change_health | Ruby gem for Change Healthcare API | Data Migration library
kandi X-RAY | change_health Summary
kandi X-RAY | change_health Summary
Ruby API wrapper for Change Health.
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QUESTION
So before I start this off I would like to give a little disclaimer. I do not really understand what is happening here so I apologize if my paragraph does not make much sense. I will try my best to convey my question, and, hopefully, y'all will be able to help me. So here goes.
I have been working on a basic test based adventure game/dungeon crawler. While creating an encounter method for when you find a monster, I realized that I needed a way to parse through my Hashtables full of my monster classes. Problem was, I had set the keys to Strings for easier access when wanting to add a specific item to the player's storage or to add a specific monster to a fight. So I decided to create a method which would receive a Hashtable I fed it and spit back out a random key, which I would then use to get the monster from my database. I attempted to create a method that would work for all Hashtables with a String, class format, and a sample of my attempted parsing code resides below.
...ANSWER
Answered 2020-Sep-16 at 15:11I believe the reason it works is that when item_data_base is set equal to table the original parameters of item_data_base are overwritten. So one last question, why does that work when just using the raw table value doesn't?
(Working code)
QUESTION
So I am trying to create a text-based adventure/dungeon crawler game. I am trying to use a similar system to what I used in a text-based Pokemon game for the storage of items, monsters, etc. Here is my functional code for the storage system in C#.
...ANSWER
Answered 2020-Sep-09 at 23:05Create a static method to initialize your static hashtable object. This will be initialized when the class is loaded.
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