hitcounter | project demonstrats a simple Flask app
kandi X-RAY | hitcounter Summary
kandi X-RAY | hitcounter Summary
This project demonstrats a simple Flask app that returns the count of the numer of times it's URL has been POSTed to. It has no persistence and resets the counter every time the server is restarted. It also uses Flask-RESTX to create Swagger docs.
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QUESTION
I am learning aws lambda, cdk and dynamodb and as a test am trying to update a lambda function code written in aws-sdk js v2 to v3, but after deploying it it doesn't work. I copy pasted the same code in a test lambda function directly in the web console and it worked fine. Here is the error shown in cloudwatch:
...ANSWER
Answered 2021-Oct-01 at 11:40Lambda environment doesn’t have SDK v3. You must bundle it. Use NodejsLambda construct which will bundle the code for you using esbuild.
QUESTION
I created a function that will play a midi note using pygame.midi, I've also created a game called smack jack. I have both the game and the song playing at the same time using multiprocess but I run into an error where the program will not stop to ask for input and will continue the song creating this error
line 126, in loop_c
action = input('') EOFError: EOF when reading a line
please help, thanks.
...ANSWER
Answered 2021-Feb-24 at 14:14It's not a good idea to read user input from a sub process, so just run "loop_c" function in the main process, like this:
(This is from the end of your file)
QUESTION
I have some issue with the raytracing-shaders, I can't get fixed. I'm using vulkan and glsl. The distances to the primitives aren't sorted. Which means, the ray seems to hit a tringle first which is further away than another. Is that a normal behavior or did i do something wrong? I validate this data with matlab, which means, for every pixel in my image I return the primitives and the distances to do futher calculation (max 40). But in the result data, (you can see it below) the distances are not sorted and that causes big calculationtime to reorder it.
Here you can see the any-hit-shader:
...ANSWER
Answered 2020-Aug-03 at 12:23That is perfectly normal and expected behavior.
Your any-hit-shader is by design intended to be invoked as the GPU traverses the acceleration structure (which happens in arbitrary order, whatever fits the data layout best). You are then (usually) only supposed to call one of ignoreIntersectionNV()
or reportIntersectionNV()
, depending on whether it's a possible hit or not. You are not expected to count it as a valid hit yet.
You don't know anything about order until the closest hit shader has been invoked. You can record any-hits encountered on the way, but then you will need to discard ones outside the range later on, and order the rest as required.
The only exception where you can already do something meaningful in the any-hit-shader is in case of visibility tests against infinity (skybox, infinite distance light sources). In that case, any hit may be accepted and you may call terminateRayNV()
right away.
Naive use of raytracing via Nvidias Vulkan extension is not suitable for solving order related problems.
For that, you must either launch rays in an iterative fashion (filter in any-hit or even VK_GEOMETRY_OPAQUE_BIT, re-launch in closest-hit) or construct a good old D-buffer based on potential hits you have recorded from any-hit invocations.
If you require ordered hits, and your geometry isn't too complex, then you may rather have a look at signed-distance-fields, if suitable for your application. They provide stable order during traversal.
QUESTION
A simple questions but I can't seem to get my head around it. How can I get Lambda and API gateway to output just my "hits" number. Of course the hits number will continue to change. So I would like to see the code below instead of the whole response I am getting now:
...ANSWER
Answered 2020-Jun-11 at 23:39Replace:
QUESTION
I need help with figuring out how to format my Key in lambda to update an item in DynamoDB. Below is the code I have but I can't figure out how to format the Key.
My table looks as follows:
'''
import json import boto3
dynamodb = boto3.resource('dynamodb')
client = boto3.client('dynamodb')
def lambda_handler(event, context):
...ANSWER
Answered 2020-Jun-11 at 02:59The AWS docs provides an example for Updating an item:
QUESTION
I am attempting to build a hit counter that is based off of a user click. It increments the counter each time the user clicks. I am running GatsbyJS with react.
