MONeT | MONeT framework for reducing memory consumption | Machine Learning library
kandi X-RAY | MONeT Summary
kandi X-RAY | MONeT Summary
Implemented over PyTorch, MONeT schedules allow training deep networks on a constrained memory budget with minimal computational overhead. MONeT jointly determines checkpointing as well as operator implementations, reducing GPU memory by as much as 3x with a compute overhead of 9-16%. Memory Optimization for Deep Networks Aashaka Shah, Chao-Yuan Wu, Jayashree Mohan, Vijay Chidambaram, Philipp Krähenbühl In ICLR 2021 [paper].
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Top functions reviewed by kandi - BETA
- Solve the problem
- Return the number of memory of the node
- Main worker worker
- Train the model
- Adjust learning rate
- Save the checkpoint
- Create a forward pass through the graph
- Backward computation
- Forward computation
- Compress CSR
- Extracts the graph from the given graph
- Extract gradients from the problem
- Calculate fixed memory
- Calculates local memory
- Get inplace information
- Extracts weights from a graph
- Extracts weights from the graph
- Calculate local memory
- Calculate inplace
- Return information about the convolution
- Solve an ILPS problem
- Returns the number of memory of the node
- Generate sparse matrix for fixed checkpoints
- Create a schedule
- Load a solution from a pickle file
- Unpacks a tensor p
- Unpack multiplication op
- Pack v into a tensor
- Load a solution from a file
- Disable dropout
MONeT Key Features
MONeT Examples and Code Snippets
Community Discussions
Trending Discussions on MONeT
QUESTION
This Has To One OF The Most Annoying Errors In Python That Have So Many Solutions Depending On The Question
My Files...Main.py
ANSWER
Answered 2021-Jun-13 at 13:56The cryptic error message is of little help, but the stack trace shows that the error occurs in the line:
QUESTION
Recently flutter announcing the release of Google Mobile Ads for Flutter a new SDK that works with AdMob and AdManager to offer a variety of ad formats, including banner, interstitial, native, and rewarded video ads for flutter
And I want to monetize my flutter app by displaying ads through AdMob. how can we set up and integrate google mobile ads in our flutter app
...ANSWER
Answered 2021-Mar-05 at 07:19The Google Mobile Ads SDK for Flutter currently supports loading and displaying banner, interstitial (full-screen), native ads, and rewarded video ads
To Integrating Google Mobile Ads SDK into a Flutter app, which you will do here
For Prerequisites: https://pub.dev/packages/google_mobile_ads#prerequisites
Adding the Google Mobile Ads plugin as a dependency
add the Google Mobile Ads plugin as a dependency to the pubspec.yaml
file located at the root of the project.
QUESTION
I have added a website domain for Adsense monetization. but the site is not eligible for monetization and they gave me two options to submit another review or to try a different domain. I want to remove this site and I don't want to add a replacement but there is no option for removing this site. by the way, I have already removed the google ads script from my website.
...ANSWER
Answered 2021-May-24 at 06:00There is no way to remove an unapproved website from AdSense. answered by AdSense support. The only way is to change the domain or make the current website match the standards.
QUESTION
I added unity monetization package then I write this script:
...ANSWER
Answered 2021-May-14 at 07:29Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you are using UnityAds with automatic initialization disabled.
the error you get is because certain scripts are placed in a folder called Editor
. The content of these folders as the name suggests is supposed to be only used in the Unity Editor and will be skipped when building your application.
So in a build they won't be available anyway. Therefore Unity also forbids to use components from these folders in PlayMode.
Unity doesn’t allow components derived from MonoBehaviour to be assigned to GameObjects if the scripts are in the Editor folder.
To help further it would be required that you tell us the exact Unity and Advertisement versions you are using and how exactly you installed the Advertisement into your project. It is possible that the manual you are referring to is from a different version and things changed between them.
QUESTION
okay, THIS HAS BEEN DRIVING ME INSANE FOR LIKE THE PAST TWO DAYS. and its really annoying, so i am building an application using kivy, after getting used "easy as pie" tkinter I thought it was time to learn kivy (as it has mobile compatibility).
#I wanted to learn to reference different widgets# I searched YouTube and google for hours but to no avail I keep getting an error message
my code:
....py
ANSWER
Answered 2021-May-17 at 10:04Let's give you a simple example of how to use the magic id
attribute of kivy !
