reinforce | Reinforcement Learning with Tensorflow | Machine Learning library
kandi X-RAY | reinforce Summary
kandi X-RAY | reinforce Summary
Reinforcement Learning with Tensorflow
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- Initialize the model .
- Play the model .
- Play the model .
- Generate the network .
- Compute the action given a state .
- Store an action .
- Load a previously saved file .
- Save the given file .
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Community Discussions
Trending Discussions on reinforce
QUESTION
I am creating a quiz for my webpage. Currently, I have a function working on the first question. Where a button will say "Show Solution". Once clicked, it will show the element. Currently the button doesn't change the button text to "Hide Solution" once it has been displayed.
The main problem is that i have multiple questions. And when i click show solution it will show the first question. I know that the function is linked to that function, but I do not want to copy the function multiple times and change the IDs to answer1, answer2 etc...
I have looked at posts on google/stack and YouTube videos and I just don't understand it really.
Here is my code
...ANSWER
Answered 2022-Feb-03 at 10:46Here is one of the easiest solutions:
Change all onclick="show_hide()"
to onclick="show_hide(this)"
Change your JS to:
QUESTION
I followed a PyTorch tutorial to learn reinforcement learning(TRAIN A MARIO-PLAYING RL AGENT) but I am confused about the following code:
...ANSWER
Answered 2021-Dec-23 at 11:07Essentially, what happens here is that the output of the net is being sliced to get the desired part of the Q table.
The (somewhat confusing) index of [np.arange(0, self.batch_size), action]
indexes each axis. So, for axis with index 1, we pick the item indicated by action
. For index 0, we pick all items between 0 and self.batch_size
.
If self.batch_size
is the same as the length of dimension 0 of this array, then this slice can be simplified to [:, action]
which is probably more familiar to most users.
QUESTION
I have a deep reinforcement learning agent that interacts with a customized environment and I am displaying the reward value every episode using tensorboard. The curve looks like this
For some reason it jumps to step 80 after step 17 every time and I cannot understand why, I don't even know what part of the code I should copy paste here.
Anyone has any idea why it does that ?
...ANSWER
Answered 2021-Dec-12 at 14:38Turns out the step number is getting incremented elsewhere, commented that line and it works fine now.
QUESTION
I want to build a reinforcement learning model with keras which needs to have two outputs. can it be done the same way that the Keras library does or is it even doable?
this is what I want to do
...ANSWER
Answered 2021-Dec-02 at 12:27yes, it is possible, just use:
QUESTION
I am trying to use reinforcement learning in julia to teach a car that is constantly being accelerated backwards (but with a positive initial velocity) to apply brakes so that it gets as close to a target distance as possible before moving backwards.
To do this, I am making use of POMDPs.jl
and crux.jl
which has many solvers (I'm using DQN). I will list what I believe to be the relevant parts of the script first, and then more of it towards the end.
To define the MDP, I set the initial position, velocity, and force from the brakes as a uniform distribution over some values.
...ANSWER
Answered 2021-Nov-18 at 23:01Short answer:
Change your output vector to Float32
i.e. Float32[-.1, 0, .1]
.
Long answer:
Crux creates a Distribution
over your network's output values, and at some point (policies.jl:298) samples a random value from it. It then converts this value to a Float32
. Later (utils.jl:15) it does a findfirst
to find the index of this value in the original output array (stored as objs
within the distribution), but because the original array is still Float64
, this fails and returns a nothing
. Hence the error.
I believe this (converting the sampled value but not the objs
array and/or not using approximate equality check i.e. findfirst(isapprox(x), d.objs)
) to be a bug in the package, and would encourage you to raise this as an issue on Github.
QUESTION
ANSWER
Answered 2021-Nov-07 at 17:01I have just changed my answer, after talking to you I realised you have not installed in on your local computer.
If you are going to use jupyter.org's jupyter notebook, there is a better option. Jupyter.org's notebook doesn't have the best support for third party modules like this. It's just meant for testing small snippets of code. It probably doesn't have all the other requirements for running stable-baselines3 because it might be running on a minimal server environment. It's not meant for heavy usage like what you are suggesting.
Go to this website, https://colab.research.google.com and login using your google / gmail account. It's completely free.
Create a new notebook.
