MONeT | MONeT framework for reducing memory consumption | Machine Learning library

 by   utsaslab Python Version: Current License: MIT

kandi X-RAY | MONeT Summary

kandi X-RAY | MONeT Summary

MONeT is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Pytorch, Tensorflow applications. MONeT has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Implemented over PyTorch, MONeT schedules allow training deep networks on a constrained memory budget with minimal computational overhead. MONeT jointly determines checkpointing as well as operator implementations, reducing GPU memory by as much as 3x with a compute overhead of 9-16%. Memory Optimization for Deep Networks Aashaka Shah, Chao-Yuan Wu, Jayashree Mohan, Vijay Chidambaram, Philipp Krähenbühl In ICLR 2021 [paper].
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            kandi-support Support

              MONeT has a low active ecosystem.
              It has 132 star(s) with 14 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 28 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MONeT is current.

            kandi-Quality Quality

              MONeT has 0 bugs and 0 code smells.

            kandi-Security Security

              MONeT has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MONeT code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MONeT is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MONeT releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              MONeT saves you 2267 person hours of effort in developing the same functionality from scratch.
              It has 4955 lines of code, 223 functions and 35 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed MONeT and discovered the below as its top functions. This is intended to give you an instant insight into MONeT implemented functionality, and help decide if they suit your requirements.
            • Solve the problem
            • Return the number of memory of the node
            • Main worker worker
            • Train the model
            • Adjust learning rate
            • Save the checkpoint
            • Create a forward pass through the graph
            • Backward computation
            • Forward computation
            • Compress CSR
            • Extracts the graph from the given graph
            • Extract gradients from the problem
            • Calculate fixed memory
            • Calculates local memory
            • Get inplace information
            • Extracts weights from a graph
            • Extracts weights from the graph
            • Calculate local memory
            • Calculate inplace
            • Return information about the convolution
            • Solve an ILPS problem
            • Returns the number of memory of the node
            • Generate sparse matrix for fixed checkpoints
            • Create a schedule
            • Load a solution from a pickle file
            • Unpacks a tensor p
            • Unpack multiplication op
            • Pack v into a tensor
            • Load a solution from a file
            • Disable dropout
            Get all kandi verified functions for this library.

            MONeT Key Features

            No Key Features are available at this moment for MONeT.

            MONeT Examples and Code Snippets

            No Code Snippets are available at this moment for MONeT.

            Community Discussions

            QUESTION

            Kivy AttributeError: 'super' object has no attribute '__getattr__' (Tried all previous solutions)
            Asked 2021-Jun-13 at 13:56

            This Has To One OF The Most Annoying Errors In Python That Have So Many Solutions Depending On The Question

            My Files

            Main.py

            ...

            ANSWER

            Answered 2021-Jun-13 at 13:56

            The cryptic error message is of little help, but the stack trace shows that the error occurs in the line:

            Source https://stackoverflow.com/questions/67955588

            QUESTION

            How to integrate google mobile ads in flutter app
            Asked 2021-Jun-08 at 07:59

            Recently flutter announcing the release of Google Mobile Ads for Flutter a new SDK that works with AdMob and AdManager to offer a variety of ad formats, including banner, interstitial, native, and rewarded video ads for flutter

            And I want to monetize my flutter app by displaying ads through AdMob. how can we set up and integrate google mobile ads in our flutter app

            ...

            ANSWER

            Answered 2021-Mar-05 at 07:19

            The Google Mobile Ads SDK for Flutter currently supports loading and displaying banner, interstitial (full-screen), native ads, and rewarded video ads

            To Integrating Google Mobile Ads SDK into a Flutter app, which you will do here

            For Prerequisites: https://pub.dev/packages/google_mobile_ads#prerequisites

            Adding the Google Mobile Ads plugin as a dependency

            add the Google Mobile Ads plugin as a dependency to the pubspec.yaml file located at the root of the project.

