juggling | Various computer vision and machine learning Python scripts | Machine Learning library

 by   smeschke Python Version: Current License: MIT

kandi X-RAY | juggling Summary

kandi X-RAY | juggling Summary

juggling is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, OpenCV, Numpy, Raspberry Pi applications. juggling has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However juggling build file is not available. You can download it from GitHub.

Various computer vision and machine learning Python scripts Required: Python3 OpenCV4+.
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            kandi-support Support

              juggling has a low active ecosystem.
              It has 16 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of juggling is current.

            kandi-Quality Quality

              juggling has no bugs reported.

            kandi-Security Security

              juggling has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              juggling is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              juggling releases are not available. You will need to build from source code and install.
              juggling has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed juggling and discovered the below as its top functions. This is intended to give you an instant insight into juggling implemented functionality, and help decide if they suit your requirements.
            • Compute the paddles of a ball
            • Compute the collision of a ball
            • Computes the angle between two vectors
            • Calculate the locations of the legs of the given rotation
            • Find a ball in the given image
            • Get the contours of an image
            • Get only blue colors from a frame
            • Returns the center of the contour
            • Calculates the connecting arm positions
            • Generate a new star
            • Move a ball
            • Return the center of the contour
            • Check if a and b are the same
            • Calculates the position of a ball
            • Calculate the height at the current position
            • Calculate the drive and minor arm
            • Calculates the bounce of a ball
            • Draw paddles
            • Draws a smooth line
            • Checks to see if the end of the ball has collided
            • Get the coordinates of the ball in the image
            • Called when click is clicked
            • Draw text on an image
            • Extract only blue colors from a frame
            • Draw the hand
            • Generate a smooth line
            Get all kandi verified functions for this library.

            juggling Key Features

            No Key Features are available at this moment for juggling.

            juggling Examples and Code Snippets

            No Code Snippets are available at this moment for juggling.

            Community Discussions

            QUESTION

            Return value from JSON in Scala (akka and spray)
            Asked 2021-May-12 at 08:52

            I don't know what to say. Second day straight I try to get the value from JSON object juggling many Scala libraries. This one is Akka with spray. I try to save where on earth id to variable and return it from function/method. I does not matter for me if it will be Future or not, but I'm stuck at this statement int = for {lel <- ss} yield lel. Whatever I try, I always get the initial value of int wherever it is a class, case class, Future[Int] or Int. Please advice.

            ...

            ANSWER

            Answered 2021-May-12 at 08:52

            The problem is that you create a Future which is eagerly executed:

            Source https://stackoverflow.com/questions/67495112

            QUESTION

            Why do I not have access to fields that are client side modified in my code behind?
            Asked 2021-Apr-29 at 17:37

            I am trying to do a fetch in JavaScript. I have no issues and can get the value I need. I need to pass this value to C# code behind. I have put the value in a hidden field, a div to get the innerHTML and a textbox.value. I don't know what is happening but I cannot seem to access this data from C#. I have an asp:button that executes client side script and then the code behind. Whenever the client side script returns true, the page refreshes. I have tried returning false and the correct values remain on the page but they are not available in the code behind, which is executing (which I find strange since I returned false from the client side). I am including my various attempts so you can see all.

            HTML:

            ...

            ANSWER

            Answered 2021-Apr-29 at 17:37

            Well, I made it work. I created an HTML button that ran my JavaScript. I prevented the default behavior so it wouldn't do a post back. Then, when the server button was pressed, the fields were there. It's ugly but it works. If I prevented the default behavior on the client click, I wouldn't get the post back I needed. I still think this can be done in one button but I was not able to make it work that way.

            Source https://stackoverflow.com/questions/67290709

            QUESTION

            Let typescript infer the type of of a class method, implementing an interface
            Asked 2021-Feb-28 at 05:41

            In our application, I would like it to be optional to have to define method arguments, if those are known from a parent:

            ...

            ANSWER

            Answered 2021-Feb-28 at 05:41

            Unfortunately it is not possible. There has been a discussion about it in this issue - https://github.com/Microsoft/TypeScript/issues/1373

            Source https://stackoverflow.com/questions/66406046

            QUESTION

            Torch.cuda.empty_cache() very very slow performance
            Asked 2021-Feb-26 at 07:56

            I have a very slow performance problem when I execute an inference batch loop on a single GPU.

            This slow behavior appears after the first batch has been processed - that is when the GPU is already almost full and its memory needs to be recycled to accept the next batch.

            At a pristine GPU state - the performance is super fast (as expected).

            I hope both the following code snippet and the output illustrate the problem in a nutshell.

            (I've removed the print and time measurements from the snippet for brevity)

            ...

            ANSWER

            Answered 2021-Feb-24 at 08:12

            You should not be required to clear cache if you are properly clearing the references to the previously allocated variables. Cache is like free, is memory that your script can use for new variables.

            Also notice that

            Source https://stackoverflow.com/questions/66319496

            QUESTION

            Proper way to convert dates to unix timestamp in Google Apps Script
            Asked 2021-Jan-22 at 11:16

            I have a column with dates and needed to convert them to Unix timestamp. I've managed by converting dates to strings and doing a bit of juggling but was hoping to get insight into a more "elegant" use of GAS date handling and formating. Below is the function I used to get the job done:

            ...

            ANSWER

            Answered 2021-Jan-22 at 11:16
            You can just use getTime()

            Bear in mind that if the date is formatted as a date in the spreadsheet, when Apps Script reads the value it will automatically behave as a date object.