Type this in the cell and run it.
QUESTION
I'm using drake for some model-free reinforcement learning and I noticed that Drake uses a non-fixed step integration when simulating an update. This makes sense for the sake of integrating multiple times over a smaller duration when the accelerations of a body is large, but in the case of using reinforcement learning this results in some significant compute overhead and slow rollouts. I was wondering if there is a principled way to allow the simulation environment to operate in a fixed timestep integration mode beyond the method that I'm currently using (code below). I'm using the PyDrake bindings, and PPO as the RL algorithm currently.
...ANSWER
Answered 2021-Oct-21 at 00:01On way to change the integrator that is used for continuous-time dynamics is to call ResetIntegratorFromFlags. For example, to use the RungeKutta2Integrator you would call:
QUESTION
ANSWER
Answered 2021-Sep-22 at 12:18Your average reward is around 0 because it is the correct estimation. Your reward function is defined as:
QUESTION
Most materials (e.g., David Silver's online course) I can find offer discussions about the relationship between supervised learning and reinforcement learning. However, it is actually a comparison between supervised learning and online reinforcement learning where the agent runs in the environment (or simulates interactions) to get feedback given limited knowledge about the underlying dynamics.
I am more curious about offline (batch) reinforcement learning where the dataset (collected learning experiences) is given a priori. What are the differences compared to supervised learning then? and what are the similarities they may share?
...ANSWER
Answered 2021-Aug-14 at 13:37I am more curious about the offline (batch) setting for reinforcement learning where the dataset (collected learning experiences) is given a priori. What are the differences compared to supervised learning then ? and what are the similarities they may share ?
In the online setting, the fundamental difference between supervised learning and reinforcement learning is the need for exploration and the trade-off between exploration/exploitation in RL. However also in the offline setting there are several differences which makes RL a more difficult/rich problem than supervised learning. A few differences I can think of on the top of my head:
In reinforcement learning the agent receives what is termed "evaluative feedback" in terms of a scalar reward, which gives the agent some feedback of the quality of the action that was taken but it does not tell the agent if this action is the optimal action or not. Contrast this with supervised learning where the agent receives what is termed "instructive feedback": for each prediction that the learner makes, it receives a feedback (a label) that says what the optimal action/prediction was. The differences between instructive and evaluative feedback is detailed in Rich Sutton's book in the first chapters. Essentially reinforcement learning is optimization with sparse labels, for some actions you may not get any feedback at all, and in other cases the feedback may be delayed, which creates the credit-assignment problem.
In reinforcement learning you have a temporal aspect where the goal is to find an optimal policy that maps states to actions over some horizon (number of time-steps). If the horizon T=1, then it is just a one-off prediction problem like in supervised learning, but if T>1 then it is a sequential optimization problem where you have to find the optimal action not just in a single state but in multiple states and this is further complicated by the fact that the actions taken in one state can influence which actions should be taken in future states (i.e. it is dynamic).
In supervised learning there is a fixed i.i.d distribution from which the data points are drawn (this is the common assumption at least). In RL there is no fixed distribution, rather this distribution depends on the policy that is followed and often this distribution is not i.i.d but rather correlated.
Hence, RL is a much richer problem than supervised learning. In fact, it is possible to convert any supervised learning task into a reinforcement learning task: the loss function of the supervised task can be used as to define a reward function, with smaller losses mapping to larger rewards. Although it is not clear why one would want to do this because it converts the supervised problem into a more difficult reinforcement learning problem. Reinforcement learning makes fewer assumptions than supervised learning and is therefore in general a harder problem to solve than supervised learning. However, the opposite is not possible, it is in general not possible to convert a reinforcement learning problem into a supervised learning problem.
QUESTION
I'm working on a reinforcement learning problem and I'm using Q-Table.
My Q-table has a shape of (20, 20, 20, 20, 20, 2)
, where the state is
(20, 20, 20)
, actions (20, 20)
and reward (2)
.
I'm having trouble finding the action index of the maximum reward prioritized with the first value and then the second.
To explain the last part of the line, here is a small example:
...ANSWER
Answered 2021-Aug-15 at 17:25You can sort your array based on multiple columns with np.lexsort
. On the documentation page, the example given is the following:
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Install reinforce
You can use reinforce like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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