fallout | Really easy Amazon EC2 backup/restore solution | Continuous Backup library

 by   Valve Ruby Version: v0.1.0 License: MIT

kandi X-RAY | fallout Summary

kandi X-RAY | fallout Summary

fallout is a Ruby library typically used in Backup Recovery, Continuous Backup applications. fallout has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Really easy Amazon EC2 backup/restore solution. Works by making volume snapshots periodically (with expiration) and taking the last snapshot when restoring. Fallout is really easy, I suggest you try it.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              fallout has a low active ecosystem.
              It has 7 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              fallout has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fallout is v0.1.0

            kandi-Quality Quality

              fallout has no bugs reported.

            kandi-Security Security

              fallout has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fallout is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              fallout releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed fallout and discovered the below as its top functions. This is intended to give you an instant insight into fallout implemented functionality, and help decide if they suit your requirements.
            • Returns all snapshots that have expired
            • Creates a volume
            • Verify that the instance is valid
            • Checks if volume is available
            • Attaches a volume .
            • Creates a new snapshot .
            • Stop instance
            • Detaches the given volume
            • Delete the volume
            Get all kandi verified functions for this library.

            fallout Key Features

            No Key Features are available at this moment for fallout.

            fallout Examples and Code Snippets

            No Code Snippets are available at this moment for fallout.

            Community Discussions

            QUESTION

            Python variable is being updated on each loop even though I initialized it outside of the loop
            Asked 2021-Jun-11 at 01:52

            Working on a little Fallout minigame in python...

            I have a function called level_up that allows player to distribute skill points.

            Player's current stats are stored as attributes of the player class.

            I created a variable inside the level_up function that copies the player's current stats to compare against while the leveling loop is running. I did this so that the player cannot edit the stat value to be less than what it was when the level up occurred.

            I initialized this variable outside of the main loop of the function in order to have it be constant, but as the player makes edits to their stats, this variable (original values) seems to be updated with the new values, instead of staying at what the values were when the level up occurred.

            Example (Billy's Small Guns skill is 15 when he levels up. original_values should store that 15 was the original value. Billy adds 5 points to Small Guns, making it 20. He decides he wants to go back to 15. Should work since the original value was 15, but original_values now has Small Guns at 20, so this change can't occur).

            I thought initializing original_values outside the loop is what I would need to do. Does this have something to do with the fact that I'm updating class attributes?

            Can anyone tell me what I am doing wrong? Thank you.

            The Function

            ...

            ANSWER

            Answered 2021-Jun-11 at 01:52

            original_values = self.combat_skills does not make a copy. It's just another reference to the same object - changes made via one reference will be seen no matter which reference you use to access them because they're all the same object.

            If you want to make a distinct copy use the copy method of the dict to make a copy. e.g. original_values = self.combat_skills.copy()

            Source https://stackoverflow.com/questions/67930307

            QUESTION

            Defining a string literal
            Asked 2021-Jun-08 at 19:31

            What's the difference between this two literal string definitions?:

            ...

            ANSWER

            Answered 2021-Jun-08 at 19:18

            In the first case the string literal decays to pointer.

            In the second case the string literal gets stored to an array of char that the compiler will automatically size to fit the literal complete with the null terminator.

            With the second you are retaining more information in your variable. So for example you can call std::size on the second but not on the first.

            Calling a printing function that takes const char* should be the same with both cases. Since in the second case the const char[] would decay to pointer at the moment of the function call.

            Source https://stackoverflow.com/questions/67891815

            QUESTION

            Is there a way to hide a player who is in the shadow in Unity 2D Light System?
            Asked 2021-May-31 at 20:46

            I want to recreate the field of view effect in the game Among Us in Unity by using the Universal Pipeline and 2D Lighting system.

            But when I use 2D light and Shadow, I still see the character in the shadow, and I don't want to have the shadow completely black because I want to recreate the look as in the game Among Us where the background still has some light on it.

            Here is what I mean by Among Us Field of View

            As you can see there are shadows, the background is lightly light, and the character's body is half in shadow which is invisible and half in the light where they are visible.

            Here is What I mean By Player is Blacked Out

            There are a couple of YouTube videos about it, but the view becomes sharp and there is no fallout at the edges of the view as with 2D lights. Which really gives it a nice look.

            I need help with that, is there away to do that in Unity using 2D Lights and Shadows? And if so how do I go about doing that?

            Thank you in advance for your help, all is appreciated.

            ...

            ANSWER

            Answered 2021-Jan-13 at 09:14

            You could try find a solution using the target sorting layer and alpha blending.

            What I mean is to ensure that the object the flashlight will partially reveal is not overlapping unless that particular light source is showing it. A bit like in the example image below.

            Click here to read more.

            I think it would otherwise have to be done with a mask or a shader. I have once done a similar thing in a 3D environment but never in a 2D one, please see this solution for possible inspiration: unity3d trouble with ship floating on water

            My suggestion is to look more into 2D shaders to try see if you can find a solution that way.

            Source https://stackoverflow.com/questions/65696260

            QUESTION

            Is there a way to limit 7 randomized variables to a sum of 40?
            Asked 2021-May-26 at 21:38

            I want to make a randomizer for the SPECIAL stats from Fallout New Vegas, i've built most of the code, but there's cases that the sum of the variables exceed/are below the cap of 40.

            Is there a way to limit them, or in cases that the sum is below or over 40, distribute the difference?

