fallout | Really easy Amazon EC2 backup/restore solution | Continuous Backup library
kandi X-RAY | fallout Summary
kandi X-RAY | fallout Summary
Really easy Amazon EC2 backup/restore solution. Works by making volume snapshots periodically (with expiration) and taking the last snapshot when restoring. Fallout is really easy, I suggest you try it.
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Top functions reviewed by kandi - BETA
- Returns all snapshots that have expired
- Creates a volume
- Verify that the instance is valid
- Checks if volume is available
- Attaches a volume .
- Creates a new snapshot .
- Stop instance
- Detaches the given volume
- Delete the volume
fallout Key Features
fallout Examples and Code Snippets
Community Discussions
Trending Discussions on fallout
QUESTION
Working on a little Fallout minigame in python...
I have a function called level_up that allows player to distribute skill points.
Player's current stats are stored as attributes of the player class.
I created a variable inside the level_up function that copies the player's current stats to compare against while the leveling loop is running. I did this so that the player cannot edit the stat value to be less than what it was when the level up occurred.
I initialized this variable outside of the main loop of the function in order to have it be constant, but as the player makes edits to their stats, this variable (original values) seems to be updated with the new values, instead of staying at what the values were when the level up occurred.
Example (Billy's Small Guns skill is 15 when he levels up. original_values should store that 15 was the original value. Billy adds 5 points to Small Guns, making it 20. He decides he wants to go back to 15. Should work since the original value was 15, but original_values now has Small Guns at 20, so this change can't occur).
I thought initializing original_values outside the loop is what I would need to do. Does this have something to do with the fact that I'm updating class attributes?
Can anyone tell me what I am doing wrong? Thank you.
The Function
...ANSWER
Answered 2021-Jun-11 at 01:52original_values = self.combat_skills
does not make a copy. It's just another reference to the same object - changes made via one reference will be seen no matter which reference you use to access them because they're all the same object.
If you want to make a distinct copy use the copy
method of the dict
to make a copy. e.g. original_values = self.combat_skills.copy()
QUESTION
What's the difference between this two literal string definitions?:
...ANSWER
Answered 2021-Jun-08 at 19:18In the first case the string literal decays to pointer.
In the second case the string literal gets stored to an array of char that the compiler will automatically size to fit the literal complete with the null terminator.
With the second you are retaining more information in your variable.
So for example you can call std::size
on the second but not on the first.
Calling a printing function that takes const char*
should be the same with both cases. Since in the second case the const char[]
would decay to pointer at the moment of the function call.
QUESTION
I want to recreate the field of view effect in the game Among Us in Unity by using the Universal Pipeline and 2D Lighting system.
But when I use 2D light and Shadow, I still see the character in the shadow, and I don't want to have the shadow completely black because I want to recreate the look as in the game Among Us where the background still has some light on it.
Here is what I mean by Among Us Field of View
As you can see there are shadows, the background is lightly light, and the character's body is half in shadow which is invisible and half in the light where they are visible.
Here is What I mean By Player is Blacked Out
There are a couple of YouTube videos about it, but the view becomes sharp and there is no fallout at the edges of the view as with 2D lights. Which really gives it a nice look.
I need help with that, is there away to do that in Unity using 2D Lights and Shadows? And if so how do I go about doing that?
Thank you in advance for your help, all is appreciated.
...ANSWER
Answered 2021-Jan-13 at 09:14You could try find a solution using the target sorting layer and alpha blending.
What I mean is to ensure that the object the flashlight will partially reveal is not overlapping unless that particular light source is showing it. A bit like in the example image below.
I think it would otherwise have to be done with a mask or a shader. I have once done a similar thing in a 3D environment but never in a 2D one, please see this solution for possible inspiration: unity3d trouble with ship floating on water
My suggestion is to look more into 2D shaders to try see if you can find a solution that way.
QUESTION
I want to make a randomizer for the SPECIAL stats from Fallout New Vegas, i've built most of the code, but there's cases that the sum of the variables exceed/are below the cap of 40.
Is there a way to limit them, or in cases that the sum is below or over 40, distribute the difference?
...ANSWER
Answered 2021-May-26 at 20:58Instead of generating seven independent random numbers, generate seven numbers less than 40, and use their differences to generate your stats.
QUESTION
The following line of code gets a list of objects via repository and creates a map.
...ANSWER
Answered 2021-May-18 at 12:12first
QUESTION
I have a dataframe that has a weird format that I am having difficulty formatting it to a desired format. I just need the columns first_name
, last_name
, domain
, Email
, Verification
and status
but am not sure how to remove it when it is in this format.
ANSWER
Answered 2021-May-04 at 18:18You can read the file with pandas.read_csv()
with error_bad_lines=False
:
QUESTION
When I use loadMovies function I get desired movies only after the ViewController has called function and disposed it, this function is inside API
...ANSWER
Answered 2021-Apr-12 at 00:08So there are a couple of problems to fix right away... obsMovies.subscribe()
returns a disposable that you are ignoring. Since the closure it's embedded in needs to return a disposable, how about just returning the one that subscribe created instead of making a new one:
QUESTION
I'm trying to implement a class which is an iterator across a linked-list. I want to templatize it so you can construct it with a functor to determine when we are iterating to the end, but I can't get the class constructor template deduction to deduce the type of the functor.
A reduced example of what I'm trying to do:
...ANSWER
Answered 2021-Feb-07 at 20:21For CTAD to work you can't supply any of the template parameters and since T
can't be deduced, you need to supply the second template parameter too (that is, no CTAD).
Example:
QUESTION
I have a SQL homework question and hence I am not sure how to go about writing a query. Basically, this is the problem:
A research institution requests the names of all movie series’ creators, as well as the number of “Family Film” movies they have created (even if they created none). The institution wants the list to be ordered from most to least; the creator who created the most family films will be at the top of the list, and the one with the least will be at the bottom. Write a single query that gives this information, with useful columns.
These are the scripts to setup the table and data:
...ANSWER
Answered 2021-Feb-07 at 02:30You want outer joins not inner joins. Start with creator
and left join movie_series
, movies
and genre
. By using left joins you make sure that all creators are in the result -- a left join keeps all of the rows from the left relation.
And you only want to group by the creator, not by genre. Make sure however to include creator_id
in the GROUP BY
clause as only using the name columns could merge two actually different creators that just share one name.
Simply use an ORDER BY
clause to sort the result by the count.
QUESTION
I'm trying to create a random movie generator. I've already created a generator that displays a new movie after a button is clicked. But I want to create a table that will display more information about each movie that is generated, that is, the director, genre, year etc. I want this information to be generated into a table each time and the correct data to be under the correct heading in the table.
Example of how the data would look
HTML so far:
...ANSWER
Answered 2020-Dec-31 at 02:33It looks like you are 90% of the way there already.
All you need to do is replace your paragraph with a table that's organized how you want, then you need to update multiple table cells every time you click the button instead of just updating the one paragraph.
How you update the table cells depends on how the data is stored.
For example, if you had all the titles in one array and all the directors in another array and the years in a third array, you'd have to update one cell with titlesArray[randomNumber]
and another cell with directorsArray[randomNumber]
and another with yearsArray[randomNumber]
— and you'd have to make sure the movies were in order in each array and nothing was missing anywhere.
However, if at all possible, the easier solution is to store each movie's data as an object. This is a perfect use case.
Your array of strings would simply become an array of objects. You would get a new random number for the index of the array, then you'd reference the properties of the object at that index for the particulars of that movie.
Simple example here that you can build on:
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Install fallout
On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.
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