RawMouse | Cura Plugin that lets you use a HID mouse
kandi X-RAY | RawMouse Summary
kandi X-RAY | RawMouse Summary
RawMouse is a Cura plugin that provides raw (driverless) access to HID mice such as the 3Dconnexion spacemouse. Primarily intended for use on Linux (tested on Ubuntu 16.04.6), it does also work on Windows (tested on Windows 10) and MacOS (tested on MacOS 10.13). The plugin includes binary components (cython-hidapi) that are required to access USB devices. On Linux and MacOS, as an alternative to accessing HID devices, RawMouse can use the libspnav library to access spacemice if that is installed on the system.
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Top functions reviewed by kandi - BETA
- Setup libspnav functions
- Start rendering of the scene .
- Wait for a Sp navigation event .
- Return a new SPNavigationEvent .
- Return the meta data .
- Open a spnav page
- Close the spnav
- Initialize the shader .
- Register view .
- This function is called when an event is removed .
RawMouse Key Features
RawMouse Examples and Code Snippets
Community Discussions
Trending Discussions on RawMouse
QUESTION
I'm working on Direct3D Game engine, I got my mouse and keyboard setup from my previous project, but recently ran into problem:
The thing is, my engine is for a shooter/slasher game, so it requires a direct input, which was set in previous project using RAWMOUSE and WM_INPUT message parsing.
...ANSWER
Answered 2019-May-29 at 00:22Your best option when you need absolute mouse position is to use standard WM_MOUSE*
messages, and only use WM_INPUT
for relative mouse position. Typically you have a mode transition when bringing up a UI or some other aspect for getting in/out of relative 'look' mode.
WM_INPUT
provides only relative information in most cases, and if you attempt to emulate absolute yourself you will be missing a lot of pointer ballistics that makes it feel really off.
Note that if you want your game to support use via remote desktop (typically for testing), then you need to deal with emulating relative input from absolute position because in the case of a virtual desktop you never get relative, only absolute, from
WM_INPUT
. This is indicated byMOUSE_VIRTUAL_DESKTOP
.
You may want to take a look at the Mouse class implementation in DirectX Tool Kit.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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