intersection | drag images between social sites | Application Framework library
kandi X-RAY | intersection Summary
kandi X-RAY | intersection Summary
Rails is a web-application framework that includes everything needed to create database-backed web applications according to the Model-View-Control pattern. This pattern splits the view (also called the presentation) into "dumb" templates that are primarily responsible for inserting pre-built data in between HTML tags. The model contains the "smart" domain objects (such as Account, Product, Person, Post) that holds all the business logic and knows how to persist themselves to a database. The controller handles the incoming requests (such as Save New Account, Update Product, Show Post) by manipulating the model and directing data to the view. In Rails, the model is handled by what’s called an object-relational mapping layer entitled Active Record. This layer allows you to present the data from database rows as objects and embellish these data objects with business logic methods. You can read more about Active Record in link:files/vendor/rails/activerecord/README.html. The controller and view are handled by the Action Pack, which handles both layers by its two parts: Action View and Action Controller. These two layers are bundled in a single package due to their heavy interdependence. This is unlike the relationship between the Active Record and Action Pack that is much more separate. Each of these packages can be used independently outside of Rails. You can read more about Action Pack in link:files/vendor/rails/actionpack/README.html.
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QUESTION
I wish to create a Space Adjacency Matrix in R
, preferably using ggplot/tidyverse for consistency with other scripts, but I am open to other solutions.
A Space Adjacency Matrix is used in interior and architectural design to illustrate relationships (adjacencies) between spaces within a building.
Each space in the building has a relationship (or lack of relationship) to every other space.
The input data is likely formatted similarly to this:
...ANSWER
Answered 2022-Apr-11 at 17:14I don't know of any package that implements this. But it is good to keep in mind that you can basically plot anything in ggplot2, as long as you can translate what you're plotting to polygons. That said, here is how you can translate this particular problem to polygons.
QUESTION
I have many rectangles in 2D (or have many boxes in 3D).
The rectangle can be described by coordinate (xD,yD,xB,yB
).
ANSWER
Answered 2022-Mar-13 at 19:381) If box sizes are not equal:
- Sort boxes on X-axis
- Generate 1D adjacency list for each box, by comparing only within range (since it is 1D and sorted, you only compare the boxes within range) like [(1,2),(1,3),(1,5),....] for first box and [(2,1),(2,6),..] for second box, etc. (instead of starting from index=0, start from index=current and go both directions until it is out of box range)
- Iterate over 1D adjacency list and remove duplicates or just don't do the last step on backwards (only compare to greater indexed boxes to evade duplication)
- Group the adjacencies per box index like [(1,a),(1,b),..(2,c),(2,d)...]
- Sort the adjacencies within each group, on Y-axis of the second box per pair
- Within each group, create 2D adjacency list like [(1,f),(1,g),..]
- Remove duplicates
- Group by first box index again
- Sort (Z) of second box per pair in each group
- create 3D adjacency list
- remove duplicates
- group by first index in pairs
- result=current adjacency list (its a sparse matrix so not a full O(N*N) memory consumption unless all the boxes touch all others)
So in total, there are:
- 1 full sort (O(N*logN))
- 2 partial sorts with length depending on number of collisions
- 3 lumping pairs together (O(N) each)
- removing duplicates (or just not comparing against smaller index): O(N)
this should be faster than O(N^2).
2) If rectangles are equal sized, then you can do this:
scatter: put box index values in virtual cells of a grid (i.e. divide the computational volume into imaginary static cells & put your boxes into a cell that contains the center of selected box. O(N)
gather: Only once per box, using the grid cells around the selected box, check collisions using the index lists inside the cells. O(N) x average neighbor boxes within collision range
3) If rectangles are not equal sized, then you can still "build" them by multiple smaller square boxes and apply the second (2) method. This increases total computation time complexity by multiplication of k=number of square boxes per original box. This only requires an extra "parent" box pointer in each smaller square box to update original box condition.
This method and the (2) method are easily parallizable to get even more performance but I guess first(1) method should use less and less memory after each axis-scanning so you can go 4-dimension 5-dimension easily while the 2-3 methods need more data to scan due to increased number of cell-collisions. Both algorithms can become too slow if all boxes touch all boxes.
