xblog | bootstrap , markdown
kandi X-RAY | xblog Summary
kandi X-RAY | xblog Summary
django blog. bootstrap, markdown.
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Top functions reviewed by kandi - BETA
- Save an article .
- Returns a queryset of Article objects .
- Returns the initial content of the article .
- Return an Article instance .
- Validate username .
- Validate password .
- Authenticate user .
- Returns the success url
- Check if staff member is required .
- Add a class to the value .
xblog Key Features
xblog Examples and Code Snippets
Community Discussions
Trending Discussions on xblog
QUESTION
I'm trying to create directories based on what groups they belong to and what the user defines in the variable.
...ANSWER
Answered 2021-Mar-04 at 00:32You can map
the extract
filter:
QUESTION
I recently started learning about shaders and three.js. I tried to display a shader with a texture but it displays all black.
Here's the codepen: https://codepen.io/LDB95/pen/MxmWNq
These are my uniforms:
...ANSWER
Answered 2019-Mar-08 at 10:58I'm afraid your codepen is full of mistakes. It seems you are trying to port a shader from shadertoy to three.js
, right?
I have removed all errors here but the effect still looks broken: https://codepen.io/anon/pen/XGRVew
Anyway, here are a few things to keep in mind:
- You have to assign the textures to the uniforms after you have created the shader pass. Uniforms are cloned for the internal material of
ShaderPass
. That means textures are cloned, too. The respectiveneedsUpdate
flag is not set correctly if you load the texture before the material creation. - As mentioned by @Marquizzo, your texture are blocked for security reasons. I've added some textures from the
three.js
repo for test purposes. The following line of code is not necessary since uv coordinates are provided with the geometry. It's not necessary to compute them on-the-fly like shadertoy does. Just use the varying
vUv
in the fragment shader.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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You can use xblog like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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