threed | Three-Dimensional Object Transformations | 3D Animation library
kandi X-RAY | threed Summary
kandi X-RAY | threed Summary
threed is a small, dependency-free R library for doing 3d object transformations i.e. translation, scaling, rotation and perspective projection. The only 3d object format currently supported is the mesh3d format from rgl (as well as some extensions to the mesh3d format to support point and line objects).
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of threed
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threed Examples and Code Snippets
Community Discussions
Trending Discussions on threed
QUESTION
I'm really confused about the way vue and THREE.js work together. I am using the exact same obj, once in a plain js environment - where it works perfectly fine - and once in vue.js, where the canvas stays empty and the dev console shows several warnings.
The code I used in js is the exact same as in vue (see below). I also attached a screenshot of the warnings I get in the developer tool from chrome.
I assume the problem is related to the path to the OBJ since some unexpected lines are clearly out of a HTML file. I also tried various alternatives like "./assets/threeD/harrie.obj"
or using let ha = require("../assets/threeD/harrie.obj");
, however the latter causes a compilation error as below:
ANSWER
Answered 2021-Mar-18 at 08:00in vue apps, your code will be compiled by webpack before running. the root of your app will usually be /dist/index.html
, so the url you provided will not be a valid one, which cause the server return a html page, hence the error message in your screenshot.
to properly point to the model, you should first import the model:
QUESTION
After reading 3DSecure GlobalPay documentation, my team opted for an integration via JSON, with our own client-side implementation, as we already have on production another integration with another 3DS verification service . For what's worth, we are implementing it using Vue.JS and Laravel.
As it can be seen in their documentation, GlobalPay sample request is:
...ANSWER
Answered 2021-Feb-25 at 16:21After calling GlobalPay their insisted I should try with their PHP SDK (the most suitable option for my stack). In fact, we are using it now and this checking version process is working now.
QUESTION
Ridiculously simple question, but I'd like to get it right: Working in MATLAB, I'm trying to take an NxN matrix and copy it N times to fill an NxNxN matrix. My code executes, but the variable "threeD" is left unchanged after the loop finishes. Also, I'm imagining a loop is not the best way to do this, although I have nothing against it in principle. Thanks in advance!
...ANSWER
Answered 2020-Oct-07 at 07:20The for-loop needed to loop from 1
to reps
which is indicated by 1:reps
.
QUESTION
This is my threeD.h
:
ANSWER
Answered 2020-Oct-04 at 08:35QUESTION
I'm a newer of dart.recently I found a question from my study.
my code is below:
...ANSWER
Answered 2020-Jul-23 at 13:28Your problem can be seen in the following example:
QUESTION
This is based on a previous question of mine Replacing for loops with function call inside with broadcasting/vectorized solution but is more complicated, and the additional complications have me at a loss.
Here are some similar posts, however, I was not able to get my problem to work after reading the solutions to their problems:
Broadcasting function calls in np arrays
Broadcasting a function call to a a 3D array in python
Broadcasting a python function onto np arrays
Here is the MWE
...ANSWER
Answered 2020-Jul-05 at 05:29The solution is to make use of np.frompyfunc
. It can be used as a direct replacement of np.vectorize
, but is not hella slow like np.vectorize
QUESTION
I want to build 3d payment application with react-native by webview package. I want to use webview for 3d proccess. But my payment company return html content with encoded via base64. Like this;
...ANSWER
Answered 2020-Jun-29 at 20:42Are you sure your WebView's source prop is correct? Can you try this instead?
QUESTION
i'm following that blog entrance, https://agileapp.co/Stripe-and-ApplePay-with-Xamarin-Forms/, that tells us how to integrate Stripe with Apple Pay using Xamarin Forms.
I follow all code, and the only thing I changed is in PaymentButtonRenderer, CountryCode and CurrencyCode properties of PKPaymentRequest, set for use in Spain (ES and EUR), and of course, MerchantIdentifier as I set in apple developer portal.
All things I have to do in Stripe are already done.
As you can see in the images below, payment is not finished, and I don't know why. I don't know where I have to set the pay using Stripe (var myCharge = new ChargeCreateOptions()....), maybe in PCL ViewModel, in PaymentWillAuthorize or PaymentDidAuthorize... but I have two breakpoints and PaymentDidAuthorize never breaks, only PaymentWillAuthorize , but I don't know how I have to code in these methods.
Another extrange thing, is that if I use MerchantCapabilities as PKMerchantCapability.ThreeDS, I have an error message that tells that "Apple Pay is not available in my App", but if I change it to PKMerchantCapability.Debit, then the payment not finish.
Could you tell me what is wrong??
Thanks
...ANSWER
Answered 2020-Jun-17 at 09:35Everything works fine, I just only create apple merchant certificate again, and code does what it have to do.
Problem solved, thanks @karllekko
QUESTION
When using broadcasting, rather than broadcasting scalars to match the arrays, the vectorized function is instead, for some reason, shrinking the arrays to scalars.
MWE:Below is a MWE. It contains a double for loop. I am having trouble writing faster code that does not use the for loops, but instead, uses broadcasting/vectorized numpy.
...ANSWER
Answered 2020-Jun-14 at 02:59In your loops, n0
and n1
are elements of the nested M_
lists, each 3 elements.
QUESTION
I have been working on a "WAR" card game in class. I seem to have most of it setup correctly, however, I am having some issues dealing 2 new cards to the image boxes when clicking the deal button.
The exact things I need the draw button to accomplish is When the draw button is pressed, the first two cards from the shuffled deck should show up, one on the left and one on the right side. The middle card will be the “Left win”, “Right Win”, or “Tie” image and is correctly indicate who won (with the higher card). Furthermore, the winner’s score should increase by 1 point.
I will include a screenshot of my form to give you an idea of what I am working with and where I should go with the deal button. My guess is when I click the deal button a second time it is resetting the values back to 0 and 26 respectively.
...ANSWER
Answered 2020-May-13 at 00:18I would think that you should move the part in btnDraw_Click where you are setting the starting points to btnShuffle_CLick and this would get what you are after?
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Install threed
element_id identifier for each element
element_type indicating how many vertices in an element
vorder the ordering of the vertices to define each element
normal at each vertex - vnx, vny, vnz
normal of each face - fnx, fny, fnz
centroid of each face = fcx, fcy, fcz
vertex global vertex identifier from the mesh3d object
zorder the drawing order of the elements from back to front
hidden whether or not the face is hidden. i.e. fnz < 0
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