handtracking | time Hand-Detector using Neural Networks | Machine Learning library

 by   victordibia Python Version: Current License: MIT

kandi X-RAY | handtracking Summary

kandi X-RAY | handtracking Summary

handtracking is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Tensorflow applications. handtracking has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub.

Building a Real-time Hand-Detector using Neural Networks (SSD) on Tensorflow
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            kandi-support Support

              handtracking has a medium active ecosystem.
              It has 1602 star(s) with 457 fork(s). There are 56 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 14 open issues and 48 have been closed. On average issues are closed in 99 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of handtracking is current.

            kandi-Quality Quality

              handtracking has no bugs reported.

            kandi-Security Security

              handtracking has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              handtracking is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              handtracking releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed handtracking and discovered the below as its top functions. This is intended to give you an instant insight into handtracking implemented functionality, and help decide if they suit your requirements.
            • Load the model
            • Builds a detection function
            • Return the path to the model
            • Returns a function that detects objects in an image
            • Detects the detection box
            • Read an image file
            • Visualize boxes and labels
            • Detect a video using a given function
            • Download igohands dataset
            • Generate csv files
            • Extract the egohands dataset
            • Rename all images in image_dir
            • Load a label map
            • Validate label map
            • Loads the label map
            • List available ports
            • Grab the next frame from the stream
            • Download the egohands dataset
            • Load inference graph into memory
            • Start the thread
            Get all kandi verified functions for this library.

            handtracking Key Features

            No Key Features are available at this moment for handtracking.

            handtracking Examples and Code Snippets

            Enabling Capabilities
            C#dot img1Lines of Code : 3dot img1License : Permissive (MIT)
            copy iconCopy
                var cam = Camera.Create(Capability.HandTracking, Capability.FingersTracking);
                or
                cam.AddCapability(Capability.FaceTracking);
              
            Standalone Hand Keypoint Detector
            Pythondot img2Lines of Code : 1dot img2no licencesLicense : No License
            copy iconCopy
            python run.py
              

            Community Discussions

            QUESTION

            FileNotFoundError: The path does not exist , while using mediapipe for hand detection
            Asked 2022-Jan-07 at 19:26

            I am trying to accomplish hand detection on webcam feed using mediapipe, but when I run the code I get the following error:

            ...

            ANSWER

            Answered 2021-Dec-04 at 04:55

            I solved the problem by using here. I think the problem is the path encoding on the pathname.

            So the main idea is to change the user folder name to English.

            Microsoft provided the method to change the user folder for your reference.

            1. Log in by using another administrative account.

            Note : You may need create a new administrative account at first.

            1. Go to the C:\users\ folder and rename the sub folder with the original user name to the new user name.
            2. Go to registry and modify the registry value ProfileImagePath to the new path name. HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\

            Note : Replace with the new name you want to change to your user account.

            1. Log out and log in again by using the user whose name is changed, and the user should use the previous profile with new path name.

            Source https://stackoverflow.com/questions/69605942

            QUESTION

            Unity android manifest upload issues
            Asked 2021-Apr-30 at 13:57

            I am trying to upload my application on Oculus store but I get the following errors:

            I have read the issues but none of them are included in my Manifest. I do not need these permissions either in my application. So how do I rectify something that is not already present in the manifest?

            ...

            ANSWER

            Answered 2021-Apr-30 at 13:57

            The permissions are added by the dependencies of your app. An android manifest file is automatically merged with the manifest files of its dependencies.

            The top manifest file has the priority and can alter the values of the manifest files in its dependencies.

            To remove a permission, use the tools:node="remove" tag. For example, to remove the RECORD_AUDIO permission, add this line to your app's manifest file between the XML tags:

            Source https://stackoverflow.com/questions/67334970

            QUESTION

            MediaPipe how to use the BoxTracking aar?
            Asked 2021-Feb-20 at 07:29

            Being new to MediaPipe, I am not familiar with concept of graph, node, subgraph etc.

            After building an aar file of BoxTracking, unable to run it within a Android Studio gradle based project due to some unknown input and output parameters required by model

            On comparing HandTracking graph and BoxTracking graph using the visualizer tool and with a working project of HandTracking with aar file added as lib, I added new required input streams and side packets as seen in the graph.

