brigadier | Fetch and install Boot Camp ESDs with ease
kandi X-RAY | brigadier Summary
kandi X-RAY | brigadier Summary
A Windows- and OS X-compatible Python script that fetches, from Apple's or your software update server, the Boot Camp ESD ("Electronic Software Distribution") for a specific model of Mac. It unpacks the multiple layers of archives within the flat package and if the script is run on Windows with the --install option, it also runs the 64-bit MSI installer. On Windows, the archives are unpacked using 7-Zip, and the 7-Zip MSI is downloaded and installed, and removed later if Brigadier installed it. This tool used to use dmg2img to perform the extraction of files from Apple's WindowsSupport.dmg file, but more recent versions of 7-Zip have included more completely support for DMGs, so dmg2img seems to be no longer needed.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of brigadier
brigadier Key Features
brigadier Examples and Code Snippets
class CommandDispatcher : CommandExecutor {
...
override fun onCommand(...) {
val commandName = args[0]
if ("first".equals(commandName, true)) {
// first 명령 처리
} else if ("second".equals(commandName, true)
chimera-releases
https://repo.karuslabs.com/repository/chimera-releases/
com.karuslabs
annotations
4.7.1
com.karuslabs
commons
4.7.1
com.karuslabs
scribe-annotations
4.7.1
com.karuslabs
sc
$ ./parse-aboot.py n5-aboot.img
aboot image n5-aboot.img, len=339180
aboot header:
----------------------------------------
magic: 0x00000005
version: 0x00000003
NULL: 0x00000000
ImgBase: 0x0f900000
ImgSi
Community Discussions
Trending Discussions on brigadier
QUESTION
I am trying to make a roblox getRoles command. But I cant seem to get the bot to add the roles and show which roles where added and removed. Below is my code. There are no errors in the console.
Get Roles command:
...ANSWER
Answered 2022-Jan-29 at 01:17Here is what I came up with.
QUESTION
I am trying to implement simple SetHome and Home commands into my mod using the Forge 1.16.5 MDK. I followed TutorialsByKaupenjoe's custom commands video (https://youtu.be/bYH2i-KOLgk) but they didn't describe the use of arguments in commands. I have found very brief and limited descriptions on how to use argument types and even looked at the vanilla commands. The best resource I could find was (https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe45_commands/MBEquoteCommand.java).
this is my SetHomeCommand.java class
...ANSWER
Answered 2021-Oct-21 at 09:35The problem is that you place the .execute() outside the .then(Commands.argument(...))
The correct part of code will be:
QUESTION
I am working on a side project that involves multiple modals on one page. I followed the W3 schools modal tutorial, but it doesn't perform exactly how I want. Note: I am extremely new with JS.
How do I serve up a similar but different image with a different SRC (https://storage.googleapis.com/img.triggermail.io/hammacher/1839_HS_History.jpg) after clicking on the modal, rather than showing the same image zoomed in?
Here is a link to my codepen project: https://codepen.io/jkramer25/project/editor/AooxzJ
Thanks.
...ANSWER
Answered 2021-Jan-29 at 00:13What you could do is add the "large" image as an extra attribute to the image like so:
QUESTION
I'm trying to code a minecraft plugin in 1.14.4, and /help firstplugin
works, but /hello
doesn't send any message.
My Main.Java:
...ANSWER
Answered 2020-Aug-01 at 12:28You have to register each command by using the Spigot API before it will be called (see the onEnable method below). You already performed the first step by adding the command to plugin.yml. I also included the documentation for this method call below. Even though these are the docs of 1.16, no changes have been made with regards to registering a CommandExecutor since 1.14. Make sure the object that you try to register implements CommandExecutor
.