            ...

            ANSWER

            Answered 2021-May-26 at 20:58

            Instead of generating seven independent random numbers, generate seven numbers less than 40, and use their differences to generate your stats.

            Source https://stackoverflow.com/questions/67712245

            QUESTION

            Filter objects from a list
            Asked 2021-May-18 at 12:58

            The following line of code gets a list of objects via repository and creates a map.

            ...

            ANSWER

            Answered 2021-May-18 at 12:12

            QUESTION

            How to fix broken CSV file where column values are not formatted properly?
            Asked 2021-May-06 at 00:10

            I have a dataframe that has a weird format that I am having difficulty formatting it to a desired format. I just need the columns first_name, last_name, domain, Email, Verification and status but am not sure how to remove it when it is in this format.

            ...

            ANSWER

            Answered 2021-May-04 at 18:18

            You can read the file with pandas.read_csv() with error_bad_lines=False:

            Source https://stackoverflow.com/questions/67389735

            QUESTION

            RxSwift wait for observable to complete, and return observable
            Asked 2021-Apr-12 at 00:08

            When I use loadMovies function I get desired movies only after the ViewController has called function and disposed it, this function is inside API

            ...

            ANSWER

            Answered 2021-Apr-12 at 00:08

            So there are a couple of problems to fix right away... obsMovies.subscribe() returns a disposable that you are ignoring. Since the closure it's embedded in needs to return a disposable, how about just returning the one that subscribe created instead of making a new one:

            Source https://stackoverflow.com/questions/67048515

            QUESTION

            Template functor and class template parameter deduction
            Asked 2021-Mar-05 at 11:36

            I'm trying to implement a class which is an iterator across a linked-list. I want to templatize it so you can construct it with a functor to determine when we are iterating to the end, but I can't get the class constructor template deduction to deduce the type of the functor.

            A reduced example of what I'm trying to do:

            ...

            ANSWER

            Answered 2021-Feb-07 at 20:21

            For CTAD to work you can't supply any of the template parameters and since T can't be deduced, you need to supply the second template parameter too (that is, no CTAD).

            Example:

            Source https://stackoverflow.com/questions/66092125

            QUESTION

            List to be ordered from most to least; the creator who created the most family films will be at the top of the list
            Asked 2021-Feb-13 at 09:36

            I have a SQL homework question and hence I am not sure how to go about writing a query. Basically, this is the problem:

            A research institution requests the names of all movie series’ creators, as well as the number of “Family Film” movies they have created (even if they created none). The institution wants the list to be ordered from most to least; the creator who created the most family films will be at the top of the list, and the one with the least will be at the bottom. Write a single query that gives this information, with useful columns.

            These are the scripts to setup the table and data:

            ...

            ANSWER

            Answered 2021-Feb-07 at 02:30

            You want outer joins not inner joins. Start with creator and left join movie_series, movies and genre. By using left joins you make sure that all creators are in the result -- a left join keeps all of the rows from the left relation.

            And you only want to group by the creator, not by genre. Make sure however to include creator_id in the GROUP BY clause as only using the name columns could merge two actually different creators that just share one name.

            Simply use an ORDER BY clause to sort the result by the count.

            Source https://stackoverflow.com/questions/66083690

            QUESTION

            How do I create a table that can be filled with data from a data set randomly?
            Asked 2020-Dec-31 at 02:33

            I'm trying to create a random movie generator. I've already created a generator that displays a new movie after a button is clicked. But I want to create a table that will display more information about each movie that is generated, that is, the director, genre, year etc. I want this information to be generated into a table each time and the correct data to be under the correct heading in the table.

            Example of how the data would look

            HTML so far:

            ...

            ANSWER

            Answered 2020-Dec-31 at 02:33

            It looks like you are 90% of the way there already.

            All you need to do is replace your paragraph with a table that's organized how you want, then you need to update multiple table cells every time you click the button instead of just updating the one paragraph.

            How you update the table cells depends on how the data is stored.

            For example, if you had all the titles in one array and all the directors in another array and the years in a third array, you'd have to update one cell with titlesArray[randomNumber] and another cell with directorsArray[randomNumber] and another with yearsArray[randomNumber] — and you'd have to make sure the movies were in order in each array and nothing was missing anywhere.

            However, if at all possible, the easier solution is to store each movie's data as an object. This is a perfect use case.

            Your array of strings would simply become an array of objects. You would get a new random number for the index of the array, then you'd reference the properties of the object at that index for the particulars of that movie.

            Simple example here that you can build on:

            Source https://stackoverflow.com/questions/65514793

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fallout

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            Fork it ( http://github.com/ /fallout/fork )Create your feature branch (git checkout -b my-new-feature)Commit your changes (git commit -am 'Add some feature')Push to the branch (git push origin my-new-feature)Create new Pull Request
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Valve/fallout.git

          • CLI

            gh repo clone Valve/fallout

          • sshUrl

            git@github.com:Valve/fallout.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Continuous Backup Libraries

            restic

            by restic

            borg

            by borgbackup

            duplicati

            by duplicati

            manifest

            by phar-io

            velero

            by vmware-tanzu

            Try Top Libraries by Valve

            fingerprintjs-rails

            by ValveJavaScript

            g.raphael-radar

            by ValveJavaScript

            heliotrope

            by ValveRust

            stagger

            by ValveRuby

            beacon-agent

            by ValveTypeScript