hitcounter | project demonstrats a simple Flask app

 by   rofrano Python Version: Current License: No License

kandi X-RAY | hitcounter Summary

kandi X-RAY | hitcounter Summary

hitcounter is a Python library. hitcounter has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

This project demonstrats a simple Flask app that returns the count of the numer of times it's URL has been POSTed to. It has no persistence and resets the counter every time the server is restarted. It also uses Flask-RESTX to create Swagger docs.
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              hitcounter has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              hitcounter has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hitcounter is current.

            kandi-Quality Quality

              hitcounter has 0 bugs and 0 code smells.

            kandi-Security Security

              hitcounter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hitcounter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hitcounter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              hitcounter releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

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            hitcounter Key Features

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            hitcounter Examples and Code Snippets

            No Code Snippets are available at this moment for hitcounter.

            Community Discussions

            QUESTION

            deploying lambda with cdk doesn't recognize sdk nodejs v3
            Asked 2021-Oct-01 at 12:37

            I am learning aws lambda, cdk and dynamodb and as a test am trying to update a lambda function code written in aws-sdk js v2 to v3, but after deploying it it doesn't work. I copy pasted the same code in a test lambda function directly in the web console and it worked fine. Here is the error shown in cloudwatch:

            ...

            ANSWER

            Answered 2021-Oct-01 at 11:40

            Lambda environment doesn’t have SDK v3. You must bundle it. Use NodejsLambda construct which will bundle the code for you using esbuild.

            Source https://stackoverflow.com/questions/69402352

            QUESTION

            multiprocess not stopping to ask for input, returns an error
            Asked 2021-Feb-24 at 14:14

            I created a function that will play a midi note using pygame.midi, I've also created a game called smack jack. I have both the game and the song playing at the same time using multiprocess but I run into an error where the program will not stop to ask for input and will continue the song creating this error

            line 126, in loop_c

            action = input('') EOFError: EOF when reading a line

            please help, thanks.

            ...

            ANSWER

            Answered 2021-Feb-24 at 14:14

            It's not a good idea to read user input from a sub process, so just run "loop_c" function in the main process, like this:

            (This is from the end of your file)

            Source https://stackoverflow.com/questions/66352180

            QUESTION

            Vulkan Raytracing: Distances to hitted triangle aren't sorted
            Asked 2020-Aug-03 at 12:23

            I have some issue with the raytracing-shaders, I can't get fixed. I'm using vulkan and glsl. The distances to the primitives aren't sorted. Which means, the ray seems to hit a tringle first which is further away than another. Is that a normal behavior or did i do something wrong? I validate this data with matlab, which means, for every pixel in my image I return the primitives and the distances to do futher calculation (max 40). But in the result data, (you can see it below) the distances are not sorted and that causes big calculationtime to reorder it.

            Here you can see the any-hit-shader:

            ...

            ANSWER

            Answered 2020-Aug-03 at 12:23

            That is perfectly normal and expected behavior.

            Your any-hit-shader is by design intended to be invoked as the GPU traverses the acceleration structure (which happens in arbitrary order, whatever fits the data layout best). You are then (usually) only supposed to call one of ignoreIntersectionNV() or reportIntersectionNV(), depending on whether it's a possible hit or not. You are not expected to count it as a valid hit yet.

            You don't know anything about order until the closest hit shader has been invoked. You can record any-hits encountered on the way, but then you will need to discard ones outside the range later on, and order the rest as required.

            The only exception where you can already do something meaningful in the any-hit-shader is in case of visibility tests against infinity (skybox, infinite distance light sources). In that case, any hit may be accepted and you may call terminateRayNV() right away.

            Naive use of raytracing via Nvidias Vulkan extension is not suitable for solving order related problems.

            For that, you must either launch rays in an iterative fashion (filter in any-hit or even VK_GEOMETRY_OPAQUE_BIT, re-launch in closest-hit) or construct a good old D-buffer based on potential hits you have recorded from any-hit invocations.

            If you require ordered hits, and your geometry isn't too complex, then you may rather have a look at signed-distance-fields, if suitable for your application. They provide stable order during traversal.

            Source https://stackoverflow.com/questions/63228560

            QUESTION

            How can I get Lambda and API gateway to output just my "hits" number from DynamoDB table?
            Asked 2020-Jun-11 at 23:39

            A simple questions but I can't seem to get my head around it. How can I get Lambda and API gateway to output just my "hits" number. Of course the hits number will continue to change. So I would like to see the code below instead of the whole response I am getting now:

            ...

            ANSWER

            Answered 2020-Jun-11 at 23:39

            QUESTION

            How do I format the Key in my boto3 lambda function to update dynamodb?
            Asked 2020-Jun-11 at 03:56

            I need help with figuring out how to format my Key in lambda to update an item in DynamoDB. Below is the code I have but I can't figure out how to format the Key.

            My table looks as follows:

            '''

            import json import boto3

            dynamodb = boto3.resource('dynamodb')

            client = boto3.client('dynamodb')

            def lambda_handler(event, context):

            ...

