grapple | Ripple ledger extractor
kandi X-RAY | grapple Summary
kandi X-RAY | grapple Summary
Ripple ledger extractor
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Top functions reviewed by kandi - BETA
- Download rippled transactions
- Resample price data
- Find the highest sink index
- Return the currency for a currency code
- Check if a transaction is duplicate
- Read the next ledger
- Parse ledger response
- Try to connect to rippled server
- Context manager that yields a cursor
- Parse a transaction
- Return the current ledger index
- Get transaction information
- Writes resampled to csv
- Read ledger history
- Drops the migration
- Resample the time series
- Find all markets
grapple Key Features
grapple Examples and Code Snippets
Community Discussions
Trending Discussions on grapple
QUESTION
I have a simple program that scans a PDF and returns a specific section of text.
...ANSWER
Answered 2021-May-24 at 23:47When you read the file it ends with a newline char.
You should use
QUESTION
So in my game I have an object that I need to move smoothly from Vector3 fromPosition
to Vector3 toPosition
at speed float speed
, and then go back to where it started. All very simple, but to try and make life easier when setting up levels I decided to make a custom inspector for this script with buttons that allow me to set the target positions to the current position of the object, so I can just move it to where it needs to be and click a button, rather that typing in all the coordinates. Thought I had it all working but then started seeing some very strange behaviour, after playing around it seems to be as follows: The first time a button is used all is well. Every time the button is used after that, the values change properly in the inspector, but upon hitting Play the values of toPosition
and fromPosition
are reverted to what they were the first time the button was used. (They don't revert back again on Stop). However if I type the values in manually, it works perfectly. Very strange, does anyone have any idea what might be happening here? The code for the script and custom inspector are bellow.
ANSWER
Answered 2021-Mar-11 at 20:18This will not only happen if you press play .. your changes are never saved!
If possible you should never mix editor scripts with direct access to the target
except you know exactly what you're doing!
You would especially need to "manually" mark your changed object as dirty. Otherwise the changes are only temporary until your object is deserialized again (Enter/Exit PlayMode or reload of the Scene or asset).
You could before the changes add a Undo.RecordObject
QUESTION
My Code in the Update function works when SemiAuto is false, but when it is true, it just doesn't shoot
...ANSWER
Answered 2020-Aug-18 at 16:10Your code checks 2 different paths (maybe not on purpose?):
The path that works, per your description, checks:
If semiauto
is false
AND Input.GetMouseButton(0)
is true THEN shoot
.. but the path that doesn't work, checks:
If semiauto
is true
AND Input.GetMouseButtonDown(0)
is true THEN shoot
Notice the difference? One calls Input.GetMouseButton(0)
, while the other one calls Input.GetMouseButtonDown(0)
. Since everything else is the same, I suspect the first call returns true
, while the second one returns false
, causing your if statement body to not execute.
So, how to fix this? If I understand what you're trying to do correctly, here's the logic, in English:
IF mode is semiauto
, then shoot once per click; otherwise, shoot as long as the mouse button is held down.
With that in mind, we can introduce a bool
to know if we are in shooting mode. You have a canShoot
, but I'm not sure if you're using it for something else. So, somewhere next to your bool canShoot
(class scope, not functions scope), add: bool isShooting = false;
Now, in your update we need to turn shooting mode on and off whenever mouse button is pressed or released:
QUESTION
Following a tutorial, I'm trying to use a grappling gun mechanic that utilizes a spring joint and Line Renderer.
I've got the line drawing upon mouseclick, but the end of the line is not drawing where the user clicks.
It looks like this:
Can anyone kind of help me out as to why it's not working? Here's the (wonky) project in action- https://i.imgur.com/IuMsEsQ.mp4
Grappling gun code:
...ANSWER
Answered 2020-May-16 at 09:14The underlying issue is your raycast. the second parameter is the direction of the ray, which you have as the camera direction. Currently your ray is pointing forward from the camera at all times as a result.
What you can do is use Camera.ScreenPointToRay to give a ray to cast along to give you a 3d mouse position to cast to, then use your current raycast but replace the second parameter with the direction from the player to the point hit by the raycast from the function mentioned before
QUESTION
I'm trying to grapple my head around Haskell and I'm having a hard time pinning down the general procedure/algorithm for this specific task. What I want to do is basically give Haskell a list [1,2,3,5,6,9,16,17,18,19] and have it give me back [1-3, 5, 6, 9, 16-19] so essentially turning three or more consecutive numbers into a range in the style of lowestnumber - highestnumber. What I have issue with it I suppose is the all too common difficulty grappling with with the functional paradigm of Haskell. So I would really appreciate a general algorithm or an insight into how to view this from an "Haskellian" point of view.
Thanks in advance.
...ANSWER
Answered 2020-May-08 at 12:01First, all elements of a list must be of the same type. Your resulting list has two different types. Range
s (for what ever that means) and Int
s. We should convert one single digit into a range with lowest and highest been the same.
Been said so, You should define the Range
data type and fold your list of Int
into a list of Range
QUESTION
I'm trying to create a key-value store with the key being entities and the value being the average sentiment score of the entity in news articles.
