ISRC | Set of functions to validate , manage and display ISRC | Parser library
kandi X-RAY | ISRC Summary
kandi X-RAY | ISRC Summary
Set of functions to validate, manage and display ISRC as defined by ####isrc.py Main and unique python file containing all functions. ####isrc.txt An example file containing a real list of both valid and invalid ISRCs. Code validated by
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Validate ISRC files
- Validate the given ISRC code
- Return the absolute path to a directory
- Plots iso - 2 - 2 countries
- Plots the distribution of the ISRC number distribution
- Prints out the number of ISRC files
ISRC Key Features
ISRC Examples and Code Snippets
Community Discussions
Trending Discussions on ISRC
QUESTION
I used the mathutils module for a project on Linux and wanted to run the project on windows. Problem is I get this error when trying to install the mathutils module on windows :
(python version : 3.9.1)
...ANSWER
Answered 2021-Apr-23 at 08:44How about install it by source code:
QUESTION
I have a problem with installing Rebound via pip on Python. I initialize the installation with:
...ANSWER
Answered 2021-Jan-25 at 14:15setup.py
adds a lot of compiler flags specific to gcc
. It seems the authors don't expect the code to be used on w32. Only Linux and MacOS X are supported.
QUESTION
I have two sources file, main.cpp & functions.cpp, and a header filed main.h, and finally a Makefile:
main.cpp
...ANSWER
Answered 2021-Mar-31 at 05:32Suppose you have a self-contained source file, foo.cpp
.
You could build the executable foo
in one step:
QUESTION
I am following this tutorial on setting up gdnative.
I have installed c++ tools through visual studio, python 3.2, and scons 4.1.0
I am stuck trying to get scons to build this gdnative example. The issue I'm having appears to be scons not being able to find #include files. I have tried using a relative file paths to a sub directory godot-cpp/
, relative paths to a sibling directory ../godot-cpp/
, and using a full path to the sibling directory E:/Projects/Godot Projects/Units/godot-cpp/
but I am getting the same error every time. I have provided a screenshot to show the file structure. I am running scons from X64 Native Tools Command Prompt for VS 2019
Edit - have now also tried while running as administrator, same error
Top Left: The project I am trying to build and the cpp files I need to include in sibling directories.
Top Right: The contents of the project folder. The godot-cpp/
subdirectory is a copy of the folder of the same name from the Top Left.
Bottom Left: Contents of godot-cpp/
Bottom Right: Contents of godot-cpp/godot-headers
. The highlighted file is the one it can't seem to find.
Relative path to sub directory:
...ANSWER
Answered 2021-Mar-11 at 22:03I had this exact same problem today. On the line you changed in your SConstruct file you reference the godot headers directory (the one which contains gdnative_api_struct.gen.h
) as godot_headers
, but in your file system this folder is called godot-headers
(-
not _
). Because of this scons cannot find the file. Changing the directory's name in the file system to godot_headers
solved the problem for me.
QUESTION
I just tried using native interop feature since I need native code written in Objective-C to be used in my library. So first I'm trying to test using simple hello to interop an Objective-C code
gradle :
...ANSWER
Answered 2021-Mar-10 at 09:16This is a known limitation, described in the Kotlin issue tracker some time ago: KT-39562. Long story short, the cinterop
tool does not provide an option to work with source files out-of-the-box. The easiest way here will be to create a framework from your Objective-C code. After that, you'll be able to work with it in a simple way, described in the documentation.
QUESTION
I tried to compile the example: echo_server_with_as_single_default.cpp
from boost examples on an:
- ubuntu 18.04
- boost 1.75.0
- g++ 10.1.0
Using the following commands to compile&link (I know it's not optimal, I reused the makefile from another project I am working on):
...ANSWER
Answered 2021-Jan-28 at 20:03Currently, coroutines are not enabled by default in gcc. You need to pass the -fcoroutines
compiler switch in order to enable them. This will probably change soon as it already works with the current gcc trunk version.
See here (I had to comment out the code in main due to the execution time cap in godbolt.org).
QUESTION
My project has following structure:
...ANSWER
Answered 2021-Jan-20 at 13:34You're forgetting #include "geometry.hh"
in your main.cc file. That's the reason it can't find the Circle
class declaration.
QUESTION
Consider the following scatter operation :
...ANSWER
Answered 2021-Jan-19 at 17:01The Chapel team is actively working on aggregation and it is extensively used in Arkouda, but there is currently no built-in support for aggregation. See https://github.com/chapel-lang/chapel/issues/16963 for more information about the current efforts.
If you want to try the current aggregators you can copy AggregationPrimitives.chpl and CopyAggregation.chpl from https://github.com/chapel-lang/chapel/tree/993f9bd/test/studies/bale/aggregation.
Your main loop would then look something like:
QUESTION
I have built FastText C++ module as wasm module using the provided make file, that is using the following flags:
...ANSWER
Answered 2021-Jan-12 at 15:52Emscripten provide a USE_ES6_IMPORT_META
flag! Maybe this can solve your problem.
Take a look at https://github.com/emscripten-core/emscripten/blob/master/src/settings.js. There is a simple explanation about this flag.
UPDATE
Use USE_ES6_IMPORT_META=0
QUESTION
I have been trying to get stellarium-web running (https://github.com/Stellarium/stellarium-web-engine).
With a clean Ubuntu 18.04 install, after installing scons and emscripten the "make js" command still fails, with some (at least for me) unreadable error as seen below:
...ANSWER
Answered 2021-Jan-09 at 08:47I think I found the solution: Downgrading emsdk from 2.x to 1.40.1 seems to have solved this. Thanks :-)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ISRC
You can use ISRC like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page