dvector | Speaker embedding trained with GE2E loss | Machine Learning library

 by   yistLin Python Version: v1.1.1 License: No License

kandi X-RAY | dvector Summary

kandi X-RAY | dvector Summary

dvector is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Pytorch applications. dvector has no bugs, it has no vulnerabilities and it has low support. However dvector build file is not available. You can download it from GitHub.

Speaker embedding (d-vector) trained with GE2E loss
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            kandi-support Support

              dvector has a low active ecosystem.
              It has 228 star(s) with 39 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 3 have been closed. On average issues are closed in 17 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dvector is v1.1.1

            kandi-Quality Quality

              dvector has 0 bugs and 1 code smells.

            kandi-Security Security

              dvector has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              dvector code analysis shows 0 unresolved vulnerabilities.
              There are 2 security hotspots that need review.

            kandi-License License

              dvector does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              dvector releases are available to install and integrate.
              dvector has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 548 lines of code, 36 functions and 10 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed dvector and discovered the below as its top functions. This is intended to give you an instant insight into dvector implemented functionality, and help decide if they suit your requirements.
            • Compute equal error rate
            • Embed a utterance
            • Performs the forward computation
            • Compute the sum loss of the embedding
            • Calculate cosine similarity
            • Returns a torch TensorTensor with indices to replace
            • Train a ge2ed model
            • Visualize the model
            • Preprocess the WAV2 Mel model
            • Embed utterances
            • Compute softmax loss at a given matrix
            Get all kandi verified functions for this library.

            dvector Key Features

            No Key Features are available at this moment for dvector.

            dvector Examples and Code Snippets

            No Code Snippets are available at this moment for dvector.

            Community Discussions

            QUESTION

            Using black box likelihood in pymc3
            Asked 2021-Nov-05 at 09:42

            I'm trying to include a black box likelihood function in a pymc3 model. This likelihood function just takes a vector of parameter values and returns the likelihood (all data is already included in the function).

            So far I've been following this guide and have modified the code as follows to accommodate the fact my model only has one parameter k.

            ...

            ANSWER

            Answered 2021-Nov-05 at 09:42

            As per the comments I checked out this thread and discovered that pm.potential really was the cleanest way to achieve black-box likelihood. Modifying the code above as follows did the trick:

            Source https://stackoverflow.com/questions/69841994

            QUESTION

            my intrinsic function in getting the dot product of an int array is slower than the normal code, what am I doing wrong?
            Asked 2021-Aug-04 at 06:08

            I'm trying to learn about intrinsic and how to properly utilize, and optimize it, I decided to implement a function to get the dot product of two arrays as a starting point to learn.

            I create two functions to get the dot product of an array of integers int, one is coded in a normal way where you loop through every elements of the two arrays then perform multiplication with each element then add/accumulate/sum the resulting products to get the dot product.

            The other uses intrinsic in a way where, I perform intrinsic operations on four elements of each array, I multiply each of them using _mm_mullo_epi32, then uses 2 horizontal add _mm_hadd_epi32 to get the sum of the current 4 elements, after that I add it up to the dot_product, then proceed to the the next four element, then repeat until I get to the calculated limit vec_loop, then I calculate the other remaining elements using the normal way to avoid calculating out of the array's memory, then I compare the performance of the two.

            header file with the two types of dot product function:

            ...

            ANSWER

            Answered 2021-Aug-04 at 06:08

            So with @Peter Cordes, @Qubit and @j6t suggestions, I tweeked the code a little bit, I now only do multiplication inside the loop, then I moved the horizontal addition outside the loop... It managed to increase the performance of the intrinsic version from around 97529675 nanoseconds, to around 56444187 nanoseconds which is significantly faster than my previous implementation, with the same compilation flags and 10000000 elements of int array.

            here is the new function from main.hpp

            Source https://stackoverflow.com/questions/68573382

            QUESTION

            How can I change the angle of a vector when hitting an obstacle
            Asked 2021-Apr-27 at 03:14

            So, my issue concerns vectors, I don't know where I'm going with that case. I'm building a pandemic simulation (using Javascript and the library p5.js), and I'm trying to add a lockdown feature.

            Here is an image to make everything clearer:

            Essentially, at the moment, when two molecules collide, their velocity vector change appropriately by switching their former velocity.

            ...

            ANSWER

            Answered 2021-Apr-27 at 03:14

            I've created a tutorial on OpenProcessing that I think should help you understand the vector math for dealing with collisions between moving and stationary circular objects. In short, one circular object colliding with another can be generalized as the collision between that circle and the line that is tangent to the other circle and perpendicular to the line from the center of one circle and the other.

            Here is the relevant code sample from page 4 of the tutorial:

            Source https://stackoverflow.com/questions/67177921

            QUESTION

            Raycast2D hits only one side of Collider
            Asked 2021-Jan-22 at 13:55

            I want to make sure that various objects moving at high speed cannot pass through walls or other objects. My thought process was to check via Raycast if a collision has occurred between two moments of movement.

            So the script should remember the previous position and check via Raycast for collisions between previous and current position.

            If a collision has occurred, the object should be positioned at the meeting point and moved slightly in the direction of the previous position.

            My problem is that works outside the map not inside. If I go from inside to outside, I can go through the walls. From outside to inside not.

            Obviously I have misunderstood something regarding the application with raycasts.

            ...

            ANSWER

            Answered 2021-Jan-22 at 12:35

            Theres a better way to deal with this that unity has built in. Assuming the object thats moving at a high speed has a RigidBody(2d in your case) you can set its Collision Detection to Continuous instead of Discrete.

            This will help collisions with high speed collision, assuming that its moving at high speed and the wall is not moving.

            If for some reason you cannot apply this to your scenario, Ill try to help with the raycast solution.

            Source https://stackoverflow.com/questions/65844999

            QUESTION

            Many bouncing balls in javascript
            Asked 2020-Aug-17 at 12:47

            I've been trying to get this to work for a while and I've hit a block and can't get these balls to bounce off of each other and the walls. I'm trying to make essentially a virus simulator, with different balls having different properties determining infection chances whenever they contact each other. Here's the code I'm working with:

            Molecule.js:

            ...

            ANSWER

            Answered 2020-Aug-17 at 12:47

            Try replacing the: moleculeIndex with this.moleculeIndex

            Source https://stackoverflow.com/questions/63450977

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dvector

            You can download it from GitHub.
            You can use dvector like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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