QUESTION
I have a dataframe like this below.
...ANSWER
Answered 2021-May-11 at 09:20You can add a random number in the range [0.0, 1.0) to the rank, and then assign a row number based on the rank:
QUESTION
I have been developing a frontend app using React (v16.44.0, cannot upgrade to v17 yet due to a dependency), react-scripts v3.4.4, Typescript (v3.9.9) and React-Bootstrap (v1.5.1) for a few months and all is going well.
However, react-scripts
have been updated recently to a v4, and upgrading breaks the whole app. I am concerned with securities issues with react-scripts v3. I also would like to upgrade Typescript to v4+, there seem to be an incompatibility btw Typescript 4 and react-scripts 3 related to eslint. Various deprecation warnings are also stacking up.
When I enable react-scripts v4.0.3, run npm start
to launch the development server, Firefox (v78.8) throws:
"ReferenceError: SharedArrayBuffer is not defined" in "node_modules/webidl-conversions/lib/index.js:347".
Apparently webidl-conversions
is required by bootstrap. I have searched about the SharedArrayBuffer
issue, apparently it requires enabling additional headers, but I could not find how to add them using the npm start
webserver.
[Edit: upgraded Firefox to v86, still have the issue but I have not tried to configure it yet.]
If I try with Chrome (v89), I have:
"TypeError: Cannot convert undefined or null to object" on "node_modules/whatwg-url/dist/utils.js:48"
which also seem to be required by Bootstrap.
I do not have a dependency on Bootstrap per se, I use the react-bootstrap
implementation. However, I use bootstrap-scss
for the (S)CSS part.
I can upload full stack traces if needed. Here is my package.json:
...ANSWER
Answered 2021-Mar-10 at 11:39Did you apply each migration described in the changelog?
They also suggest you delete node_modules if you break your app when updating from 3.4 to 4.
QUESTION
I am developing an ionic/angular PWA and i want to monetize the app with google adsense or admob.
After some research and tryouts I learned, that most of cordova and capacitor plugins only work for ios/android platforms. But i need to do it on platform browser in order to have it working on a PWA (please correct me if I'm wrong here).
So I'm really desperate to find a solution for that since my deadline is really tight. So please, if anybody has something in mind i would so much appreciate that!
...ANSWER
Answered 2021-Mar-14 at 12:11If you want to monetize your angular app on web platform, you should use adsense not admob because admob supports only android and iOS.
My Github page might help you to integrate adsense with Angular. I use Ionic(Angular) for the project.
QUESTION
I've an ecommerce app that's was working fine some days ago. After I update the wordpress and woocommerce plugin, the app suddenly stopped working.
I think that's something about the plugin that I use (mstore app-mobile), but unfortunately is not possible to update this plugin.
The error happen on this updateCartQty function. My guess is that something about the function parameter.
...ANSWER
Answered 2021-Mar-12 at 21:21From the var_dump
of the $_POST
variable (EDIT 3) it is clear that you will have to get the cart item key and the quantity in this way:
QUESTION
Reading up on Web Monetization, I came across the method of using a meta tag to enable accepting payment.
Would there be a way to take advantage of a hosting platform (such as Github) to accept payments via the meta tag? For instance, I was wondering what would happen if I embedded the meta tag in, say, a markdown file, or even in this SO post. It seems like this would prove to be a problem for Web Monetization in general.
Is it true that web monetization will only work if the meta tag is in the section?
If you edit this post, you will see that I have embedded a meta tag like the one quoted above to show what I mean.
...ANSWER
Answered 2021-Mar-11 at 06:00Anywhere you can embed arbitrary meta tags (like, say, ) is probably somewhere where the page generally represents content you control.
So on Github Pages you probably could put your own Web Monetization tag, and maybe in a project README, but embedding it in comments would be unlikely to work unless other meta tags are allowed there. If you examine the source, you'll see that Stack Overflow has cleverly removed your meta tag from the rendered HTML.
The spec also requires that:
The Tags Set MUST be in the head of the document.
So any page that has it elsewhere isn't to spec, and any client implementation that accepts it there is being more permissive than the spec thinks it should be.
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