tool-competition-av | repository hosts the code for the SBST CPS Tool

 by   se2p Python Version: 2021 License: Non-SPDX

kandi X-RAY | tool-competition-av Summary

tool-competition-av is a Python library typically used in Simulation, Deep Learning applications. tool-competition-av has no bugs, it has no vulnerabilities, it has build file available and it has low support. However tool-competition-av has a Non-SPDX License. You can download it from GitHub.
The SBST Workshop offers a challenge for software testers who want to work with self-driving cars in the context of the usual tool competition.
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                        tool-competition-av has a low active ecosystem.
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                        It has 13 star(s) with 11 fork(s). There are 6 watchers for this library.
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                        It had no major release in the last 12 months.
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                        There are 15 open issues and 48 have been closed. On average issues are closed in 32 days. There are 2 open pull requests and 0 closed requests.
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                        The latest version of tool-competition-av is 2021
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                                                                                  Top functions reviewed by kandi - BETA
                                                                                  kandi has reviewed tool-competition-av and discovered the below as its top functions. This is intended to give you an instant insight into tool-competition-av implemented functionality, and help decide if they suit your requirements.
                                                                                  • Generate a test generator
                                                                                    • Creates a function that returns a post - processing hook
                                                                                    • Generate summary files
                                                                                    • Create the experiment description
                                                                                  • Execute a test
                                                                                    • Close the brewer
                                                                                    • Run the simulation
                                                                                    • Set up the beamng
                                                                                  • Install map if needed
                                                                                    • Removes all map files
                                                                                    • Check if two maps are the same
                                                                                  • Save the plot
                                                                                    • Plot the road points
                                                                                  • Checks if the given point intersects the given point
                                                                                    • Get the vertices of the bounding box
                                                                                  • Gets the remaining time for the simulation
                                                                                    • Returns the remaining time in seconds
                                                                                  • Load simulation data from a JSON file
                                                                                    • Set parameters
                                                                                  • Save to disk
                                                                                    • Return a dict representation of the node
                                                                                  • Checks if the polygon is valid
                                                                                    • Return the neighbours of a polygon
                                                                                  • Load simulation data
                                                                                  • Returns True if the time budget is over over
                                                                                  • Create a new roads from middle_nodes
                                                                                  Get all kandi verified functions for this library.
                                                                                  Get all kandi verified functions for this library.

                                                                                  tool-competition-av Key Features

                                                                                  The competitors should generate virtual roads to test a lane keeping assist system using the provided code_pipeline. The generated roads are evaluated in a driving simulator. We partnered with BeamNG GmbH which offers a version of their simulators for researchers, named BeamNG.tech. This simulator is ideal for researchers due to its state-of-the-art soft-body physics simulation, ease of access to sensory data, and a Python API to control the simulation.

                                                                                  tool-competition-av Examples and Code Snippets

                                                                                  No Code Snippets are available at this moment for tool-competition-av.
                                                                                  Community Discussions

                                                                                  Trending Discussions on Simulation

                                                                                  How to generate a negative binomial distribution with different sample sizes for power analyses in R?
                                                                                  chevron right
                                                                                  How can I randomly sample binomial thing?
                                                                                  chevron right
                                                                                  Why should I use normalised units in numerical integration?
                                                                                  chevron right
                                                                                  Adding a new variable with a code/formula that generates a moderate association with a previous one
                                                                                  chevron right
                                                                                  Showcasing a binary tree in unity problom
                                                                                  chevron right
                                                                                  Transporter move through wall
                                                                                  chevron right
                                                                                  Anylogic - create Resources and add to ResourcePool
                                                                                  chevron right
                                                                                  Anylogic: Release specific resource
                                                                                  chevron right
                                                                                  Anylogic: Is it possible to move Transporters based on travel time, rather than distance and speed?
                                                                                  chevron right
                                                                                  AnyLogic: False number format when exporting data to excel
                                                                                  chevron right

                                                                                  QUESTION

                                                                                  How to generate a negative binomial distribution with different sample sizes for power analyses in R?
                                                                                  Asked 2022-Apr-14 at 12:54

                                                                                  I try to do a power simulation with an outcome variable that is zero-inflated. So I use a negative binomial distribution. What I need is the following distribution:

                                                                                  library(tidyverse)
                                                                                  set.seed(123)
                                                                                  rt_random <- 
                                                                                  rnbinom(n = 2000, mu = 25, size = .9) 
                                                                                  qplot(rt_random)
                                                                                  

