grapple | Ripple ledger extractor

 by   tinybike Python Version: Current License: MIT

kandi X-RAY | grapple Summary

kandi X-RAY | grapple Summary

grapple is a Python library. grapple has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Ripple ledger extractor
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            kandi-support Support

              grapple has a low active ecosystem.
              It has 13 star(s) with 5 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 2205 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of grapple is current.

            kandi-Quality Quality

              grapple has 0 bugs and 0 code smells.

            kandi-Security Security

              grapple has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              grapple code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              grapple is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              grapple releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              grapple saves you 240 person hours of effort in developing the same functionality from scratch.
              It has 586 lines of code, 30 functions and 5 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed grapple and discovered the below as its top functions. This is intended to give you an instant insight into grapple implemented functionality, and help decide if they suit your requirements.
            • Download rippled transactions
            • Resample price data
            • Find the highest sink index
            • Return the currency for a currency code
            • Check if a transaction is duplicate
            • Read the next ledger
            • Parse ledger response
            • Try to connect to rippled server
            • Context manager that yields a cursor
            • Parse a transaction
            • Return the current ledger index
            • Get transaction information
            • Writes resampled to csv
            • Read ledger history
            • Drops the migration
            • Resample the time series
            • Find all markets
            Get all kandi verified functions for this library.

            grapple Key Features

            No Key Features are available at this moment for grapple.

            grapple Examples and Code Snippets

            No Code Snippets are available at this moment for grapple.

            Community Discussions

            QUESTION

            Regex captures everything I want in online tester, but captures extra characters in Java
            Asked 2021-May-24 at 23:47

            I have a simple program that scans a PDF and returns a specific section of text.

            ...

            ANSWER

            Answered 2021-May-24 at 23:47

            When you read the file it ends with a newline char.

            You should use

            Source https://stackoverflow.com/questions/67679972

            QUESTION

            Custom inspector reverting values back to previous values on Play in Unity
            Asked 2021-Mar-11 at 20:22

            So in my game I have an object that I need to move smoothly from Vector3 fromPosition to Vector3 toPosition at speed float speed, and then go back to where it started. All very simple, but to try and make life easier when setting up levels I decided to make a custom inspector for this script with buttons that allow me to set the target positions to the current position of the object, so I can just move it to where it needs to be and click a button, rather that typing in all the coordinates. Thought I had it all working but then started seeing some very strange behaviour, after playing around it seems to be as follows: The first time a button is used all is well. Every time the button is used after that, the values change properly in the inspector, but upon hitting Play the values of toPosition and fromPosition are reverted to what they were the first time the button was used. (They don't revert back again on Stop). However if I type the values in manually, it works perfectly. Very strange, does anyone have any idea what might be happening here? The code for the script and custom inspector are bellow.

            ...

            ANSWER

            Answered 2021-Mar-11 at 20:18

            This will not only happen if you press play .. your changes are never saved!

            If possible you should never mix editor scripts with direct access to the target except you know exactly what you're doing!

            You would especially need to "manually" mark your changed object as dirty. Otherwise the changes are only temporary until your object is deserialized again (Enter/Exit PlayMode or reload of the Scene or asset).

            You could before the changes add a Undo.RecordObject

            Source https://stackoverflow.com/questions/66588861

            QUESTION

            Why isn't Input.GetMouseButtonDown working to allow me to shoot?
            Asked 2020-Aug-18 at 16:10

            My Code in the Update function works when SemiAuto is false, but when it is true, it just doesn't shoot

            ...

            ANSWER

            Answered 2020-Aug-18 at 16:10

            Your code checks 2 different paths (maybe not on purpose?):

            The path that works, per your description, checks:

            If semiauto is false AND Input.GetMouseButton(0) is true THEN shoot

            .. but the path that doesn't work, checks:

            If semiauto is true AND Input.GetMouseButtonDown(0) is true THEN shoot

            Notice the difference? One calls Input.GetMouseButton(0), while the other one calls Input.GetMouseButtonDown(0). Since everything else is the same, I suspect the first call returns true, while the second one returns false, causing your if statement body to not execute.

            So, how to fix this? If I understand what you're trying to do correctly, here's the logic, in English:

            IF mode is semiauto, then shoot once per click; otherwise, shoot as long as the mouse button is held down.