            ANSWER

            Answered 2020-Jun-11 at 02:59

            The AWS docs provides an example for Updating an item:

            Source https://stackoverflow.com/questions/62316309

            QUESTION

            In react check if page has refreshed then set localstorage off of graphql query otherwise keep current local storage for state
            Asked 2020-May-03 at 16:12

            I am attempting to build a hit counter that is based off of a user click. It increments the counter each time the user clicks. I am running GatsbyJS with react.

            I am using a lambda function to store the count in faunadb, so it increments each time the button is clicked. This is working.

            For the client side I am updating the state of the component hitCounter number by using localStorage, so each time the button is clicked I update localStorage.

            All of this works pretty well. However if I change the state of StoryPopFull (seen in code below) by clicking the close button in StoryBlock and reopen by clicking the more button the state keeps the localStorage state which is good. However If I change the state of StoryPop closing the StoryGrid reopen everything the state of SvgAnimation(component where the hit counter lives) is taking it from the graphQL query, now this would be fine if the query came fast enough, but there is about a 20 second delay between the lambda, faunadb and hitting refresh on the page, because I am not using graphql subscriptions so there has to be a refresh of a kind.

            What is a good solution so that while the user is using the site localstorage is used to track the counter, but when they return or refresh the page (not a component reload) I can update localstorage with the graphql query.

            Here is my code thus far, thanks ahead of time.

            ...

            ANSWER

            Answered 2020-May-03 at 16:02

            I think the only problem you are having right now is detecting weather or not the page has been refreshed. So if you were able to detect a refresh you could take the appropriate action on the refresh for that i recommend you look at this question :

            Detecting Refresh

            So once you are able to detect the refresh you could then possibly add an indice in your storage that could indicate that and take the actions you want.

            Source https://stackoverflow.com/questions/61527973

            QUESTION

            TS2345: type 'Construct' is not a class derived from 'Construct'
            Asked 2020-Apr-28 at 16:41

            Following the tutorial on this page: https://cdkworkshop.com/20-typescript/40-hit-counter/300-resources.html

            I believe this, passed to the Table constructor, should be HitCounter, a sub-constructor of cdk.Construct

            It returns this lint:

            ...

            ANSWER

            Answered 2020-Apr-28 at 16:41

            I had the same issue. You have to set all the different cdk packages to the same version, see https://github.com/aws/aws-cdk/issues/542#issuecomment-449694450.

            Source https://stackoverflow.com/questions/61357033

            QUESTION

            Unable to call method from another method of the same class in JAVA
            Asked 2020-Mar-29 at 11:01

            I have made a simpler version of Battle ship game in which you play with the computer.
            For some reason i am unable to call a method. I want you to help me with that. Also let me know if you have any suggestions on how i can improve the quality of the program.

            Some information that you may need to solve the problem

            I AM UNABLE TO CALL mapchanger() method in callGameManager() method

            Error: I don't receive any error, But whatever i put in mapChanger() method doesn't work.
            OS : Ubuntu 19.10
            Java jdk 14
            Text Editor : Sublime Text (unlicensed)

            Code :

            ...

            ANSWER

            Answered 2020-Mar-29 at 11:01

            I just solved it .
            Remember when i said that the text editor is unlicensed ?
            Well , it seems like it has broken.
            The above code was pasted from Sublime Text.
            But,when i checked the java file in notepad++,the method didn't even existed !!! So , I copied the above code,pasted in notepad++ , ran the program and it has started working now.
            Sorry and thanks !
            Please get your text editor licensed if you are working on a bigger project !
            it just wasted by whole day to fix !

            Source https://stackoverflow.com/questions/60913000

            QUESTION

            Vulkan Ray Tracing - Not every primitive Id from any hit shader
            Asked 2020-Mar-03 at 17:26

            EDIT: I added the .cpp file of my project, it is quit similar to the example in the repo from Sascha Willems.

            I'm new in Vulkan and I try to write a Ray/Triangle intersection. Sadly I did not find an Example. Maybe you know one? I need these intersections to calculate the attenuation of rays. So I did a raygen shader like this:

            ...

            ANSWER

            Answered 2020-Mar-03 at 17:26

            If you want to have your any hit shader to register intersections for all triangles in your scene you should call ignoreIntersectionNV in your any hit shader (see GLSL_NV_ray_tracing specs).

            With this, your any hit shader will carry on without modifying gl_RayTmaxNV and gl_HitKindNV, triggering for all ray intersections.

            With a simple any hit shader like this:

            Source https://stackoverflow.com/questions/60454649

            QUESTION

            Update model each time a view is generated in django
            Asked 2020-Jan-26 at 13:50

            I'm trying to update my an instance of Post model each time a view PostDetail is generated. So far I've tried multiple approaches but none of them worked. I know that there is ready solution (django-hitcounter) but I would like to write one myself so I can understand what is happening.

            The goal there is to add 1 to post.views each time user accesses PostDetail view.

            ...

            ANSWER

            Answered 2020-Jan-26 at 13:50

            Once you've got to the point where Django can return a response (eg: it's found the Post object successfully etc...) - you can increment your view count for the object then and proceed to returning the response, so if you change your view to be:

            Source https://stackoverflow.com/questions/59918717

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install hitcounter

            Create a Python 3 environment to run the code in:.

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            https://github.com/rofrano/hitcounter.git

          • CLI

            gh repo clone rofrano/hitcounter

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            git@github.com:rofrano/hitcounter.git

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