                                                                                  Now, I tried to create a function where I can use different sample sizes for the power simulation. I use the pmapfunction for this. However this does not seem to work. The final distribution is not zero-inflated at all and the mean is not close to the defined mean:

                                                                                  generate_distribution <- function(n, mus, sizes){
                                                                                    tibble(n = n, 
                                                                                         t_mu = mus, 
                                                                                         t_size = sizes)%>% 
                                                                                    mutate(rt = pmap(list(n, t_mu, t_size),
                                                                                                       ~rnbinom(..1, ..2, ..3))) %>% 
                                                                                    unnest(rt) 
                                                                                    
                                                                                  }
                                                                                  set.seed(123)
                                                                                  rt_df <- 
                                                                                    generate_distribution(n = 2000,
                                                                                                          mus = 25,
                                                                                                          sizes = .9)
                                                                                  qplot(rt_df$rt)
                                                                                  

                                                                                  Is there an easy way to change my code so that I get the desired distribution?

                                                                                  ANSWER

                                                                                  Answered 2022-Apr-14 at 12:54

                                                                                  The problem is that in your lambda function, you are not using the argument names for rnbinom. The default order for the arguments if you don't name them is n, size, prob, mu, so you are passing 2000 to n, 25 to size and 0.9 to prob. Just name the arguments explicitly as you did in your first example, and your code will work.

                                                                                  generate_distribution <- function(n, mus, sizes){
                                                                                    tibble(n = n, 
                                                                                         t_mu = mus, 
                                                                                         t_size = sizes)%>% 
                                                                                    mutate(rt = pmap(list(n, t_mu, t_size),
                                                                                                       ~rnbinom(n = ..1, mu = ..2, size = ..3))) %>% 
                                                                                    unnest(rt) 
                                                                                  }
                                                                                  
                                                                                  set.seed(123)
                                                                                  rt_df <- 
                                                                                    generate_distribution(n = 2000,
                                                                                                          mus = 25,
                                                                                                          sizes = .9)
                                                                                  qplot(rt_df$rt) 
                                                                                  

                                                                                  Source https://stackoverflow.com/questions/71871538

                                                                                  QUESTION

                                                                                  How can I randomly sample binomial thing?
                                                                                  Asked 2022-Mar-20 at 22:29

                                                                                  For example, I want to randomly line the 0, 1 (50% respectively) 10 times. So, there should be five "0" and five "1".

                                                                                  But, when I used:

                                                                                  rbinom(10,1,0.5)
                                                                                  

                                                                                  sometimes, it generates four "0" and six "1".

                                                                                  I noticed that the sample() function has also this issue.

                                                                                  There should be five "0" and five "1", and the order should be at random.

                                                                                  ANSWER

                                                                                  Answered 2022-Mar-20 at 21:16

                                                                                  You need to use sample(), but this way:

                                                                                  b <- c(rep(0, 5), rep(1, 5))
                                                                                  sample(b)
                                                                                  #  [1] 1 0 1 1 0 0 1 0 0 1
                                                                                  sample(b)
                                                                                  #  [1] 0 1 1 1 0 1 0 0 0 1
                                                                                  sample(b)
                                                                                  #  [1] 0 0 0 1 1 1 0 1 0 1
                                                                                  sample(b)
                                                                                  #  [1] 0 1 0 0 1 0 1 1 0 1
                                                                                  

                                                                                  Source https://stackoverflow.com/questions/71550665

                                                                                  QUESTION

                                                                                  Why should I use normalised units in numerical integration?
                                                                                  Asked 2022-Mar-19 at 10:40

                                                                                  I was simulating the solar system (Sun, Earth and Moon). When I first started working on the project, I used the base units: meters for distance, seconds for time, and metres per second for velocity. Because I was dealing with the solar system, the numbers were pretty big, for example the distance between the Earth and Sun is 150·10⁹ m.

                                                                                  When I numerically integrated the system with scipy.solve_ivp, the results were completely wrong. Here is an example of Earth and Moon trajectories.

                                                                                  But then I got a suggestion from a friend that I should use standardised units: astronomical unit (AU) for distance and years for time. And the simulation started working flawlessly!

                                                                                  My question is: Why is this a generally valid advice for problems such as mine? (Mind that this is not about my specific problem which was already solved, but rather why the solution worked.)

