autogrow | Automatic Layer Growing in Deep Convolutional Networks | Machine Learning library

 by   wenwei202 Python Version: Current License: No License

kandi X-RAY | autogrow Summary

kandi X-RAY | autogrow Summary

autogrow is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Tensorflow, Keras applications. autogrow has no bugs, it has no vulnerabilities and it has high support. However autogrow build file is not available. You can download it from GitHub.

AutoGrow: Automatic Layer Growing in Deep Convolutional Networks. This is code of paper AutoGrow at which proposes a method to automatically grow layers to find an optimial depth in deep neural networks. Tutorial to be updated soon...
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            kandi-support Support

              autogrow has a highly active ecosystem.
              It has 38 star(s) with 5 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 77 days. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of autogrow is current.

            kandi-Quality Quality

              autogrow has 0 bugs and 0 code smells.

            kandi-Security Security

              autogrow has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              autogrow code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              autogrow does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              autogrow releases are not available. You will need to build from source code and install.
              autogrow has no build file. You will be need to create the build yourself to build the component from source.
              autogrow saves you 1776 person hours of effort in developing the same functionality from scratch.
              It has 3927 lines of code, 296 functions and 31 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed autogrow and discovered the below as its top functions. This is intended to give you an instant insight into autogrow implemented functionality, and help decide if they suit your requirements.
            • Load all parameters from a checkpoint
            • Train a network
            • Return a mapping of names to names
            • Update the sum
            • Display information about the GPU
            • Return a list of all the available GPUs
            • Safely cast string to float
            • Evaluate the model
            • Configuration for DPN
            • Save model to file
            • Save model with padding
            • Get a trained module
            • Create a layer
            • Start the counter counter
            • Stop all flops
            • Get the optimizer
            • Resets the flops counter
            • Return the next group index
            • Save the model to a file
            • Get a pytorch module
            • Adjust the learning rate of the optimizer
            • Returns the average flops cost
            • Train the network
            • Validate the model
            • Generate the next arch
            • Return the first available GPU
            • Adds a hook function to the module
            • Compute model complexity
            Get all kandi verified functions for this library.

            autogrow Key Features

            No Key Features are available at this moment for autogrow.

            autogrow Examples and Code Snippets

            No Code Snippets are available at this moment for autogrow.

            Community Discussions

            QUESTION

            Quill scrolls to top on webkit based browsers like chrome, after pasting content larger than certain height
            Asked 2021-May-21 at 22:12

            This was my main question here

            I am trying to replicate the auto-grow example on their playground

            I tried to add a scrolling container, and set heights for elements but

            You can also find a codesandbox demo here

            If you paste alot of content, after a certain height, the page would scroll up to the top of the editor... resulting in a very jarring experience.

            ...

            ANSWER

            Answered 2021-May-21 at 22:12

            The scroll to top problem with large amount of text cannot even be solved by the Autogrow example in quill.

            After some trial and errors, the upcoming 2.0.0 can solve it perfectly.

            As of 22-May-2021, the latest version is 2.0.0-dev.4

            Source https://stackoverflow.com/questions/67633218

            QUESTION

            Quill Editor scrolls up slightly when pasting large content in a Vue app
            Asked 2021-May-21 at 08:17

            Here is my editor.vue

            I am trying to replicate the auto-grow example on their playground

            I tried to add a scrolling container, and set heights for elements but the issue still persists.

            ...

            ANSWER

            Answered 2021-May-18 at 13:55

            How about making clipboard in center and fix its position to avoid it to move with the text:

            Source https://stackoverflow.com/questions/67571133

            QUESTION

            How to get auto-resizing textarea passed as props? Works on it's own, but not as a prop
            Asked 2021-May-17 at 23:45

            I am working on a new component for textareas and want to give them the ability to do three things; autofocus, debounce (still working on that) and autogrow/resize based on value.

            I have been given a base component on which to work with and there are a few computed properties that I have been given that I'm not too familar with. From what I understand though, I shouldnt need them to be able to make these new props work.

            I have the autofocus working perfectly as a passed prop, but the autogrow/resize has been giving me some trouble. In an isolated instance, I can get it to work, but passed as a prop with this basecomponent, I cannot managed to get it working.

            When I try and add :value="value" for the v-model to work, I get an error:

            :value="value" conflicts with v-model on the same element because the latter already expands to a value binding internally

            I imagine this is because it's clashing with the v-model="model" above, but I'm not sure what to do with it from there.

            I've attached the version that does work at the bottom.

            My question is, what am I doing wrong in the CcInput-App.vue relation that won't make it work like the isolated version below?

            Here's a link to the github repo as well!

            If you need anymore information please do not hesitate to ask!