I am using a lambda function to store the count in faunadb, so it increments each time the button is clicked. This is working.
For the client side I am updating the state of the component hitCounter number by using localStorage, so each time the button is clicked I update localStorage.
All of this works pretty well. However if I change the state of StoryPopFull
(seen in code below) by clicking the close button in StoryBlock
and reopen by clicking the more button the state keeps the localStorage state which is good. However If I change the state of StoryPop
closing the StoryGrid
reopen everything the state of SvgAnimation
(component where the hit counter lives) is taking it from the graphQL query, now this would be fine if the query came fast enough, but there is about a 20 second delay between the lambda, faunadb and hitting refresh on the page, because I am not using graphql subscriptions so there has to be a refresh of a kind.
What is a good solution so that while the user is using the site localstorage is used to track the counter, but when they return or refresh the page (not a component reload) I can update localstorage with the graphql query.
Here is my code thus far, thanks ahead of time.
...ANSWER
Answered 2020-May-03 at 16:02I think the only problem you are having right now is detecting weather or not the page has been refreshed. So if you were able to detect a refresh you could take the appropriate action on the refresh for that i recommend you look at this question :
So once you are able to detect the refresh you could then possibly add an indice in your storage that could indicate that and take the actions you want.
QUESTION
Following the tutorial on this page: https://cdkworkshop.com/20-typescript/40-hit-counter/300-resources.html
I believe this
, passed to the Table
constructor, should be HitCounter
, a sub-constructor of cdk.Construct
It returns this lint:
...ANSWER
Answered 2020-Apr-28 at 16:41I had the same issue. You have to set all the different cdk packages to the same version, see https://github.com/aws/aws-cdk/issues/542#issuecomment-449694450.
QUESTION
I have made a simpler version of Battle ship game in which you play with the computer.
For some reason i am unable to call a method. I want you to help me with that. Also let me know if you have any suggestions on how i can improve the quality of the program.
Some information that you may need to solve the problem
I AM UNABLE TO CALL mapchanger() method in callGameManager() method
Error: I don't receive any error, But whatever i put in mapChanger() method doesn't work.
OS : Ubuntu 19.10
Java jdk 14
Text Editor : Sublime Text (unlicensed)
Code :
...ANSWER
Answered 2020-Mar-29 at 11:01I just solved it .
Remember when i said that the text editor is unlicensed ?
Well , it seems like it has broken.
The above code was pasted from Sublime Text.
But,when i checked the java file in notepad++,the method didn't even existed !!!
So , I copied the above code,pasted in notepad++ , ran the program and it has started working now.
Sorry and thanks !
Please get your text editor licensed if you are working on a bigger project !
it just wasted by whole day to fix !
QUESTION
EDIT: I added the .cpp file of my project, it is quit similar to the example in the repo from Sascha Willems.
I'm new in Vulkan and I try to write a Ray/Triangle intersection. Sadly I did not find an Example. Maybe you know one? I need these intersections to calculate the attenuation of rays. So I did a raygen shader like this:
...ANSWER
Answered 2020-Mar-03 at 17:26If you want to have your any hit shader to register intersections for all triangles in your scene you should call ignoreIntersectionNV
in your any hit shader (see GLSL_NV_ray_tracing specs).
With this, your any hit shader will carry on without modifying gl_RayTmaxNV
and gl_HitKindNV
, triggering for all ray intersections.
With a simple any hit shader like this:
QUESTION
I'm trying to update my an instance of Post model each time a view PostDetail is generated. So far I've tried multiple approaches but none of them worked. I know that there is ready solution (django-hitcounter) but I would like to write one myself so I can understand what is happening.
The goal there is to add 1 to post.views each time user accesses PostDetail view.
...ANSWER
Answered 2020-Jan-26 at 13:50Once you've got to the point where Django can return a response (eg: it's found the Post
object successfully etc...) - you can increment your view count for the object then and proceed to returning the response, so if you change your view to be:
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