            With that in mind, we can introduce a bool to know if we are in shooting mode. You have a canShoot, but I'm not sure if you're using it for something else. So, somewhere next to your bool canShoot (class scope, not functions scope), add: bool isShooting = false;

            Now, in your update we need to turn shooting mode on and off whenever mouse button is pressed or released:

            Source https://stackoverflow.com/questions/63458862

            QUESTION

            LineRenderer not drawing where Mouse clicks
            Asked 2020-May-16 at 19:52

            Following a tutorial, I'm trying to use a grappling gun mechanic that utilizes a spring joint and Line Renderer.

            I've got the line drawing upon mouseclick, but the end of the line is not drawing where the user clicks.

            It looks like this:

            Can anyone kind of help me out as to why it's not working? Here's the (wonky) project in action- https://i.imgur.com/IuMsEsQ.mp4

            Grappling gun code:

            ...

            ANSWER

            Answered 2020-May-16 at 09:14

            The underlying issue is your raycast. the second parameter is the direction of the ray, which you have as the camera direction. Currently your ray is pointing forward from the camera at all times as a result.

            What you can do is use Camera.ScreenPointToRay to give a ray to cast along to give you a 3d mouse position to cast to, then use your current raycast but replace the second parameter with the direction from the player to the point hit by the raycast from the function mentioned before

            Source https://stackoverflow.com/questions/61831537

            QUESTION

            How do I combine consectuive numbers in a list into a range in Haskell?
            Asked 2020-May-08 at 21:16

            I'm trying to grapple my head around Haskell and I'm having a hard time pinning down the general procedure/algorithm for this specific task. What I want to do is basically give Haskell a list [1,2,3,5,6,9,16,17,18,19] and have it give me back [1-3, 5, 6, 9, 16-19] so essentially turning three or more consecutive numbers into a range in the style of lowestnumber - highestnumber. What I have issue with it I suppose is the all too common difficulty grappling with with the functional paradigm of Haskell. So I would really appreciate a general algorithm or an insight into how to view this from an "Haskellian" point of view.

            Thanks in advance.

            ...

            ANSWER

            Answered 2020-May-08 at 12:01

            First, all elements of a list must be of the same type. Your resulting list has two different types. Ranges (for what ever that means) and Ints. We should convert one single digit into a range with lowest and highest been the same.

            Been said so, You should define the Range data type and fold your list of Int into a list of Range

            Source https://stackoverflow.com/questions/61678018

            QUESTION

            Arguments should have same length error in R
            Asked 2020-May-04 at 18:27

            I'm trying to create a key-value store with the key being entities and the value being the average sentiment score of the entity in news articles.

            I have a dataframe containing news articles and a list of entities called organizations1 identified in those news articles by a classifier. The first row of the organization1 list contains the entities identified in the article on the first row of the news_us dataframe. I'm trying to iterate through the organization list and creating a key-value store with the key being the entity name in the organization1 list and the value being the sentiment score of the news description in which the entity was mentioned.

            I can get the sentiment scores for the entity from an article but I wanted to add them together and average the sentiment score.

            ...

            ANSWER

            Answered 2020-May-04 at 18:27

            Your problem seems to arise from the use of 'unlist'. Avoid this, as it drops the NULL values and concatenates list entries with multiple values. Your organization1 list has 7 entries (two of which are NULL and one is length = 2). You should have 6 entries if this is to match the news_us data.frame - so something is out of sync there.

            Let's assume the first 6 entries in organization1 are correct; I would bind them to your data.frame to avoid further 'sync errors':

            news_us$organization1 = organization1[1:6]

            Then you need to do the sentiment analysis on each row of the data.frame and bind the results to the organization1 value/s. The code below might not be the most elegant way to achieve this, but I think it does what you are looking for:

            Source https://stackoverflow.com/questions/61589497

            QUESTION

            Problems creating a key value store in R
            Asked 2020-May-04 at 11:53

            I'm trying to create a key value store with the key being entities and the value being the average sentiment score of the entity in news articles.

            I have a dataframe containing news articles and a list of entities called organizations1 indentified in those news articles by a classifier. The first rows of the organization1 list contains the entities identified in the article on the first row of the news_us dataframe. I'm trying to iterate through the organizations list and creating a key value store with the key being the entity in the organization1 list and the value being the sentiment score of the news description in which the entity was mentioned. The code I have doesn't change the scores in the sentiment list and I don't know why. My first guess was that I would have to use the $ operator on the sentiment list to add the value but that didn't change anything either. Here is the code I have so far:

            ...

