dvector | Speaker embedding trained with GE2E loss | Machine Learning library
kandi X-RAY | dvector Summary
kandi X-RAY | dvector Summary
Speaker embedding (d-vector) trained with GE2E loss
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Top functions reviewed by kandi - BETA
- Compute equal error rate
- Embed a utterance
- Performs the forward computation
- Compute the sum loss of the embedding
- Calculate cosine similarity
- Returns a torch TensorTensor with indices to replace
- Train a ge2ed model
- Visualize the model
- Preprocess the WAV2 Mel model
- Embed utterances
- Compute softmax loss at a given matrix
dvector Key Features
dvector Examples and Code Snippets
Community Discussions
Trending Discussions on dvector
QUESTION
I'm trying to include a black box likelihood function in a pymc3 model. This likelihood function just takes a vector of parameter values and returns the likelihood (all data is already included in the function).
So far I've been following this guide and have modified the code as follows to accommodate the fact my model only has one parameter k.
...ANSWER
Answered 2021-Nov-05 at 09:42As per the comments I checked out this thread and discovered that pm.potential really was the cleanest way to achieve black-box likelihood. Modifying the code above as follows did the trick:
QUESTION
I'm trying to learn about intrinsic and how to properly utilize, and optimize it, I decided to implement a function to get the dot product of two arrays as a starting point to learn.
I create two functions to get the dot product of an array of integers int
, one is coded in a normal way where you loop through every elements of the two arrays then perform multiplication with each element then add/accumulate/sum the resulting products to get the dot product.
The other uses intrinsic in a way where, I perform intrinsic operations on four elements of each array, I multiply each of them using _mm_mullo_epi32
, then uses 2 horizontal add _mm_hadd_epi32
to get the sum of the current 4 elements, after that I add it up to the dot_product, then proceed to the the next four element, then repeat until I get to the calculated limit vec_loop
, then I calculate the other remaining elements using the normal way to avoid calculating out of the array's memory, then I compare the performance of the two.
header file with the two types of dot product function:
...ANSWER
Answered 2021-Aug-04 at 06:08So with @Peter Cordes, @Qubit and @j6t suggestions, I tweeked the code a little bit, I now only do multiplication inside the loop, then I moved the horizontal addition outside the loop... It managed to increase the performance of the intrinsic version from around 97529675 nanoseconds
, to around 56444187 nanoseconds
which is significantly faster than my previous implementation, with the same compilation flags and 10000000 elements of int array.
here is the new function from main.hpp
QUESTION
So, my issue concerns vectors, I don't know where I'm going with that case. I'm building a pandemic simulation (using Javascript and the library p5.js), and I'm trying to add a lockdown feature.
Here is an image to make everything clearer:
Essentially, at the moment, when two molecules collide, their velocity vector change appropriately by switching their former velocity.
...ANSWER
Answered 2021-Apr-27 at 03:14I've created a tutorial on OpenProcessing that I think should help you understand the vector math for dealing with collisions between moving and stationary circular objects. In short, one circular object colliding with another can be generalized as the collision between that circle and the line that is tangent to the other circle and perpendicular to the line from the center of one circle and the other.
Here is the relevant code sample from page 4 of the tutorial:
QUESTION
I want to make sure that various objects moving at high speed cannot pass through walls or other objects. My thought process was to check via Raycast if a collision has occurred between two moments of movement.
So the script should remember the previous position and check via Raycast for collisions between previous and current position.
If a collision has occurred, the object should be positioned at the meeting point and moved slightly in the direction of the previous position.
My problem is that works outside the map not inside. If I go from inside to outside, I can go through the walls. From outside to inside not.
Obviously I have misunderstood something regarding the application with raycasts.
...ANSWER
Answered 2021-Jan-22 at 12:35Theres a better way to deal with this that unity has built in. Assuming the object thats moving at a high speed has a RigidBody(2d in your case) you can set its Collision Detection to Continuous instead of Discrete.
This will help collisions with high speed collision, assuming that its moving at high speed and the wall is not moving.
If for some reason you cannot apply this to your scenario, Ill try to help with the raycast solution.
QUESTION
I've been trying to get this to work for a while and I've hit a block and can't get these balls to bounce off of each other and the walls. I'm trying to make essentially a virus simulator, with different balls having different properties determining infection chances whenever they contact each other. Here's the code I'm working with:
Molecule.js:
...ANSWER
Answered 2020-Aug-17 at 12:47Try replacing the: moleculeIndex
with this.moleculeIndex
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Install dvector
You can use dvector like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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