retro-gaming | Tutorial code for the Pygame Zero chapters

 by   themagpimag Python Version: Current License: No License

kandi X-RAY | retro-gaming Summary

kandi X-RAY | retro-gaming Summary

retro-gaming is a Python library typically used in Internet of Things (IoT), Raspberry Pi, Pygame applications. retro-gaming has no bugs, it has no vulnerabilities and it has low support. However retro-gaming build file is not available. You can download it from GitHub.

Tutorial code for the Pygame Zero chapters of the Retro Gaming with Raspberry Pi book.
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              retro-gaming has a low active ecosystem.
              It has 11 star(s) with 17 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              retro-gaming has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of retro-gaming is current.

            kandi-Quality Quality

              retro-gaming has no bugs reported.

            kandi-Security Security

              retro-gaming has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              retro-gaming does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              retro-gaming releases are not available. You will need to build from source code and install.
              retro-gaming has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed retro-gaming and discovered the below as its top functions. This is intended to give you an instant insight into retro-gaming implemented functionality, and help decide if they suit your requirements.
            • Update game .
            • Check the input .
            • Draw the game .
            • update ball
            • Update alien .
            • Draws map tiles
            • try to move the tile
            • Update the boss .
            • Move lights to a center .
            • Initialize the dots
            Get all kandi verified functions for this library.

            retro-gaming Key Features

            No Key Features are available at this moment for retro-gaming.

            retro-gaming Examples and Code Snippets

            No Code Snippets are available at this moment for retro-gaming.

            Community Discussions

            QUESTION

            Database design with user data and central database updates
            Asked 2018-Dec-17 at 01:44

            I am designing a windows desktop app. It uses LiteDB as the single file local db for users - using it very much as a relational database with foreign keys etc (each Table having an integer ID as primary key and references to other tables via FK integers).

            It's a retro-gaming app, so 'tables' will include things such as:

            System (e.g. "Sony PlayStation", "Nintendo 64")

            Controller (e.g. "Sony Dual Shock")

            Control (e.g. "Cross", "Start", "Select")

            Because of the above, I will have to stick to using integer IDs as the primary key - I though about using the 'name', but this wouldn't work for Controls (i.e. Start will be found on many controllers).

            User should be able to add and delete records as they wish (although there will be a discouraging of deleting 'standards')

            The challenge is that I'm also going to host a mysql database on my server, allowing users to update their tables from this. Now this is the bit I can't get my head around.

            Say they add a System "Casio Watch" to their local table. This will get an auto-gen ID (say '94'). At the same time, some updates occur on the server database and a new system is added (e.g. "Commodore Calculator") this also gets the auto-gen ID of '94.' That's conflict number 1.

            You could get around the above by just appending it as a new row in the user db - getting a new ID in that. But my second worry is around foreign keys. Let's say there's a 'Manufacturers' table with a 'Biggest Seller' field. Now on the server, for Manufacturer = Commodore, the 'Biggest Seller' FK is 94 for "Commodore Calculator" However, if this Manufacturer table is imported into the user local db, then Commodore's biggest seller would be "Casio watch" - it's ID being 94 on the user db.

            Forgive me if I'm being a bit slow about all this. Referential integrity is coming to mind (is that the one with update/null FKs on change??) but I don't think you can do this through LiteDB (i.e. a change in one does not cascade to related tables).

            Any advice would be greatly appreciated.

            ...

            ANSWER

            Answered 2018-Dec-17 at 01:44

            Using a simple auto increment field will not work as you have accurately stated.

            Either add a "server id" field to the relevant tables identifying the computer / installation the data comes from and making sure that this field is unique across all your installations. Each system / manufacturer / etc that you need to synchronise across multiple databases will have a compound primary key consisting of the server id and an auto incremented value (although, you probably need to have a separate generator to create the auto increment locally). So, "Casio Watch" would have the server id of 1 and the auto incremented value of 94. The "Commodore Calculator" would have the same auto increment value, but its server id would be different, therefore no conflict will occur.

            The other option is to use universally unique id (UUID) instead of a simple auto increment field. UUIDs are guaranteed to be unique across all mysql installations (there are some limitations). In mysql you can use the uuid() function to generate a uuid.

            From a system design view UUID is simpler because mysql guarantees its uniqueness within certain limitations that are described in the above link. However, UUIDs require more storage space and will have negative impact on innodb's performance.

            Source https://stackoverflow.com/questions/53807691

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install retro-gaming

            You can download it from GitHub.
            You can use retro-gaming like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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