neighbor | Nearest neighbor search for Rails and Postgres | Database library

 by   ankane Ruby Version: v0.2.3 License: MIT

kandi X-RAY | neighbor Summary

kandi X-RAY | neighbor Summary

neighbor is a Ruby library typically used in Database, PostgresSQL applications. neighbor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Nearest neighbor search for Rails and Postgres.
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            kandi-support Support

              neighbor has a low active ecosystem.
              It has 257 star(s) with 5 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 4 have been closed. On average issues are closed in 179 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of neighbor is v0.2.3

            kandi-Quality Quality

              neighbor has no bugs reported.

            kandi-Security Security

              neighbor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              neighbor is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              neighbor releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed neighbor and discovered the below as its top functions. This is intended to give you an instant insight into neighbor implemented functionality, and help decide if they suit your requirements.
            • Return the neighbors of the model
            • Serialize the value .
            • Extend the mapping of the type mapping into a map .
            • Get the column information
            • Cast the value to a column
            • Deserialize value .
            Get all kandi verified functions for this library.

            neighbor Key Features

            No Key Features are available at this moment for neighbor.

            neighbor Examples and Code Snippets

            Format neighbor information .
            pythondot img1Lines of Code : 41dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _format_neighbors(self, neighbor_type, non_ctrls, ctrls):
                """List neighbors (inputs or recipients) of a node.
            
                Args:
                  neighbor_type: ("input" | "recipient")
                  non_ctrls: Non-control neighbor node names, as a list of str.
                  ct  
            Resizes the nearest neighbor gradient .
            pythondot img2Lines of Code : 22dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _ResizeNearestNeighborGrad(op, grad):
              """The derivatives for nearest neighbor resizing.
            
              Args:
                op: The ResizeNearestNeighbor op.
                grad: The tensor representing the gradient w.r.t. the output.
            
              Returns:
                The gradients w.r.t. the in  
            Resize the nearest neighbor image to the nearest neighbor .
            pythondot img3Lines of Code : 11dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def resize_nearest_neighbor(images,
                                        size,
                                        align_corners=False,
                                        name=None,
                                        half_pixel_centers=False):
              return gen_image_ops.resize_nearest  

            Community Discussions

            QUESTION

            error: "a patch cannot access a variable of a turtle without specifying which turtle" in NetLogo
            Asked 2021-Jun-15 at 18:06

            I would like to prevent a turtle from visiting a patch it has visited before. I'm developing the code, but this error appears: error: "a patch cannot access a variable of a turtle without specifying which turtle".

            I'm pretty sure it's another syntax error. But, I am not able to find this error. I tried to simplify the code to make it easier for you guys to help me. Any kind of help is welcome.

            ...

            ANSWER

            Answered 2021-Jun-15 at 18:06

            QUESTION

            Changing pairs in a loop
            Asked 2021-Jun-14 at 12:25

            I tried to change a pair in a vertex from the loop in "setEdge" function but failed. Is there another way to change the value of the pair[1]?

            ...

            ANSWER

            Answered 2021-Jun-11 at 20:58

            You set variable t to another value but don't mutate it so the value in neighbors remains the same.

            Try something around those lines:

            Source https://stackoverflow.com/questions/67937555

            QUESTION

            Blurring a picture over java with a double array represents the set of pixels
            Asked 2021-Jun-11 at 23:30

            Write a function called "smooth", which blurs the picture - a double array represents the group of pixels of the picture. Smoothing a picture for a parameter n, is taking all pixel in the picture to be the average of nn neighbors. Meaning that is looking at a nn square which the current pixel is his center, and replace the pixel with the average of the neighbors.

            My attempt: So I have written the following:

            ...

            ANSWER

            Answered 2021-Jun-11 at 23:30

            I think there are some issues with your code. First, you are directly updating the frame variable, which will accumulate the average values for your calculation. I believe this is also an unwanted side-effect. An other thing is, that the FilterOutOfBounds method uses frame.length against y, which shall be frame[0].length, as this refers to y for a rectangle. Also these inner calculations does not handle N, so the x+1 and y+1 in the for loops are probably misconcepts, they should be x+N and y+N or something similar.

            I have created a more simple solution for your question. Basically I have modified the avarage method, to be able to handle edge cases and let the smooth for loop to iterate over every cell of frame. Worked for me:

            Source https://stackoverflow.com/questions/67884950

            QUESTION

            How to make a button onClick in one component call a function in a different component React
            Asked 2021-Jun-11 at 18:53

            I have a react app that has a NavBar and a grid system. This NavBar shows some information and has buttons to run the application and the grid system contains the functions and visualizes the application. I want to have the NavBar button click trigger a function to call in the grid system component, specifically the animateAlgorithm function. As you can see, I already have a provider that shares some state information between these two components. What I don't understand is how to make it call the function.

            https://github.com/austinedger0811/path-finding-visualization

            App.js

            ...

            ANSWER

            Answered 2021-Jun-11 at 18:53

            What you need to do is use the useImperativeHandle, so you can access the function from outside of your component.

            First, call useRef to create a reference and pass it to your GridContainer as prop, we will handle the ref later inside the component using fowardRef. Then, you need to wrap the animateAlgorithm inside a handler function and use it as props in NavBar so you call it when the button is clicked.

            App.js

            Source https://stackoverflow.com/questions/67929653

            QUESTION

            Mouse in Maze - Stacks (but count steps also)
            Asked 2021-Jun-11 at 14:12

            I am reading Adam Drozdek's book on DSA, and in solving the mouse in maze problem, he is using stacks. But how would I (if i wanted) count the number of steps the rat takes ? Because according to his stack solution , false positive neighbors (ie. the neigbors that failed to reach destination) also get marked, and there is no backtracking which unmarks these cells. Pls help me. Pls.