                                                                                  ANSWER

                                                                                  Answered 2021-Jul-25 at 07:42

                                                                                  Most, if not all integration modules work best out of the box if:

                                                                                  • your dynamical variables have the same order of magnitude;
                                                                                  • that order of magnitude is 1;
                                                                                  • the smallest time scale of your dynamics also has the order of magnitude 1.

                                                                                  This typically fails for astronomical simulations where the orders of magnitude vary and values as well as time scales are often large in typical units.

                                                                                  The reason for the above behaviour of integrators is that they use step-size adaption, i.e., the integration step is adjusted to keep the estimated error at a defined level. The step-size adaption in turn is governed by a lot of parameters like absolute tolerance, relative tolerance, minimum time step, etc. You can usually tweak these parameters, but if you don’t, there need to be some default values and these default values are chosen with the above setup in mind.

                                                                                  Digression

                                                                                  You might ask yourself: Can these parameters not be chosen more dynamically? As a developer and maintainer of an integration module, I would roughly expect that introducing such automatisms has the following consequences:

                                                                                  • About twenty in a thousand users will not run into problems like yours.
                                                                                  • About fifty a thousand users (including the above) miss an opportunity to learn rudimentary knowledge about how integrators work and reading documentations.
                                                                                  • About one in thousand users will run into a horrible problem with the automatisms that is much more difficult to solve than the above.
                                                                                  • I need to introduce new parameters governing the automatisms that are even harder to grasp for the average user.
                                                                                  • I spend a lot of time in devising and implementing the automatisms.

                                                                                  Source https://stackoverflow.com/questions/68500704

                                                                                  QUESTION

                                                                                  Adding a new variable with a code/formula that generates a moderate association with a previous one
                                                                                  Asked 2022-Mar-12 at 16:34

                                                                                  I try adding a new variable that has an association with the previous one. Is there a math/code trick/formula to increase the width of confidence bands in this association?

                                                                                  library(tidyverse)
                                                                                  
                                                                                  d = tibble(a = rnorm(50, 100, 20))
                                                                                  
                                                                                  #adding a new variable that correlates with the previous
                                                                                  d = d %>% mutate(b = a*10) #<- this is the formula
                                                                                  
                                                                                  #plotting association
                                                                                  d %>% ggplot(aes(a, b))+
                                                                                    geom_smooth(method = "lm")
                                                                                  

                                                                                  ANSWER

                                                                                  Answered 2022-Mar-12 at 16:34

                                                                                  Something like this ?

                                                                                  d %>% 
                                                                                  mutate(b = a*10 + rnorm(50, 0, 100)) %>%
                                                                                  ggplot(aes(a, b)) + geom_smooth(method = "lm")       
                                                                                  
                                                                                  

                                                                                  Source https://stackoverflow.com/questions/71450957

                                                                                  QUESTION

                                                                                  Showcasing a binary tree in unity problom
                                                                                  Asked 2022-Mar-01 at 13:03

                                                                                  i made a function in unity that takes a Binode - and making it into a2d tree, but here the problem: my so called idea to display the tree is this:

                                                                                  make a recursive function, and every time the level will go up by 1, and it will also send the function a bool(is the right or is the left of the old node) and then if its true it will get the root of the tree and - the y by level * 55, then it will either x = level * 55, if it right, and if its left the x = level * -55.

                                                                                  now the problome is lets say i have a tree that has 3 levels, then if i will put a right node to the left tree it will just put it were the most right node is and it will overlap, kinda hard to explain in text but i hope you understand.

                                                                                  heres the repository: git

                                                                                  code:

                                                                                  public void GenrateTreeUI(BinNode t, bool right, int Level)
                                                                                  {
                                                                                  
                                                                                      if (Level == 0)
                                                                                      {
                                                                                          cir = Instantiate(CirclePrefab, new Vector2(0, 0), Quaternion.identity);
                                                                                          t.SetGO(cir);
                                                                                          cir.transform.SetParent(canvas.transform);
                                                                                          cir.GetComponent().color = Color.black;
                                                                                          roottr = cir.GetComponent();
                                                                                          Value = cir.GetComponentInChildren();
                                                                                  