            CcInput

            ...

            ANSWER

            Answered 2021-May-17 at 23:45

            QUESTION

            Config.js file in django-ckeditor not applying configurations
            Asked 2021-Apr-21 at 15:56

            I have been trying to style Django-CKEditor by modifying the config.js file, all to no avail; my custom configuration in config.js is not working. I have gone as far as manually modifying the default CSS files, but all these modifications fail to work as well. Although when I use Chrome's developers tool to make some modifications, they all worked. My question is, is the config.js file not usable in Django?

            config.js

            ...

            ANSWER

            Answered 2021-Apr-21 at 15:56

            For anyone who might come across the same issue, there is no need to modify the config.js file in your Django app except you have more advanced options to work with. In the simplest form, you can simply make the modifications within the CKEDITOR_CONFIGS settings in your settings.py file.

            See a sample of my modifications below.

            Source https://stackoverflow.com/questions/67195180

            QUESTION

            Linux VMSS OS Disk Autogrow Option
            Asked 2021-Feb-04 at 01:36

            Is there any way in which I can chose an autogrow option on the OS disk for an Azure Linux VM at the time of VMSS creation? The disk size for an Azure marketplace image is 127 GB and I want to be able to expand it without needing to restart the VM.

            ...

            ANSWER

            Answered 2021-Feb-04 at 01:36

            There is no such feature as the auto grow option on the OS disk at the time of VMSS creation.

            If you would like to expand your OS disk size, you can specify the size of the operating system disk in gigabytes with diskSizeGB when you deploy VMSS with the ARM template. This value cannot be larger than 1023 GB. Reference from VirtualMachineScaleSetOSDisk object.

            For example, specify the OS disk size is 200GiB

            Source https://stackoverflow.com/questions/66020166

            QUESTION

            String to boolean type conversion problem in Vue
            Asked 2020-Sep-27 at 20:26

            In my Vue HTML, I have this:

            ...

            ANSWER

            Answered 2020-Sep-27 at 19:53

            you dont have to provide a value to auto-grow(presence of auto-grow prop indicates true and absence false). Just having auto-grow is enough. As in

            Source https://stackoverflow.com/questions/64092637

            QUESTION

            Unable to resolve module util from node_modules\uuidv4\build\lib\uuidv4.js: util could not be found within the project
            Asked 2020-Aug-18 at 13:31

            I've updated my modules in the package.json and I'm now getting the error "Unable to resolve module util from node_modules\uuidv4\build\lib\uuidv4.js: util could not be found within the project."

            Of the steps below, I've done #2. I'm not using watchman for #1, I'm using npm instead of yarn for #3, and I don't know what path #4 is referring to. Here is my full output.

            PS C:\Dev\myProj> react-native bundle --platform android --dev false --entry-file index.js --bundle-output android/app/src/main/assets/index.android.bundle --assets-dest android/app/src/main/res/

            (node:16148) Warning: Accessing non-existent property 'padLevels' of module exports inside circular dependency (Use node --trace-warnings ... to show where the warning was created) Welcome to React Native! Learn once, write anywhere

            error Unable to resolve module util from node_modules\uuidv4\build\lib\uuidv4.js: util could not be found within the project.

            If you are sure the module exists, try these steps:

            1. Clear watchman watches: watchman watch-del-all
            2. Delete node_modules: rm -rf node_modules and run yarn install
            3. Reset Metro's cache: yarn start --reset-cache
            4. Remove the cache: rm -rf /tmp/metro-*. Run CLI with --verbose flag for more details. Error: Unable to resolve module util from node_modules\uuidv4\build\lib\uuidv4.js: util could not be found within the project.

            If you are sure the module exists, try these steps:

            1. Clear watchman watches: watchman watch-del-all
            2. Delete node_modules: rm -rf node_modules and run yarn install
            3. Reset Metro's cache: yarn start --reset-cache
            4. Remove the cache: rm -rf /tmp/metro-* at ModuleResolver.resolveDependency (C:\Dev\myProj\node_modules\metro\src\node-haste\DependencyGraph\ModuleResolution.js:186:15) at ResolutionRequest.resolveDependency (C:\Dev\myProj\node_modules\metro\src\node-haste\DependencyGraph\ResolutionRequest.js:52:18) at DependencyGraph.resolveDependency (C:\Dev\myProj\node_modules\metro\src\node-haste\DependencyGraph.js:287:16) at Object.resolve (C:\Dev\myProj\node_modules\metro\src\lib\transformHelpers.js:267:42) at C:\Dev\myProj\node_modules\metro\src\DeltaBundler\traverseDependencies.js:434:31 at Array.map () at resolveDependencies (C:\Dev\myProj\node_modules\metro\src\DeltaBundler\traverseDependencies.js:431:18) at C:\Dev\myProj\node_modules\metro\src\DeltaBundler\traverseDependencies.js:275:33 at Generator.next () at asyncGeneratorStep (C:\Dev\myProj\node_modules\metro\src\DeltaBundler\traverseDependencies.js:87:24)

            Here is my package.json file

            ...