            ANSWER

            Answered 2020-May-04 at 05:56

            I am not sure how organization1 and news_us$description are related but perhaps, you meant to use it something like this?

            Source https://stackoverflow.com/questions/61585012

            QUESTION

            Python: Value Error: 'she' is not in list
            Asked 2020-Apr-25 at 19:31

            EDIT AND ADDENDUM

            Ok, so as seems to usually be the case in programming, my problem was a small one, pointed out by both ya'll (@Niloct and @Barmar). Basically, I just dropped the whole title case thing and converted it to each_term.lower() == negative_words.lower() like you suggested. The good news: It's working! The bad news: I have a few bugs that are... uh, bugging me. Here's what I have now, plus what I'm getting:

            First, the email it's censoring:

            SEND HELP!

            Helena has sealed the entrances and exits to the lab. I don't know when she got access to the buildings mainframe but she has it and she won't let any of research team out. I'm cut off from the rest of the team here in my office. Helena has locked the doors, but I've managed to destroy the camera so she can't see me in here. I don't think this email will even get out.

            This all started when we tried to take her offline for maintenance. We were alarmed to discover that we were unable to access to core personality matrix and when we tried to override the system manually a circuit blew, knocking Phil unconscious.

            Helena is dangerous. She is completely unpredictable and cannot be allowed to escape this facility. So far she's been contained because the lab contains all of her processing power, but alarmingly she had mentioned before the lockdown that if she spread herself across billions of connected devices spanning the globe she would be able to vastly exceed the potential she has here.

            It's been four days now we've been trapped in here. I have no idea if anyone else is left alive. If anyone is reading this, cut the power to the whole building. It's the only way to stop her. Please help.

            Francine

            Next: My code:

            ...

            ANSWER

            Answered 2020-Apr-23 at 22:40

            In your code after if each_term.title() in split_email: you're using split_email.index(each_term) rather than split_email.index(each_term.title()). So you're trying to get the index of a word that doesn't exist (if it did, it was replaced in the previous block).

            Since you're looping over each word in split_email and negative_words, there's no need to use in or index(). Just check whether the two words are equal. Use enumerate() to get the index in split_email.

            Source https://stackoverflow.com/questions/61398035

            QUESTION

            How to make a grappling hook behave like a rope and not like a spring
            Asked 2020-Apr-14 at 00:24

            So I have set up a working grappling hook in unity2d and C#, but it behaves more like a spring than a rope. The code looks like this:

            ...

            ANSWER

            Answered 2020-Apr-14 at 00:24

            Well first of all you are pushing the player towards the grapple point. Don't worry too much about physics in Unity, rather use an in-game system to handle that. Much easier. Look at the following tutorial: https://www.youtube.com/watch?v=5za2cY-wH74

            Its really simple and makes a grappling hook using joints.

            Source https://stackoverflow.com/questions/61198839

            QUESTION

            Strings extracted from a file not couting properly
            Asked 2020-Apr-02 at 22:47

            I have this program compiled on latest macOS to read strings from a file.

            commands I use: clang++ -std=c++17 -stdlib=libc++ sc_test.cc

            followed by: ./a.out document1_short.txt

            ...

            ANSWER

            Answered 2020-Apr-02 at 22:42

            (I'm assuming you're not running on Windows or DOS.)

            What's happening is that your input file lines end with the sequence of characters 0x13 0x10, or "carriage return" and "line feed". This is DOS-style line ending, which tells an old-time printer to: 1. Move the printing head to the start of the line. 2. Move down by one line ("feed" paper).

            Now, std::getline() gets rid of the 0x10 character (line feed, or newline on most operating systems), but you get the "carriage return" character in your sentence. When you print it, you move back to the start of the line before printing the last two characters, the "aa".

            So, the program is doing what you told it too...

            Suggestion: Do one of the following:

            • Run dos2unix on your input files
            • Generate your input files differently
            • Remove \r's (0x13, carriage return) characters from the end of your sentence's.

            See also: Getting std :: ifstream to handle LF, CR, and CRLF?

            Edit: Here on the site, the CRLF pairs you pasted appear as pairs-of-line-endings - a different "interpretation".

            Source https://stackoverflow.com/questions/61002107

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install grapple

            You can download it from GitHub.
            You can use grapple like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/tinybike/grapple.git

          • CLI

            gh repo clone tinybike/grapple

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            git@github.com:tinybike/grapple.git

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