                                                                                  
                                                                                          roottr.anchoredPosition = new Vector2(-11, 213);
                                                                                          Value.text = t.GetValue().ToString();
                                                                                          Value.color = Color.white;
                                                                                      }
                                                                                      else
                                                                                      {
                                                                                          if (!right)
                                                                                          {
                                                                                              cir = Instantiate(CirclePrefab, new Vector2(0, 0), Quaternion.identity);
                                                                                              cir.transform.SetParent(canvas.transform);
                                                                                              t.SetGO(cir);
                                                                                              cir.GetComponentInChildren().text = t.GetValue().ToString();
                                                                                              cir.GetComponent().anchoredPosition = new Vector2(roottr.anchoredPosition.x - Level * 55,
                                                                                                  roottr.anchoredPosition.y - (Level * 55));
                                                                                          }
                                                                                          else
                                                                                          {
                                                                                              cir = Instantiate(CirclePrefab, new Vector2(0, 0), Quaternion.identity);
                                                                                              cir.transform.SetParent(canvas.transform);
                                                                                              t.SetGO(cir);
                                                                                              cir.GetComponentInChildren().text = t.GetValue().ToString();
                                                                                              cir.GetComponent().anchoredPosition = new Vector2(roottr.anchoredPosition.x + Level * 55,
                                                                                                  roottr.anchoredPosition.y - Level * 55);
                                                                                          }
                                                                                      }
                                                                                  
                                                                                  
                                                                                      if (t.HasLeft())
                                                                                      {
                                                                                  
                                                                                          GenrateTreeUI(t.GetLeft(), false, Level + 1);
                                                                                          GenrateWire(cir.GetComponent().anchoredPosition, GetFutreNode(t.GetLeft(), Level, false));
                                                                                  
                                                                                      }
                                                                                      if (t.HasRight())
                                                                                      {
                                                                                  
                                                                                          GenrateTreeUI(t.GetRight(), true, Level + 1);
                                                                                          GenrateWire(cir.GetComponent().anchoredPosition, GetFutreNode(t.GetRight(), Level, true));
                                                                                  
                                                                                      }
                                                                                  
                                                                                  }
                                                                                  

                                                                                  thanks for the help!

                                                                                  ANSWER

                                                                                  Answered 2022-Mar-01 at 13:03

                                                                                  Before giving an answer here I would once again first suggest some refactors and fixes:

                                                                                  First of all your CreateRndTree is wrong ;)

                                                                                  public void CrateRndTree(int levels, BinNode save_node)
                                                                                  {
                                                                                      BinNode newNode = null;
                                                                                      for (int i = 0; i < levels; i++)
                                                                                      {
                                                                                          newNode = new BinNode(Random.Range(1, 20));
                                                                                          save_node.SetLeft(newNode);
                                                                                          newNode = new BinNode(Random.Range(1, 20));
                                                                                          save_node.SetRight(newNode);
                                                                                          save_node = newNode;
                                                                                      }
                                                                                  }
                                                                                  

                                                                                  you create two new child nodes but only set left and right on the last created one (right) => The left tree would never have any sub children.

                                                                                  I would do that recursive like e.g.

                                                                                  private static void CreateRndTree(int levels, BinNode rootNode)
                                                                                  {
                                                                                      if (levels <= 0)
                                                                                      {
                                                                                          return;
                                                                                      }
                                                                                  
                                                                                      var leftNode = new BinNode(Random.Range(1, 20), rootNode);
                                                                                      var rightNode = new BinNode(Random.Range(1, 20), rootNode);
                                                                                  
                                                                                      rootNode.SetChildren(leftNode, rightNode);
                                                                                  
                                                                                      CreateRndTree(levels - 1, leftNode);
                                                                                      CreateRndTree(levels - 1, rightNode);
                                                                                  }
                                                                                  

                                                                                  Then as the last time I would have a proper class Circle on the circle prefab like e.g.

                                                                                  public class Circle : MonoBehaviour
                                                                                  {
                                                                                      [SerializeField] private Image image;
                                                                                      [SerializeField] private RectTransform rectTransform;
                                                                                      [SerializeField] private TMP_Text text;
                                                                                  
                                                                                      public Image Image
                                                                                      {
                                                                                          get
                                                                                          {
                                                                                              if (image) return image;
                                                                                  
                                                                                              image = GetComponent();
                                                                                  
                                                                                              return image;
                                                                                          }
                                                                                      }
                                                                                  
                                                                                      public RectTransform RectTransform
                                                                                      {
                                                                                          get
                                                                                          {
                                                                                              if (rectTransform) return rectTransform;
                                                                                  
                                                                                              rectTransform = GetComponent();
                                                                                  
                                                                                              return rectTransform;
                                                                                          }
                                                                                      }
                                                                                  
                                                                                      public TMP_Text Text
                                                                                      {
                                                                                          get
                                                                                          {
                                                                                              if (text) return text;
                                                                                  
                                                                                              text = GetComponentInChildren();
                                                                                  
                                                                                              return text;
                                                                                          }
                                                                                      }
                                                                                  }
                                                                                  

                                                                                  and in your BinNode store that instead of GameObject in order to get rid of repeated GetComponent calls.