            EDIT: his algorithm

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:12

            With a little change to the algorithm, you're left at the end with the path on the stack:

            Source https://stackoverflow.com/questions/67935597

            QUESTION

            Janus Graph backend cassandra vs Bigtable
            Asked 2021-Jun-10 at 19:37

            I am planning to use Janusgraph for building graph of different uses our team handles and I see that janus graph has option to use BigTable or Cassandra as storage backend. I am looking for any recommendation on which backend is more optimal/performant ( I am mainly talking about gremlin query performance on 2 hop neighbor of a node ) with JanusGraph.

            I understand that performance is pretty subjective and varies based on datasize/graph connectivity and use case so best approach will be to try out myself, which I am planning to do. But has anyone else has done similar performance comparison ? Is there any general recommendation about storage backend here ?

            ...

            ANSWER

            Answered 2021-Jun-10 at 18:14

            You're right in that performance is both:

            • subjective
            • depends largely on data size

            I can tell you that I have done this exercise as well. To that end, I think it's important to share this comparison from DB-Engines.com.

            In terms of performance, the biggest thing I'd be looking at is how each handles consistency. As a general rule, databases which enforce stronger levels of consistency typically have to sacrifice performance.

            • BigTable == strong-consistent
            • Cassandra == eventually consistent

            Other factors worth considering, are the fact that BigTable limits you to Google Cloud (GCP). And if you don't want to lose performance over the network, you'll also need to pay for more (Janus) instances on GCP for data locality.

            In terms of raw DB-Engine "score," Cassandra is currently at 114.112, while BigTable is at a paltry 3.582. These scores will change month-to-month, but in general this signifies that Cassandra has a much stronger community around it. Similarly, Cassandra has 18182 questions on this site, while BigTable only has 449. Bottom line, is that it'll be much easier to get support and answers to questions.

            Just based on the underlying strength of the community, Cassandra is the better option here.

            Having supported JanusGraph on Cassandra for the last few years, I can tell you that overall it's been solid. The difficulties tend to come into play with bulk data loading. But outside of that, things seem to run pretty well.

            Source https://stackoverflow.com/questions/67910867

            QUESTION

            Sample given points stochastically in a 3D space with minimum nearest-neighbor distance and maximum density
            Asked 2021-Jun-08 at 19:41

            I have n points in a 3D space. I want to stochastically sample a subset of points with all nearest-neighbor distances larger than r. The size of the subset m is unknown, but I want the sampled points to be as dense as possible, i.e. maximize m.

            There are similar questions, but they are all about generating points, rather than sampling from given points.
            Generate random points in 3D space with minimum nearest-neighbor distance

            Generate 3-d random points with minimum distance between each of them?

            Say I have 300 random 3D points,

            ...

            ANSWER

            Answered 2021-Jan-10 at 23:49

            This might not be too fast, but iterate the 3D distance formula, append to dictionary, sort it, then get id.

            The 3D distance formula is given points (x, y, z) and (x1, y1, z1):

            Source https://stackoverflow.com/questions/65654970

            QUESTION

            How do I see the selected k from parsnip::nearest_neighbor()
            Asked 2021-Jun-05 at 18:10

            If I fit a fit a k nearest neighbors model using parsnip::nearest_neighbor(), what k is selected if I don't specify how to tune?

            I am trying to figure out what k is selected here:

            ...

            ANSWER

            Answered 2021-Jun-05 at 18:10

            If you don't specify parameters for a model specification in parsnip, the value will be determined by the defaults in the underlying engine implementation unless otherwise specified in the documentation.

            Look at the documentation for nearest_neighbors() and go down to arguments it says under neighbors

            For kknn, a value of 5 is used if neighbors is not specified.

            You can also use the translate() function from {parsnip} to see the code that the model specification creates

            Source https://stackoverflow.com/questions/67851122

            QUESTION

            finding the k nearest neighbours
            Asked 2021-Jun-05 at 14:32

            I'm currenlty teaching myself python for data science and stumbled upon a chapter that I have been looking at for hours but I don't understand. I hope you can help me understand it. In the example they want to code the k-nearest neighbors. The code looks like this:

            ...

            ANSWER

            Answered 2021-Jun-05 at 14:32

            Array broadcasting in 3 dimensions is pretty tricky to wrap your head around.

            lets start with 2 dimensions:

            Source https://stackoverflow.com/questions/67849903

            QUESTION

            Using the command move-to with max-one-of and the error appears: MOVE-TO expected input to be an agent but got NOBODY instead
            Asked 2021-Jun-05 at 08:51

            I'm new to NetLogo and I have a question that I'm sure is pretty basic. But, I'm not getting over the difficulty.

            If anyone can help me overcome this difficulty, I would be very grateful.

            I would like from the patch where the turtle is found to consider the 8 neighboring cells in search of the highest pveg value. If it has equally high values, choose 1 of these randomly. Upon finding the highest pveg value of the neighbors, the turtle went there.

            I am using the command: max-one-of. I think it serves my purpose. But, I'm making some syntax error that shows the following error: MOVE-TO expected input to be an agent but got NOBODY instead.

            Thanks in advance

            ...

            ANSWER

            Answered 2021-Jun-04 at 08:04

            The NetLogo dictionary says, max-one-of needs an agentset and a reporter as input:

            Source https://stackoverflow.com/questions/67830828

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install neighbor

            Add this line to your application’s Gemfile:.
            Add to your model. Get the nearest neighbors to a record. Get the nearest neighbors to a vector.

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            gh repo clone ankane/neighbor

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