degenerate | Daily Fantasy Sports lineup optimzer using Python
kandi X-RAY | degenerate Summary
kandi X-RAY | degenerate Summary
Daily fantasy optimizer, built on Google's or-tools. Currently, the Python bindings for or-tools are not easy to install, so that is left as an exercise for the reader :). Initial inspiration and data model: Linear constraint-based daily fantasy lineup optimizer, with support for position limits, flex spots, and lock/ban. Generates top N lineups, with support for number of unique players per lineup. Fast (sub-second computations). optimize_cfb.py has the most features :).
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Top functions reviewed by kandi - BETA
- Generate roster
- Generates a roster
- Constrain all positions in the pool
- Build the constraints
- Load the players from a csv file
- Get the player pool
- Return a JSON representation of the players
degenerate Key Features
degenerate Examples and Code Snippets
Community Discussions
Trending Discussions on degenerate
QUESTION
I have a play controller:
...ANSWER
Answered 2021-May-28 at 23:59What is happening is basically:
- the
Future
result ofcreateSchool(...)
is bound tocreateSchool
workedVal
is initialized tofalse
- a callback is attached to
createSchool
workedVal
is checked andfalse
Ok
with the error message is returned- The
createSchool
Future
completes - The callback is executed, possibly setting
workedVal
You'll have to make it an async Action
, which means every path has to result in a Future
So something like this should work
QUESTION
I have thought of the following:
- Degenerate the tree into a linked list, and while degenerating, make a dynamic array with the node object and its index in the linked list
It would look like this
...
ANSWER
Answered 2021-May-26 at 00:07Conceptually you can break this task down into two steps:
- Rebuild the tree into a perfectly-balanced BST with the bottom row filled in from left-to-right. You can do this using a modified version of the Day-Stout-Warren algorithm.
- Run the heapify algorithm to convert your tree into a binary heap. This can be done really beautifully recursively; see below for details.
The Day-Stout-Warren algorithm works by rotating the tree into a singly-linked list, then from there applying a series of rotations to turn it into a perfectly-balanced tree. I don't remember off the top of my head whether the DSW algorithm specifically will place all leftover nodes in the bottom layer of the tree on the far left, as needed by a binary heap. If not, you can fix this up by doing a cleanup pass: if the tree doesn't have a number of nodes that's a perfect power of two, remove all nodes from the bottom layer of the tree, then iterate over the tree with an inorder traversal to place them on the far left.
As for the heapify algorithm: the way this is typically done is by visiting the layers of the tree from the bottom toward the top. For each node, you repeatedly swap that node down with its smaller child until it's smaller than all its children. With an explicit tree structure, this can be done with an elegant recursive strategy:
- If the tree has no children, stop.
- Otherwise, recursively heapify the left and right subtrees, then perform a "bubble-down" pass of repeatedly swapping the root's value with its smaller child's value until it's in the right place.
This overall requires O(n) time and uses only O(log n) auxiliary storage space, which is the space you'd need for the stack frames to implement the two algorithms.
That being said - this seems like a really bad coding question to put on a 30-minute timed exam. You can have a great command of algorithms and how to code them up and yet not remember all the steps involved in the two substeps here. Asking for this in half an hour is essentially testing "have you memorized implementations of various unrelated algorithms in great detail?," which doesn't seem like a good goal.
QUESTION
I have a function of 5 variables. I would like to visualize how the function behaves by plotting a surface where I span the range of 2 variables and hold the remaining 3 constant.
In my case, the function is Black Scholes and it is a function of S,T,K,r,s: BS(S,T,K,r,s)
And I would like to plot the result of BS(S,T,Kvec,r,svec) Where K and s are replaced with vector inputs. Or BS(Svec,Tvec,K,r,s) Where S and T are replaced with vector inputs. Or BS(S,Tvec,K,r,svec) Where T and K are replaced with vector inputs.
In summary, I would like to have the user pass in 2 vectors and 3 constants and then have the function adapt.
How can I do this elegantly without coding up all 5 Choose 2 cases?
I have tried turning all the inputs into Numpy arrays and then iterating but numpy arrays with a single value are not iterable.
...ANSWER
Answered 2021-May-15 at 03:16This really isn't a good way to go about implementing this black scholes stuff, but without changing too much of your original structure, here you go:
QUESTION
C++20 introduced a std::common_iterator
that is capable of representing a non-common range of elements (where the types of the iterator and sentinel differ) as a common range (where they are the same), its synopsis defines as:
ANSWER
Answered 2021-May-15 at 13:02The concept of a sentinel is closely linked to a iterator as it is known from other languages, which support to advance and test whether you reached the end. A good example would be a zero-terminated string where you stop when you reached \0
but do not know the size in advance.
My assumption is that modeling it as a std::forward_iterator
is enough for the use cases where you would need to convert a C++20 iterator with a sentinel to call an older algorithm.
I also think it should be possible to provide a generic implementation that could detect cases where the iterator provides more functionality. It would complicate the implementation in the standard library, maybe that was the argument against it. In generic code, you could still detect the special cases yourself to avoid wrapping a random access iterator.
But to my understanding, if you deal with a performance critical code section, you should be careful with wrapping everything as a std::common_iterator
unless it is needed. I would not be surprised if the underlying variant
introduces some overhead.
QUESTION
I'm currently implementing some form of A* algorithm. I decided to use boost's fibonacci heap as underlying priority queue.
My Graph is being built while the algorithm runs. As Vertex object I'm using:
...ANSWER
Answered 2021-Apr-24 at 19:33Okay, prepare for a ride.