                                                                                  And then for the positioning I would rather implement a getter into the nodes themselves for getting their child levels count.

                                                                                  I would also store the parent node and rather position the new node relative to the parent node instead of always having to calculate from the root

                                                                                  public class BinNode
                                                                                  {
                                                                                      ...
                                                                                  
                                                                                      private BinNode parent;
                                                                                      public BinNode Parent => parent;
                                                                                  
                                                                                      // proper class that will be sitting on your circle prefab
                                                                                      public Circle circle;
                                                                                      
                                                                                      public BinNode(T value, BinNode parent = null)
                                                                                      {
                                                                                          this.value = value;
                                                                                          this.parent = parent;
                                                                                      }
                                                                                  
                                                                                      public int GetChildLevels()
                                                                                      {
                                                                                          var rightChildLevels = right == null ? 0 : 1 + right.GetChildLevels();
                                                                                          var leftChildLevels = left == null ? 0 : 1 + left.GetChildLevels();
                                                                                  
                                                                                          return Mathf.Max(rightChildLevels, leftChildLevels);
                                                                                      }
                                                                                      
                                                                                      ...
                                                                                  }
                                                                                  

                                                                                  And then when getting a nodes position do

                                                                                  public float spacing = 55;
                                                                                  
                                                                                  public Vector2 GetNodePosition(BinNode node, bool right)
                                                                                  {
                                                                                      var subLevels = node.GetChildLevels();
                                                                                  
                                                                                      // simply get the position relative to the parent node
                                                                                      // otherwise you would need to sum them up all the time
                                                                                      var parentRectTransform = node.Parent.Cirlce.RectTransform;
                                                                                  
                                                                                      return parentRectTransform.anchoredPosition + new Vector2(spacing * (Mathf.Pow(2, subLevels)) * (right ? 1 : -1), -spacing);
                                                                                  }
                                                                                  

                                                                                  For Level 3

                                                                                  For Level 4

                                                                                  For Level 5

                                                                                  As the last time I made a pull request for this ;)

                                                                                  Source https://stackoverflow.com/questions/71299789

                                                                                  QUESTION

                                                                                  Transporter move through wall
                                                                                  Asked 2022-Feb-10 at 15:17

                                                                                  In my model I use a transporter which uses free navigation. If it is right, the transporters can not move through walls, the strange thing is that in my model at one point somehow the transporter is able to move through a wall?

                                                                                  He slips through the wall somewhere at the red circled section, when I check the simulation. (see screenshot, blue is the transporter)

                                                                                  When I look at the model, I also see that there is no gap or something (see second image). Am I'm overlooking something (maybe something about that I've multiple floors)? or is it a bug? Does somebody know how to fix it.

                                                                                  ANSWER

                                                                                  Answered 2022-Feb-10 at 15:17

                                                                                  For other people facing this problem, when having a low turn radius (0.01) and no speed limit near obstacle in your transporterfleet, it is possible to move through walls, if you change this the problem is solved!

                                                                                  Source https://stackoverflow.com/questions/71047564

                                                                                  QUESTION

                                                                                  Anylogic - create Resources and add to ResourcePool
                                                                                  Asked 2022-Feb-10 at 07:06

                                                                                  I'm having difficulty finding the documentation I need to work with Resources and resourcePools - there is no "resource API documentation" that I can find.

                                                                                  I would like to programatically create static resources (of a custom type) and then add these resources to a resourcePool. When creating the resources, I'd like to be able to specify their property values prior to adding them to the resourcePool. In my mind the code would look something like this:

                                                                                  Room myRoom;
                                                                                  myRoom = new Room("redRoom", 20);
                                                                                  addTo_myResourcePool(myRoom);
                                                                                  
                                                                                  myRoom = new Room("greenRoom", 10);
                                                                                  addTo_myResourcePool(myRoom);
                                                                                  

                                                                                  Does anyone know if there are ways to achieve this end?