            Source https://stackoverflow.com/questions/66488319

            QUESTION

            How to remove unapproved website domain from Adsense
            Asked 2021-May-24 at 06:00

            I have added a website domain for Adsense monetization. but the site is not eligible for monetization and they gave me two options to submit another review or to try a different domain. I want to remove this site and I don't want to add a replacement but there is no option for removing this site. by the way, I have already removed the google ads script from my website.

            ...

            ANSWER

            Answered 2021-May-24 at 06:00

            There is no way to remove an unapproved website from AdSense. answered by AdSense support. The only way is to change the domain or make the current website match the standards.

            Source https://stackoverflow.com/questions/66719868

            QUESTION

            why such an error occurs unity monetization
            Asked 2021-May-21 at 18:00

            I added unity monetization package then I write this script:

            ...

            ANSWER

            Answered 2021-May-14 at 07:29

            From Advertisement.Initialize

            Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you are using UnityAds with automatic initialization disabled.

            the error you get is because certain scripts are placed in a folder called Editor. The content of these folders as the name suggests is supposed to be only used in the Unity Editor and will be skipped when building your application.

            So in a build they won't be available anyway. Therefore Unity also forbids to use components from these folders in PlayMode.

            Unity doesn’t allow components derived from MonoBehaviour to be assigned to GameObjects if the scripts are in the Editor folder.

            To help further it would be required that you tell us the exact Unity and Advertisement versions you are using and how exactly you installed the Advertisement into your project. It is possible that the manual you are referring to is from a different version and things changed between them.

            Source https://stackoverflow.com/questions/67530319

            QUESTION

            How to reference widgets inside widgets using IDs in Kivy, Kivy Lang, Kivy MD
            Asked 2021-May-17 at 12:58

            okay, THIS HAS BEEN DRIVING ME INSANE FOR LIKE THE PAST TWO DAYS. and its really annoying, so i am building an application using kivy, after getting used "easy as pie" tkinter I thought it was time to learn kivy (as it has mobile compatibility).

            #I wanted to learn to reference different widgets# I searched YouTube and google for hours but to no avail I keep getting an error message

            my code:

            .py

            ...

            ANSWER

            Answered 2021-May-17 at 10:04

            Let's give you a simple example of how to use the magic id attribute of kivy !

            Source https://stackoverflow.com/questions/67567320

            QUESTION

            Dealing with Ties in Rank : Pyspark
            Asked 2021-May-11 at 10:12

            I have a dataframe like this below.

            ...

            ANSWER

            Answered 2021-May-11 at 09:20

            You can add a random number in the range [0.0, 1.0) to the rank, and then assign a row number based on the rank:

            Source https://stackoverflow.com/questions/67483709

            QUESTION

            Upgrading react-scripts to 4.x.x breaks my app
            Asked 2021-Mar-17 at 16:04

            I have been developing a frontend app using React (v16.44.0, cannot upgrade to v17 yet due to a dependency), react-scripts v3.4.4, Typescript (v3.9.9) and React-Bootstrap (v1.5.1) for a few months and all is going well.

            However, react-scripts have been updated recently to a v4, and upgrading breaks the whole app. I am concerned with securities issues with react-scripts v3. I also would like to upgrade Typescript to v4+, there seem to be an incompatibility btw Typescript 4 and react-scripts 3 related to eslint. Various deprecation warnings are also stacking up.

            When I enable react-scripts v4.0.3, run npm start to launch the development server, Firefox (v78.8) throws:

            "ReferenceError: SharedArrayBuffer is not defined" in "node_modules/webidl-conversions/lib/index.js:347".

            Apparently webidl-conversions is required by bootstrap. I have searched about the SharedArrayBuffer issue, apparently it requires enabling additional headers, but I could not find how to add them using the npm start webserver.

            [Edit: upgraded Firefox to v86, still have the issue but I have not tried to configure it yet.]

            If I try with Chrome (v89), I have:

            "TypeError: Cannot convert undefined or null to object" on "node_modules/whatwg-url/dist/utils.js:48"

            which also seem to be required by Bootstrap.