QUESTION
I'd like to prepend 'n-' in the elements of an array being n the number of the index of the element and after that reverse it
the array is
["Abricot du Laudot", "Black Caviar", "Brigadier Gerard", "Coup de Folie"]
and I need it to be like that
["4-Brigadier Gerard!", "3-Coup de Folie!", "2-Black Caviar!", "1-Abricot du Laudot!"]
so far I've tried
race_array.map! { |horse| horse.prepend() }.reverse!
but could not find a way to put the number index into the prepend function or using each method
ANSWER
Answered 2020-Jul-15 at 22:08In order to get the index injected into the map
block, you need to call an enumerator method that sends the index to the block. Here are a few options:
QUESTION
So I am currently working on a multi-module project. I have worked on this project for almost a year and everything has been working fine up until recently. Everything has been able to compile except for the important piece, which is my libraries module called "Bookstore". Bookstore was compiling about a couple of days ago until IntelliJ had some updates and I went to update. Now when I go to compile my plugin I get a fat "Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.7.0:compile (default-compile) on project Bookstore: Compilation failure An unknown compilation problem occurred". Please help. I have tried everything. I have reinstalled java 8 and 9 JDK, added more memory, even added in the typical maven-plugin dependency to make it work. Nothing works this is how my pom looks:
...ANSWER
Answered 2020-Jun-15 at 03:25Looks like you are missing some jar, due to which you are getting class not found an error.
Try adding following dependency
QUESTION
I've been playing with a Typescript project that doesn't yet have tests written. (Commit Adding Tests)
I've tried 2 different methods of adding tests written in Typescript.
- launch.json
- package.json
Both of these approaches currently work, and are able to be debugged via the normal task launch / debugging.
However I've tried 2 different VSCode Extensions, to add support to the test explorer to run these tests, to get better GUI and automatic feedback, visualize coverage etc.
Mocha-Sidebar and Mocha test Explorer
Neither of them have picked up the tests that I have written using the default configuration. And both of them have sparse documentation on how to setup Tests written in Typescript
All blog posts found online, currently seem to be relevant from testing from the command line / task launching.
How can Mocha-Sidebar or Mocha-Test-Explorer or Some other Test Explorer Adapter be configured to work with the tests in that commit.
And is it possible without committing further configuration files to the git repository, and have someone fork the project and be able to run the tests.
e.g. BDD style, inside test folder, named like test/hello-world.test.ts
written in Typescript, With full debugging support.
ANSWER
Answered 2020-Mar-20 at 23:42Invoking Mocha
When you invoke mocha
via command line, package.json, or launch.json, you provide mocha with two critical pieces of information:
- A glob pattern specifying where the test files are.
- A
--require
flag, specifying any additional modules to load.
When using one or both of the VSCode extensions mentioned, the extension(s) needs to be provided these two key pieces of information.
Configuring Extensions
These two extensions have a lot of overlap, so I'd recommend using one or the other. My personal preference is Mocha Test Explorer. I found the Mocha Sidebar was excessively slow in running larger test suites. At any rate, they are both configured a very similar fashion:
Mocha Explorer
Tell it where the tests are, and to use ts-node
for on-the-fly compilation. These settings go in settings.json
, at either the user level or the project level.
