aaargh | Aaargh , an astonishingly awesome application argument helper
kandi X-RAY | aaargh Summary
kandi X-RAY | aaargh Summary
Aaargh, an astonishingly awesome application argument helper
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Top functions reviewed by kandi - BETA
- Decorator for subcommands .
- Parse arguments .
- Decorates a command line argument .
- Decorator for cmd defaults .
- Argument parser .
- Set defaults .
- Initialize the parser .
aaargh Key Features
aaargh Examples and Code Snippets
Community Discussions
Trending Discussions on aaargh
QUESTION
There are the useful EXPECT_DEATH()
and family of rules to check your program dies as expected, but is there a negative EXPECT_NO_DEATH()
set or similar? As an artificial example:
ANSWER
Answered 2020-Mar-09 at 11:03I think something like this should work (though I haven't tried it myself).
QUESTION
I am importing a .tsv file and creating a feature matrix using sklearn. This works perfectly. Code is below:
...ANSWER
Answered 2019-Oct-22 at 06:00The shape of the data was essentially the same. No shuffling was applied, so the row order never changes.
Therefore all that was needed was:
QUESTION
I'd like to read some json into a static HashMap
, and am using lazy_static
and serde
, but I can't figure out how (if at all) I can fix this serde
lifetime issue:
ANSWER
Answered 2019-Sep-19 at 23:26The error message is telling you that you can't deserialize to a &'static str
. As the deserializer goes along creating the entries, the &str
keys could only have as long a lifetime as a borrow of the buffer the deserializer is reading the file into. But &'static str
must point to a str
which lives forever.
I see two solutions here: The easy way and the hard way.
The easy way: Just change &'static str
in the type to String
and it compiles. This way the HashMap
owns the keys; serde already knows how to deserialize owned strings.
QUESTION
I draw some 2d text entities in a Qt3D QML scene but some of the texts always render opaque, i.e hide the contents behind them. When looking at the scene from behind ( changing the position of the camera to Qt.vector3d(0,0,-40)
) all texts render OK.
The following image shows the wrong behaviour, I would expect the text "AAARGH" not to be rendered on a white background, but the green text shining through.
Platform is Windows 64-bit, Qt5.13.0, and Visual Studio 2019.
See the following small example that demonstrates the issue:
BrokenEntity.qml
...ANSWER
Answered 2019-Aug-27 at 17:14The issue seems to be the line
QUESTION
I have a view
with alot of logic code that would be better of in a viewmodel
. The problem is that the code has references to the view
which means that the viewmodel
would need an object from the view
to work properly. If I understand the concept of a viewmodel
correctly, having a two-way dependency defeats the whole purpose of a viewmodel
As you can see from the code below it contains the line addChild(x)
as well as .removeFromParent
. So if moved to a viewmodel
the code would have to be something like: mainView.addChild(x)
. It works sure enough, but my question is if it's appropriate. If not, should I just keep the code in the view, even though it takes up alot of space and has alot of logic in it?
These functions are used in the native touchDown()
function:
ANSWER
Answered 2019-Aug-12 at 16:14If you want to be a purist about MVC design, then game logic would go in the controller, not the view or the model. Their roles should be:
- model: The current state of the game; e.g. which characters are in which game board array slots. It knows nothing about the view or the controller.
- view: The visual representation of the game board. It reads from the model, but doesn't necessarily hold a reference to it.
- controller: The game logic. It responds to user actions by updating the model and telling the view to redraw itself based on the model. It has strong references to the view and the model.
That said, if your game logic is fairly simple, then separating things out into a model, view, and controller may be overkill. Most of the time, I start with a view controller class file and a corresponding view controller in a storyboard. If it gets too complex, then I create a view and/or model. The view controller has an outlet to the view, the view has outlets to its subviews, and the view's controls are connected to IBAction
s in the view controller.
QUESTION
I have the following builder/factory which abstracts a serializeable model from a class.
...ANSWER
Answered 2018-Nov-29 at 00:56What's important is to look at this from the perspective of the class that depends on IFooModel
That's probably the first place where you want to prevent coupling.
You can accomplish that by injecting the factory into the class that needs it, like this:
QUESTION
OK. I'm not a total newbie and do have some Vue xp but this is bugging me. What really obvious thing am I missing.
I have an object loaded via an ajax call inside a mounted method:
...ANSWER
Answered 2018-Oct-16 at 10:01When your component renders it tries to get value from job.location.name
but location
is undefined before ajax request is completed. So I guess error is kind of Cannot read property 'name' of undefined
.
To fix this you can define computed
property locationName
and return, for example, empty string when there is no loaded job object yet:
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Install aaargh
You can use aaargh like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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