            I do not have a dependency on Bootstrap per se, I use the react-bootstrap implementation. However, I use bootstrap-scss for the (S)CSS part.

            I can upload full stack traces if needed. Here is my package.json:

            ...

            ANSWER

            Answered 2021-Mar-10 at 11:39

            Did you apply each migration described in the changelog?

            They also suggest you delete node_modules if you break your app when updating from 3.4 to 4.

            Source https://stackoverflow.com/questions/66528127

            QUESTION

            Is there a way to add google adsense or admob to an ionic angular PWA?
            Asked 2021-Mar-14 at 12:11

            I am developing an ionic/angular PWA and i want to monetize the app with google adsense or admob.

            After some research and tryouts I learned, that most of cordova and capacitor plugins only work for ios/android platforms. But i need to do it on platform browser in order to have it working on a PWA (please correct me if I'm wrong here).

            So I'm really desperate to find a solution for that since my deadline is really tight. So please, if anybody has something in mind i would so much appreciate that!

            ...

            ANSWER

            Answered 2021-Mar-14 at 12:11

            If you want to monetize your angular app on web platform, you should use adsense not admob because admob supports only android and iOS.

            My Github page might help you to integrate adsense with Angular. I use Ionic(Angular) for the project.

            https://github.com/NP-Systems/Ionic-adsense-demo

            Source https://stackoverflow.com/questions/65736507

            QUESTION

            How to fix "Uncaught Error: Call to a member function get_tax_class() on null" in WooCommerce?
            Asked 2021-Mar-12 at 21:46

            I've an ecommerce app that's was working fine some days ago. After I update the wordpress and woocommerce plugin, the app suddenly stopped working.

            I think that's something about the plugin that I use (mstore app-mobile), but unfortunately is not possible to update this plugin.

            The error happen on this updateCartQty function. My guess is that something about the function parameter.

            ...

            ANSWER

            Answered 2021-Mar-12 at 21:21

            From the var_dump of the $_POST variable (EDIT 3) it is clear that you will have to get the cart item key and the quantity in this way:

            Source https://stackoverflow.com/questions/66325208

            QUESTION

            Embedding Web Monetization in hosted platforms
            Asked 2021-Mar-11 at 06:50

            Reading up on Web Monetization, I came across the method of using a meta tag to enable accepting payment.

            Would there be a way to take advantage of a hosting platform (such as Github) to accept payments via the meta tag? For instance, I was wondering what would happen if I embedded the meta tag in, say, a markdown file, or even in this SO post. It seems like this would prove to be a problem for Web Monetization in general.

            Is it true that web monetization will only work if the meta tag is in the section?

            If you edit this post, you will see that I have embedded a meta tag like the one quoted above to show what I mean.

            ...

            ANSWER

            Answered 2021-Mar-11 at 06:00

            Anywhere you can embed arbitrary meta tags (like, say, ) is probably somewhere where the page generally represents content you control.

            So on Github Pages you probably could put your own Web Monetization tag, and maybe in a project README, but embedding it in comments would be unlikely to work unless other meta tags are allowed there. If you examine the source, you'll see that Stack Overflow has cleverly removed your meta tag from the rendered HTML.

            The spec also requires that:

            The Tags Set MUST be in the head of the document.

            So any page that has it elsewhere isn't to spec, and any client implementation that accepts it there is being more permissive than the spec thinks it should be.

            Source https://stackoverflow.com/questions/66307372

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MONeT

            MONeT has been tested with PyTorch 1.5.1, torchvision 0.6.1, and cudatoolkit 10.1. Create a conda environment with python 3.7 or greater. Inside the environment, install the following packages: cvxpy, gurobi, pandas, ninja-build, coinor-cbc, coinor-libcbc-dev, cylp. install.sh provides the installation script. Clone this repo and install the package. Ensure that the conda environment is activated.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/utsaslab/MONeT.git

          • CLI

            gh repo clone utsaslab/MONeT

          • sshUrl

            git@github.com:utsaslab/MONeT.git

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