4) If there is "teapot in stadium" problem (all boxes in single cell of grid and still not touching or just few cells close to each other)
- build octree from box centers (or any nested structure)
- compute collisions on octree traversal, visiting only closest nodes by going up/down on the tree
1-revisited) If boxes are moving slowly (so you need to rebuild the adjacency list again in each new frame), then the method (1) gets a bit more tricky. With too small buffer zone, it needs re-computing on each frame, heavy computation. With too big buffer zone, it needs to maintain bigger collision lists with extra filtering to get real collisions.
2-revisited) If environment is infinitely periodic (like simulating Neo trapped in train station in the Matrix), then you can use grid of cells again, but this time using the wrapped-around borders as extra checking for collisions.
For all of methods (except first) above, you can accelerate the collision checking by first doing a spherical collision check (broad-collision-checking) to evade unnecessary box-collision-checks. (Spherical collision doesn't need square root since both sides have same computation, just squared sum of differences enough). This should give only linear speedup.
For method (2) with capped number of boxes per cell, you can use vectorization (SIMD) to further accelerate the checking. Again, this should give a linear speedup.
For all methods again, you can use multiple threads to accelerate some of their steps, for another a linear speedup.
Even without any methods above, the two for loops in the question could be modified to do tiled-computing, to stay in L1 cache for extra linear performance, then a second tiling but in registers (SSE/AVX) to have peak computing performance during the brute force time complexity. For low number of boxes, this can run faster than those acceleration structures and its simple:
QUESTION
I am attempting to solve a coding challenge however my solution is not very performant, I'm looking for advice or suggestions on how I can improve my algorithm.
The puzzle is as follows:
You are given a grid of cells that represents an orchard, each cell can be either an empty spot (0) or a fruit tree (1). A farmer wishes to know how many empty spots there are within the orchard that are within k distance from all fruit trees.
Distance is counted using taxicab geometry, for example:
...ANSWER
Answered 2021-Sep-07 at 01:11This wouldn't be easy to implement but could be sublinear for many cases, and at most linear. Consider representing the perimeter of each tree as four corners (they mark a square rotated 45 degrees). For each tree compute it's perimeter intersection with the current intersection. The difficulty comes with managing the corners of the intersection, which could include more than one point because of the diagonal alignments. Run inside the final intersection to count how many empty spots are within it.
QUESTION
Thanks for taking the time to review my post. I hope that this post will not only yield results for myself but perhaps helps others too!
IntroductionCurrently I am working on a project involving pointclouds generated with photogrammetry. It consists of photos combined with laser scans. The software used in making the pointcloud is Reality Capture. Besides the pointcloud export one can export "Internal/External camera parameters" providing the ability of retrieving photos that are used to make up a certain 3D point in the pointcloud. Reality Capture isn't that well documented online and I have also posted in their forum regarding camera variables, perhaps it can be of use in solving the issue at hand?
Only a few variables listed in the camera parameters file are relevant (for now) in referencing camera positioning such as filename, x,y,alt for location, heading, pitch and roll as its rotation.
Currently the generated pointcloud is loaded into the browser compatible THREE.JS viewer after which the camera parameters .csv file is loaded and for each known photo a 'PerspectiveCamera' is spawned with a green cube. An example is shown below:
The challengeAs a matter of fact you might already know what the issue might be based on the previous image (or the title of this post of course ;P) Just in case you might not have spotted it, the direction of the cameras is all wrong. Let me visualize it for you with shabby self-drawn vectors that rudimentary show in what direction it should be facing (Marked in red) and how it is currently vectored (green).
Row 37, DJI_0176.jpg is the most right camera with a red reference line row 38 is 177 etc. The last picture (Row 48 is DJI_189.jpg) and corresponds with the most left image of the clustured images (as I didn't draw the other two camera references within the image above I did not include the others).
When you copy the data below into an Excel sheet it should display correctly ^^
...ANSWER
Answered 2022-Jan-02 at 22:26At first glance, I see three possibilities:
It's hard to see where the issue is without showing how you're using the
createCamera()
method. You could be swappingpitch
withheading
or something like that. In Three.js, heading is rotation around the Y-axis, pitch around X-axis, and roll around Z-axis.Secondly, do you know in what order the
heading, pitch, roll
measurements were taken by your sensor? That will affect the way in which you initiate yourTHREE.Euler(xRad, yRad, zRad, 'XYZ')
, since the order in which to apply rotations could also be'YZX', 'ZXY', 'XZY', 'YXZ' or 'ZYX'
.Finally, you have to think "What does
heading: 0
mean to the sensor?" It could mean different things between real-world and Three.js coordinate system. A camera with no rotation in Three.js is looking straight down towards-Z
axis, but your sensor might have it pointing towards+Z
, or+X
, etc.
