22:59

            One of the principals of object oriented design is to keep all the aspects of what the object is modelling/implementing inside the object, but no more. What is the purpose of this "Button" - to be seen on-screen, to accept user input, to signal the state to the main program.

            So in terms of this, your button class is mostly OK. However, it's including things inside the button definition that really are not the job of the button, for example:

            Source https://stackoverflow.com/questions/54855106

            QUESTION

            Why can't I use Jinja in Javascript for a django site?
            Asked 2018-Dec-30 at 19:44

            So for those of us who use Python and Django framework to develop a website, there is this awesome tool known as jinja which can be used as a template engine. For example:

            Instead of hard-coding an import like this:

            ...

            ANSWER

            Answered 2018-Dec-30 at 18:06

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install onebutton

            Install guitarix & made some changes from setup.sh. Prepare your system to use realtime settings: http://github.com/raboof/realtimeconfigquickscan. Change config.yaml to suit your HW configuration. Go to plugins directory and build required plugins. Run ./onebutton config.yaml and check logs that everything fine. Optional: copy init script (upstart.conf, systemd.service) to run onebutton on system start.
            Clone onebutton repo
            Install guitarix & made some changes from setup.sh
            Prepare your system to use realtime settings: http://github.com/raboof/realtimeconfigquickscan
            Change config.yaml to suit your HW configuration
            Go to plugins directory and build required plugins
            Run ./onebutton config.yaml and check logs that everything fine
            Rock & Roll!
            Optional: copy init script (upstart.conf, systemd.service) to run onebutton on system start

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/rabits/onebutton.git

          • CLI

            gh repo clone rabits/onebutton

          • sshUrl

            git@github.com:rabits/onebutton.git

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