            Results are always some errors, mainly due to something wrong in inputs or BoxTracking being a subgraph which is used directly. How to know which input is required and data type of input to run this?

            ...

            ANSWER

            Answered 2021-Feb-20 at 07:29

            Datatypes required as input and output was not included in the default build, the build configurations has to be modified to include box_tracker.proto and its dependencies.

            https://github.com/google/mediapipe/issues/1624

            Source https://stackoverflow.com/questions/66066560

            QUESTION

            How to get hand mesh data from Hololens2 without turning on Hand Mesh Visualization option
            Asked 2020-Jun-19 at 10:01

            I have tried to get hand mesh data from Hololens2 using MRTK V2 and Unity C#. Now, I can get hand mesh data with turning on Hand Mesh Visualization option and referring MRTK HandTracking guide.

            Unfortunately, the visualization(drawing hand CG) is heavy workload. So, I would like to get hand mesh without turning on Hand Mesh Visualization option but OnHandMeshUpdated function is not called due to turning off Hand Mesh Visualization option.

            Does anyone know how to get hand mesh data from Hololens2 without turning on Hand Mesh Visualization option?

            Hand Mesh Visualization option

            ...

            ANSWER

            Answered 2020-Jun-19 at 10:01

            MRTK does not directly provide this feature. According to the source code of MRTK-Unity, check out the code line 163 of BaseHandVisualizer class, you will find the majority of jobs are processed in the OnHandMeshUpdated event handler. When the current hand mesh is updated based on the passed-in state of the hand, OnHandMeshUpdated method will be invoked with HandMeshInfo event data. Once Hand Mesh Prefab field in [InputSystem]->[Hand Tracking] is set as "None", MRTK will not instantiate handMeshFilter according to the conditional statement. But the hand mesh related data will be easily accessible from the event data. Check out the class definition of HandMeshInfo here.

            Source https://stackoverflow.com/questions/62443151

            QUESTION

            Open File Browser in Unity App On HoloLens 2
            Asked 2020-Mar-12 at 15:21

            So it would appear that this would be a simple solution, but as I can not find any documentation on how to do exactly this it's effectively the same as brute-force guessing a password.

            Environment
            • Unity Versions: 2019.3.1, 2019.3.4(current)
            • Platform: Universal Windows Platform
            • MRTK: 2.2, 2.3(current)
            • HoloLens 2 OS: Windows Holographic Operating System

            What I Am Trying To Accomplish
            • I push a button and the file browser/explorer appears inside my Unity scene

            The Problem
            • I can not launch the file browser/explorer in HoloLens 2.

            Background/Context

            With MRTK 2/HoloLens 2 you are able to launch external apps without exiting the Unity application. Something that HoloLens 1 could not do. Microsoft provides proof of this in their Unity examples package: Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/HandInteraction.Examples.unity once you have loaded the .Foundation and .Examples external packages into your Unity project.

            In the provided scene, out of all the presented object there are two buttons off to the right side that when pressed will launch the Edge Browser or the OS's settings application. This is accomplished with a launch URI attached script that runs .OpenURL on a string provided by the user via the GameObject's inspector.

            And the code snippet (provided by Microsoft in MRTK2) that runs the user-inputted string:

            ...

            ANSWER

            Answered 2020-Mar-12 at 15:21

            I've been having some back-and-forth with Developer Support at Microsoft and they've been extremely helpful in revealing more information onto this subject, and we agreed that it'd be a good idea to document that on here in case someone comes across this need/issue in the future.


            Currently there is no way to access the native file browser from within a Unity application on HoloLens 2. Before going 3rd party on a solution the best native course of action is to use FileOpenPicker:
            https://docs.microsoft.com/en-us/windows/mixed-reality/app-model#file-pickers

            Outside of fully native solutions, the next best course of action is to use a 3rd party asset from the asset store. Due to my developer environment/work restrictions I'm not confident I'll personally be able to use this method, but it is a viable course of action for most everyone else.

            I'm considering this the official answer for the current state of HoloLens 2, but will be happy to revise this if the situation changes in the future.


            tl;dr version: Currently (early 2020) File Explorer is natively inaccessible from with an application, and the best/closest native solution is to use FileOpenPicker, or 3rd party assets on the Unity Asset Store.

            Source https://stackoverflow.com/questions/60622789

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install handtracking

            You can download it from GitHub.
            You can use handtracking like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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