pfun | Functional , composable , asynchronous , type-safe Python | Functional Programming library
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Functional, composable, asynchronous, type-safe Python.
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QUESTION
I am making a Java program and I want use parent directory’s parent directory, as I want to change the content of a file which is in that directory.
So far I tried :
...ANSWER
Answered 2021-Jan-12 at 10:18Change the second line to
QUESTION
When the object of std::function
is destroyed?
Why the pointer to the object of std::function
is still valid when the variable fn1
is out of the scope(you see the code snippet works well, http://cpp.sh/6nnd4)?
ANSWER
Answered 2020-Dec-12 at 03:41Why the pointer to the object of std::function is still valid when the variable fn1 is out of the scope?
Let me present a simpler example, using ints. But if you are brave, you can try to read the assembler for the std::function
version.
QUESTION
I have this External Table:
...ANSWER
Answered 2020-Jul-10 at 09:57You are converting a date field into again date which seems to be throwing an error.
Also, You are trying to compare date
field dtIn
with string
. The string
should be converted to date
before comparing with the date filed (dtIn >= '2020-01-01'
)
Try the following query in your function:
QUESTION
I have data structured like this:
...ANSWER
Answered 2020-Jun-13 at 23:36You need to print
the outputs in the for
loops for them to be exported. To get all combinations of your selected PCs, you can use combn
:
Edit:
To get a grid, you can use plot_grid
from cowplot
:
QUESTION
How does the function pointer in the declaration of any_function receive any value? In the main function, any_function is never given any function pointers, only functions themselves. Does this mean the function pointer any_function is recursively calling itself?
...ANSWER
Answered 2019-Feb-26 at 01:14How does the function pointer in the declaration of any_function receive any value?
Because the function call specified a value. Same as any other parameter.
E.g. when you write:
QUESTION
In the book, "Beginning C from Novice to Professional", the author does not use the address of operator when assigning a function to a function pointer. I typed in the code on my compiler both with and without the address of operator and it compiled and performed as expected both times. Why is this and which way would be preferred in an enterprise/business setting?
...ANSWER
Answered 2019-Feb-22 at 05:08This is a peculiarity of functions in C. The C standard says the following (C11 3.4.1p4):
- A function designator is an expression that has function type. Except when it is the operand of the
sizeof
operator, the_Alignof
operator, 65) or the unary&
operator, a function designator with type ''function returning type'' is converted to an expression that has type ''pointer to function returning type''.
I.e. sum
that is a function designator is in any expression context, except when preceded by &
or the said 2 operators is converted to a pointer to function. Of course in the expression &sum
, the result is a pointer to a function. And ISO C does not allow sizeof
or _Alignof
be applied to a function, so in any expression that compiles, a function designator is either implicitly, or in the case of address-of operator, explicitly converted to a pointer to a function.
Even the function call operator ()
requires that its operand be a pointer to function, hence you can call pfun
without dereferencing: pfun(1, 2)
; and in sum(1, 2)
sum
is first converted to a pointer to a function, and then the function call operator is applied to this pointer.
There are coding conventions that say that a call through a function pointer should use the dereference operator *
, i.e. (*pfun)(1, 2)
, and likewise that the assignment be written as pfun = ∑
.
As such, writing (*pfun)(1, 2)
would not make it clearer that it is a pointer as the same syntax would equally work for a function designator, i.e. (*sum)(1, 2)
; in the latter, sum
is first converted to a pointer to a function since it is an operand to *
; then the dereference converts the pointer to function to a function designator again, and then since it is an operand to a function call operator, it is converted to a function pointer again.
Lastly, beware that pfun
being an object of function pointer type, &pfun
would actually get the address of the pointer variable, which is almost never what you wanted.
QUESTION
In general I need to be able to invoke any unmanaged function from any DLL which I don't know at the compile time.
All the articles I seen (like this https://blogs.msdn.microsoft.com/jonathanswift/2006/10/03/dynamically-calling-an-unmanaged-dll-from-net-c/) suggest using delegates but I don't know at the compile time which function I gonna invoke and even which and how many parameters it requires.
Basically I have a user input like: call "Kernel32.dll" function "DeleteFile" arguments ["C:\testfile.txt"].
Could you please advice at least how to google it? The word "dynamically" doesn't help..
The task itself is a bit crazy just because actually it's a university project. Not sure it can be useful in real life..
...ANSWER
Answered 2017-Jun-15 at 22:58Not sure exactly what the end goal is, but I would take a slightly different approach. In .NET compilers are a service you can use, so you can dynamically generate an assembly and then load it and use it. So your program essentially is a "generator" you translate the input into code, compile it, load it, run it. You can use roslyn for this.
QUESTION
I want to know, if it is possible to build a name to function table in c++, something like map
. But
those functions have different signatures. I can assume they have same return type as
void
.I was thinking define something like,
struct ftable { std::string name; void (void* pfun)(); // this is only for one function signature };
But how to make it work for different types of function?
I asked a related question here. In that question, I try to store functions into some container, but I realize that I can not store function with placeholder (see following code). Is this possible with c++? Thanks!
...ANSWER
Answered 2018-Nov-15 at 05:54If at time of creating object of std::function
, you know function signature then you may be able to do like below.
QUESTION
I have a little program that just adds an item to the stack and then enters a function to add another one. The problem is that it has a weird behaviour every time you execute it.
Here is the function:
...ANSWER
Answered 2018-Nov-14 at 18:20Your problem is here:
QUESTION
Sorry, but I'm a bit confused about using function pointers. I typed 3 functions which use function pointer in different ways, but incredibly they all worked.
Here is my code:
...ANSWER
Answered 2018-Sep-22 at 04:03There is no difference between add
and &add
. Both expressions represent the adress of the function.
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