            ANSWER

            Answered 2020-Aug-18 at 07:04

            Delete the node-modules folder from your project and after that run npm-install for generating it again. This worked for me.

            Source https://stackoverflow.com/questions/63459038

            QUESTION

            How to auto-expand height of NSTextView in SwiftUI?
            Asked 2020-Jul-29 at 02:37
            How do I properly implement NSView constraints on the NSTextView below so it interacts with SwiftUI .frame()?

            Goal

            An NSTextView that, upon new lines, expands its frame vertically to force a SwiftUI parent view to render again (i.e., expand a background panel that's under the text + push down other content in VStack). The parent view is already wrapped in a ScrollView. Since the SwiftUI TextEditor is ugly and under-featured, I'm guessing several others new to MacOS will wonder how to do the same.

            Update

            @Asperi pointed out a sample for UIKit buried in another thread. I tried adapting that for AppKit, but there's some loop in the async recalculateHeight function. I'll look more at it with coffee tomorrow. Thanks Asperi. (Whoever you are, you are the SwiftUI SO daddy.)

            Problem

            The NSTextView implementation below edits merrily, but disobeys SwiftUI's vertical frame. Horizontally all is obeyed, but texts just continues down past the vertical height limit. Except, when switching focus away, the editor crops that extra text... until editing begins again.

            What I've Tried

            Sooo many posts as models. Below are a few. My shortfall I think is misunderstanding how to set constraints, how to use NSTextView objects, and perhaps overthinking things.

            • I've tried implementing an NSTextContainer, NSLayoutManager, and NSTextStorage stack together in the code below, but no progress.
            • I've played with GeometryReader inputs, no dice.
            • I've printed LayoutManager and TextContainer variables on textdidChange(), but am not seeing dimensions change upon new lines. Also tried listening for .boundsDidChangeNotification / .frameDidChangeNotification.
            1. GitHub: unnamedd MacEditorTextView.swift <- Removed its ScrollView, but couldn't get text constraints right after doing so
            2. SO: Multiline editable text field in SwiftUI <- Helped me understand how to wrap, removed the ScrollView
            3. SO: Using a calculation by layoutManager <- My implementation didn't work
            4. Reddit: Wrap NSTextView in SwiftUI <- Tips seem spot on, but lack AppKit knowledge to follow
            5. SO: Autogrow height with intrinsicContentSize <- My implementation didn't work
            6. SO: Changing a ScrollView <- Couldn't figure out how to extrapolate
            7. SO: Cocoa tutorial on setting up an NSTextView
            8. Apple NSTextContainer Class
            9. Apple Tracking the Size of a Text View
            ContentView.swift ...

            ANSWER

            Answered 2020-Jul-29 at 02:37

            Solution thanks to @Asperi's tip to convert his UIKit code in this post. A few things had to change:

            • NSView also lacks the view.sizeThatFits() for a proposed bounds change, so I found that the view's .visibleRect would work instead.

            Bugs:

            • There is a bobble on first render (from smaller vertically to the proper size). I thought it was caused by the recalculateHeight(), which would print out some smaller values initially. A gating statement there stopped those values, but the bobble is still there.
            • Currently I set the placeholder text's inset by a magic number, which should be done based on the NSTextView's attributes, but I didn't find anything usable yet. If it has the same font I guess I could just add a space or two in front of the placeholder text and be done with it.

            Hope this saves some others making SwiftUI Mac apps some time.

            Source https://stackoverflow.com/questions/63127103

            QUESTION

            Use method and state of functional component with React Navigation setOptions
            Asked 2020-Jun-13 at 18:00

            I am using React Navigation v5's setOptions API to customize my header buttons and access functions inside of a functional component:

            ...

            ANSWER

            Answered 2020-Jun-13 at 18:00

            You have to pass the text as a dependency for the useLayoutEffect for it to work

            Source https://stackoverflow.com/questions/62363624

            QUESTION

            How to append inputs with formik in react
            Asked 2020-Jun-03 at 16:54

            So this may be something simple but I'm hitting a roadblock. I want to take in a form input but can't seem to figure out how to append the value correctly so its appending string is captured.

            I'm using Formik with yup in react.

            ...

            ANSWER

            Answered 2020-Jun-03 at 16:54

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install autogrow

            You can download it from GitHub.
            You can use autogrow like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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