- First I found a bug
- Next, I fully reviewed, refactored and simplified the code
- When the dust settled, I noticed a behaviour change that looked like a potential logic error in the code
Like I commented at the question, the code complexity is high due to over-reliance on raw pointers without clear semantics.
While I was reviewing and refactoring the code, I found that this has, indeed, lead to a bug:
QUESTION
For my own edification, I'm trying to read some audio data from a USB audio interface using a DriverKit System Extension.
My IOProviderClass
is IOUSBHostInterface
. I can successfully Open()
the interface, but CopyPipe()
returns kIOReturnError
(0xe00002bc
). Why can't I copy the pipe?
To be able to open the interface at all, I had to outmatch AppleUSBAudio
so my IOKitPersonalities
explicitly match the bConfigurationValue
, bInterfaceNumber
, idVendor
, idProduct
, and bcdDevice
keys. This list may not be minimal.
In ioreg
I can normally see the interfaces (sometimes only my matching one is there, although I think this is a degenerate situation). I see a AppleUserUSBHostHIDDevice
child on some of my other interfaces. Could this be the problem? Normally the device has no problem being both USBAudio and HID. I am trying unsuccessfully to out match HID too.
ANSWER
Answered 2021-Apr-10 at 20:05I was passing the wrong endpoint address to CopyPipe()
.
To find an endpoint address you need to enumerate through the IOUSBDescriptorHeader
s in the IOUSBConfigurationDescriptor
and examine the descriptors with bDescriptorType
equal to kIOUSBDescriptorTypeEndpoint
.
IOUSBGetNextDescriptor()
from USBDriverKit/AppleUSBDescriptorParsing.h
is made for this and will save you from having think about pointer manipulation.
If the endpoint is in a different alternate setting, then you need to switch the interface to that one with SelectAlternateSetting()
.
QUESTION
I'm trying to implement multiprocessing feature into my rendering/modeling(CAD) application. I do understand some threading
but am quite new to multiprocessing
. So there is a design problem and learning problem at the same time.
I want to address learning problem first and then the real design problem as it could help to understand the real, design, problem.
To generalize my design problem, I've written following example including Pool
and Manager
:
ANSWER
Answered 2021-Apr-05 at 10:52In this case the slowness is not related to the pickling and unpickling of the arguments to your worker function, count
, but rather the nature of what the first argument, obj
, is. I will explain:
You are only invoking your worker function 10 times passing to it obj
and i
, which have to be pickled and unpickled 10 times. And what are these arguments? i
is just an integer but obj
is a reference to a proxy for an instance of class A
. Again, pickling and unpickling a reference is relatively trivial compared to invoking 100,000 calls on the proxy for each of the 10 task submissions you are doing. If the A
instance were local to each sub-process (of course, if it were you would not be able to share one instance across all processes), then each method invocation would not be that expensive. But now you are invoking the method on a proxy that results in the method actually being executed on the instance located in the main process created with the statement obj = manager.kkk()
. In essence, statement obj.accum()
in function count
becomes a remote method invocation. And that is what is taking a lot of time.
Update
I modified the program to do 4 rather than 10 iterations (I only have 8 cores and life is short) and my timings were:
QUESTION
Does the standard (C++17) mandate that std::codecvt::always_noconv()
returns true
- for all locales, or
- for locales provided by the implementation, or
- only for the C locale, or
- something else?
The C++ standard does have something to say about it. From section 25.4.1.4 of C++17:
codecvt
implements a degenerate conversion; it does not convert at all.
Taken out of context, this strongly suggests that it applies to all locales. Still, I'd appreciate hearing from anybody that can confirm it, or has arguments for why it should not be the case.
...ANSWER
Answered 2021-Feb-09 at 04:28Ok, as was pointed out by cpplearner, the standard (C++17) also has the following text in the requirements for do_always_noconv()
in section 25.4.1.4.2:
codecvt
returns true.
If the text had instead been:
The specialization
codecvt
returns true.
I would no longer have any doubt.
However, since this is indeed how similar statements are phrased under other functions in section 25.4.1.4.2, I take it that the intention is to require, that in the codecvt
specialization, always_noconv()
returns true.
It follows then, that it is the case for all locales.
QUESTION
I'm using CGAL 5.1 with a kernel of type typedef CGAL::Simple_cartesian Kernel;
and a surface mesh type typedef CGAL::Surface_mesh Mesh;
I load the mesh via Assimp, and everything seems fine. But when I come to run an edge_collapse I get an assertion failure CGAL_assertion(resulting_vertex_count == vertices(m_tm).size());
And sure enough, doing the math on the total number of vertices minus the removed vertex count shows that it's off by one regardless of the ratio I set.
The relevant code is:
...ANSWER
Answered 2021-Feb-08 at 19:21While trying to isolate the issue to post here, I started playing around and found that because my mesh is noisy and patchy - it's photogrammetric scan - that the standard simplification strategy was barfing on my borders. Ignoring the assert just produced a starfish.
So I followed the example in the user manual and marked my borders as non-removable, and it is much happier now.
QUESTION
The geometric distribution is degenerate when given a probability parameter 0. C++ includes such a distribution. Does it define the behavior when the probability is 0?
On my machine under gcc the following code outputs 9223372036854775808
(i.e. 1ULL << 63
):
ANSWER
Answered 2021-Feb-01 at 00:54According to the Latest C++ Standard, geometric_distribution
requires that p
is greater than zero and less than 1.
explicit geometric_distribution(double p);
2 Preconditions: 0 <
p
< 1.3 Remarks:
p
corresponds to the parameter of the distribution.
If you violate this precondition by passing 0
for p
, you simply have Undefined Behaviour. Anything can happen and your program is simply invalid.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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Install degenerate
You can use degenerate like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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