QUESTION
I'm trying to run
"C:\Program Files\Java\jre1.8.0_25\bin\javaw.exe" -Djava.net.preferIPv4Stack=true -Xmn128M -Xmx31497M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Djava.library.path=C:\JHMC\versions\1.15.2\natives -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=2.0.1003 -cp C:\JHMC\libraries\org\tlauncher\tl_skin_cape_1.15.2\1.8\tl_skin_cape_1.15.2-1.8.jar;C:\JHMC\libraries\org\ow2\asm\asm-tree\6.2\asm-tree-6.2.jar;C:\JHMC\libraries\org\ow2\asm\asm\6.2\asm-6.2.jar;C:\JHMC\libraries\org\ow2\asm\asm-commons\6.2\asm-commons-6.2.jar;C:\JHMC\libraries\net\minecraft\launchwrapper\1.12\launchwrapper-1.12.jar;C:\JHMC\libraries\org\tlauncher\patchy\1.1\patchy-1.1.jar;C:\JHMC\libraries\oshi-project\oshi-core\1.1\oshi-core-1.1.jar;C:\JHMC\libraries\net\java\dev\jna\jna\4.4.0\jna-4.4.0.jar;C:\JHMC\libraries\net\java\dev\jna\platform\3.4.0\platform-3.4.0.jar;C:\JHMC\libraries\com\ibm\icu\icu4j-core-mojang\51.2\icu4j-core-mojang-51.2.jar;C:\JHMC\libraries\com\mojang\javabridge\1.0.22\javabridge-1.0.22.jar;C:\JHMC\libraries\net\sf\jopt-simple\jopt-simple\5.0.3\jopt-simple-5.0.3.jar;C:\JHMC\libraries\io\netty\netty-all\4.1.25.Final\netty-all-4.1.25.Final.jar;C:\JHMC\libraries\com\google\guava\guava\21.0\guava-21.0.jar;C:\JHMC\libraries\org\apache\commons\commons-lang3\3.5\commons-lang3-3.5.jar;C:\JHMC\libraries\commons-io\commons-io\2.5\commons-io-2.5.jar;C:\JHMC\libraries\commons-codec\commons-codec\1.10\commons-codec-1.10.jar;C:\JHMC\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\JHMC\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\JHMC\libraries\com\mojang\brigadier\1.0.17\brigadier-1.0.17.jar;C:\JHMC\libraries\com\mojang\datafixerupper\2.0.24\datafixerupper-2.0.24.jar;C:\JHMC\libraries\com\google\code\gson\gson\2.8.0\gson-2.8.0.jar;C:\JHMC\libraries\org\tlauncher\authlib\1.6.25\authlib-1.6.25.jar;C:\JHMC\libraries\org\apache\commons\commons-compress\1.8.1\commons-compress-1.8.1.jar;C:\JHMC\libraries\org\apache\httpcomponents\httpclient\4.3.3\httpclient-4.3.3.jar;C:\JHMC\libraries\commons-logging\commons-logging\1.1.3\commons-logging-1.1.3.jar;C:\JHMC\libraries\org\apache\httpcomponents\httpcore\4.3.2\httpcore-4.3.2.jar;C:\JHMC\libraries\it\unimi\dsi\fastutil\8.2.1\fastutil-8.2.1.jar;C:\JHMC\libraries\org\apache\logging\log4j\log4j-api\2.8.1\log4j-api-2.8.1.jar;C:\JHMC\libraries\org\apache\logging\log4j\log4j-core\2.8.1\log4j-core-2.8.1.jar;C:\JHMC\libraries\org\lwjgl\lwjgl\3.2.2\lwjgl-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-jemalloc\3.2.2\lwjgl-jemalloc-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-openal\3.2.2\lwjgl-openal-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-opengl\3.2.2\lwjgl-opengl-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-glfw\3.2.2\lwjgl-glfw-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-stb\3.2.2\lwjgl-stb-3.2.2.jar;C:\JHMC\libraries\org\lwjgl\lwjgl-tinyfd\3.2.2\lwjgl-tinyfd-3.2.2.jar;C:\JHMC\libraries\com\mojang\text2speech\1.11.3\text2speech-1.11.3.jar;C:\JHMC\versions\1.15.2\1.15.2.jar -Dminecraft.applet.TargetDirectory=C:\JHMC -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true org.tlauncher.LaunchNew --username Emilo --version 1.15.2 --gameDir C:\JHMC --assetsDir C:\JHMC\assets --assetIndex 1.15 --uuid 00000000-0000-0000-0000-000000000000 --accessToken null --userType legacy --versionType release --width 925 --height 530 --tweakClass org.tlauncher.tweaker.Tweaker
in visual basic using a button but i cant get it to work since there's a lot of conflicting stuff in that command and visual studio gets confused.
here is my code
...ANSWER
Answered 2020-Mar-15 at 17:11Perhaps like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install brigadier
You can use brigadier like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page