            Further, Apps Script just uses the built-in JavaScript Date object, so you can use any methods found here:

            https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date

            I made a sample spreadsheet with dates in range A1:A3 with this script:

            Source https://stackoverflow.com/questions/65842003

            QUESTION

            TreeView items randomly appear under the wrong parent
            Asked 2021-Jan-22 at 05:03

            Edit 2: I'm replacing the original text of my question and references to my original code with a simpler example instead, per Peter Duniho's suggestion.

            I'm developing a WinUI 3 app. The main window has a TreeView, with a hierarchy as follows: the top-level items are of type CarMake, and each CarMake can have 0 or more CarModel children. The window has an ObservableCollection property called Cars which is the source for the top level CarMakes, and each CarMake has an ObservableCollection property CarModels which is the source for its children in the TreeView.

            Here's the XAML definitions for the CarMakeView and CarModelView types, respectively:

            ...

            ANSWER

            Answered 2021-Jan-22 at 05:03

            I don't really understand why this made the difference, but the solution turned out to be changing the Mode of x:Bind on the CarModelView's TextBlock Text to be OneWay, instead of leaving it at its default which is apparently OneTime:

            Source https://stackoverflow.com/questions/65786105

            QUESTION

            Reducing code duplication in C++: using same boilerplate snippets across slightly varying projects
            Asked 2021-Jan-19 at 16:53

            A bit about my specific use case: I have a plugin that's designed to be integrated with Unreal Engine projects, and in order to demonstrate how to do this to users of the plugin, I've integrated it with one of Unreal's freely available sample games as an example. The integration is very specific to the game, as it does things like modifying the menu to allow the user to interact with my plugin easily.

            However, in an ideal world I'd like to be able to:

            1. Provide integrations with the sample game across multiple different Unreal Engine versions. At a minimum this would include 3 currently existing versions of Unreal (4.24, 4.25 and 4.26), but would extend to potentially N different future versions. This essentially makes the integration code "boilerplate", as it's required for functionality in each sample game version, but doesn't vary at all across versions.
            2. Be able to maintain the bulk of this integration code from one place. I don't want to have to make identical modifications in each of the sample game integrations every time I change something, as juggling multiple parallel codebases like this is a lot of work and increases the probability of bugs.

            This is almost a problem that could be solved with code patches: the integration code fits into the same functions/classes in the same files regardless of which version of the sample game I'm using. However, the contents of the sample game files themselves aren't exactly the same across engine versions, so a patch that says "insert this hunk into this file at this line" won't always get it right. There is also the theoretical possibility that a more substantial change is introduced into the sample game in future which could require me to change my integration in that case (though this hasn't happened yet - changes appear to be minimal across minor engine versions).

            What is the best way to attack this problem? One particularly horrible way I can think of (but one which demonstrates the concept) would be to separate each chunk of the integration into a separate file, and then #include "Chunk1.inc", #include "Chunk2.inc", ... directly into the relevant classes and functions in each version of the sample game.

            ...

            ANSWER

            Answered 2021-Jan-19 at 12:27

            juggling multiple parallel codebases like this is a lot of work and increases the probability of bugs. .. What is the best way to attack this problem?

            There is no best way. General-purpose patching requires manual work and in some companies there are full-time employees dedicated to this. That is why having several supported releases of any product (software or anything else, really) takes a lot of money.

            The best approach is to write your software in a way that minimizes the cost of supporting old releases. Frequently, that means minimizing the cost of testing and validating old releases, rather than having automated patching which is in many instances not possible at all. Sometimes one may have better luck if one can modify the base code to make it as easy as possible to patch, but that doesn't seem to be your case.

            Even if some subset of cases could be automated, sometimes it doesn't even make sense to do it for many reasons. Some of them you already stated: it may not work on future releases, it may not be guaranteed to be reliable, users are not expecting such code, etc.

            TL;DR: backporting and maintaining several branches of software isn't cheap.

            Source https://stackoverflow.com/questions/65791089

            QUESTION

            Python socket send/recv gets gradually slower
            Asked 2021-Jan-03 at 14:48

            I'm using Python (3.8) for sharing files over my network. This is done by a server/listener sending off chunks of the data (when asked for), and a client/recv:er that downloads the data.

            All works well with the exception for one thing, the download speed always gradually but quickly becomes slower and slower, making a big impact on a 30MB file and an enormous impact on a 250MB file.

            Here is an example of downloading a 25MB file:

            ...

            ANSWER

            Answered 2021-Jan-03 at 14:48

            You can use a list to buffer the data:

            Source https://stackoverflow.com/questions/65544252

            QUESTION

            How to Type Juggle in PHP 8.0?
            Asked 2020-Dec-19 at 14:27

            Understanding Type Juggling in PHP 8.0 is confusing. The documentation above states no changes to PHP 8.0 with type juggling operators. Take this example:

            ...

            ANSWER

            Answered 2020-Dec-19 at 14:27

            QUESTION

            Iterating over arma::mat and retrieving element locations
            Asked 2020-Oct-30 at 03:31

            I'm trying to set the values of an arma::mat element-wise and the value of each element depends on the multi-index (row, column) of each element. Is there a way to retrieve the current location of an element during iteration?

            Basically, I'd like to be able to do something like in the sparse matrix iterator, where it.col() and it.row() allow to retrieve the current element's location. For illustration, the example given in the arma::sp_mat iterator documentation) is:

            ...

            ANSWER

            Answered 2020-Oct-29 at 14:49

            You seem to have already answered your question yourself. I wish armadillo provided us with a .imbue method overload that received a functor with as many arguments as the dimension of the armadillo object, but currently it only accepts a functor without arguments. Then the probably simplest option (in my opinion) is using a lambda capturing the necessary information, such as the code below

            Source https://stackoverflow.com/questions/64590176

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install juggling

            You can download it from GitHub.
            You can use juggling like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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