I have a dataframe containing news articles and a list of entities called organizations1 identified in those news articles by a classifier. The first row of the organization1 list contains the entities identified in the article on the first row of the news_us dataframe. I'm trying to iterate through the organization list and creating a key-value store with the key being the entity name in the organization1 list and the value being the sentiment score of the news description in which the entity was mentioned.
I can get the sentiment scores for the entity from an article but I wanted to add them together and average the sentiment score.
...ANSWER
Answered 2020-May-04 at 18:27Your problem seems to arise from the use of 'unlist'. Avoid this, as it drops the NULL values and concatenates list entries with multiple values.
Your organization1
list has 7 entries (two of which are NULL and one is length = 2). You should have 6 entries if this is to match the news_us
data.frame - so something is out of sync there.
Let's assume the first 6 entries in organization1
are correct; I would bind them to your data.frame to avoid further 'sync errors':
news_us$organization1 = organization1[1:6]
Then you need to do the sentiment analysis on each row of the data.frame and bind the results to the organization1
value/s. The code below might not be the most elegant way to achieve this, but I think it does what you are looking for:
QUESTION
I'm trying to create a key value store with the key being entities and the value being the average sentiment score of the entity in news articles.
I have a dataframe containing news articles and a list of entities called organizations1 indentified in those news articles by a classifier. The first rows of the organization1 list contains the entities identified in the article on the first row of the news_us dataframe. I'm trying to iterate through the organizations list and creating a key value store with the key being the entity in the organization1 list and the value being the sentiment score of the news description in which the entity was mentioned. The code I have doesn't change the scores in the sentiment list and I don't know why. My first guess was that I would have to use the $ operator on the sentiment list to add the value but that didn't change anything either. Here is the code I have so far:
...ANSWER
Answered 2020-May-04 at 05:56I am not sure how organization1
and news_us$description
are related but perhaps, you meant to use it something like this?
QUESTION
EDIT AND ADDENDUM
Ok, so as seems to usually be the case in programming, my problem was a small one, pointed out by both ya'll (@Niloct and @Barmar). Basically, I just dropped the whole title case thing and converted it to each_term.lower() == negative_words.lower() like you suggested. The good news: It's working! The bad news: I have a few bugs that are... uh, bugging me. Here's what I have now, plus what I'm getting:
First, the email it's censoring:
SEND HELP!
Helena has sealed the entrances and exits to the lab. I don't know when she got access to the buildings mainframe but she has it and she won't let any of research team out. I'm cut off from the rest of the team here in my office. Helena has locked the doors, but I've managed to destroy the camera so she can't see me in here. I don't think this email will even get out.
This all started when we tried to take her offline for maintenance. We were alarmed to discover that we were unable to access to core personality matrix and when we tried to override the system manually a circuit blew, knocking Phil unconscious.
Helena is dangerous. She is completely unpredictable and cannot be allowed to escape this facility. So far she's been contained because the lab contains all of her processing power, but alarmingly she had mentioned before the lockdown that if she spread herself across billions of connected devices spanning the globe she would be able to vastly exceed the potential she has here.
It's been four days now we've been trapped in here. I have no idea if anyone else is left alive. If anyone is reading this, cut the power to the whole building. It's the only way to stop her. Please help.
Francine
Next: My code:
...ANSWER
Answered 2020-Apr-23 at 22:40In your code after if each_term.title() in split_email:
you're using split_email.index(each_term)
rather than split_email.index(each_term.title())
. So you're trying to get the index of a word that doesn't exist (if it did, it was replaced in the previous block).
Since you're looping over each word in split_email
and negative_words
, there's no need to use in
or index()
. Just check whether the two words are equal. Use enumerate()
to get the index in split_email
.
QUESTION
So I have set up a working grappling hook in unity2d and C#, but it behaves more like a spring than a rope. The code looks like this:
...ANSWER
Answered 2020-Apr-14 at 00:24Well first of all you are pushing the player towards the grapple point. Don't worry too much about physics in Unity, rather use an in-game system to handle that. Much easier. Look at the following tutorial: https://www.youtube.com/watch?v=5za2cY-wH74
Its really simple and makes a grappling hook using joints.
QUESTION
I have this program compiled on latest macOS to read strings from a file.
commands I use: clang++ -std=c++17 -stdlib=libc++ sc_test.cc
followed by: ./a.out document1_short.txt
...ANSWER
Answered 2020-Apr-02 at 22:42(I'm assuming you're not running on Windows or DOS.)
What's happening is that your input file lines end with the sequence of characters 0x13 0x10, or "carriage return" and "line feed". This is DOS-style line ending, which tells an old-time printer to: 1. Move the printing head to the start of the line. 2. Move down by one line ("feed" paper).
Now, std::getline()
gets rid of the 0x10 character (line feed, or newline on most operating systems), but you get the "carriage return" character in your sentence
. When you print it, you move back to the start of the line before printing the last two characters, the "aa"
.
So, the program is doing what you told it too...
Suggestion: Do one of the following:
- Run
dos2unix
on your input files - Generate your input files differently
- Remove
\r
's (0x13, carriage return) characters from the end of yoursentence
's.
See also: Getting std :: ifstream to handle LF, CR, and CRLF?
Edit: Here on the site, the CRLF pairs you pasted appear as pairs-of-line-endings - a different "interpretation".
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Install grapple
You can use grapple like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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