                                                                                  ANSWER

                                                                                  Answered 2021-Sep-20 at 07:03

                                                                                  This is a bit of a blind spot in AnyLogic. It can only be done indirectly:

                                                                                  1. Create an empty agent population with your agent type
                                                                                  2. Tell the resource pool to use that agent type
                                                                                  3. set the resource pool capacity as you need. The pool will create agents for your in that population (if the capacity is larger than the current number of resources)

                                                                                  If you want to manually create a resource, you must call myResourcePool.set_Capacity(myResourcePool.getCapacity()+1)

                                                                                  Destroying 1 resource works vice-versa.

                                                                                  Also, make sure to "destroy resources on capacity decrease" so the agents are destroyed from the population

                                                                                  Source https://stackoverflow.com/questions/69249906

                                                                                  QUESTION

                                                                                  Anylogic: Release specific resource
                                                                                  Asked 2022-Feb-10 at 07:05

                                                                                  I've got another small issue with AnyLogic resources.

                                                                                  I want to be able to release a specific resource from a resource pool - not just any resource from the pool. The reason is that I occasionally seize multiple resources from a ResourcePool (one at a time) and then wish to release the resources again one at a time. But I don't want to release "any" resource from the pool, I want to be able to specify which specific resource of the pool to release.

                                                                                  Is this possible or is this one of the limitations of the resources implementation?

                                                                                  ANSWER

                                                                                  Answered 2021-Sep-21 at 03:21

                                                                                  I can think of many ways to do this depending on the situation... first one is to use a selectOutput before the release in order to release or not. The selectOutput will check if it's the right resource to release

                                                                                  the other option, if you want to release everything with the same release block but in a given order, you can put a wait block before the release block and wait for the right moment to release the resource

                                                                                  another one, is to use wrap up actions, and put a wait block in the wrap up, to wait for the other resources to arrive there before releasing so they are released in order

                                                                                  Source https://stackoverflow.com/questions/69262281

                                                                                  QUESTION

                                                                                  Anylogic: Is it possible to move Transporters based on travel time, rather than distance and speed?
                                                                                  Asked 2022-Feb-09 at 19:24

                                                                                  I would like to use transporters in my model in various places (tugboats, forklifts, reach stackers, trucks, etc.). However, my model paths and animation can't be drawn to scale, detailed explanation in brackets below. Is there a way I can move the transporter from one node to another based on travel time (similar to what a movable resource can do), rather than speed and distance? The "Move By Transporter" block does not seem to allow this and I have not been able to find a solution online. Thank you for your help.

                                                                                  (Explanation on why I can't draw to scale: firstly, some destination locations (storage areas, etc.) are not known yet and will just be represented by a travel delay to get there, secondly, different areas of the model will be drawn to different scales, i.e. some network paths will represent a multiple kilometers and some network paths will only represent a few hundred meters, etc.)

                                                                                  ANSWER

                                                                                  Answered 2022-Jan-31 at 05:24

                                                                                  You can draw the paths to suit your animation and then simply set the speed of the transporter that gets seized to a speed so that the duration of the movement matches what you need it to be, and when the transporter gets released set the speed back to normal

                                                                                  Source https://stackoverflow.com/questions/70888803

                                                                                  QUESTION

                                                                                  AnyLogic: False number format when exporting data to excel
                                                                                  Asked 2022-Feb-09 at 19:23

                                                                                  I collect various data in time plots. If I copy the timeplot data and then paste it into Excel, the number format is often wrong. For example, I often get a date like Aug 94 instead of the actual number from the TimePlot. Unfortunately, I can't easily format this date into a number either, since the formatted number does not match the actual number from the timeplot. If I format the date in the same format as the number above and below, then I get the number 34547. However, this number does not correspond to the actual number of the TimePlot. Anyone know how I can prevent this problem?

                                                                                  ANSWER

                                                                                  Answered 2022-Jan-17 at 19:41

                                                                                  You can only solve this on the Excel side, AnyLogic provides the raw data for you. Excel then interprets stuff. You can test it by pasting the chart raw data into a txt or csv file.

                                                                                  So either fix your Excel settings or paste into a csv, then into an xlsx.

                                                                                  Or better still: Do not manually paste at all. Instead, write your model results into the AnyLogic database and export to Excel from there: this takes away a lot of the pain for you. Check the example models to learn how to do that.

                                                                                  Source https://stackoverflow.com/questions/70746384

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