I added a demo below, I think this is what you needed from the screenshots. Notice I multiplied pitch * -1
so the cameras "Look down", and added +180
to the heading so they're pointing in the right... heading.
QUESTION
I found that TypeScript produces never
type at different levels when impossible intersections happen
ANSWER
Answered 2022-Jan-03 at 02:37Before TypeScript 3.9, both intersections would behave like your first example and be equivalent to {name: string, age: never}
. TypeScript 3.9 introduced functionality to reduce intersections by discriminant properties. Discriminant properties are, roughly, those whose values are of single literal types (like string literal types, numeric literal types, boolean literal types, null
, and undefined
) or unions of such types. These are used in discriminated unions. If an intersection type causes a discriminant property to reduce to never
, the compiler will reduce the whole intersection to never
. See microsoft/TypeScript#36696 for details and motivation.
Anyway, the type boolean
is represented as the union true
| false
of boolean literals, and therefore the age
property in your second example is considered to be a discriminant property. On the other hand, number
is a non-literal type and so the age
property in your first example is not considered to be a discriminant property. This accounts for the difference in behavior you are seeing.
QUESTION
I am new to Python (and have basic knowledge of Java) and learning it on my own at the moment by using the Head First Python, 2nd Edition book.
In one of the examples in the book, it shows how the .intersection() method of Sets is used. It does so in the following way:
...ANSWER
Answered 2021-Dec-30 at 12:09The intersection method requires an iterable as a parameter.
You are passing a string
(word) which is an iterable, hence it works successfully.
QUESTION
I'm trying to narrow a union type using a conditional type definition but no matter how hard I try I can't comprehend why this code is failing :
...ANSWER
Answered 2021-Dec-28 at 14:07The problem is that handler
(ignoring the undefined
, i.e. within the if
block),
is either a map EventA => Void
or a map EventB => Void
, whereas the input ev
is either of type EventA
or EventB
. So from the compiler's perspective, it could be, for example, that handler
is of type EventA => Promise
, while ev
is of type EventB
, which then are not compatible. The type FindByTag
does not reify an AnyEvent
to an actual EventA
or an EventB
based on what K
is.
QUESTION
I am stuck with a problem on chart js while creating line chart. I want to create a chart with the specified data and also need to have horizontal and vertical line while I hover on intersection point. I am able to create vertical line on hover but can not find any solution where I can draw both the line. Here is my code to draw vertical line on hover.
...ANSWER
Answered 2021-Dec-06 at 04:46I have done exactly this (but vertical line only) in a previous version of one of my projects. Unfortunately this feature has been removed but the older source code file can still be accessed via my github.
The key is this section of the code:
QUESTION
My question is about this kata on Codewars. The function takes two sorted lists with distinct elements as arguments. These lists might or might not have common items. The task is find the maximum path sum. While finding the sum, if there any common items you can choose to change your path to the other list.
The given example is like this:
...ANSWER
Answered 2021-Dec-05 at 10:58Once you know the items shared between the two lists, you can iterate over each list separately to sum up the items in between the shared items, thus constructing a list of partial sums. These lists will have the same length for both input lists, because the number of shared items is the same.
The maximum path sum can then be found by taking the maximum between the two lists for each stretch between shared values:
QUESTION
I'm looking for a way to have all keys / values pair of a nested object.
(For the autocomplete of MongoDB dot notation key / value type)
...ANSWER
Answered 2021-Dec-02 at 09:30In order to achieve this goal we need to create permutation of all allowed paths. For example:
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No vulnerabilities reported
Install intersection
At the command prompt, create a new Rails application: <tt>rails new myapp</tt> (where <tt>myapp</tt> is the application name)
Change directory to <tt>myapp</tt> and start the web server: <tt>cd myapp; rails server</tt> (run with --help for options)
Go to http://localhost:3000/ and you’ll see: "Welcome aboard: You’re riding Ruby on Rails!"
Follow the guidelines to start developing your application. You can find the following resources handy: The Getting Started Guide: http://guides.rubyonrails.org/getting_started.html Ruby on Rails Tutorial Book: http://www.railstutorial.org/
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